= Damage Systems Example :revnumber: 2.0 :revdate: 2020/7/27 As written in the Entity System Advanced article, there should only be one class which changes one special Component. This makes the code easy to debug and prevents component changes from being skipped. == The Components === The HealthComponent [source,java] ---- public class HealthComponent extends Component { public float health; public HealthComponent(float health) { this.health = health; } public float getHealth() { return health; } } ---- === The DamageComponent [source,java] ---- private float damage; private EntityId target; public DamageComponent(EntityId target, float damage) { this.damage=damage; this.target=target; } public float getDamage() { return damage; } public EntityId getTarget() { return target; } ---- == The AppState [source,java] ---- public class DamageAppState extends AbstractAppState { EntitySet damageSet; EntitySet healthSet; public void initialize(AppStateManager stateManager, Application app) { EntitySystem entitySystem = ((Main)app).getEntitySystem(); damageSet = entitySystem.getEntitySet(DamageComponent.class); healthSet = entitySystem.getEntitySet(HealthComponent.class); } @Override public void update(float tpf) { Map damageSummary = new HashMap(); damageSet.applyChanges(); healthSet.applyChanges(); Iterator iterator = damageSet.getIterator(); while(iterator.hasNext()) { Entity entity = iterator.next(); DamageComponent dc = entity.getComponent(DamageComponent.class); float f = 0; if(damageSummary.containsKey(dc.getTarget())) { f = damageSummary.get(dc.getTarget()); } f += dc.getDamage(); damageSummary.put(dc.getTarget(),f); entity.destroy(); } Iterator keyIterator = damageSummary.keySet().iterator(); while(keyIterator.hasNext()) { EntityId entityId = keyIterator.next(); float damage = damageSummary.get(entityId); Entity entity = healthSet.getEntity(entityId); if(entity != null) { HealthComponent hc = entity.getComponent(HealthComponent.class); float newLife = hc.getHealth()-damage; if(newLife < 0) { entity.removeComponent(HealthComponent.class); }else{ entity.setComponent(new HealthComponent(newLife)); } } } } } ---- == Usage [source,java] ---- //Create a new Entity System entitySystem = new EntitySystem(new MapEntityData()); //Add the DamageAppState to the Application stateManager.attach(new DamageAppState()); //Create a new Entity with 100 HP EntityId healthEntity = entitySystem.newEntity(new HealthComponent(100)); //Create a new Damage Entity who deals 5 damage to the health entity entitySystem.newEntity(new DamageComponent(healthEntity,5)); ----