= Entity System Zay-ES :author: :revnumber: :revdate: 2016/03/17 20:48 :relfileprefix: ../../ :imagesdir: ../.. ifdef::env-github,env-browser[:outfilesuffix: .adoc] Entity Systems are a new way of organising your game data. The basic idea comes from the famous t-machine article about entity systems as a possibility for mmorpg development. Zay-ES is pspeed's Entity System which he uses for his game Mythruna. Entity Systems aim to make your project more clear and dynamic. == Entity System Introduction If you are new to this topic you should read: <> *Read this if you want to look carefully at the design of a general ES and compare between different projects.* <> <> == Zay-ES Tutorials * link:https://github.com/jMonkeyEngine-Contributions/zay-es/wiki[Official Zay ES Wiki] * <> * <> * AppStates/Filter * Zay-ES and SQL == Zay-ES Examples In the future, more examples will be added to help with solving problems the Entity System way. * <> * <> == Zay-ES Forum A lot of very up-to-date information on the Zay-ES entity system can be found on the jME3 Forum. There are example projects, example code, and a lot of general help. * link:http://hub.jmonkeyengine.org/c/user-code-projects/zay-es[ Zay-ES forum] == Zay-ES Download Zay-ES can be downloaded via SVN from link:https://github.com/jMonkeyEngine-Contributions/zay-es[https://github.com/jMonkeyEngine-Contributions/zay-es] It also now available as a jMonkey SDK plugin.