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- = Working Blender and OgreXML Versions
- :author:
- :revnumber:
- :revdate: 2016/03/17 20:48
- :relfileprefix: ../../
- :imagesdir: ../..
- ifdef::env-github,env-browser[:outfilesuffix: .adoc]
- Here you can find working combinations of Blender and the OgreXML exporter, with any tips or bugs associated with each.
- [cols="3", options="header"]
- |===
- a| Blender Version
- a| OgreXML Exporter Version
- a| Notes
- a| 2.6.3
- a| link:http://code.google.com/p/blender2ogre/downloads/list[0.5.8]
- a| Root bone, no transforms on object, no envelopes
- a| 2.6.2
- a| link:http://code.google.com/p/blender2ogre/downloads/list[0.5.5]
- a| Root bone, no transforms on object, no envelopes
- a| 2.6.1
- a| ?
- <a|
- a| 2.6.0
- a| ?
- <a|
- |===
- == Tips
- Tips for exporting animations through OgreXML correctly:
- * apply all transformations
- * armature should have 0,0,0 transformation (loc,rot,scale)
- * model object should have 0,0,0 transformation (loc,rot,scale)
- * root bone should have 0,0,0 transformation (loc,rot,scale)
- * no envelopes
- Test Character - link:http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip[http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip]
- image:jme3/advanced/ogre_solved.jpg[ogre_solved.jpg,with="",height=""]
- image:jme3/advanced/ogre_solved2.png[ogre_solved2.png,with="",height=""]
- == Troubleshooting
- *Q:* _My animation is stretched._
- *A:* Use the exporting tips provided above
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