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- <!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge"><![endif]--><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="Asciidoctor 1.5.4"><title>Warg - from cube to animated and textured game model Example</title><link rel="stylesheet" href="./asciidoctor.css">
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- <link rel="stylesheet" href="./coderay-asciidoctor.css"><link rel="stylesheet" href="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.css"><link rel="stylesheet" href="/home/travis/build/jMonkeyEngine/wiki/build/asciidoc/html5/jme3/external/twemoji-awesome.css"></head><body class="article toc2 toc-left"><div id="header"><div id="toolbar"><a href="https://github.com/jMonkeyEngine/wiki/edit/master/src/docs/asciidoc/jme3/external/blender-example.adoc"><i class="fa fa-pencil-square" aria-hidden="true"></i></a><a href="https://github.com/jMonkeyEngine/wiki/new/master/src/docs/asciidoc/jme3/external/"><i class="fa fa-plus-square" aria-hidden="true"></i></a><input dir="auto" style="position: relative; vertical-align: top;" spellcheck="false" autocomplete="off" class="searchbox__input aa-input" id="doc-search" name="search" placeholder="Search in the doc" required="required" type="search"></div><h1>Warg - from cube to animated and textured game model Example</h1><div class="details"><span class="author" id="author"></span><br><span id="revnumber">version ,</span> <span id="revdate">2016/03/17 20:48</span></div><div id="toc" class="toc2"><div id="toctitle">Table of Contents</div><ul class="sectlevel1"><li><a href="#preview">Preview</a></li><li><a href="#step-1-prepare">Step 1 - Prepare</a></li><li><a href="#step-2-modeling">Step 2 - Modeling</a></li><li><a href="#step-2-armature">Step 2 - Armature</a></li><li><a href="#step-2-texturing">Step 2 - Texturing</a></li></ul></div></div><div id="content"><div id="preamble"><div class="sectionbody"><div class="admonitionblock important"><table><tr><td class="icon"><i class="fa icon-important" title="Important"></i></td><td class="content"><div class="paragraph"><p>to make this example you need to know basic of modeling like extending faces / merge vertexes / (move vertex / edge / face) / etc.</p></div></td></tr></table></div></div></div>
- <div class="sect1"><h2 id="preview">Preview</h2><div class="sectionbody"><div class="paragraph"><p><span class="image"><img src="../../jme3/external/preview.jpg" alt="preview.jpg" width="" height=""></span></p></div></div></div>
- <div class="sect1"><h2 id="step-1-prepare">Step 1 - Prepare</h2><div class="sectionbody"><div class="ulist"><ul><li><p>Open Blender with new Scene</p></li><li><p>Add a simple Cube. To make it press shift-a and select Cube</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/2.jpg" alt="2.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>“t” key open tool window. let’s open it and set x-mirror ON</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/4.jpg" alt="4.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Subdivide this cube to get more faces</p><div class="ulist"><ul><li><p>this can be also done via modifiers → subdivision surface (it will be later)</p></li></ul></div></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/5.jpg" alt="5.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>“n” key open second toolbar with useable options. let’s load an example image to help us build Warg.
- I found a nice warg image on devian art.</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/example.jpg" alt="example.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>make simple Warg Shape like on images</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/6.jpg" alt="6.jpg" width="" height=""></span>
- <span class="image"><img src="../../jme3/external/7.jpg" alt="7.jpg" width="" height=""></span>
- <span class="image"><img src="../../jme3/external/9.jpg" alt="9.jpg" width="" height=""></span></p></div></div></div>
- <div class="sect1"><h2 id="step-2-modeling">Step 2 - Modeling</h2><div class="sectionbody"><div class="ulist"><ul><li><p>in tool window(“t”) is a smooth tool that can help model the warg.</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/10.jpg" alt="10.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>to easly add edge loop use “loop cut and slide” tool that work that way:</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/12.jpg" alt="12.jpg" width="" height=""></span>
- <span class="image"><img src="../../jme3/external/13.jpg" alt="13.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Go to modifiers and add Mirror surface</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/14.jpg" alt="14.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>add some details like eyes / etc.</p></li></ul></div>
- <div class="admonitionblock important"><table><tr><td class="icon"><i class="fa icon-important" title="Important"></i></td><td class="content"><div class="paragraph"><p>need to know how to use extend faces(key “e) and merge extended face.</p></div></td></tr></table></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/15.jpg" alt="15.jpg" width="" height=""></span>
- <span class="image"><img src="../../jme3/external/16.jpg" alt="16.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>to use smooth shading just set it in tool window.</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/17.jpg" alt="17.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Apply modifier. just press “Apply” button in Mirror modifier.</p></li><li><p>Remove doubles (it removes vertexes that are too close each other).</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/18.jpg" alt="18.jpg" width="" height=""></span></p></div></div></div>
- <div class="sect1"><h2 id="step-2-armature">Step 2 - Armature</h2><div class="sectionbody"><div class="ulist"><ul><li><p>Shift-a and add armature in Object Mode.</p></li></ul></div>
- <div class="admonitionblock note"><table><tr><td class="icon"><i class="fa icon-note" title="Note"></i></td><td class="content"><div class="paragraph"><p>shift-a to add a bone in Edit Mode</p></div></td></tr></table></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/19.jpg" alt="19.jpg" width="" height=""></span></p></div>
- <div class="admonitionblock note"><table><tr><td class="icon"><i class="fa icon-note" title="Note"></i></td><td class="content"><div class="paragraph"><p>tail should be done in other way. Start to build skeleton from start of the tail (not end)</p></div></td></tr></table></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/21.jpg" alt="21.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Show names and change armature view (if you like)</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/22.jpg" alt="22.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>set Names for bones (via properties window or “n” option window)</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/23.jpg" alt="23.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Select left side bones only, press shift-d to copy them, and make mirror.
- Remember to have cursor in 0,0,0 and have settings like on image (if not then you will need just to move copied bones manually)</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/25.jpg" alt="25.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Press “w” and select “flip names”</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/26.jpg" alt="26.jpg" width="" height=""></span>
- <span class="image"><img src="../../jme3/external/27.jpg" alt="27.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>In Object Mode:</p><div class="ulist"><ul><li><p>Select Model</p></li><li><p>With SHIFT select armature</p></li><li><p>Press “p” and select “with automatic weights”</p></li></ul></div></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/28.jpg" alt="28.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Try move a leg in Pose Mode</p></li></ul></div>
- <div class="admonitionblock note"><table><tr><td class="icon"><i class="fa icon-note" title="Note"></i></td><td class="content"><div class="paragraph"><p>Pose Mode work like Edit mode, use “r to rotate a bone. using “x/“y/“z after “g/“r/“s will also work here like everything else.</p></div></td></tr></table></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/29.jpg" alt="29.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Go to Animation View</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/30.jpg" alt="30.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Add a new action</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/31.jpg" alt="31.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Select all bones in Pose Mode and apply location / rottion / scale.
- To do it press “i” and select it like on image:</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/32.jpg" alt="32.jpg" width="" height=""></span></p></div>
- <div class="admonitionblock tip"><table><tr><td class="icon"><i class="fa icon-tip" title="Tip"></i></td><td class="content"><div class="paragraph"><p>alt-r / alt-g / alt-s – clear rotation / location / scale</p></div></td></tr></table></div>
- <div class="ulist"><ul><li><p>there is possibility to copy poses</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/33.jpg" alt="33.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>and also to copy them in mirrored pose</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/35.jpg" alt="35.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>in action editor you can easly remove / move / scale frames</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/34.jpg" alt="34.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>If animation work not linear (and you don’t like it), then you can change it in Curve editor window</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/36.jpg" alt="36.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Thats all for Animations, for more just Read JME wiki / documentation.</p></li></ul></div></div></div>
- <div class="sect1"><h2 id="step-2-texturing">Step 2 - Texturing</h2><div class="sectionbody"><div class="ulist"><ul><li><p>Move armature to second layer.
- press “m” to make it.</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/37.jpg" alt="37.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>In edit mode, need to mark seam on Edges to prepare model for texturing.
- press ctrl-e to make it.</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/38.jpg" alt="38.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>do it similar to this (or you can make it better):</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/40.jpg" alt="40.jpg" width="" height=""></span>
- <span class="image"><img src="../../jme3/external/41.jpg" alt="41.jpg" width="" height=""></span>
- <span class="image"><img src="../../jme3/external/43.jpg" alt="43.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Press “u” and select first option “unwrap”</p></li><li><p>In UV window you can minimize stretch
- (minimize stretch change with mouse wheele).</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/44.jpg" alt="44.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>make a 2 geometries for model:</p><div class="ulist"><ul><li><p>body (contains faces for body)</p></li><li><p>eyes (containes faces for eyes)</p></li></ul></div></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/45.jpg" alt="45.jpg" width="" height=""></span></p></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/48.jpg" alt="48.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>for eyes you can use “Sphere projection for unwrap”</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/49.jpg" alt="49.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Select texture image</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/50.jpg" alt="50.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>under “n” option window, set like on image to see texture.
- (ViewPort need to be set as solid, ViewPort is near Object/Edit select)</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/52.jpg" alt="52.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Just make texture of model (using Texture Mode – where Object / edit mode is)</p></li></ul></div>
- <div class="admonitionblock note"><table><tr><td class="icon"><i class="fa icon-note" title="Note"></i></td><td class="content"><div class="paragraph"><p>under “t tools you can change color / size / etc of brush</p></div></td></tr></table></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/55.jpg" alt="55.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Using 2d tool like Gimp / Photoshop, use filter/modifier to get nice looking skin</p></li></ul></div>
- <div class="paragraph"><p><span class="image"><img src="../../jme3/external/56.jpg" alt="56.jpg" width="" height=""></span></p></div>
- <div class="ulist"><ul><li><p>Now only need to export via Ogre Mesh or just via Blend file (using SDK).</p></li><li><p>For eyes and body, use separated j3m files, then set them in SceneComposer.</p></li></ul></div>
- <div class="admonitionblock important"><table><tr><td class="icon"><i class="fa icon-important" title="Important"></i></td><td class="content"><div class="paragraph"><p>also don’t forget about NLA editor and set off envelopes to make animations work!</p></div></td></tr></table></div>
- <div class="paragraph"><p>here are docs:</p></div>
- <div class="paragraph"><p><a href="../../jme3/external/blender.html">jme3:external:blender</a></p></div>
- <div class="ulist"><ul><li><p>Done!</p></li></ul></div></div></div></div><div id="footer"><div id="footer-text">Version <br>Last updated 2019-12-22 22:47:21 +00:00</div></div><script type="text/javascript" src="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.js"></script><script>docsearch({
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