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- <!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge"><![endif]--><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="Asciidoctor 1.5.4"><title>Creating a Character using MakeHuman</title><link rel="stylesheet" href="./asciidoctor.css">
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- <link rel="stylesheet" href="./coderay-asciidoctor.css"><link rel="stylesheet" href="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.css"><link rel="stylesheet" href="/home/travis/build/jMonkeyEngine/wiki/build/asciidoc/html5/jme3/external/twemoji-awesome.css"></head><body class="article toc2 toc-left"><div id="header"><div id="toolbar"><a href="https://github.com/jMonkeyEngine/wiki/edit/master/src/docs/asciidoc/jme3/external/makehuman.adoc"><i class="fa fa-pencil-square" aria-hidden="true"></i></a><a href="https://github.com/jMonkeyEngine/wiki/new/master/src/docs/asciidoc/jme3/external/"><i class="fa fa-plus-square" aria-hidden="true"></i></a><input dir="auto" style="position: relative; vertical-align: top;" spellcheck="false" autocomplete="off" class="searchbox__input aa-input" id="doc-search" name="search" placeholder="Search in the doc" required="required" type="search"></div><h1>Creating a Character using MakeHuman</h1><div class="details"><span class="author" id="author"></span><br><span id="revnumber">version ,</span> <span id="revdate">2016/03/17 20:48</span></div><div id="toc" class="toc2"><div id="toctitle">Table of Contents</div></div></div><div id="content"><div class="paragraph"><p>Here’s the procedure:</p></div>
- <div class="olist arabic"><ol class="arabic"><li><p>If you haven’t already, install the jMonkeyEngine3 SDK, launch the IDE, and create a JME3 project.</p></li><li><p>Install the MakeHuman application, the Blender application, and the MakeHuman Blender tools.</p><div class="ulist"><ul><li><p>Download the latest stable version of the MakeHuman application from <a href="http://www.makehuman.org/">http://www.makehuman.org/</a></p></li><li><p>Download the latest stable MakeHuman Blender tools from <a href="http://www.makehuman.org/">http://www.makehuman.org/</a></p></li><li><p>Download the corresponding (not necessarily the latest) version of the Blender application from <a href="http://www.blender.org/">http://www.blender.org/</a></p></li><li><p>Install the MakeHuman application as directed by <a href="http://www.makehuman.org/doc/node/install_makehuman.html">http://www.makehuman.org/doc/node/install_makehuman.html</a></p></li><li><p>Install the Blender application.</p></li><li><p>Install the MakeHuman tool scripts to Blender’s scripts directory. On Windows 7 machines, this involves unzipping the archive to <code>C:\Users\username\AppData\Roaming\Blender Foundation\Blender\version\scripts\addons</code></p></li><li><p>Launch the Blender application, open a <code>User Preferences</code> editor, activate the <code>Addons</code> tab, and check the box labelled <code>Import-Export:Import:MakeHuman(.mhx)</code>.</p></li><li><p>Click the <code>Save User Preferences</code> button.</p></li></ul></div></li><li><p>Generate an .mhx file containing a human figure.</p><div class="ulist"><ul><li><p>Launch the MakeHuman application.</p></li><li><p>Configure a human figure using the <code>Modelling</code>, <code>Geometries</code>, and <code>Materials</code> tabs.</p></li><li><p>On the <code>Pose/Animate</code> tab, select a rig for animation if desired.</p></li><li><p>Under the <code>Files</code> tab, select the <code>Save</code> sub-tab.</p></li><li><p>Save to a file (in case you need to make changes later). Note that there are two <code>Save</code> buttons: one in the <code>Save As</code> window which merely sets a pathname and another in the main window. The .mhm file isn’t written until you click the second <code>Save</code> button.</p></li><li><p>Under the <code>Files</code> tab, select the <code>Export</code> sub-tab.</p></li><li><p>Select <code>Blender exchange (mhx)</code> as the export format.</p></li><li><p>Export to a file. Again, there’s a <code>Save</code> button in the Save As window which merely sets a pathname. The .mhx file isn’t written until you click the <code>Export</code> button in the main window.</p></li><li><p>You may now close the MakeHuman application.</p></li></ul></div></li><li><p>Convert the .mhx file to a .blend file:</p><div class="ulist"><ul><li><p>Launch the Blender application and delete the initial cube.</p></li><li><p>From the <code>Info</code> editor’s toolbar, select <code><span class="menuseq"><span class="menu">File</span> ▸ <span class="submenu">Import</span> ▸ <span class="menuitem">MakeHuman(.mhx)</span></span></code>.</p></li><li><p>In the <code>File Browser</code>, select your .mhx file and click the <code>Import MHX</code> button.</p></li><li><p>After the import completes, you can view and edit the model using a <code>3D View</code> editor.</p></li><li><p>From the <code>Info</code> editor’s toolbar, select <code><span class="menuseq"><span class="menu">File</span> ▸ <span class="menuitem">Save As</span></span></code>.</p></li><li><p>Select a pathname in the assets/Models folder of your JME3 project.</p></li><li><p>Clicking the <code>Save As Blender File</code> button in the <code>File Browser</code> writes the file.</p></li><li><p>You may now close the Blender application.</p></li></ul></div></li><li><p>Convert the .blend file to a .j3o file no longer works, instead, export the file using a <a href="../../jme3/features.html#supported-external-file-types">Supported External File Type</a>:</p><div class="ulist"><ul><li><p>Launch the jMonkeyEngine3 IDE.</p></li><li><p>Open your JME3 project.</p></li><li><p>Under the <code>Project Assets</code> node of your project, open the <code>Models</code> folder.</p></li><li><p>Right-click on your exported file type and select <code>Convert to j3o binary</code>.</p></li></ul></div></li></ol></div></div><div id="footer"><div id="footer-text">Version <br>Last updated 2020-05-21 00:29:23 +00:00</div></div><script type="text/javascript" src="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.js"></script><script>docsearch({
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