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- <!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge"><![endif]--><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="Asciidoctor 1.5.4"><title>rpgcreator</title><link rel="stylesheet" href="./asciidoctor.css">
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- <link rel="stylesheet" href="./coderay-asciidoctor.css"></head><body class="article toc2 toc-left"><div id="header"><h1>rpgcreator</h1><div class="details"><span class="author" id="author"></span><br><span id="revnumber">version ,</span> <span id="revdate">2016/03/17 20:48</span></div><div id="toc" class="toc2"><div id="toolbar"><a href="https://github.com/jMonkeyEngine/wiki/edit/master/src/docs/asciidoc/jme3/advanced/atom_framework/rpgcreator.adoc"><i class="fa fa-pencil-square" aria-hidden="true"></i></a><a href="https://github.com/jMonkeyEngine/wiki/new/master/src/docs/asciidoc/jme3/advanced/atom_framework/"><i class="fa fa-plus-square" aria-hidden="true"></i></a></div><div id="toctitle">Table of Contents</div><ul class="sectlevel1"><li><a href="#introduction">Introduction</a><ul class="sectlevel2"><li><a href="#ideas">Ideas</a></li><li><a href="#features">Features</a></li><li><a href="#components">Components</a></li></ul></li><li><a href="#use-cases">Use cases</a></li><li><a href="#manual">Manual</a></li></ul></div></div><div id="content"><div class="sect2"><h3 id="introduction">Introduction</h3><div class="paragraph"><p>This is the introduction of the RPGCreator</p></div>
- <div class="paragraph"><p>Despite of its name, its not just for Role playing game!</p></div>
- <div class="paragraph"><p>Provide functions to create| test| config basic game with these key elements : characters| stories| skills| items| modes| regions… almost every game genre has them embeded partly, means cross game genre!</p></div>
- <div class="sect2"><h3 id="ideas">Ideas</h3><div class="paragraph"><p><strong>Question</strong>: Why not a general Entity framework?</p></div>
- <div class="paragraph"><p><strong>Answer</strong>: You’ve told somewhere else that an Entity framework can compose up every thing… Yeah, quite. But for RPG, more specificly, for the idea phase, same with software modeling phase in game ( means when character concept, design, voice acting, dialoge, scripts…are made), it’s not really appropriated!
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- <div class="paragraph"><p><strong>Question</strong>: So you telling about the gaps?</p></div>
- <div class="paragraph"><p><strong>Answer</strong>: Yes, you know, thoose guys (script writer) not really need to know any technical things. They just like to made up stuffs. That’s why after write down thoose ideas, this framework change the resulted data into programming materials (code, config, 3d models…). Consider this a bridge from game designers to coder, and the script writer to the teams.
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- <div class="paragraph"><p><strong>Question</strong>: What so Next-gen about it?</p></div>
- <div class="paragraph"><p><strong>Answer</strong>: Yeah, not so much. The idea at first is humble, but it will leverage so much your company’s productivity. In fact, big team and big company use home grown tools to archive their scripts and ideas,intelectual properties. That’s how their do it, if you know yet!
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- <div class="paragraph"><p><strong>Question</strong>: Enouh, show me?</p></div>
- <div class="paragraph"><p><strong>Answer</strong>: Here is it!</p></div></div>
- <div class="sect2"><h3 id="features">Features</h3></div>
- <div class="sect2"><h3 id="components">Components</h3></div></div>
- <div class="sect1"><h2 id="use-cases">Use cases</h2><div class="sectionbody"></div></div>
- <div class="sect1"><h2 id="manual">Manual</h2><div class="sectionbody"></div></div></div><div id="footer"><div id="footer-text">Version <br>Last updated 2016-06-25 13:15:45 UTC</div></div></body></html>
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