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- <h1 class="page">multiplayer_template</h1>
- <div class="paragraph">
- <p>This page is to make your own multiplayer game, mainly by using a template and understanding how it works.</p>
- </div>
- <div class="paragraph">
- <p>The template for a multiplayer project can be found here:
- <a href="http://hub.jmonkeyengine.org/forum/topic/multiplayer-game-template/">http://hub.jmonkeyengine.org/forum/topic/multiplayer-game-template/</a></p>
- </div>
- <div class="paragraph">
- <p>Additional information e.g. links to jars can be found here:
- <a href="http://hub.jmonkeyengine.org/forum/topic/need-help-need-jar-files-for-a-project/#post-292081">http://hub.jmonkeyengine.org/forum/topic/need-help-need-jar-files-for-a-project/#post-292081</a></p>
- </div>
- <div class="paragraph">
- <p>Class diagram (template only):
- <a href="http://puu.sh/a4azI/8c37cd8cf4.png">http://puu.sh/a4azI/8c37cd8cf4.png</a></p>
- </div>
- <div class="paragraph">
- <p>A lot of work has to be done, but the best thing to start with, is summing up the classes, with the variables and explaining what the use is of those.</p>
- </div>
- <div class="paragraph">
- <p>Classes (by package):</p>
- </div>
- <div class="paragraph">
- <p>NetworkRpg:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>GameClient (Interface)</p>
- </li>
- <li>
- <p>GameConstants</p>
- </li>
- <li>
- <p>GameGuiController</p>
- </li>
- <li>
- <p>Main</p>
- </li>
- </ol>
- </div>
- <div class="literalblock">
- <div class="content">
- <pre> private AppSettings settings; sets the resolution
- private boolean isFullScreen = false; obvious: fullscreen</pre>
- </div>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>MenuInputMapping (No variables)</p>
- </li>
- <li>
- <p>RemoteGameClient</p>
- </li>
- <li>
- <p>ServerMain</p>
- </li>
- <li>
- <p>ThirdPersonCamera</p>
- </li>
- <li>
- <p>TimeProvider (Interface)</p>
- </li>
- </ol>
- </div>
- <div class="paragraph">
- <p>NetworkRpg.AppStates:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>BaseAppState</p>
- </li>
- <li>
- <p>ConnectionState</p>
- </li>
- <li>
- <p>EntityDataState</p>
- </li>
- <li>
- <p>ErrorState</p>
- </li>
- <li>
- <p>GamePlayState</p>
- </li>
- <li>
- <p>MainMenuState</p>
- </li>
- <li>
- <p>ModelState</p>
- </li>
- <li>
- <p>WorldState</p>
- </li>
- </ol>
- </div>
- <div class="paragraph">
- <p>NetworkRpg.Components:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>ModelType</p>
- </li>
- <li>
- <p>Position</p>
- </li>
- <li>
- <p>walkDirection (No variables)</p>
- </li>
- </ol>
- </div>
- <div class="paragraph">
- <p>NetworkRpg.Factories:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>EntityFactories</p>
- </li>
- <li>
- <p>GameModelFactory</p>
- </li>
- <li>
- <p>ModelFactory</p>
- </li>
- </ol>
- </div>
- <div class="paragraph">
- <p>NetworkRpgt.Handlers:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>GameMessageHandler</p>
- </li>
- </ol>
- </div>
- <div class="paragraph">
- <p>NetworkRpg.Networking:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>Util</p>
- </li>
- </ol>
- </div>
- <div class="literalblock">
- <div class="content">
- <pre> public static final int tcpPort = 1337; portnumber used for tcp connections
- public static final int udpPort = 1337; portnumber used for udp connections (http://www.diffen.com/difference/TCP_vs_UDP)
- public static final String GAME_NAME ="Network RPG"; name of the game
- public static final int PROTOCOL_VERSION = 1; version of the udp/tcp protocol being used</pre>
- </div>
- </div>
- <div class="paragraph">
- <p>NetworkRpg.Networking.Msg:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>ChatMessage</p>
- </li>
- <li>
- <p>CommandSet</p>
- </li>
- <li>
- <p>GameTimeMessage</p>
- </li>
- <li>
- <p>PlayerInfoMessage</p>
- </li>
- <li>
- <p>ViewDirection</p>
- </li>
- </ol>
- </div>
- <div class="paragraph">
- <p>NetworkRpg.Objects:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>Avatar</p>
- </li>
- </ol>
- </div>
- <div class="literalblock">
- <div class="content">
- <pre> public Spatial avatarSpatial; holds information about the character
- private Node avatarNode; a node which contains the modelnode
- private Node model; a node which contains your character (the green thing on the map)
- public BetterCharacterControl avatarControl; this is used to set the gravity
- private SimpleApplication App; we need this to get the rootnode
- private BulletAppState bulletAppState; allows using bullet physics in an Application.
- private Node rootNode; the node which gets all the nodes (add to this one, and it'll be visible)
- private AnimChannel animChannel; used to change the current anitmation
- private AnimControl animControl; this is needed to create an animchannel
- private BitmapText label; label where we add a the textnode to
- private Node textNode; name above the head of the player
- private String idleAnim = "IdleBase"; name of the animation (not 100% sure)
- private String walkAnim = "RunBase";
- private String attackAnim = "SliceHorizontal";
- private String jumpAnim = "JumpLoop";
- private BitmapFont guiFont; the font
- private String playerName; name above the avatar</pre>
- </div>
- </div>
- <div class="paragraph">
- <p>NetworkRpg.Services:</p>
- </div>
- <div class="olist arabic">
- <ol class="arabic">
- <li>
- <p>EntityDataService</p>
- </li>
- <li>
- <p>GameSystems</p>
- </li>
- <li>
- <p>MovementService</p>
- </li>
- <li>
- <p>Service (Interface)</p>
- </li>
- </ol>
- </div>
- <div class="paragraph">
- <p>This is a total of 35 classes.</p>
- </div>
- </article>
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