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- = multiplayer_template
- :author:
- :revnumber:
- :revdate: 2016/03/17 20:48
- ifdef::env-github,env-browser[:outfilesuffix: .adoc]
- This page is to make your own multiplayer game, mainly by using a template and understanding how it works.
- The template for a multiplayer project can be found here:
- link:https://hub.jmonkeyengine.org/t/multiplayer-game-template/29904[https://hub.jmonkeyengine.org/t/multiplayer-game-template/29904]
- Additional information e.g. links to jars can be found here:
- link:https://hub.jmonkeyengine.org/t/need-help-need-jar-files-for-a-project/30065[https://hub.jmonkeyengine.org/t/need-help-need-jar-files-for-a-project/30065]
- //Class diagram (template only):
- //link:http://puu.sh/a4azI/8c37cd8cf4.png[http://puu.sh/a4azI/8c37cd8cf4.png]
- A lot of work has to be done, but the best thing to start with, is summing up the classes, with the variables and explaining what the use is of those.
- Classes (by package):
- NetworkRpg:
- . GameClient (Interface)
- . GameConstants
- . GameGuiController
- . Main
- ....
- private AppSettings settings; sets the resolution
- private boolean isFullScreen = false; obvious: fullscreen
- ....
- . MenuInputMapping (No variables)
- . RemoteGameClient
- . ServerMain
- . ThirdPersonCamera
- . TimeProvider (Interface)
- NetworkRpg.AppStates:
- . BaseAppState
- . ConnectionState
- . EntityDataState
- . ErrorState
- . GamePlayState
- . MainMenuState
- . ModelState
- . WorldState
- NetworkRpg.Components:
- . ModelType
- . Position
- . walkDirection (No variables)
- NetworkRpg.Factories:
- . EntityFactories
- . GameModelFactory
- . ModelFactory
- NetworkRpgt.Handlers:
- . GameMessageHandler
- NetworkRpg.Networking:
- . Util
- ....
- public static final int tcpPort = 1337; portnumber used for tcp connections
- public static final int udpPort = 1337; portnumber used for udp connections (http://www.diffen.com/difference/TCP_vs_UDP)
- public static final String GAME_NAME ="Network RPG"; name of the game
- public static final int PROTOCOL_VERSION = 1; version of the udp/tcp protocol being used
- ....
- NetworkRpg.Networking.Msg:
- . ChatMessage
- . CommandSet
- . GameTimeMessage
- . PlayerInfoMessage
- . ViewDirection
- NetworkRpg.Objects:
- . Avatar
- ....
- public Spatial avatarSpatial; holds information about the character
- private Node avatarNode; a node which contains the modelnode
- private Node model; a node which contains your character (the green thing on the map)
- public BetterCharacterControl avatarControl; this is used to set the gravity
- private SimpleApplication App; we need this to get the rootnode
- private BulletAppState bulletAppState; allows using bullet physics in an Application.
- private Node rootNode; the node which gets all the nodes (add to this one, and it'll be visible)
- private AnimChannel animChannel; used to change the current anitmation
- private AnimControl animControl; this is needed to create an animchannel
- private BitmapText label; label where we add a the textnode to
- private Node textNode; name above the head of the player
- private String idleAnim = "IdleBase"; name of the animation (not 100% sure)
- private String walkAnim = "RunBase";
- private String attackAnim = "SliceHorizontal";
- private String jumpAnim = "JumpLoop";
- private BitmapFont guiFont; the font
- private String playerName; name above the avatar
- ....
- NetworkRpg.Services:
- . EntityDataService
- . GameSystems
- . MovementService
- . Service (Interface)
- This is a total of 35 classes.
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