ogrecompatibility.adoc 1.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657
  1. = Working Blender and OgreXML Versions
  2. :author:
  3. :revnumber:
  4. :revdate: 2016/03/17 20:48
  5. :relfileprefix: ../../
  6. :imagesdir: ../..
  7. ifdef::env-github,env-browser[:outfilesuffix: .adoc]
  8. Here you can find working combinations of Blender and the OgreXML exporter, with any tips or bugs associated with each.
  9. [cols="3", options="header"]
  10. |===
  11. a| Blender Version
  12. a| OgreXML Exporter Version
  13. a| Notes
  14. a| 2.6.3
  15. a| link:http://code.google.com/p/blender2ogre/downloads/list[0.5.8]
  16. a| Root bone, no transforms on object, no envelopes
  17. a| 2.6.2
  18. a| link:http://code.google.com/p/blender2ogre/downloads/list[0.5.5]
  19. a| Root bone, no transforms on object, no envelopes
  20. a| 2.6.1
  21. a| ?
  22. <a|
  23. a| 2.6.0
  24. a| ?
  25. <a|
  26. |===
  27. == Tips
  28. Tips for exporting animations through OgreXML correctly:
  29. * apply all transformations
  30. * armature should have 0,0,0 transformation (loc,rot,scale)
  31. * model object should have 0,0,0 transformation (loc,rot,scale)
  32. * root bone should have 0,0,0 transformation (loc,rot,scale)
  33. * no envelopes
  34. Test Character - link:http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip[http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip]
  35. image:jme3/advanced/ogre_solved.jpg[ogre_solved.jpg,with="",height=""]
  36. image:jme3/advanced/ogre_solved2.png[ogre_solved2.png,with="",height=""]
  37. == Troubleshooting
  38. *Q:* _My animation is stretched._
  39. *A:* Use the exporting tips provided above