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  1. <!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge"><![endif]--><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="Asciidoctor 1.5.4"><title>rpgcreator</title><link rel="stylesheet" href="./asciidoctor.css">
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  3. <link rel="stylesheet" href="./coderay-asciidoctor.css"></head><body class="article toc2 toc-left"><div id="header"><h1>rpgcreator</h1><div class="details"><span class="author" id="author"></span><br><span id="revnumber">version ,</span> <span id="revdate">2016/03/17 20:48</span></div><div id="toc" class="toc2"><div id="toolbar"><a href="https://github.com/jMonkeyEngine/wiki/edit/master/src/docs/asciidoc/jme3/advanced/atom_framework/rpgcreator.adoc"><i class="fa fa-pencil-square" aria-hidden="true"></i></a><a href="https://github.com/jMonkeyEngine/wiki/new/master/src/docs/asciidoc/jme3/advanced/atom_framework/"><i class="fa fa-plus-square" aria-hidden="true"></i></a></div><div id="toctitle">Table of Contents</div><ul class="sectlevel1"><li><a href="#introduction">Introduction</a><ul class="sectlevel2"><li><a href="#ideas">Ideas</a></li><li><a href="#features">Features</a></li><li><a href="#components">Components</a></li></ul></li><li><a href="#use-cases">Use cases</a></li><li><a href="#manual">Manual</a></li></ul></div></div><div id="content"><div class="sect2"><h3 id="introduction">Introduction</h3><div class="paragraph"><p>This is the introduction of the RPGCreator</p></div>
  4. <div class="paragraph"><p>Despite of its name, its not just for Role playing game!</p></div>
  5. <div class="paragraph"><p>Provide functions to create| test| config basic game with these key elements : characters| stories| skills| items| modes| regions… almost every game genre has them embeded partly, means cross game genre!</p></div>
  6. <div class="sect2"><h3 id="ideas">Ideas</h3><div class="paragraph"><p><strong>Question</strong>: Why not a general Entity framework?</p></div>
  7. <div class="paragraph"><p><strong>Answer</strong>: You&#8217;ve told somewhere else that an Entity framework can compose up every thing… Yeah, quite. But for RPG, more specificly, for the idea phase, same with software modeling phase in game ( means when character concept, design, voice acting, dialoge, scripts…are made), it&#8217;s not really appropriated!
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  9. <div class="paragraph"><p><strong>Question</strong>: So you telling about the gaps?</p></div>
  10. <div class="paragraph"><p><strong>Answer</strong>: Yes, you know, thoose guys (script writer) not really need to know any technical things. They just like to made up stuffs. That&#8217;s why after write down thoose ideas, this framework change the resulted data into programming materials (code, config, 3d models…). Consider this a bridge from game designers to coder, and the script writer to the teams.
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  12. <div class="paragraph"><p><strong>Question</strong>: What so Next-gen about it?</p></div>
  13. <div class="paragraph"><p><strong>Answer</strong>: Yeah, not so much. The idea at first is humble, but it will leverage so much your company&#8217;s productivity. In fact, big team and big company use home grown tools to archive their scripts and ideas,intelectual properties. That&#8217;s how their do it, if you know yet!
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  15. <div class="paragraph"><p><strong>Question</strong>: Enouh, show me?</p></div>
  16. <div class="paragraph"><p><strong>Answer</strong>: Here is it!</p></div></div>
  17. <div class="sect2"><h3 id="features">Features</h3></div>
  18. <div class="sect2"><h3 id="components">Components</h3></div></div>
  19. <div class="sect1"><h2 id="use-cases">Use cases</h2><div class="sectionbody"></div></div>
  20. <div class="sect1"><h2 id="manual">Manual</h2><div class="sectionbody"></div></div></div><div id="footer"><div id="footer-text">Version <br>Last updated 2016-06-25 13:15:45 UTC</div></div></body></html>