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- = Setting up JME3 in Eclipse
- :revnumber: 2.0
- :revdate: 2020/07/15
- :keywords: documentation, install, eclipse
- For development with the jMonkeyEngine 3, we recommend to use the jMonkeyEngine SDK.
- Alternatively, you can use your favorite IDE: In this tutorial we show how to download and set up the latest nightly build of the jMonkeyEngine 3 for use with the Eclipse IDE. Instructions for xref:jme3/setting_up_netbeans_and_jme3.adoc[NetBeans IDE] are also available.
- == Downloading jME3
- The currently available JAR binaries are the nightly builds.
- . Download the most recent zipped build from link:https://github.com/jMonkeyEngine/jmonkeyengine/releases[https://github.com/jMonkeyEngine/jmonkeyengine/releases]
- . Unzip the file and save it as `jME3.2-stable` in your home directory ($HOME). You should see the following files and directories:
- ** `lib/` – The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don't remove)
- ** `jMonkeyEngine3.jar` – Run this to see various feature demos. (optional)
- ** `javadoc/` – jME3 +++<abbr title="Application Programming Interface">API</abbr>+++ documentation. (optional)
- == Creating a New Game Project
- * In Eclipse, choose `menu:File[New>Java Project]`
- * Project Name: `HelloJME3`
- * Click btn:[Finish]
- The new project appears in the Explorer.
- == Setting up Dependencies
- Your project depends on the jMonkeyEngine libraries and needs to know where they are.
- . Right-click the project in the explorer and choose `menu:Build Path[Add External Archives]`
- . In the "`JAR`" selection dialog, browse to the `$HOME/jME3.2-stable` directory.
- . Select all JARs in the `lib` directory and click Open.
- All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list. For a detailed description of the separate jar files see xref:jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list].
- == Setting up Assets
- The easiest way to make sure the asset manager can access the assets is by adding the assets folder to the classpath.
- . Go to `Project Properties`
- . Select `Java Build Path`
- . Under the `Source` tab click btn:[Add Folder]
- . Add your Assets folder
- == Writing a Simple Application
- . From the menu call `menu:File[New>New Package]`. Name the src package for example `hello`.
- . From the menu call `menu:File[New>Class]`.
- ** Select package `hello`.
- ** Name the class for example `MyGame`.
- ** Superclass: `com.jme3.app.SimpleApplication`
- ** Make sure that the checkbox to `Create the main() Method` is active.
- ** Make sure that the checkbox to `Inheriting Abstract Methods` is active.
- ** Click btn:[Finish].
- You can now continue to write xref:tutorials:beginner/hello_simpleapplication.adoc[your first jme3 application]!
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