loading_screen.html 64 KB

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  1. <!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge"><![endif]--><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="Asciidoctor 1.5.4"><title>loading_screen</title><link rel="stylesheet" href="./asciidoctor.css">
  2. <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.5.0/css/font-awesome.min.css">
  3. <link rel="stylesheet" href="./coderay-asciidoctor.css"><link rel="stylesheet" href="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.css"><link rel="stylesheet" href="/home/travis/build/jMonkeyEngine/wiki/build/asciidoc/html5/jme3/advanced/twemoji-awesome.css"></head><body class="article toc2 toc-left"><div id="header"><div id="toolbar"><a href="https://github.com/jMonkeyEngine/wiki/edit/master/src/docs/asciidoc/jme3/advanced/loading_screen.adoc"><i class="fa fa-pencil-square" aria-hidden="true"></i></a><a href="https://github.com/jMonkeyEngine/wiki/new/master/src/docs/asciidoc/jme3/advanced/"><i class="fa fa-plus-square" aria-hidden="true"></i></a><input dir="auto" style="position: relative; vertical-align: top;" spellcheck="false" autocomplete="off" class="searchbox__input aa-input" id="doc-search" name="search" placeholder="Search in the doc" required="required" type="search"></div><h1>loading_screen</h1><div class="details"><span class="author" id="author"></span><br><span id="revnumber">version ,</span> <span id="revdate">2016/03/17 20:48</span></div><div id="toc" class="toc2"><div id="toctitle">Table of Contents</div><ul class="sectlevel1"><li><a href="#nifty-loading-screen-progress-bar">Nifty Loading Screen (Progress Bar)</a><ul class="sectlevel2"><li><a href="#understanding-nifty-xml">Understanding Nifty XML</a></li></ul></li><li><a href="#creating-the-bindings-to-use-the-nifty-xml">Creating the bindings to use the Nifty XML</a><ul class="sectlevel2"><li><a href="#updating-progress-bar-over-a-number-of-frames">Updating progress bar over a number of frames</a></li><li><a href="#using-multithreading">Using multithreading</a></li></ul></li></ul></div></div><div id="content"><div class="sect2"><h3 id="nifty-loading-screen-progress-bar">Nifty Loading Screen (Progress Bar)</h3><div class="paragraph"><p>This example will use the existing hello terrain as an example.
  4. It will require these 2 images inside Assets/Interface/ (save them as border.png and inner.png respectively).</p></div>
  5. <div class="paragraph"><p><span class="image"><img src="../../jme3/advanced/inner1.png" alt="inner1.png" width="" height=""></span></p></div>
  6. <div class="paragraph"><p><span class="image"><img src="../../jme3/advanced/border1.png" alt="border1.png" width="" height=""></span></p></div>
  7. <div class="paragraph"><p>You need to add the jme3-niftygui and <a href="../../sdk/sample_code.html#jme3testdata-assets">jme3-test-data</a> libraries.</p></div>
  8. <div class="paragraph"><p>You will need to set your projects source to JDK 8.</p></div>
  9. <div class="paragraph"><p>This is the progress bar at 90%:</p></div>
  10. <div class="paragraph"><p><span class="image"><img src="../../jme3/advanced/loadingscreen.png" alt="loadingscreen.png" width="" height=""></span></p></div>
  11. <div class="paragraph"><p>nifty_loading.xml</p></div>
  12. <div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="xml"><span class="preprocessor">&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;</span>
  13. <span class="tag">&lt;nifty&gt;</span>
  14. <span class="tag">&lt;useStyles</span> <span class="attribute-name">filename</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">nifty-default-styles.xml</span><span class="delimiter">&quot;</span></span> <span class="tag">/&gt;</span>
  15. <span class="tag">&lt;useControls</span> <span class="attribute-name">filename</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">nifty-default-controls.xml</span><span class="delimiter">&quot;</span></span> <span class="tag">/&gt;</span>
  16. <span class="tag">&lt;controlDefinition</span> <span class="attribute-name">name</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">loadingbar</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">controller</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">jme3test.TestLoadingScreen</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  17. <span class="tag">&lt;image</span> <span class="attribute-name">filename</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/border.png</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">absolute</span><span class="delimiter">&quot;</span></span>
  18. <span class="attribute-name">imageMode</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">resize:15,2,15,15,15,2,15,2,15,2,15,15</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  19. <span class="tag">&lt;image</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">progressbar</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">x</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">0</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">y</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">0</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">filename</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/inner.png</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">width</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">32px</span><span class="delimiter">&quot;</span></span>
  20. <span class="attribute-name">height</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">100%</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">imageMode</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">resize:15,2,15,15,15,2,15,2,15,2,15,15</span><span class="delimiter">&quot;</span></span> <span class="tag">/&gt;</span>
  21. <span class="tag">&lt;/image&gt;</span>
  22. <span class="tag">&lt;/controlDefinition&gt;</span>
  23. <span class="tag">&lt;screen</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">start</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">controller</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">jme3test.TestLoadingScreen</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  24. <span class="tag">&lt;layer</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">layer</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  25. <span class="tag">&lt;panel</span> <span class="attribute-name">id</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">panel2</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">height</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">30%</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">width</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">50%</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">valign</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span>
  26. <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">vertical</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">visibleToMouse</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">true</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  27. <span class="tag">&lt;control</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">startGame</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">name</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">button</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">backgroundColor</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">#0000</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">label</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">Load Game</span><span class="delimiter">&quot;</span></span>
  28. <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  29. <span class="tag">&lt;interact</span> <span class="attribute-name">onClick</span>=<span class="string"><span class="delimiter">&quot;</span>showLoadingMenu()<span class="delimiter">&quot;</span></span> <span class="tag">/&gt;</span>
  30. <span class="tag">&lt;/control&gt;</span>
  31. <span class="tag">&lt;/panel&gt;</span>
  32. <span class="tag">&lt;/layer&gt;</span>
  33. <span class="tag">&lt;/screen&gt;</span>
  34. <span class="tag">&lt;screen</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">loadlevel</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">controller</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">jme3test.TestLoadingScreen</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  35. <span class="tag">&lt;layer</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">loadinglayer</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">backgroundColor</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">#000000</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  36. <span class="tag">&lt;panel</span> <span class="attribute-name">id</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">loadingpanel</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">vertical</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">valign</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span>
  37. <span class="attribute-name">height</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">32px</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">width</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">70%</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  38. <span class="tag">&lt;control</span> <span class="attribute-name">name</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">loadingbar</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">valign</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">width</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">100%</span><span class="delimiter">&quot;</span></span>
  39. <span class="attribute-name">height</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">100%</span><span class="delimiter">&quot;</span></span> <span class="tag">/&gt;</span>
  40. <span class="tag">&lt;control</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">loadingtext</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">name</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">label</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span>
  41. <span class="attribute-name">text</span>=<span class="string"><span class="delimiter">&quot;</span> <span class="delimiter">&quot;</span></span><span class="tag">/&gt;</span>
  42. <span class="tag">&lt;/panel&gt;</span>
  43. <span class="tag">&lt;/layer&gt;</span>
  44. <span class="tag">&lt;/screen&gt;</span>
  45. <span class="tag">&lt;screen</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">end</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">controller</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">jme3test.TestLoadingScreen</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  46. <span class="tag">&lt;/screen&gt;</span>
  47. <span class="tag">&lt;/nifty&gt;</span></code></pre></div></div>
  48. <div class="sect2"><h3 id="understanding-nifty-xml">Understanding Nifty XML</h3><div class="paragraph"><p>The progress bar and text is done statically using nifty XML.
  49. A custom control is created, which represents the progress bar.</p></div>
  50. <div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="xml"><span class="tag">&lt;controlDefinition</span> <span class="attribute-name">name</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">loadingbar</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">controller</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">jme3test.TestLoadingScreen</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  51. <span class="tag">&lt;image</span> <span class="attribute-name">filename</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/border.png</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">absolute</span><span class="delimiter">&quot;</span></span>
  52. <span class="attribute-name">imageMode</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">resize:15,2,15,15,15,2,15,2,15,2,15,15</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  53. <span class="tag">&lt;image</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">progressbar</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">x</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">0</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">y</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">0</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">filename</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/inner.png</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">width</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">32px</span><span class="delimiter">&quot;</span></span>
  54. <span class="attribute-name">height</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">100%</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">imageMode</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">resize:15,2,15,15,15,2,15,2,15,2,15,15</span><span class="delimiter">&quot;</span></span><span class="tag">/&gt;</span>
  55. <span class="tag">&lt;/image&gt;</span>
  56. <span class="tag">&lt;/controlDefinition&gt;</span></code></pre></div></div>
  57. <div class="paragraph"><p>This screen simply displays a button in the middle of the screen, which could be seen as a simple main menu UI.</p></div>
  58. <div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="xml"><span class="tag">&lt;screen</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">start</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">controller</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">jme3test.TestLoadingScreen</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  59. <span class="tag">&lt;layer</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">layer</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  60. <span class="tag">&lt;panel</span> <span class="attribute-name">id</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">panel2</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">height</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">30%</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">width</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">50%</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">valign</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span>
  61. <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">vertical</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">visibleToMouse</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">true</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  62. <span class="tag">&lt;control</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">startGame</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">name</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">button</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">backgroundColor</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">#0000</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">label</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">Load Game</span><span class="delimiter">&quot;</span></span>
  63. <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span> <span class="tag">&lt;interact</span> <span class="attribute-name">onClick</span>=<span class="string"><span class="delimiter">&quot;</span>showLoadingMenu()<span class="delimiter">&quot;</span></span> <span class="tag">/&gt;</span>
  64. <span class="tag">&lt;/control&gt;</span>
  65. <span class="tag">&lt;/panel&gt;</span>
  66. <span class="tag">&lt;/layer&gt;</span>
  67. <span class="tag">&lt;/screen&gt;</span></code></pre></div></div>
  68. <div class="paragraph"><p>This screen displays our custom progress bar control with a text control.</p></div>
  69. <div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="xml"><span class="tag">&lt;screen</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">loadlevel</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">controller</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">jme3test.TestLoadingScreen</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  70. <span class="tag">&lt;layer</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">loadinglayer</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">backgroundColor</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">#000000</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  71. <span class="tag">&lt;panel</span> <span class="attribute-name">id</span> = <span class="string"><span class="delimiter">&quot;</span><span class="content">loadingpanel</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">childLayout</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">vertical</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">valign</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span>
  72. <span class="attribute-name">height</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">32px</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">width</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">400px</span><span class="delimiter">&quot;</span></span><span class="tag">&gt;</span>
  73. <span class="tag">&lt;control</span> <span class="attribute-name">name</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">loadingbar</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">valign</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">width</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">400px</span><span class="delimiter">&quot;</span></span>
  74. <span class="attribute-name">height</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">32px</span><span class="delimiter">&quot;</span></span> <span class="tag">/&gt;</span>
  75. <span class="tag">&lt;control</span> <span class="attribute-name">id</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">loadingtext</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">name</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">label</span><span class="delimiter">&quot;</span></span> <span class="attribute-name">align</span>=<span class="string"><span class="delimiter">&quot;</span><span class="content">center</span><span class="delimiter">&quot;</span></span>
  76. <span class="attribute-name">text</span>=<span class="string"><span class="delimiter">&quot;</span> <span class="delimiter">&quot;</span></span><span class="tag">/&gt;</span>
  77. <span class="tag">&lt;/panel&gt;</span>
  78. <span class="tag">&lt;/layer&gt;</span>
  79. <span class="tag">&lt;/screen&gt;</span></code></pre></div></div></div></div>
  80. <div class="sect2"><h3 id="creating-the-bindings-to-use-the-nifty-xml">Creating the bindings to use the Nifty XML</h3><div class="paragraph"><p>There are 3 main ways to update a progress bar. To understand why these methods are necessary, an understanding of the graphics pipeline is needed.</p></div>
  81. <div class="paragraph"><p>Something like this in a single thread will not work:</p></div>
  82. <div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="java">load_scene();
  83. update_bar(<span class="integer">30</span>%);
  84. load_characters();
  85. update_bar(<span class="integer">60</span>%);
  86. load_sounds();
  87. update_bar(<span class="integer">100</span>%);</code></pre></div></div>
  88. <div class="paragraph"><p>If you do all of this in a single frame, then it is sent to the graphics card only after the whole code block has executed. By this time the bar has reached 100% and the game has already begun – for the user, the progressbar on the screen would not have visibly changed.</p></div>
  89. <div class="paragraph"><p>The 2 main good solutions are:</p></div>
  90. <div class="olist arabic"><ol class="arabic"><li><p>Updating explicitly over many frames</p></li><li><p>Multi-threading</p></li></ol></div>
  91. <div class="sect2"><h3 id="updating-progress-bar-over-a-number-of-frames">Updating progress bar over a number of frames</h3><div class="paragraph"><p>The idea is to break down the loading of the game into discrete parts.</p></div>
  92. <div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="java"><span class="keyword">package</span> <span class="namespace">jme3test</span>;
  93. <span class="keyword">import</span> <span class="include">com.jme3.app.SimpleApplication</span>;
  94. <span class="keyword">import</span> <span class="include">com.jme3.material.Material</span>;
  95. <span class="keyword">import</span> <span class="include">com.jme3.niftygui.NiftyJmeDisplay</span>;
  96. <span class="keyword">import</span> <span class="include">static</span> <span class="include">com.jme3.niftygui.NiftyJmeDisplay.newNiftyJmeDisplay</span>;
  97. <span class="keyword">import</span> <span class="include">com.jme3.renderer.Camera</span>;
  98. <span class="keyword">import</span> <span class="include">com.jme3.terrain.geomipmap.TerrainLodControl</span>;
  99. <span class="keyword">import</span> <span class="include">com.jme3.terrain.geomipmap.TerrainQuad</span>;
  100. <span class="keyword">import</span> <span class="include">com.jme3.terrain.heightmap.AbstractHeightMap</span>;
  101. <span class="keyword">import</span> <span class="include">com.jme3.terrain.heightmap.ImageBasedHeightMap</span>;
  102. <span class="keyword">import</span> <span class="include">com.jme3.texture.Texture</span>;
  103. <span class="keyword">import</span> <span class="include">com.jme3.texture.Texture.WrapMode</span>;
  104. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.Nifty</span>;
  105. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.controls.Controller</span>;
  106. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.controls.Parameters</span>;
  107. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.elements.Element</span>;
  108. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.elements.render.TextRenderer</span>;
  109. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.input.NiftyInputEvent</span>;
  110. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.screen.Screen</span>;
  111. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.screen.ScreenController</span>;
  112. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.tools.SizeValue</span>;
  113. <span class="keyword">import</span> <span class="include">java.util.ArrayList</span>;
  114. <span class="keyword">import</span> <span class="include">java.util.List</span>;
  115. <span class="comment">/**
  116. * This is the TestLoadingScreen Class of your Game. You should only do
  117. * initialization here. Move your Logic into AppStates or Controls
  118. *
  119. * @author normenhansen
  120. */</span>
  121. <span class="directive">public</span> <span class="type">class</span> <span class="class">TestLoadingScreen</span> <span class="directive">extends</span> SimpleApplication <span class="directive">implements</span>
  122. ScreenController, Controller {
  123. <span class="directive">private</span> NiftyJmeDisplay niftyDisplay;
  124. <span class="directive">private</span> Nifty nifty;
  125. <span class="directive">private</span> <span class="predefined-type">Element</span> progressBarElement;
  126. <span class="directive">private</span> TerrainQuad terrain;
  127. <span class="directive">private</span> Material mat_terrain;
  128. <span class="directive">private</span> <span class="type">float</span> frameCount = <span class="integer">0</span>;
  129. <span class="directive">private</span> <span class="type">boolean</span> load = <span class="predefined-constant">false</span>;
  130. <span class="directive">private</span> TextRenderer textRenderer;
  131. <span class="directive">public</span> <span class="directive">static</span> <span class="type">void</span> main(<span class="predefined-type">String</span><span class="type">[]</span> args) {
  132. TestLoadingScreen app = <span class="keyword">new</span> TestLoadingScreen();
  133. app.start();
  134. }
  135. <span class="annotation">@Override</span>
  136. <span class="directive">public</span> <span class="type">void</span> simpleInitApp() {
  137. flyCam.setEnabled(<span class="predefined-constant">false</span>);
  138. niftyDisplay = newNiftyJmeDisplay(assetManager,
  139. inputManager,
  140. audioRenderer,
  141. guiViewPort);
  142. nifty = niftyDisplay.getNifty();
  143. nifty.fromXml(<span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/nifty_loading.xml</span><span class="delimiter">&quot;</span></span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">start</span><span class="delimiter">&quot;</span></span>, <span class="local-variable">this</span>);
  144. guiViewPort.addProcessor(niftyDisplay);
  145. }
  146. <span class="annotation">@Override</span>
  147. <span class="directive">public</span> <span class="type">void</span> simpleUpdate(<span class="type">float</span> tpf) {
  148. <span class="keyword">if</span> (load) { <span class="comment">//loading is done over many frames</span>
  149. <span class="keyword">if</span> (frameCount == <span class="integer">1</span>) {
  150. <span class="predefined-type">Element</span> element = nifty.getScreen(<span class="string"><span class="delimiter">&quot;</span><span class="content">loadlevel</span><span class="delimiter">&quot;</span></span>).findElementById(
  151. <span class="string"><span class="delimiter">&quot;</span><span class="content">loadingtext</span><span class="delimiter">&quot;</span></span>);
  152. textRenderer = element.getRenderer(TextRenderer.class);
  153. mat_terrain = <span class="keyword">new</span> Material(assetManager,
  154. <span class="string"><span class="delimiter">&quot;</span><span class="content">Common/MatDefs/Terrain/Terrain.j3md</span><span class="delimiter">&quot;</span></span>);
  155. mat_terrain.setTexture(<span class="string"><span class="delimiter">&quot;</span><span class="content">Alpha</span><span class="delimiter">&quot;</span></span>, assetManager.loadTexture(
  156. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/alphamap.png</span><span class="delimiter">&quot;</span></span>));
  157. setProgress(<span class="float">0.2f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading grass</span><span class="delimiter">&quot;</span></span>);
  158. } <span class="keyword">else</span> <span class="keyword">if</span> (frameCount == <span class="integer">2</span>) {
  159. Texture grass = assetManager.loadTexture(
  160. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/grass.jpg</span><span class="delimiter">&quot;</span></span>);
  161. grass.setWrap(WrapMode.Repeat);
  162. mat_terrain.setTexture(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex1</span><span class="delimiter">&quot;</span></span>, grass);
  163. mat_terrain.setFloat(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex1Scale</span><span class="delimiter">&quot;</span></span>, <span class="float">64f</span>);
  164. setProgress(<span class="float">0.4f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading dirt</span><span class="delimiter">&quot;</span></span>);
  165. } <span class="keyword">else</span> <span class="keyword">if</span> (frameCount == <span class="integer">3</span>) {
  166. Texture dirt = assetManager.loadTexture(
  167. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/dirt.jpg</span><span class="delimiter">&quot;</span></span>);
  168. dirt.setWrap(WrapMode.Repeat);
  169. mat_terrain.setTexture(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex2</span><span class="delimiter">&quot;</span></span>, dirt);
  170. mat_terrain.setFloat(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex2Scale</span><span class="delimiter">&quot;</span></span>, <span class="float">32f</span>);
  171. setProgress(<span class="float">0.5f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading rocks</span><span class="delimiter">&quot;</span></span>);
  172. } <span class="keyword">else</span> <span class="keyword">if</span> (frameCount == <span class="integer">4</span>) {
  173. Texture rock = assetManager.loadTexture(
  174. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/road.jpg</span><span class="delimiter">&quot;</span></span>);
  175. rock.setWrap(WrapMode.Repeat);
  176. mat_terrain.setTexture(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex3</span><span class="delimiter">&quot;</span></span>, rock);
  177. mat_terrain.setFloat(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex3Scale</span><span class="delimiter">&quot;</span></span>, <span class="float">128f</span>);
  178. setProgress(<span class="float">0.6f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Creating terrain</span><span class="delimiter">&quot;</span></span>);
  179. } <span class="keyword">else</span> <span class="keyword">if</span> (frameCount == <span class="integer">5</span>) {
  180. AbstractHeightMap heightmap = <span class="predefined-constant">null</span>;
  181. Texture heightMapImage = assetManager.loadTexture(
  182. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/mountains512.png</span><span class="delimiter">&quot;</span></span>);
  183. heightmap = <span class="keyword">new</span> ImageBasedHeightMap(heightMapImage.getImage());
  184. heightmap.load();
  185. terrain = <span class="keyword">new</span> TerrainQuad(<span class="string"><span class="delimiter">&quot;</span><span class="content">my terrain</span><span class="delimiter">&quot;</span></span>, <span class="integer">65</span>, <span class="integer">513</span>, heightmap.
  186. getHeightMap());
  187. setProgress(<span class="float">0.8f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Positioning terrain</span><span class="delimiter">&quot;</span></span>);
  188. } <span class="keyword">else</span> <span class="keyword">if</span> (frameCount == <span class="integer">6</span>) {
  189. terrain.setMaterial(mat_terrain);
  190. terrain.setLocalTranslation(<span class="integer">0</span>, -<span class="integer">100</span>, <span class="integer">0</span>);
  191. terrain.setLocalScale(<span class="float">2f</span>, <span class="float">1f</span>, <span class="float">2f</span>);
  192. rootNode.attachChild(terrain);
  193. setProgress(<span class="float">0.9f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading cameras</span><span class="delimiter">&quot;</span></span>);
  194. } <span class="keyword">else</span> <span class="keyword">if</span> (frameCount == <span class="integer">7</span>) {
  195. <span class="predefined-type">List</span>&lt;Camera&gt; cameras = <span class="keyword">new</span> <span class="predefined-type">ArrayList</span>&lt;&gt;();
  196. cameras.add(getCamera());
  197. TerrainLodControl control = <span class="keyword">new</span> TerrainLodControl(terrain,
  198. cameras);
  199. terrain.addControl(control);
  200. setProgress(<span class="float">1f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading complete</span><span class="delimiter">&quot;</span></span>);
  201. } <span class="keyword">else</span> <span class="keyword">if</span> (frameCount == <span class="integer">8</span>) {
  202. nifty.gotoScreen(<span class="string"><span class="delimiter">&quot;</span><span class="content">end</span><span class="delimiter">&quot;</span></span>);
  203. nifty.exit();
  204. guiViewPort.removeProcessor(niftyDisplay);
  205. flyCam.setEnabled(<span class="predefined-constant">true</span>);
  206. flyCam.setMoveSpeed(<span class="integer">50</span>);
  207. }
  208. frameCount++;
  209. }
  210. }
  211. <span class="directive">public</span> <span class="type">void</span> setProgress(<span class="directive">final</span> <span class="type">float</span> progress, <span class="predefined-type">String</span> loadingText) {
  212. <span class="directive">final</span> <span class="type">int</span> MIN_WIDTH = <span class="integer">32</span>;
  213. <span class="type">int</span> pixelWidth = (<span class="type">int</span>) (MIN_WIDTH + (progressBarElement.getParent().
  214. getWidth() - MIN_WIDTH) * progress);
  215. progressBarElement.setConstraintWidth(<span class="keyword">new</span> SizeValue(pixelWidth + <span class="string"><span class="delimiter">&quot;</span><span class="content">px</span><span class="delimiter">&quot;</span></span>));
  216. progressBarElement.getParent().layoutElements();
  217. textRenderer.setText(loadingText);
  218. }
  219. <span class="directive">public</span> <span class="type">void</span> showLoadingMenu() {
  220. nifty.gotoScreen(<span class="string"><span class="delimiter">&quot;</span><span class="content">loadlevel</span><span class="delimiter">&quot;</span></span>);
  221. load = <span class="predefined-constant">true</span>;
  222. }
  223. <span class="annotation">@Override</span>
  224. <span class="directive">public</span> <span class="type">void</span> onStartScreen() {
  225. }
  226. <span class="annotation">@Override</span>
  227. <span class="directive">public</span> <span class="type">void</span> onEndScreen() {
  228. }
  229. <span class="annotation">@Override</span>
  230. <span class="directive">public</span> <span class="type">void</span> bind(Nifty nifty, Screen screen) {
  231. progressBarElement = nifty.getScreen(<span class="string"><span class="delimiter">&quot;</span><span class="content">loadlevel</span><span class="delimiter">&quot;</span></span>).findElementById(
  232. <span class="string"><span class="delimiter">&quot;</span><span class="content">progressbar</span><span class="delimiter">&quot;</span></span>);
  233. }
  234. <span class="comment">// methods for Controller</span>
  235. <span class="annotation">@Override</span>
  236. <span class="directive">public</span> <span class="type">boolean</span> inputEvent(<span class="directive">final</span> NiftyInputEvent inputEvent) {
  237. <span class="keyword">return</span> <span class="predefined-constant">false</span>;
  238. }
  239. <span class="annotation">@Override</span>
  240. <span class="directive">public</span> <span class="type">void</span> onFocus(<span class="type">boolean</span> getFocus) {
  241. }
  242. <span class="annotation">@Override</span>
  243. <span class="directive">public</span> <span class="type">void</span> bind(Nifty nifty, Screen screen, <span class="predefined-type">Element</span> elmnt,
  244. Parameters prmtrs) {
  245. progressBarElement = elmnt.findElementById(<span class="string"><span class="delimiter">&quot;</span><span class="content">progressbar</span><span class="delimiter">&quot;</span></span>);
  246. }
  247. <span class="annotation">@Override</span>
  248. <span class="directive">public</span> <span class="type">void</span> init(Parameters prmtrs) {
  249. }
  250. }</code></pre></div></div>
  251. <div class="admonitionblock note"><table><tr><td class="icon"><i class="fa icon-note" title="Note"></i></td><td class="content">Try and add all controls near the end, as their update loops may begin executing.</td></tr></table></div></div>
  252. <div class="sect2"><h3 id="using-multithreading">Using multithreading</h3><div class="paragraph"><p>For more info on multithreading: <a href="../../jme3/advanced/multithreading.html">The jME3 Threading Model</a></p></div>
  253. <div class="paragraph"><p>Make sure to change the XML file to point the controller to TestLoadingScreen*1*.</p></div>
  254. <div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="java"><span class="keyword">package</span> <span class="namespace">jme3test</span>;
  255. <span class="keyword">import</span> <span class="include">com.jme3.app.SimpleApplication</span>;
  256. <span class="keyword">import</span> <span class="include">com.jme3.material.Material</span>;
  257. <span class="keyword">import</span> <span class="include">com.jme3.niftygui.NiftyJmeDisplay</span>;
  258. <span class="keyword">import</span> <span class="include">static</span> <span class="include">com.jme3.niftygui.NiftyJmeDisplay.newNiftyJmeDisplay</span>;
  259. <span class="keyword">import</span> <span class="include">com.jme3.renderer.Camera</span>;
  260. <span class="keyword">import</span> <span class="include">com.jme3.terrain.geomipmap.TerrainLodControl</span>;
  261. <span class="keyword">import</span> <span class="include">com.jme3.terrain.geomipmap.TerrainQuad</span>;
  262. <span class="keyword">import</span> <span class="include">com.jme3.terrain.heightmap.AbstractHeightMap</span>;
  263. <span class="keyword">import</span> <span class="include">com.jme3.terrain.heightmap.ImageBasedHeightMap</span>;
  264. <span class="keyword">import</span> <span class="include">com.jme3.texture.Texture</span>;
  265. <span class="keyword">import</span> <span class="include">com.jme3.texture.Texture.WrapMode</span>;
  266. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.Nifty</span>;
  267. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.controls.Controller</span>;
  268. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.controls.Parameters</span>;
  269. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.elements.Element</span>;
  270. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.elements.render.TextRenderer</span>;
  271. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.input.NiftyInputEvent</span>;
  272. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.screen.Screen</span>;
  273. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.screen.ScreenController</span>;
  274. <span class="keyword">import</span> <span class="include">de.lessvoid.nifty.tools.SizeValue</span>;
  275. <span class="keyword">import</span> <span class="include">java.util.ArrayList</span>;
  276. <span class="keyword">import</span> <span class="include">java.util.List</span>;
  277. <span class="keyword">import</span> <span class="include">java.util.concurrent.Callable</span>;
  278. <span class="keyword">import</span> <span class="include">java.util.concurrent.ExecutorService</span>;
  279. <span class="keyword">import</span> <span class="include">java.util.concurrent.Executors</span>;
  280. <span class="keyword">import</span> <span class="include">java.util.concurrent.Future</span>;
  281. <span class="keyword">import</span> <span class="include">java.util.concurrent.ScheduledExecutorService</span>;
  282. <span class="keyword">import</span> <span class="include">java.util.concurrent.TimeUnit</span>;
  283. <span class="keyword">import</span> <span class="include">java.util.logging.Level</span>;
  284. <span class="keyword">import</span> <span class="include">java.util.logging.Logger</span>;
  285. <span class="directive">public</span> <span class="type">class</span> <span class="class">TestLoadingScreen1</span> <span class="directive">extends</span> SimpleApplication <span class="directive">implements</span>
  286. ScreenController, Controller {
  287. <span class="directive">private</span> NiftyJmeDisplay niftyDisplay;
  288. <span class="directive">private</span> Nifty nifty;
  289. <span class="directive">private</span> <span class="predefined-type">Element</span> progressBarElement;
  290. <span class="directive">private</span> TerrainQuad terrain;
  291. <span class="directive">private</span> Material mat_terrain;
  292. <span class="directive">private</span> <span class="type">boolean</span> load = <span class="predefined-constant">false</span>;
  293. <span class="directive">private</span> <span class="predefined-type">ScheduledExecutorService</span> exec = <span class="predefined-type">Executors</span>.newScheduledThreadPool(<span class="integer">2</span>);
  294. <span class="directive">private</span> <span class="predefined-type">Future</span> loadFuture = <span class="predefined-constant">null</span>;
  295. <span class="directive">private</span> TextRenderer textRenderer;
  296. <span class="directive">private</span> <span class="directive">static</span> <span class="directive">final</span> <span class="predefined-type">Logger</span> LOG = <span class="predefined-type">Logger</span>.getLogger(TestLoadingScreen1.class.
  297. getName());
  298. <span class="directive">public</span> <span class="directive">static</span> <span class="type">void</span> main(<span class="predefined-type">String</span><span class="type">[]</span> args) {
  299. TestLoadingScreen1 app = <span class="keyword">new</span> TestLoadingScreen1();
  300. app.start();
  301. }
  302. <span class="annotation">@Override</span>
  303. <span class="directive">public</span> <span class="type">void</span> simpleInitApp() {
  304. flyCam.setEnabled(<span class="predefined-constant">false</span>);
  305. niftyDisplay = newNiftyJmeDisplay(assetManager,
  306. inputManager,
  307. audioRenderer,
  308. guiViewPort);
  309. nifty = niftyDisplay.getNifty();
  310. nifty.fromXml(<span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/nifty_loading.xml</span><span class="delimiter">&quot;</span></span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">start</span><span class="delimiter">&quot;</span></span>, <span class="local-variable">this</span>);
  311. guiViewPort.addProcessor(niftyDisplay);
  312. }
  313. <span class="annotation">@Override</span>
  314. <span class="directive">public</span> <span class="type">void</span> simpleUpdate(<span class="type">float</span> tpf) {
  315. <span class="keyword">if</span> (load) {
  316. <span class="keyword">if</span> (loadFuture == <span class="predefined-constant">null</span>) {
  317. <span class="comment">//if we have not started loading, submit Callable to executor</span>
  318. loadFuture = exec.submit(loadingCallable);
  319. }
  320. <span class="comment">//check if the execution on the other thread is done</span>
  321. <span class="keyword">if</span> (loadFuture.isDone()) {
  322. <span class="comment">//these calls have to be done on the update loop thread,</span>
  323. <span class="comment">//especially attaching the terrain to the rootNode</span>
  324. <span class="comment">//after it is attached, it's managed by the update loop thread</span>
  325. <span class="comment">// and may not be modified from any other thread anymore!</span>
  326. nifty.gotoScreen(<span class="string"><span class="delimiter">&quot;</span><span class="content">end</span><span class="delimiter">&quot;</span></span>);
  327. nifty.exit();
  328. guiViewPort.removeProcessor(niftyDisplay);
  329. flyCam.setEnabled(<span class="predefined-constant">true</span>);
  330. flyCam.setMoveSpeed(<span class="integer">50</span>);
  331. rootNode.attachChild(terrain);
  332. load = <span class="predefined-constant">false</span>;
  333. }
  334. }
  335. }
  336. <span class="comment">//This is the callable that contains the code that is run on the other</span>
  337. <span class="comment">//thread.</span>
  338. <span class="comment">//Since the assetmananger is threadsafe, it can be used to load data from</span>
  339. <span class="comment">//any thread.</span>
  340. <span class="comment">//We do *not* attach the objects to the rootNode here!</span>
  341. <span class="predefined-type">Callable</span>&lt;<span class="predefined-type">Void</span>&gt; loadingCallable = <span class="keyword">new</span> <span class="predefined-type">Callable</span>&lt;<span class="predefined-type">Void</span>&gt;() {
  342. <span class="annotation">@Override</span>
  343. <span class="directive">public</span> <span class="predefined-type">Void</span> call() {
  344. <span class="predefined-type">Element</span> element = nifty.getScreen(<span class="string"><span class="delimiter">&quot;</span><span class="content">loadlevel</span><span class="delimiter">&quot;</span></span>).findElementById(
  345. <span class="string"><span class="delimiter">&quot;</span><span class="content">loadingtext</span><span class="delimiter">&quot;</span></span>);
  346. textRenderer = element.getRenderer(TextRenderer.class);
  347. mat_terrain = <span class="keyword">new</span> Material(assetManager,
  348. <span class="string"><span class="delimiter">&quot;</span><span class="content">Common/MatDefs/Terrain/Terrain.j3md</span><span class="delimiter">&quot;</span></span>);
  349. mat_terrain.setTexture(<span class="string"><span class="delimiter">&quot;</span><span class="content">Alpha</span><span class="delimiter">&quot;</span></span>, assetManager.loadTexture(
  350. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/alphamap.png</span><span class="delimiter">&quot;</span></span>));
  351. <span class="comment">//setProgress is thread safe (see below)</span>
  352. setProgress(<span class="float">0.2f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading grass</span><span class="delimiter">&quot;</span></span>);
  353. Texture grass = assetManager.loadTexture(
  354. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/grass.jpg</span><span class="delimiter">&quot;</span></span>);
  355. grass.setWrap(WrapMode.Repeat);
  356. mat_terrain.setTexture(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex1</span><span class="delimiter">&quot;</span></span>, grass);
  357. mat_terrain.setFloat(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex1Scale</span><span class="delimiter">&quot;</span></span>, <span class="float">64f</span>);
  358. setProgress(<span class="float">0.4f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading dirt</span><span class="delimiter">&quot;</span></span>);
  359. Texture dirt = assetManager.loadTexture(
  360. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/dirt.jpg</span><span class="delimiter">&quot;</span></span>);
  361. dirt.setWrap(WrapMode.Repeat);
  362. mat_terrain.setTexture(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex2</span><span class="delimiter">&quot;</span></span>, dirt);
  363. mat_terrain.setFloat(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex2Scale</span><span class="delimiter">&quot;</span></span>, <span class="float">32f</span>);
  364. setProgress(<span class="float">0.5f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading rocks</span><span class="delimiter">&quot;</span></span>);
  365. Texture rock = assetManager.loadTexture(
  366. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/road.jpg</span><span class="delimiter">&quot;</span></span>);
  367. rock.setWrap(WrapMode.Repeat);
  368. mat_terrain.setTexture(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex3</span><span class="delimiter">&quot;</span></span>, rock);
  369. mat_terrain.setFloat(<span class="string"><span class="delimiter">&quot;</span><span class="content">Tex3Scale</span><span class="delimiter">&quot;</span></span>, <span class="float">128f</span>);
  370. setProgress(<span class="float">0.6f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Creating terrain</span><span class="delimiter">&quot;</span></span>);
  371. AbstractHeightMap heightmap = <span class="predefined-constant">null</span>;
  372. Texture heightMapImage = assetManager.loadTexture(
  373. <span class="string"><span class="delimiter">&quot;</span><span class="content">Textures/Terrain/splat/mountains512.png</span><span class="delimiter">&quot;</span></span>);
  374. heightmap = <span class="keyword">new</span> ImageBasedHeightMap(heightMapImage.getImage());
  375. heightmap.load();
  376. terrain = <span class="keyword">new</span> TerrainQuad(<span class="string"><span class="delimiter">&quot;</span><span class="content">my terrain</span><span class="delimiter">&quot;</span></span>, <span class="integer">65</span>, <span class="integer">513</span>, heightmap.
  377. getHeightMap());
  378. setProgress(<span class="float">0.8f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Positioning terrain</span><span class="delimiter">&quot;</span></span>);
  379. terrain.setMaterial(mat_terrain);
  380. terrain.setLocalTranslation(<span class="integer">0</span>, -<span class="integer">100</span>, <span class="integer">0</span>);
  381. terrain.setLocalScale(<span class="float">2f</span>, <span class="float">1f</span>, <span class="float">2f</span>);
  382. setProgress(<span class="float">0.9f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading cameras</span><span class="delimiter">&quot;</span></span>);
  383. <span class="predefined-type">List</span>&lt;Camera&gt; cameras = <span class="keyword">new</span> <span class="predefined-type">ArrayList</span>&lt;&gt;();
  384. cameras.add(getCamera());
  385. TerrainLodControl control = <span class="keyword">new</span> TerrainLodControl(terrain, cameras);
  386. terrain.addControl(control);
  387. setProgress(<span class="float">1f</span>, <span class="string"><span class="delimiter">&quot;</span><span class="content">Loading complete</span><span class="delimiter">&quot;</span></span>);
  388. <span class="keyword">return</span> <span class="predefined-constant">null</span>;
  389. }
  390. };
  391. <span class="directive">public</span> <span class="type">void</span> setProgress(<span class="directive">final</span> <span class="type">float</span> progress, <span class="directive">final</span> <span class="predefined-type">String</span> loadingText) {
  392. <span class="comment">//Since this method is called from another thread, we enqueue the</span>
  393. <span class="comment">//changes to the progressbar to the update loop thread.</span>
  394. enqueue(() -&gt; {
  395. <span class="directive">final</span> <span class="type">int</span> MIN_WIDTH = <span class="integer">32</span>;
  396. <span class="type">int</span> pixelWidth = (<span class="type">int</span>) (MIN_WIDTH + (progressBarElement.getParent().
  397. getWidth() - MIN_WIDTH) * progress);
  398. progressBarElement.setConstraintWidth(<span class="keyword">new</span> SizeValue(pixelWidth
  399. + <span class="string"><span class="delimiter">&quot;</span><span class="content">px</span><span class="delimiter">&quot;</span></span>));
  400. progressBarElement.getParent().layoutElements();
  401. textRenderer.setText(loadingText);
  402. <span class="keyword">return</span> <span class="predefined-constant">null</span>;
  403. });
  404. }
  405. <span class="directive">public</span> <span class="type">void</span> showLoadingMenu() {
  406. nifty.gotoScreen(<span class="string"><span class="delimiter">&quot;</span><span class="content">loadlevel</span><span class="delimiter">&quot;</span></span>);
  407. load = <span class="predefined-constant">true</span>;
  408. }
  409. <span class="annotation">@Override</span>
  410. <span class="directive">public</span> <span class="type">void</span> onStartScreen() {
  411. }
  412. <span class="annotation">@Override</span>
  413. <span class="directive">public</span> <span class="type">void</span> onEndScreen() {
  414. }
  415. <span class="annotation">@Override</span>
  416. <span class="directive">public</span> <span class="type">void</span> bind(Nifty nifty, Screen screen) {
  417. progressBarElement = nifty.getScreen(<span class="string"><span class="delimiter">&quot;</span><span class="content">loadlevel</span><span class="delimiter">&quot;</span></span>).findElementById(
  418. <span class="string"><span class="delimiter">&quot;</span><span class="content">progressbar</span><span class="delimiter">&quot;</span></span>);
  419. }
  420. <span class="comment">// methods for Controller</span>
  421. <span class="annotation">@Override</span>
  422. <span class="directive">public</span> <span class="type">boolean</span> inputEvent(<span class="directive">final</span> NiftyInputEvent inputEvent) {
  423. <span class="keyword">return</span> <span class="predefined-constant">false</span>;
  424. }
  425. <span class="annotation">@Override</span>
  426. <span class="directive">public</span> <span class="type">void</span> onFocus(<span class="type">boolean</span> getFocus) {
  427. }
  428. <span class="annotation">@Override</span>
  429. <span class="directive">public</span> <span class="type">void</span> destroy() {
  430. <span class="local-variable">super</span>.destroy();
  431. shutdownAndAwaitTermination(exec);
  432. }
  433. <span class="comment">//standard shutdown process for executor</span>
  434. <span class="directive">private</span> <span class="type">void</span> shutdownAndAwaitTermination(<span class="predefined-type">ExecutorService</span> pool) {
  435. pool.shutdown(); <span class="comment">// Disable new tasks from being submitted</span>
  436. <span class="keyword">try</span> {
  437. <span class="comment">// Wait a while for existing tasks to terminate</span>
  438. <span class="keyword">if</span> (!pool.awaitTermination(<span class="integer">6</span>, <span class="predefined-type">TimeUnit</span>.SECONDS)) {
  439. pool.shutdownNow(); <span class="comment">// Cancel currently executing tasks</span>
  440. <span class="comment">// Wait a while for tasks to respond to being cancelled</span>
  441. <span class="keyword">if</span> (!pool.awaitTermination(<span class="integer">6</span>, <span class="predefined-type">TimeUnit</span>.SECONDS)) {
  442. LOG.log(<span class="predefined-type">Level</span>.SEVERE, <span class="string"><span class="delimiter">&quot;</span><span class="content">Pool did not terminate {0}</span><span class="delimiter">&quot;</span></span>, pool);
  443. }
  444. }
  445. } <span class="keyword">catch</span> (<span class="exception">InterruptedException</span> ie) {
  446. <span class="comment">// (Re-)Cancel if current thread also interrupted</span>
  447. pool.shutdownNow();
  448. <span class="comment">// Preserve interrupt status</span>
  449. <span class="predefined-type">Thread</span>.currentThread().interrupt();
  450. }
  451. }
  452. <span class="annotation">@Override</span>
  453. <span class="directive">public</span> <span class="type">void</span> bind(Nifty nifty, Screen screen, <span class="predefined-type">Element</span> elmnt,
  454. Parameters prmtrs) {
  455. progressBarElement = elmnt.findElementById(<span class="string"><span class="delimiter">&quot;</span><span class="content">progressbar</span><span class="delimiter">&quot;</span></span>);
  456. }
  457. <span class="annotation">@Override</span>
  458. <span class="directive">public</span> <span class="type">void</span> init(Parameters prmtrs) {
  459. }
  460. }</code></pre></div></div></div></div></div><div id="footer"><div id="footer-text">Version <br>Last updated 2019-12-20 23:30:51 +00:00</div></div><script type="text/javascript" src="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.js"></script><script>docsearch({
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