= Setting up JME3 in Eclipse :revnumber: 2.0 :revdate: 2020/07/15 :keywords: documentation, install, eclipse For development with the jMonkeyEngine 3, we recommend to use the jMonkeyEngine SDK. Alternatively, you can use your favorite IDE: In this tutorial we show how to download and set up the latest nightly build of the jMonkeyEngine 3 for use with the Eclipse IDE. Instructions for xref:jme3/setting_up_netbeans_and_jme3.adoc[NetBeans IDE] are also available. == Downloading jME3 The currently available JAR binaries are the nightly builds. . Download the most recent zipped build from link:https://github.com/jMonkeyEngine/jmonkeyengine/releases[https://github.com/jMonkeyEngine/jmonkeyengine/releases] . Unzip the file and save it as `jME3.2-stable` in your home directory ($HOME). You should see the following files and directories: ** `lib/` – The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don't remove) ** `jMonkeyEngine3.jar` – Run this to see various feature demos. (optional) ** `javadoc/` – jME3 +++API+++ documentation. (optional) == Creating a New Game Project * In Eclipse, choose `menu:File[New>Java Project]` * Project Name: `HelloJME3` * Click btn:[Finish] The new project appears in the Explorer. == Setting up Dependencies Your project depends on the jMonkeyEngine libraries and needs to know where they are. . Right-click the project in the explorer and choose `menu:Build Path[Add External Archives]` . In the "`JAR`" selection dialog, browse to the `$HOME/jME3.2-stable` directory. . Select all JARs in the `lib` directory and click Open. All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list. For a detailed description of the separate jar files see xref:jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list]. == Setting up Assets The easiest way to make sure the asset manager can access the assets is by adding the assets folder to the classpath. . Go to `Project Properties` . Select `Java Build Path` . Under the `Source` tab click btn:[Add Folder] . Add your Assets folder == Writing a Simple Application . From the menu call `menu:File[New>New Package]`. Name the src package for example `hello`. . From the menu call `menu:File[New>Class]`. ** Select package `hello`. ** Name the class for example `MyGame`. ** Superclass: `com.jme3.app.SimpleApplication` ** Make sure that the checkbox to `Create the main() Method` is active. ** Make sure that the checkbox to `Inheriting Abstract Methods` is active. ** Click btn:[Finish]. You can now continue to write xref:tutorials:beginner/hello_simpleapplication.adoc[your first jme3 application]!