= Bloom and Glow :author: :revnumber: :revdate: 2016/03/17 20:48 :keywords: documentation, effect, light :relfileprefix: ../../ :imagesdir: ../.. ifdef::env-github,env-browser[:outfilesuffix: .adoc] Bloom is a popular shader effect in 3D games industry. It usually consist in displaying a glowing halo around light sources or bright areas of a scene. In practice, the bright areas are extracted from the rendered scene, blurred and finally added up to the render. Those images gives an idea of what bloom does. The left image has no bloom effect, the right image does. + image:jme3/advanced/nobloomsky.png[No bloom,width="",height=""]image:jme3/advanced/blomsky.png[Bloom,width="",height=""] == Bloom Usage . Create a FilterPostProcessor . Create a BloomFilter . Add the filter to the processor . Add the processor to the viewPort [source,java] ---- FilterPostProcessor fpp=new FilterPostProcessor(assetManager); BloomFilter bloom=new BloomFilter(); fpp.addFilter(bloom); viewPort.addProcessor(fpp); ---- Here are the parameters that you can tweak : [cols="4", options="header"] |===