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- = Maven Artifacts
- :author:
- :revnumber:
- :revdate: 2016/03/17 20:48
- :relfileprefix: ../
- :imagesdir: ..
- ifdef::env-github,env-browser[:outfilesuffix: .adoc]
- You can use jME3 with maven compatible build systems.
- == jME3.2
- Artifacts for jME3.1 and jME3.2 releases are available in repositories :
- * link:https://jcenter.bintray.com/org/jmonkeyengine/[JCenter]
- * link:https://bintray.com/jmonkeyengine/org.jmonkeyengine[Bintray repo: org.jmonkeyengine] every artifact of the group org.jmonkeyengine (same as jcenter + few artifacts not eligible for jcenter), click on the `SET ME UP` button to view instruction for Gradle, Maven,...
- The group id for all jME3 libraries is `org.jmonkeyengine`.
- The following artifacts are currently available (version `3.2.0-stable`):
- * jme3-android-native - Native libraries needed for Android
- * jme3-android - Android renderer for jME3
- * jme3-blender - Blender file loader, only works on desktop renderers
- * jme3-bullet-native-android - Native libraries needed for bullet (not jbullet) on android (beta)
- * jme3-bullet-native - Native libraries needed for bullet (not jbullet) on desktop (beta)
- * jme3-bullet - Physics support using native bullet, needs jme3-bullet-native or jme3-bullet-native-android (beta)
- +
- NOTE: *Only one version of jme3-jbullet OR jme3-bullet with a single "`natives`" library can be used.*
- * jme3-core - Core libraries needed for all jME3 projects
- * jme3-desktop - Parts of the jME3 +++<abbr title="Application Programming Interface">API</abbr>+++ that are only compatible with desktop renderers, needed for image loading on desktop
- * jme3-effects - Effects libraries for water and other post filters
- * jme3-jogg - Loader for jogg audio files
- * jme3-jogl - JOGL based renderer (optional replacement for lwjgl / lwjgl3)
- * jme3-lwjgl - Desktop renderer for jME3
- * jme3-lwjgl3 - NEW since jME3.1! LWJGL3-based desktop renderer for jME3 (beta)
- * jme3-networking - jME3 networking libraries (aka spidermonkey)
- * jme3-niftygui - NiftyGUI support for jME3 (Not available in JCenter)
- * jme3-plugins - Loader plugins for OgreXML and jME-XML
- * jme3-terrain - Terrain generation +++<abbr title="Application Programming Interface">API</abbr>+++
- * jme3-jbullet - Physics support using jbullet (desktop only, not available in JCenter)
- +
- NOTE: *Only one version of jme3-jbullet OR jme3-bullet with a single "`natives`" library can be used.*
- * jme3-ios - iOS renderer for jME3 (Not available in JCenter)
- * jme3-vr - New since jME3.2! Support for virtual reality. (Not available in JCenter)
- For a basic desktop application to work you need to import at least
- * jme3-core
- * jme3-desktop
- * jme3-lwjgl OR jme3-lwjgl3
- For a basic android application to work you need to import at least
- * jme3-core
- * jme3-android
- * jme3-android-native
- === Gradle
- [source]
- ----
- repositories {
- jcenter()
- //maven { url "http://dl.bintray.com/jmonkeyengine/org.jmonkeyengine" }
- }
- def jme3 = [v:'3.2.0-stable', g:'org.jmonkeyengine']
- dependencies {
- compile "${jme3.g}:jme3-core:${jme3.v}"
- runtime "${jme3.g}:jme3-desktop:${jme3.v}"
- runtime "${jme3.g}:jme3-lwjgl:${jme3.v}"
- }
- ----
- === Maven
- [source]
- ----
- <properties>
- <jme3_g>org.jmonkeyengine</jme3_g>
- <jme3_v>3.2.0-stable</jme3_v>
- </properties>
- <repositories>
- <repository>
- <id>jcenter</id>
- <url>https://jcenter.bintray.com</url>
- </repository>
- </repositories>
- <dependencies>
- <dependency>
- <groupId>${jme3_g}</groupId>
- <artifactId>jme3-core</artifactId>
- <version>${jme3_v}</version>
- </dependency>
- <dependency>
- <groupId>${jme3_g}</groupId>
- <artifactId>jme3-desktop</artifactId>
- <version>${jme3_v}</version>
- <scope>runtime</scope>
- </dependency>
- <dependency>
- <groupId>${jme3_g}</groupId>
- <artifactId>jme3-lwjgl</artifactId>
- <version>${jme3_v}</version>
- </dependency>
- </dependencies>
- ----
- == jME3.0
- You can use jME3 with maven compatible build systems, the official maven repository for jME3:
- * link:https://bintray.com/jmonkeyengine/com.jme3[Bintray repo: com.jme3] (click on the `SET ME UP` button to view instruction for Gradle, Maven,...)
- The group id for all jME3 libraries is `com.jme3`, the following artifacts are currently available (version `3.0.10`):
- * jme3-core - Core libraries needed for all jME3 projects
- * jme3-effects - Effects libraries for water and other post filters
- * jme3-networking - jME3 networking libraries (aka spidermonkey)
- * jme3-plugins - Loader plugins for OgreXML and jME-XML
- * jme3-jogg - Loader for jogg audio files
- * jme3-terrain - Terrain generation +++<abbr title="Application Programming Interface">API</abbr>+++
- * jme3-blender - Blender file loader, only works on desktop renderers
- * jme3-jbullet - Physics support using jbullet (desktop only) *Only jme3-jbullet OR jme3-bullet can be used*
- * jme3-bullet - Physics support using native bullet, needs jme3-bullet-natives or jme3-bullet-natives-android (alpha)
- * jme3-bullet-natives - Native libraries needed for bullet (not jbullet) on desktop (alpha)
- * jme3-bullet-natives-android - Native libraries needed for bullet (not jbullet) on android (alpha)
- * jme3-niftygui - NiftyGUI support for jME3
- * jme3-desktop - Parts of the jME3 +++<abbr title="Application Programming Interface">API</abbr>+++ that are only compatible with desktop renderers, needed for image loading on desktop
- * jme3-lwjgl - Desktop renderer for jME3
- * jme3-android - Android renderer for jME3
- * jme3-ios - iOS renderer for jME3
- For a basic desktop application to work you need to import at least
- * jme3-core
- * jme3-desktop
- * jme3-lwjgl
- For a basic android application to work you need to import at least
- * jme3-core
- * jme3-android
- === Gradle
- If you happen to be using Gradle, you'll first need to add the repository, perhaps so it looks like this:
- [source]
- ----
- repositories {
- jcenter()
- maven { url "http://dl.bintray.com/jmonkeyengine/com.jme3" }
- }
- def jme3 = [v:'3.0.10', g:'com.jme3']
- dependencies {
- compile "${jme3.g}:jme3-core:${jme3.v}"
- runtime "${jme3.g}:jme3-desktop:${jme3.v}"
- runtime "${jme3.g}:jme3-lwjgl:${jme3.v}"
- }
- ----
- === Maven
- [source]
- ----
- <properties>
- <jme3_g>com.jme3</jme3_g>
- <jme3_v>3.0.10</jme3_v>
- </properties>
- <repositories>
- <repository>
- <id>com_jme3-repo</id>
- <url>http://dl.bintray.com/jmonkeyengine/com.jme3</url>
- </repository>
- </repositories>
- <dependencies>
- <dependency>
- <groupId>${jme3_g}</groupId>
- <artifactId>jme3-core</artifactId>
- <version>${jme3_v}</version>
- </dependency>
- <dependency>
- <groupId>${jme3_g}</groupId>
- <artifactId>jme3-desktop</artifactId>
- <version>${jme3_v}</version>
- <scope>runtime</scope>
- </dependency>
- <dependency>
- <groupId>${jme3_g}</groupId>
- <artifactId>jme3-lwjgl</artifactId>
- <version>${jme3_v}</version>
- <scope>runtime</scope>
- </dependency>
- </dependencies>
- ----
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