appstatesdemo.html 30 KB

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  1. <!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><!--[if IE]><meta http-equiv="X-UA-Compatible" content="IE=edge"><![endif]--><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="Asciidoctor 1.5.4"><title>Simple AppStates Demo</title><link rel="stylesheet" href="./asciidoctor.css">
  2. <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.5.0/css/font-awesome.min.css">
  3. <link rel="stylesheet" href="./coderay-asciidoctor.css"><link rel="stylesheet" href="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.css"></head><body class="article toc2 toc-left"><div id="header"><div id="toolbar"><a href="https://github.com/jMonkeyEngine/wiki/edit/master/src/docs/asciidoc/jme3/advanced/appstatesdemo.adoc"><i class="fa fa-pencil-square" aria-hidden="true"></i></a><a href="https://github.com/jMonkeyEngine/wiki/new/master/src/docs/asciidoc/jme3/advanced/"><i class="fa fa-plus-square" aria-hidden="true"></i></a><input dir="auto" style="position: relative; vertical-align: top;" spellcheck="false" autocomplete="off" class="searchbox__input aa-input" id="doc-search" name="search" placeholder="Search in the doc" required="required" type="search"></div><h1>Simple AppStates Demo</h1><div class="details"><span class="author" id="author"></span><br><span id="revnumber">version ,</span> <span id="revdate">2016/03/17 20:48</span></div><div id="toc" class="toc2"><div id="toctitle">Table of Contents</div><ul class="sectlevel1"><li><a href="#this-demo-is-out-of-date-and-needs-correcting-for-now-please-see">THIS DEMO IS OUT OF DATE AND NEEDS CORRECTING FOR NOW PLEASE SEE</a><ul class="sectlevel2"><li><a href="#main-java">Main.java</a></li><li><a href="#gamerunningstate-java">GameRunningState.java</a></li><li><a href="#settingsscreenstate-java">SettingsScreenState.java</a></li><li><a href="#startscreenstate-java">StartScreenState.java</a></li></ul></li></ul></div></div><div id="content"><div id="preamble"><div class="sectionbody"><div class="admonitionblock important"><table><tr><td class="icon"><i class="fa icon-important" title="Important"></i></td><td class="content"><div class="paragraph"><p>THIS DEMO IS OUT OF DATE AND NEEDS CORRECTING</p></div></td></tr></table></div></div></div>
  4. <div class="sect2"><h3 id="this-demo-is-out-of-date-and-needs-correcting-for-now-please-see">THIS DEMO IS OUT OF DATE AND NEEDS CORRECTING FOR NOW PLEASE SEE</h3><div class="literalblock"><div class="content"><pre>&lt;&lt;jme3/advanced/application_states#,jme3:advanced:application_states&gt;&gt;</pre></div></div>
  5. <div class="paragraph"><p>Note: this tutorial needs to be fixed and is currently not correct. One should almost never override stateDetached and stateAttached… and should certainly never do anything scene related in them.</p></div>
  6. <div class="paragraph"><p>This demo is a simple example of how you use AppStates to toggle between a StartScreen and a SettingsScreen (press RETURN) while the game is paused, and start the game by switching to a GameRunning state (press BACKSPACE).</p></div>
  7. <div class="paragraph"><p>There are four files, Main.java, GameRunningState.java, StartScreenState.java, SettingsScreenState.java.</p></div>
  8. <div class="sect2"><h3 id="main-java">Main.java</h3><div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="java"><span class="keyword">package</span> <span class="namespace">chapter04.appstatedemo</span>;
  9. <span class="keyword">import</span> <span class="include">com.jme3.app.SimpleApplication</span>;
  10. <span class="keyword">import</span> <span class="include">com.jme3.input.KeyInput</span>;
  11. <span class="keyword">import</span> <span class="include">com.jme3.input.controls.ActionListener</span>;
  12. <span class="keyword">import</span> <span class="include">com.jme3.input.controls.KeyTrigger</span>;
  13. <span class="keyword">import</span> <span class="include">com.jme3.input.controls.Trigger</span>;
  14. <span class="comment">/**
  15. * This demo shows a simple &quot;game&quot; with three AppStates. Instead of game content,
  16. * it just displays three cubes on different backgrounds.
  17. * &lt;ul&gt;
  18. * &lt;li&gt;StartScreenState: This state is enabled
  19. * when the user starts the application, or the the game is paused.
  20. * Press BACKSPACE to return to the game, press RETURN to go to Settings.&lt;/li&gt;
  21. * &lt;li&gt;GameRunningState: This state shows the game content and is enabled while the game is running.
  22. * Press BACKSPACE to pause and return to the start screen.&lt;/li&gt;
  23. * &lt;li&gt;SettingsScreenState: This Settings screen state can be reached from the start screen
  24. * Press RETURN to toggle it on and off.&lt;/li&gt;
  25. * &lt;/ul&gt;
  26. */</span>
  27. <span class="directive">public</span> <span class="type">class</span> <span class="class">Main</span> <span class="directive">extends</span> SimpleApplication {
  28. <span class="directive">private</span> Trigger pause_trigger = <span class="keyword">new</span> KeyTrigger(KeyInput.KEY_BACK);
  29. <span class="directive">private</span> Trigger save_trigger = <span class="keyword">new</span> KeyTrigger(KeyInput.KEY_RETURN);
  30. <span class="directive">private</span> <span class="type">boolean</span> isRunning = <span class="predefined-constant">false</span>; <span class="comment">// starts at startscreen</span>
  31. <span class="directive">private</span> GameRunningState gameRunningState;
  32. <span class="directive">private</span> StartScreenState startScreenState;
  33. <span class="directive">private</span> SettingsScreenState settingsScreenState;
  34. <span class="comment">/** Start the jMonkeyEngine application */</span>
  35. <span class="directive">public</span> <span class="directive">static</span> <span class="type">void</span> main(<span class="predefined-type">String</span><span class="type">[]</span> args) {
  36. Main app = <span class="keyword">new</span> Main();
  37. app.start();
  38. }
  39. <span class="comment">/**
  40. * initialize the scene here
  41. */</span>
  42. <span class="annotation">@Override</span>
  43. <span class="directive">public</span> <span class="type">void</span> simpleInitApp() {
  44. setDisplayFps(<span class="predefined-constant">false</span>);
  45. setDisplayStatView(<span class="predefined-constant">false</span>);
  46. gameRunningState = <span class="keyword">new</span> GameRunningState(<span class="local-variable">this</span>);
  47. startScreenState = <span class="keyword">new</span> StartScreenState(<span class="local-variable">this</span>);
  48. settingsScreenState = <span class="keyword">new</span> SettingsScreenState(<span class="local-variable">this</span>);
  49. stateManager.attach(startScreenState);
  50. inputManager.addMapping(<span class="string"><span class="delimiter">&quot;</span><span class="content">Game Pause Unpause</span><span class="delimiter">&quot;</span></span>, pause_trigger);
  51. inputManager.addListener(actionListener, <span class="keyword">new</span> <span class="predefined-type">String</span><span class="type">[]</span>{<span class="string"><span class="delimiter">&quot;</span><span class="content">Game Pause Unpause</span><span class="delimiter">&quot;</span></span>});
  52. inputManager.addMapping(<span class="string"><span class="delimiter">&quot;</span><span class="content">Toggle Settings</span><span class="delimiter">&quot;</span></span>, save_trigger);
  53. inputManager.addListener(actionListener, <span class="keyword">new</span> <span class="predefined-type">String</span><span class="type">[]</span>{<span class="string"><span class="delimiter">&quot;</span><span class="content">Toggle Settings</span><span class="delimiter">&quot;</span></span>});
  54. }
  55. <span class="directive">private</span> <span class="predefined-type">ActionListener</span> actionListener = <span class="keyword">new</span> <span class="predefined-type">ActionListener</span>() {
  56. <span class="directive">public</span> <span class="type">void</span> onAction(<span class="predefined-type">String</span> name, <span class="type">boolean</span> isPressed, <span class="type">float</span> tpf) {
  57. <span class="predefined-type">System</span>.out.println(<span class="string"><span class="delimiter">&quot;</span><span class="content">key</span><span class="delimiter">&quot;</span></span> + name);
  58. <span class="keyword">if</span> (name.equals(<span class="string"><span class="delimiter">&quot;</span><span class="content">Game Pause Unpause</span><span class="delimiter">&quot;</span></span>) &amp;&amp; !isPressed) {
  59. <span class="keyword">if</span> (isRunning) {
  60. stateManager.detach(gameRunningState);
  61. stateManager.attach(startScreenState);
  62. <span class="predefined-type">System</span>.out.println(<span class="string"><span class="delimiter">&quot;</span><span class="content">switching to startscreen...</span><span class="delimiter">&quot;</span></span>);
  63. } <span class="keyword">else</span> {
  64. stateManager.detach(startScreenState);
  65. stateManager.attach(gameRunningState);
  66. <span class="predefined-type">System</span>.out.println(<span class="string"><span class="delimiter">&quot;</span><span class="content">switching to game...</span><span class="delimiter">&quot;</span></span>);
  67. }
  68. isRunning = !isRunning;
  69. } <span class="keyword">else</span> <span class="keyword">if</span> (name.equals(<span class="string"><span class="delimiter">&quot;</span><span class="content">Toggle Settings</span><span class="delimiter">&quot;</span></span>) &amp;&amp; !isPressed &amp;&amp; !isRunning) {
  70. <span class="keyword">if</span> (!isRunning &amp;&amp; stateManager.hasState(startScreenState)) {
  71. stateManager.detach(startScreenState);
  72. stateManager.attach(settingsScreenState);
  73. <span class="predefined-type">System</span>.out.println(<span class="string"><span class="delimiter">&quot;</span><span class="content">switching to settings...</span><span class="delimiter">&quot;</span></span>);
  74. } <span class="keyword">else</span> <span class="keyword">if</span> (!isRunning &amp;&amp; stateManager.hasState(settingsScreenState)) {
  75. stateManager.detach(settingsScreenState);
  76. stateManager.attach(startScreenState);
  77. <span class="predefined-type">System</span>.out.println(<span class="string"><span class="delimiter">&quot;</span><span class="content">switching to startscreen...</span><span class="delimiter">&quot;</span></span>);
  78. }
  79. }
  80. }
  81. };
  82. <span class="annotation">@Override</span>
  83. <span class="directive">public</span> <span class="type">void</span> simpleUpdate(<span class="type">float</span> tpf) {}
  84. }</code></pre></div></div></div>
  85. <div class="sect2"><h3 id="gamerunningstate-java">GameRunningState.java</h3><div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="java"><span class="keyword">package</span> <span class="namespace">chapter04.appstatedemo</span>;
  86. <span class="keyword">import</span> <span class="include">com.jme3.app.Application</span>;
  87. <span class="keyword">import</span> <span class="include">com.jme3.app.SimpleApplication</span>;
  88. <span class="keyword">import</span> <span class="include">com.jme3.app.state.AbstractAppState</span>;
  89. <span class="keyword">import</span> <span class="include">com.jme3.app.state.AppStateManager</span>;
  90. <span class="keyword">import</span> <span class="include">com.jme3.asset.AssetManager</span>;
  91. <span class="keyword">import</span> <span class="include">com.jme3.font.BitmapFont</span>;
  92. <span class="keyword">import</span> <span class="include">com.jme3.font.BitmapText</span>;
  93. <span class="keyword">import</span> <span class="include">com.jme3.material.Material</span>;
  94. <span class="keyword">import</span> <span class="include">com.jme3.math.ColorRGBA</span>;
  95. <span class="keyword">import</span> <span class="include">com.jme3.math.Vector3f</span>;
  96. <span class="keyword">import</span> <span class="include">com.jme3.renderer.ViewPort</span>;
  97. <span class="keyword">import</span> <span class="include">com.jme3.scene.Geometry</span>;
  98. <span class="keyword">import</span> <span class="include">com.jme3.scene.Node</span>;
  99. <span class="keyword">import</span> <span class="include">com.jme3.scene.shape.Box</span>;
  100. <span class="comment">/**
  101. * A template how to create an Application State. This example state simply
  102. * changes the background color depending on the camera position.
  103. */</span>
  104. <span class="directive">public</span> <span class="type">class</span> <span class="class">GameRunningState</span> <span class="directive">extends</span> AbstractAppState {
  105. <span class="directive">private</span> ViewPort viewPort;
  106. <span class="directive">private</span> Node rootNode;
  107. <span class="directive">private</span> Node guiNode;
  108. <span class="directive">private</span> AssetManager assetManager;
  109. <span class="directive">private</span> Node localRootNode = <span class="keyword">new</span> Node(<span class="string"><span class="delimiter">&quot;</span><span class="content">Game Screen RootNode</span><span class="delimiter">&quot;</span></span>);
  110. <span class="directive">private</span> Node localGuiNode = <span class="keyword">new</span> Node(<span class="string"><span class="delimiter">&quot;</span><span class="content">Game Screen GuiNode</span><span class="delimiter">&quot;</span></span>);
  111. <span class="directive">private</span> <span class="directive">final</span> ColorRGBA backgroundColor = ColorRGBA.Blue;
  112. <span class="directive">public</span> GameRunningState(SimpleApplication app){
  113. <span class="local-variable">this</span>.rootNode = app.getRootNode();
  114. <span class="local-variable">this</span>.viewPort = app.getViewPort();
  115. <span class="local-variable">this</span>.guiNode = app.getGuiNode();
  116. <span class="local-variable">this</span>.assetManager = app.getAssetManager();
  117. }
  118. <span class="annotation">@Override</span>
  119. <span class="directive">public</span> <span class="type">void</span> initialize(AppStateManager stateManager, Application app) {
  120. <span class="local-variable">super</span>.initialize(stateManager, app);
  121. <span class="comment">/** Load this scene */</span>
  122. viewPort.setBackgroundColor(backgroundColor);
  123. <span class="predefined-type">Box</span> mesh = <span class="keyword">new</span> <span class="predefined-type">Box</span>(Vector3f.ZERO, <span class="integer">1</span>, <span class="integer">1</span>, <span class="integer">1</span>);
  124. Geometry geom = <span class="keyword">new</span> Geometry(<span class="string"><span class="delimiter">&quot;</span><span class="content">Box</span><span class="delimiter">&quot;</span></span>, mesh);
  125. Material mat = <span class="keyword">new</span> Material(assetManager,
  126. <span class="string"><span class="delimiter">&quot;</span><span class="content">Common/MatDefs/Misc/Unshaded.j3md</span><span class="delimiter">&quot;</span></span>);
  127. mat.setColor(<span class="string"><span class="delimiter">&quot;</span><span class="content">Color</span><span class="delimiter">&quot;</span></span>, ColorRGBA.Green);
  128. geom.setMaterial(mat);
  129. geom.setLocalTranslation(<span class="integer">1</span>, <span class="integer">0</span>, <span class="integer">0</span>);
  130. localRootNode.attachChild(geom);
  131. <span class="comment">/** Load the HUD*/</span>
  132. BitmapFont guiFont = assetManager.loadFont(
  133. <span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/Fonts/Default.fnt</span><span class="delimiter">&quot;</span></span>);
  134. BitmapText displaytext = <span class="keyword">new</span> BitmapText(guiFont);
  135. displaytext.setSize(guiFont.getCharSet().getRenderedSize());
  136. displaytext.move(<span class="integer">10</span>, displaytext.getLineHeight() + <span class="integer">20</span>, <span class="integer">0</span>);
  137. displaytext.setText(<span class="string"><span class="delimiter">&quot;</span><span class="content">Game running. Press BACKSPACE to pause and return to the start screen.</span><span class="delimiter">&quot;</span></span>);
  138. localGuiNode.attachChild(displaytext);
  139. }
  140. <span class="annotation">@Override</span>
  141. <span class="directive">public</span> <span class="type">void</span> update(<span class="type">float</span> tpf) {
  142. <span class="comment">/** the action happens here */</span>
  143. Vector3f v = viewPort.getCamera().getLocation();
  144. viewPort.setBackgroundColor(<span class="keyword">new</span> ColorRGBA(v.getX() / <span class="integer">10</span>, v.getY() / <span class="integer">10</span>, v.getZ() / <span class="integer">10</span>, <span class="integer">1</span>));
  145. rootNode.getChild(<span class="string"><span class="delimiter">&quot;</span><span class="content">Box</span><span class="delimiter">&quot;</span></span>).rotate(tpf, tpf, tpf);
  146. }
  147. <span class="annotation">@Override</span>
  148. <span class="directive">public</span> <span class="type">void</span> stateAttached(AppStateManager stateManager) {
  149. rootNode.attachChild(localRootNode);
  150. guiNode.attachChild(localGuiNode);
  151. viewPort.setBackgroundColor(backgroundColor);
  152. }
  153. <span class="annotation">@Override</span>
  154. <span class="directive">public</span> <span class="type">void</span> stateDetached(AppStateManager stateManager) {
  155. rootNode.detachChild(localRootNode);
  156. guiNode.detachChild(localGuiNode);
  157. }
  158. }</code></pre></div></div></div>
  159. <div class="sect2"><h3 id="settingsscreenstate-java">SettingsScreenState.java</h3><div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="java"><span class="keyword">package</span> <span class="namespace">chapter04.appstatedemo</span>;
  160. <span class="keyword">import</span> <span class="include">com.jme3.app.Application</span>;
  161. <span class="keyword">import</span> <span class="include">com.jme3.app.SimpleApplication</span>;
  162. <span class="keyword">import</span> <span class="include">com.jme3.app.state.AbstractAppState</span>;
  163. <span class="keyword">import</span> <span class="include">com.jme3.app.state.AppStateManager</span>;
  164. <span class="keyword">import</span> <span class="include">com.jme3.asset.AssetManager</span>;
  165. <span class="keyword">import</span> <span class="include">com.jme3.font.BitmapFont</span>;
  166. <span class="keyword">import</span> <span class="include">com.jme3.font.BitmapText</span>;
  167. <span class="keyword">import</span> <span class="include">com.jme3.material.Material</span>;
  168. <span class="keyword">import</span> <span class="include">com.jme3.math.ColorRGBA</span>;
  169. <span class="keyword">import</span> <span class="include">com.jme3.math.Vector3f</span>;
  170. <span class="keyword">import</span> <span class="include">com.jme3.renderer.ViewPort</span>;
  171. <span class="keyword">import</span> <span class="include">com.jme3.scene.Geometry</span>;
  172. <span class="keyword">import</span> <span class="include">com.jme3.scene.Node</span>;
  173. <span class="keyword">import</span> <span class="include">com.jme3.scene.shape.Box</span>;
  174. <span class="comment">/**
  175. * A template how to create an Application State. This example state simply
  176. * changes the background color depending on the camera position.
  177. */</span>
  178. <span class="directive">public</span> <span class="type">class</span> <span class="class">SettingsScreenState</span> <span class="directive">extends</span> AbstractAppState {
  179. <span class="directive">private</span> ViewPort viewPort;
  180. <span class="directive">private</span> Node rootNode;
  181. <span class="directive">private</span> Node guiNode;
  182. <span class="directive">private</span> AssetManager assetManager;
  183. <span class="directive">private</span> Node localRootNode = <span class="keyword">new</span> Node(<span class="string"><span class="delimiter">&quot;</span><span class="content">Settings Screen RootNode</span><span class="delimiter">&quot;</span></span>);
  184. <span class="directive">private</span> Node localGuiNode = <span class="keyword">new</span> Node(<span class="string"><span class="delimiter">&quot;</span><span class="content">Settings Screen GuiNode</span><span class="delimiter">&quot;</span></span>);
  185. <span class="directive">private</span> <span class="directive">final</span> ColorRGBA backgroundColor = ColorRGBA.DarkGray;
  186. <span class="directive">public</span> SettingsScreenState(SimpleApplication app) {
  187. <span class="local-variable">this</span>.rootNode = app.getRootNode();
  188. <span class="local-variable">this</span>.viewPort = app.getViewPort();
  189. <span class="local-variable">this</span>.guiNode = app.getGuiNode();
  190. <span class="local-variable">this</span>.assetManager = app.getAssetManager();
  191. }
  192. <span class="annotation">@Override</span>
  193. <span class="directive">public</span> <span class="type">void</span> initialize(AppStateManager stateManager, Application app) {
  194. <span class="local-variable">super</span>.initialize(stateManager, app);
  195. <span class="comment">/** Load this scene */</span>
  196. viewPort.setBackgroundColor(backgroundColor);
  197. <span class="predefined-type">Box</span> mesh = <span class="keyword">new</span> <span class="predefined-type">Box</span>(<span class="keyword">new</span> Vector3f(-<span class="integer">1</span>, -<span class="integer">1</span>, <span class="integer">0</span>), <span class="float">.5f</span>, <span class="float">.5f</span>, <span class="float">.5f</span>);
  198. Geometry geom = <span class="keyword">new</span> Geometry(<span class="string"><span class="delimiter">&quot;</span><span class="content">Box</span><span class="delimiter">&quot;</span></span>, mesh);
  199. Material mat = <span class="keyword">new</span> Material(assetManager,
  200. <span class="string"><span class="delimiter">&quot;</span><span class="content">Common/MatDefs/Misc/Unshaded.j3md</span><span class="delimiter">&quot;</span></span>);
  201. mat.setColor(<span class="string"><span class="delimiter">&quot;</span><span class="content">Color</span><span class="delimiter">&quot;</span></span>, ColorRGBA.Red);
  202. geom.setMaterial(mat);
  203. geom.setLocalTranslation(<span class="integer">1</span>, <span class="integer">0</span>, <span class="integer">0</span>);
  204. localRootNode.attachChild(geom);
  205. <span class="comment">/** Load the HUD */</span>
  206. BitmapFont guiFont = assetManager.loadFont(
  207. <span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/Fonts/Default.fnt</span><span class="delimiter">&quot;</span></span>);
  208. BitmapText displaytext = <span class="keyword">new</span> BitmapText(guiFont);
  209. displaytext.setSize(guiFont.getCharSet().getRenderedSize());
  210. displaytext.move(<span class="integer">10</span>, displaytext.getLineHeight() + <span class="integer">20</span>, <span class="integer">0</span>);
  211. displaytext.setText(<span class="string"><span class="delimiter">&quot;</span><span class="content">Settings screen. Press RETURN to save </span><span class="delimiter">&quot;</span></span>
  212. + <span class="string"><span class="delimiter">&quot;</span><span class="content">and return to start screen.</span><span class="delimiter">&quot;</span></span>);
  213. localGuiNode.attachChild(displaytext);
  214. }
  215. <span class="annotation">@Override</span>
  216. <span class="directive">public</span> <span class="type">void</span> update(<span class="type">float</span> tpf) {
  217. <span class="comment">/** the action happens here */</span>
  218. }
  219. <span class="annotation">@Override</span>
  220. <span class="directive">public</span> <span class="type">void</span> stateAttached(AppStateManager stateManager) {
  221. rootNode.attachChild(localRootNode);
  222. guiNode.attachChild(localGuiNode);
  223. viewPort.setBackgroundColor(backgroundColor);
  224. }
  225. <span class="annotation">@Override</span>
  226. <span class="directive">public</span> <span class="type">void</span> stateDetached(AppStateManager stateManager) {
  227. rootNode.detachChild(localRootNode);
  228. guiNode.detachChild(localGuiNode);
  229. }
  230. }</code></pre></div></div></div>
  231. <div class="sect2"><h3 id="startscreenstate-java">StartScreenState.java</h3><div class="listingblock"><div class="content"><pre class="CodeRay highlight"><code data-lang="java"><span class="keyword">package</span> <span class="namespace">chapter04.appstatedemo</span>;
  232. <span class="keyword">import</span> <span class="include">com.jme3.app.Application</span>;
  233. <span class="keyword">import</span> <span class="include">com.jme3.app.SimpleApplication</span>;
  234. <span class="keyword">import</span> <span class="include">com.jme3.app.state.AbstractAppState</span>;
  235. <span class="keyword">import</span> <span class="include">com.jme3.app.state.AppStateManager</span>;
  236. <span class="keyword">import</span> <span class="include">com.jme3.asset.AssetManager</span>;
  237. <span class="keyword">import</span> <span class="include">com.jme3.font.BitmapFont</span>;
  238. <span class="keyword">import</span> <span class="include">com.jme3.font.BitmapText</span>;
  239. <span class="keyword">import</span> <span class="include">com.jme3.material.Material</span>;
  240. <span class="keyword">import</span> <span class="include">com.jme3.math.ColorRGBA</span>;
  241. <span class="keyword">import</span> <span class="include">com.jme3.math.Vector3f</span>;
  242. <span class="keyword">import</span> <span class="include">com.jme3.renderer.ViewPort</span>;
  243. <span class="keyword">import</span> <span class="include">com.jme3.scene.Geometry</span>;
  244. <span class="keyword">import</span> <span class="include">com.jme3.scene.Node</span>;
  245. <span class="keyword">import</span> <span class="include">com.jme3.scene.shape.Box</span>;
  246. <span class="comment">/**
  247. * A template how to create an Application State. This example state simply
  248. * changes the background color depending on the camera position.
  249. */</span>
  250. <span class="directive">public</span> <span class="type">class</span> <span class="class">StartScreenState</span> <span class="directive">extends</span> AbstractAppState {
  251. <span class="directive">private</span> ViewPort viewPort;
  252. <span class="directive">private</span> Node rootNode;
  253. <span class="directive">private</span> Node guiNode;
  254. <span class="directive">private</span> AssetManager assetManager;
  255. <span class="directive">private</span> Node localRootNode = <span class="keyword">new</span> Node(<span class="string"><span class="delimiter">&quot;</span><span class="content">Start Screen RootNode</span><span class="delimiter">&quot;</span></span>);
  256. <span class="directive">private</span> Node localGuiNode = <span class="keyword">new</span> Node(<span class="string"><span class="delimiter">&quot;</span><span class="content">Start Screen GuiNode</span><span class="delimiter">&quot;</span></span>);
  257. <span class="directive">private</span> <span class="directive">final</span> ColorRGBA backgroundColor = ColorRGBA.Gray;
  258. <span class="directive">public</span> StartScreenState(SimpleApplication app){
  259. <span class="local-variable">this</span>.rootNode = app.getRootNode();
  260. <span class="local-variable">this</span>.viewPort = app.getViewPort();
  261. <span class="local-variable">this</span>.guiNode = app.getGuiNode();
  262. <span class="local-variable">this</span>.assetManager = app.getAssetManager();
  263. }
  264. <span class="annotation">@Override</span>
  265. <span class="directive">public</span> <span class="type">void</span> initialize(AppStateManager stateManager, Application app) {
  266. <span class="local-variable">super</span>.initialize(stateManager, app);
  267. <span class="comment">/** Init this scene */</span>
  268. viewPort.setBackgroundColor(backgroundColor);
  269. <span class="predefined-type">Box</span> mesh = <span class="keyword">new</span> <span class="predefined-type">Box</span>(<span class="keyword">new</span> Vector3f(-<span class="integer">1</span>,<span class="integer">1</span>,<span class="integer">0</span>), <span class="float">.5f</span>,<span class="float">.5f</span>,<span class="float">.5f</span>);
  270. Geometry geom = <span class="keyword">new</span> Geometry(<span class="string"><span class="delimiter">&quot;</span><span class="content">Box</span><span class="delimiter">&quot;</span></span>, mesh);
  271. Material mat = <span class="keyword">new</span> Material(assetManager,
  272. <span class="string"><span class="delimiter">&quot;</span><span class="content">Common/MatDefs/Misc/Unshaded.j3md</span><span class="delimiter">&quot;</span></span>);
  273. mat.setColor(<span class="string"><span class="delimiter">&quot;</span><span class="content">Color</span><span class="delimiter">&quot;</span></span>, ColorRGBA.Yellow);
  274. geom.setMaterial(mat);
  275. geom.setLocalTranslation(<span class="integer">1</span>, <span class="integer">0</span>, <span class="integer">0</span>);
  276. localRootNode.attachChild(geom);
  277. <span class="comment">/** Load a HUD */</span>
  278. BitmapFont guiFont = assetManager.loadFont(
  279. <span class="string"><span class="delimiter">&quot;</span><span class="content">Interface/Fonts/Default.fnt</span><span class="delimiter">&quot;</span></span>);
  280. BitmapText displaytext = <span class="keyword">new</span> BitmapText(guiFont);
  281. displaytext.setSize(guiFont.getCharSet().getRenderedSize());
  282. displaytext.move( <span class="integer">10</span>, displaytext.getLineHeight() + <span class="integer">20</span>, <span class="integer">0</span>);
  283. displaytext.setText(<span class="string"><span class="delimiter">&quot;</span><span class="content">Start screen. Press BACKSPACE to resume the game, </span><span class="delimiter">&quot;</span></span>
  284. + <span class="string"><span class="delimiter">&quot;</span><span class="content">press RETURN to edit Settings.</span><span class="delimiter">&quot;</span></span>);
  285. localGuiNode.attachChild(displaytext);
  286. }
  287. <span class="annotation">@Override</span>
  288. <span class="directive">public</span> <span class="type">void</span> update(<span class="type">float</span> tpf) {
  289. <span class="comment">/** the action happens here */</span>
  290. }
  291. <span class="annotation">@Override</span>
  292. <span class="directive">public</span> <span class="type">void</span> stateAttached(AppStateManager stateManager) {
  293. rootNode.attachChild(localRootNode);
  294. guiNode.attachChild(localGuiNode);
  295. viewPort.setBackgroundColor(backgroundColor);
  296. }
  297. <span class="annotation">@Override</span>
  298. <span class="directive">public</span> <span class="type">void</span> stateDetached(AppStateManager stateManager) {
  299. rootNode.detachChild(localRootNode);
  300. guiNode.detachChild(localGuiNode);
  301. }
  302. }</code></pre></div></div></div></div></div><div id="footer"><div id="footer-text">Version <br>Last updated 2018-11-20 05:41:31 +00:00</div></div><script type="text/javascript" src="https://cdn.jsdelivr.net/docsearch.js/2/docsearch.min.js"></script><script>docsearch({
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