HEAVEN RTS

So you are ready to take a bigger challenge, I wont stop you but I have to remind you there will be a very rough road, even flood and storms ahead! In fact this tutorial is *NOT* entirely for new comer, you can learn quite techniques which are good for your first game, but to understand every parts, especially AI parts will take you weeks or months, i'm affair. Anyway, you are ready, let's go!

Build your sci-fi army and destroy the enemies. Play it online!

Genre: RTS (Real-time Stragegy)

Game play:

  • Build army and empire

  • Fight enemies (AI, human)

  • Play it online

  • Replay replay

  • Fast peace | Micro style

Techs use:

  • JME3 and plugins

  • Atom framework

  • Blender, GIMP, SVN

  • ThreeRings

Technique shown

Special technique will be introduced in the game and in the video tutorials:

  • Entity system integrated

  • AI Steering behavior and Decision Tree, Formation, Stregagy planning , Probality, AI Composing, Rule base, Economic

  • Scripting

  • Physics

  • Advanced GUI

  • Advanced Editor

  • ExTerrain

  • Advanced LOD

  • Customable gameplay . Ex: Change to Age of Empire style.

  • Networking [later]

  • Database [later]

Why?

I want to make better Sci-fi RTS game engine.

Inspired by Zero-K by SpringRTS.

Idea & Story

Inspired by the famous Star-craft and Zero-K!

  • Build an empire

  • Destroy your enemies

Want to include best of those BEST RTS GAMES EVER:

Screenshots

Heaven – RTS Game.

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PROCESS

Researches

…“

RTS games are my fav game genre.. I lost thousands of hours in them and never regret :p . That’s why I try to make one, at least one like Star craft broodwar.

Long and Detailed research topic and links for you to read into:

Tutorial timeline

This section arrange the process and parts into a timeline to suite better with a tutorial format. You can read it day by day, week by week until you complete.

  1. Part 0: Download and Setup

  2. Part 1: Review and design, sketch

  3. Part 2: Assets

  4. Part 3: Code the main

  5. Part 4: Code the gameplay

  6. Part 5: Physics

  7. Part 6: AI

  8. Part 7: Cinematic

  9. Part 8: Scripting

Design

design

Plots & Concepts

Detailed design document for this game (game genre), you can read or skip if you got all the concepts and term by heart. detailed

What make us different?

Art Style & theme

Speed aka pace

Short comperation

Screens & States

Slide:

Asset making

Before we get started, let’s list (named and count) how many 3d models of units, landscape, effects we want to make Mindmap:

References:

Some other video tutorials for sci-fi modelling on the internet of various authors:

My owns:

Units:

A “Quick and dirty Mech modelling process:

Effects:

Setup

Programming

Scripting

Entities

Networking

Expansions

Conclusion