Why jMonkeyEngine SDK?

jme3-jmonkeyplatform.png

The jMonkeyEngine SDK (software development kit) is the recommended game development environment for the jMonkeyEngine 3 library.

The jMonkeyEngine SDK is an integrated development environment (IDE) that provides you with unique plugins for creating jMonkeyEngine 3 game content. You can download and install the jMonkeyEngine SDK as a ready-to-use complete game development environment, rather than using a generic Java IDE. (What’s an IDE?)

Since the jMonkeyEngine SDK is based on the NetBeans Platform (Why not Eclipse RCP?), you have access to all of the developer tools in the NetBeans IDE, including a wide variety of deployment formats ranging from browser Applet and WebStart to desktop executables. Allthough we recommend the jMonkeyEngine SDK, experienced users can work with the jMonkeyEngine JARs in their favorite IDE, and choose to only use the jMonkeyEngine SDK to manage assets and JME3 binaries.

Settings → Keymap

Documentation

press F1*ctrl-i*

The built-in help system lets you browse a local copy of the documentation pulled from this wiki. It also contains code samples and info about installed plugins and generic IDE features.

All Features and Usecases

Advanced Usage

Available external plugins

Development

Status and Roadmap

See this thread on the jme forum for up-to-date info on current status and features.

A Little Bit of History

The jMonkeyEngine SDK first set root during a discussion by Normen. Although preceded by previous similar projects, this was the first, serious attempt with the core team’s blessing. For some time the project was referred to merely as the “Game Development Environment, or “GDE for short. During alpha, we refered to it as jMonkeyPlatform, and for beta it was eventually named jMonkeyEngine SDK.