= Working Blender and OgreXML Versions
:author:
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:revdate: 2016/03/17 20:48
:relfileprefix: ../../../
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Here you can find working combinations of Blender and the OgreXML exporter, with any tips or bugs associated with each.

[WARNING]
====
As of Blender version 2.8+, OgreXML is no longer compatible for exporting. See <<jme3/features#supported-external-file-types,Supported External File Types>> for other options.
====


[cols="3", options="header"]
|===

a| Blender Version
a| OgreXML Exporter Version
a| Notes

a|2.78-2.79
a| link:https://code.google.com/archive/p/blender2ogre/downloads[0.6.0]
a|Root bone, no transforms on object, no envelopes

a| 2.6.3
a| link:https://code.google.com/archive/p/blender2ogre/downloads[0.5.8]
a| Root bone, no transforms on object, no envelopes

a| 2.6.2
a| link:https://code.google.com/archive/p/blender2ogre/downloads[0.5.5]
a| Root bone, no transforms on object, no envelopes

a| 2.6.1
a| ?
<a|

a| 2.6.0
a| ?
<a|

|===


== Tips

Tips for exporting animations through OgreXML correctly:

*  apply all transformations
*  armature should have 0,0,0 transformation (loc,rot,scale)
*  model object should have 0,0,0 transformation (loc,rot,scale)
*  root bone should have 0,0,0 transformation (loc,rot,scale)
*  no envelopes

//Test Character - link:http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip[http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip]

image:jme3/advanced/ogre_solved.jpg[ogre_solved.jpg,width="",height=""]
image:jme3/advanced/ogre_solved2.png[ogre_solved2.png,width="",height=""]


== Troubleshooting

*Q:* _My animation is stretched._

*A:* Use the exporting tips provided above
