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  334. <span class="nav-text">Scene Graph</span>
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  336. <li class="nav-item" data-depth="2">
  337. <a class="nav-link" href="../scene/traverse_scenegraph.html">Traverse SceneGraph</a>
  338. </li>
  339. <li class="nav-item" data-depth="2">
  340. <a class="nav-link" href="../scene/spatial.html">Spatial: Node vs Geometry</a>
  341. </li>
  342. <li class="nav-item" data-depth="2">
  343. <button class="nav-item-toggle"></button>
  344. <a class="nav-link" href="../scene/mesh.html">Mesh</a>
  345. <ul class="nav-list">
  346. <li class="nav-item" data-depth="3">
  347. <a class="nav-link" href="../scene/custom_meshes.html">Custom Meshes</a>
  348. </li>
  349. <li class="nav-item" data-depth="3">
  350. <a class="nav-link" href="../scene/shape/shape.html">Shape</a>
  351. </li>
  352. <li class="nav-item" data-depth="3">
  353. <a class="nav-link" href="../scene/3d_models.html">3D Models</a>
  354. </li>
  355. </ul>
  356. </li>
  357. <li class="nav-item" data-depth="2">
  358. <a class="nav-link" href="../asset/asset_manager.html">Asset Manager</a>
  359. </li>
  360. <li class="nav-item" data-depth="2">
  361. <a class="nav-link" href="../export/save_and_load.html">Saving and Loading Nodes</a>
  362. </li>
  363. <li class="nav-item" data-depth="2">
  364. <a class="nav-link" href="collision_and_intersection.html">Collision and Intersection</a>
  365. </li>
  366. <li class="nav-item" data-depth="2">
  367. <a class="nav-link" href="../scene/control/level_of_detail.html">Level of Detail</a>
  368. </li>
  369. </ul>
  370. </li>
  371. <li class="nav-item" data-depth="1">
  372. <button class="nav-item-toggle"></button>
  373. <span class="nav-text">Animation, Scene</span>
  374. <ul class="nav-list">
  375. <li class="nav-item" data-depth="2">
  376. <a class="nav-link" href="../animation/animation.html">Animation-Old</a>
  377. </li>
  378. <li class="nav-item" data-depth="2">
  379. <a class="nav-link" href="../cinematic/cinematics.html">Cinematics (cutscenes, fake destruction physics)</a>
  380. </li>
  381. <li class="nav-item" data-depth="2">
  382. <a class="nav-link" href="../cinematic/motionpath.html">MotionPaths and Waypoints</a>
  383. </li>
  384. </ul>
  385. </li>
  386. <li class="nav-item" data-depth="1">
  387. <button class="nav-item-toggle"></button>
  388. <span class="nav-text">Material, Light, Shadow</span>
  389. <ul class="nav-list">
  390. <li class="nav-item" data-depth="2">
  391. <a class="nav-link" href="../material/how_to_use_materials.html">How to use Materials</a>
  392. </li>
  393. <li class="nav-item" data-depth="2">
  394. <a class="nav-link" href="../material/j3m_material_files.html">.j3m Material Files</a>
  395. </li>
  396. <li class="nav-item" data-depth="2">
  397. <a class="nav-link" href="../material/material_definitions.html">.j3md Material Definitions</a>
  398. </li>
  399. <li class="nav-item" data-depth="2">
  400. <a class="nav-link" href="../material/materials_overview.html">.j3md Properties</a>
  401. </li>
  402. <li class="nav-item" data-depth="2">
  403. <a class="nav-link" href="../shader/jme3_shaders.html">Shaders and JME3</a>
  404. </li>
  405. <li class="nav-item" data-depth="2">
  406. <a class="nav-link" href="../shader/jme3_shadernodes.html">Shader Node System</a>
  407. </li>
  408. <li class="nav-item" data-depth="2">
  409. <a class="nav-link" href="../shader/shader_video_tutorials.html">Shader Video Tutorials</a>
  410. </li>
  411. <li class="nav-item" data-depth="2">
  412. <a class="nav-link" href="../light/light_and_shadow.html">Light and Shadow</a>
  413. </li>
  414. <li class="nav-item" data-depth="2">
  415. <a class="nav-link" href="../texture/anisotropic_filtering.html">Anisotropic Filtering</a>
  416. </li>
  417. <li class="nav-item" data-depth="2">
  418. <a class="nav-link" href="../system/jme3_srgbpipeline.html">Gamma Correction</a>
  419. </li>
  420. </ul>
  421. </li>
  422. <li class="nav-item" data-depth="1">
  423. <button class="nav-item-toggle"></button>
  424. <span class="nav-text">Audio, Video</span>
  425. <ul class="nav-list">
  426. <li class="nav-item" data-depth="2">
  427. <a class="nav-link" href="../audio/audio.html">Playing Sounds</a>
  428. </li>
  429. <li class="nav-item" data-depth="2">
  430. <a class="nav-link" href="../audio/audio_environment_presets.html">Audio Environment Presets</a>
  431. </li>
  432. <li class="nav-item" data-depth="2">
  433. <a class="nav-link" href="../app/state/screenshots.html">Capture Screenshots</a>
  434. </li>
  435. <li class="nav-item" data-depth="2">
  436. <a class="nav-link" href="../app/state/capture_audio_video_to_a_file.html">Capture Audio/Video</a>
  437. </li>
  438. </ul>
  439. </li>
  440. <li class="nav-item" data-depth="1">
  441. <button class="nav-item-toggle"></button>
  442. <span class="nav-text">Filter, Effect</span>
  443. <ul class="nav-list">
  444. <li class="nav-item" data-depth="2">
  445. <a class="nav-link" href="../effect/effects_overview.html">Overview</a>
  446. </li>
  447. <li class="nav-item" data-depth="2">
  448. <a class="nav-link" href="../effect/bloom_and_glow.html">Bloom and Glow</a>
  449. </li>
  450. <li class="nav-item" data-depth="2">
  451. <a class="nav-link" href="../effect/particle_emitters.html">Particle Emitters</a>
  452. </li>
  453. </ul>
  454. </li>
  455. <li class="nav-item" data-depth="1">
  456. <button class="nav-item-toggle"></button>
  457. <span class="nav-text">Landscapes</span>
  458. <ul class="nav-list">
  459. <li class="nav-item" data-depth="2">
  460. <a class="nav-link" href="../util/sky.html">Sky</a>
  461. </li>
  462. <li class="nav-item" data-depth="2">
  463. <a class="nav-link" href="../terrain/terrain.html">Terrain (TerraMonkey)</a>
  464. </li>
  465. <li class="nav-item is-current-page" data-depth="2">
  466. <a class="nav-link" href="terrain_collision.html">Terrain Collision</a>
  467. </li>
  468. <li class="nav-item" data-depth="2">
  469. <a class="nav-link" href="../effect/water.html">Simple Water</a>
  470. </li>
  471. <li class="nav-item" data-depth="2">
  472. <a class="nav-link" href="../effect/post-processor_water.html">Post-Processor Water</a>
  473. </li>
  474. </ul>
  475. </li>
  476. <li class="nav-item" data-depth="1">
  477. <button class="nav-item-toggle"></button>
  478. <span class="nav-text">Camera</span>
  479. <ul class="nav-list">
  480. <li class="nav-item" data-depth="2">
  481. <a class="nav-link" href="../renderer/camera.html">Camera</a>
  482. </li>
  483. <li class="nav-item" data-depth="2">
  484. <a class="nav-link" href="../renderer/making_the_camera_follow_a_character.html">Follow a Character</a>
  485. </li>
  486. <li class="nav-item" data-depth="2">
  487. <a class="nav-link" href="../renderer/remote-controlling_the_camera.html">Remote-Controlling</a>
  488. </li>
  489. <li class="nav-item" data-depth="2">
  490. <a class="nav-link" href="../renderer/multiple_camera_views.html">Multiple Camera Views</a>
  491. </li>
  492. <li class="nav-item" data-depth="2">
  493. <a class="nav-link" href="../renderer/jme3_renderbuckets.html">Render Buckets</a>
  494. </li>
  495. </ul>
  496. </li>
  497. <li class="nav-item" data-depth="1">
  498. <button class="nav-item-toggle"></button>
  499. <span class="nav-text">User Interaction</span>
  500. <ul class="nav-list">
  501. <li class="nav-item" data-depth="2">
  502. <a class="nav-link" href="../input/input_handling.html">Input Handling</a>
  503. </li>
  504. <li class="nav-item" data-depth="2">
  505. <a class="nav-link" href="../input/combo_moves.html">Combo Moves</a>
  506. </li>
  507. <li class="nav-item" data-depth="2">
  508. <a class="nav-link" href="../input/mouse_picking.html">Mouse Picking</a>
  509. </li>
  510. </ul>
  511. </li>
  512. <li class="nav-item" data-depth="1">
  513. <button class="nav-item-toggle"></button>
  514. <a class="nav-link" href="../gui/topic_gui.html">Graphical User Interface</a>
  515. <ul class="nav-list">
  516. <li class="nav-item" data-depth="2">
  517. <button class="nav-item-toggle"></button>
  518. <span class="nav-text">Nifty GUI</span>
  519. <ul class="nav-list">
  520. <li class="nav-item" data-depth="3">
  521. <a class="nav-link" href="../gui/nifty_gui.html">Integration Tutorial</a>
  522. </li>
  523. <li class="nav-item" data-depth="3">
  524. <a class="nav-link" href="../gui/nifty_gui_best_practices.html">Best Practices</a>
  525. </li>
  526. <li class="nav-item" data-depth="3">
  527. <a class="nav-link" href="../gui/nifty_gui_scenarios.html">Scenarios</a>
  528. </li>
  529. </ul>
  530. </li>
  531. <li class="nav-item" data-depth="2">
  532. <a class="nav-link" href="../ui/hud.html">Head-Up Display (HUD)</a>
  533. </li>
  534. </ul>
  535. </li>
  536. <li class="nav-item" data-depth="1">
  537. <button class="nav-item-toggle"></button>
  538. <span class="nav-text">Virtual Reality</span>
  539. <ul class="nav-list">
  540. <li class="nav-item" data-depth="2">
  541. <a class="nav-link" href="../vr/virtualreality.html">Virtual Reality</a>
  542. </li>
  543. <li class="nav-item" data-depth="2">
  544. <a class="nav-link" href="../vr/virtualrealitycontrollers.html">Virtual Reality Controllers</a>
  545. </li>
  546. </ul>
  547. </li>
  548. </ul>
  549. </li>
  550. <li class="nav-item" data-depth="0">
  551. <ul class="nav-list">
  552. <li class="nav-item" data-depth="1">
  553. <button class="nav-item-toggle"></button>
  554. <a class="nav-link" href="../../physics/physics.html">Physics</a>
  555. <ul class="nav-list">
  556. <li class="nav-item" data-depth="2">
  557. <a class="nav-link" href="../../physics/bullet_multithreading.html">Multi-Threaded Physics</a>
  558. </li>
  559. <li class="nav-item" data-depth="2">
  560. <a class="nav-link" href="../../physics/collision/physics_listeners.html">Collision Detection</a>
  561. </li>
  562. <li class="nav-item" data-depth="2">
  563. <a class="nav-link" href="../../physics/joint/hinges_and_joints.html">Hinges and Joints</a>
  564. </li>
  565. <li class="nav-item" data-depth="2">
  566. <a class="nav-link" href="../../physics/control/walking_character.html">Walking Character</a>
  567. </li>
  568. <li class="nav-item" data-depth="2">
  569. <a class="nav-link" href="../../physics/control/ragdoll.html">Ragdoll</a>
  570. </li>
  571. <li class="nav-item" data-depth="2">
  572. <a class="nav-link" href="../../physics/control/vehicles.html">Vehicles</a>
  573. </li>
  574. <li class="nav-item" data-depth="2">
  575. <a class="nav-link" href="../../physics/control/softbody.html">Softbody</a>
  576. </li>
  577. <li class="nav-item" data-depth="2">
  578. <a class="nav-link" href="../../physics/bullet_pitfalls.html">Bullet Physics Pitfalls</a>
  579. </li>
  580. </ul>
  581. </li>
  582. </ul>
  583. </li>
  584. <li class="nav-item" data-depth="0">
  585. <ul class="nav-list">
  586. <li class="nav-item" data-depth="1">
  587. <button class="nav-item-toggle"></button>
  588. <span class="nav-text">Networking</span>
  589. <ul class="nav-list">
  590. <li class="nav-item" data-depth="2">
  591. <a class="nav-link" href="../../networking/networking.html">Networking (SpiderMonkey)</a>
  592. </li>
  593. <li class="nav-item" data-depth="2">
  594. <a class="nav-link" href="../../networking/headless_server.html">Headless Server</a>
  595. </li>
  596. <li class="nav-item" data-depth="2">
  597. <a class="nav-link" href="../../networking/monkey_zone.html">Multi-Player Demo Code</a>
  598. </li>
  599. <li class="nav-item" data-depth="2">
  600. <a class="nav-link" href="../../networking/networking_video_tutorials.html">Networking Video Tutorials</a>
  601. </li>
  602. </ul>
  603. </li>
  604. </ul>
  605. </li>
  606. <li class="nav-item" data-depth="0">
  607. <ul class="nav-list">
  608. <li class="nav-item" data-depth="1">
  609. <button class="nav-item-toggle"></button>
  610. <span class="nav-text">User Contributions</span>
  611. <ul class="nav-list">
  612. <li class="nav-item" data-depth="2">
  613. <a class="nav-link" href="../../contributions/contributions.html">User Made Utilities</a>
  614. </li>
  615. <li class="nav-item" data-depth="2">
  616. <button class="nav-item-toggle"></button>
  617. <span class="nav-text">Shader</span>
  618. <ul class="nav-list">
  619. <li class="nav-item" data-depth="3">
  620. <a class="nav-link" href="../../contributions/shader/shaderblow_project.html">ShaderBlow Project</a>
  621. </li>
  622. </ul>
  623. </li>
  624. <li class="nav-item" data-depth="2">
  625. <button class="nav-item-toggle"></button>
  626. <span class="nav-text">Landscapes</span>
  627. <ul class="nav-list">
  628. <li class="nav-item" data-depth="3">
  629. <a class="nav-link" href="../../contributions/lanscapes/vegetationsystem/vegetationsystem.html">Vegetation System</a>
  630. </li>
  631. </ul>
  632. </li>
  633. <li class="nav-item" data-depth="2">
  634. <button class="nav-item-toggle"></button>
  635. <span class="nav-text">Networking</span>
  636. <ul class="nav-list">
  637. <li class="nav-item" data-depth="3">
  638. <a class="nav-link" href="../../contributions/networking/open_game_finder.html">Open Game Finder</a>
  639. </li>
  640. </ul>
  641. </li>
  642. <li class="nav-item" data-depth="2">
  643. <button class="nav-item-toggle"></button>
  644. <span class="nav-text">Entity System</span>
  645. <ul class="nav-list">
  646. <li class="nav-item" data-depth="3">
  647. <a class="nav-link" href="#es/entitysystem.adoc">The Zay-ES Entity System</a>
  648. </li>
  649. </ul>
  650. </li>
  651. <li class="nav-item" data-depth="2">
  652. <button class="nav-item-toggle"></button>
  653. <span class="nav-text">Artificial Intelligence</span>
  654. <ul class="nav-list">
  655. <li class="nav-item" data-depth="3">
  656. <a class="nav-link" href="../../contributions/ai/recast.html">Recast Navigation</a>
  657. </li>
  658. <li class="nav-item" data-depth="3">
  659. <a class="nav-link" href="../../contributions/ai/building_recast.html">Updating and building Recast Native Bindings</a>
  660. </li>
  661. <li class="nav-item" data-depth="3">
  662. <a class="nav-link" href="../../contributions/ai/monkey_brains.html">Monkey Brains</a>
  663. </li>
  664. <li class="nav-item" data-depth="3">
  665. <a class="nav-link" href="../../contributions/ai/steer_behaviours.html">Steer Behaviours</a>
  666. </li>
  667. <li class="nav-item" data-depth="3">
  668. <a class="nav-link" href="../../contributions/ai/jme3_ai.html">jME3 Artificial Intelligence</a>
  669. </li>
  670. </ul>
  671. </li>
  672. <li class="nav-item" data-depth="2">
  673. <button class="nav-item-toggle"></button>
  674. <a class="nav-link" href="../../contributions/gui/topic_contributions_gui.html">GUI</a>
  675. <ul class="nav-list">
  676. <li class="nav-item" data-depth="3">
  677. <a class="nav-link" href="../../contributions/contributions.html#lemur-gui-library">Lemur - a native jME3 GUI library with scene graph tools</a>
  678. </li>
  679. <li class="nav-item" data-depth="3">
  680. <a class="nav-link" href="../../contributions/contributions.html#tonegodgui">tonegodGUI - a native jME3 GUI library</a>
  681. </li>
  682. <li class="nav-item" data-depth="3">
  683. <a class="nav-link" href="../../contributions/contributions.html#immediate-graphical-user-interface">Immediate graphical user interface</a>
  684. </li>
  685. </ul>
  686. </li>
  687. <li class="nav-item" data-depth="2">
  688. <button class="nav-item-toggle"></button>
  689. <span class="nav-text">Tools</span>
  690. <ul class="nav-list">
  691. <li class="nav-item" data-depth="3">
  692. <a class="nav-link" href="../../contributions/tools/navigation.html">Mercator Projection Tool (Marine Navigation)</a>
  693. </li>
  694. <li class="nav-item" data-depth="3">
  695. <a class="nav-link" href="../../contributions/tools/charts.html">Visualizing Maps in JME3 (Marine Charts)</a>
  696. </li>
  697. </ul>
  698. </li>
  699. <li class="nav-item" data-depth="2">
  700. <button class="nav-item-toggle"></button>
  701. <span class="nav-text">Projects</span>
  702. <ul class="nav-list">
  703. <li class="nav-item" data-depth="3">
  704. <a class="nav-link" href="../../contributions/projects/rise_of_mutants_project.html">Rise of Mutants Project</a>
  705. </li>
  706. </ul>
  707. </li>
  708. </ul>
  709. </li>
  710. </ul>
  711. </li>
  712. <li class="nav-item" data-depth="0">
  713. <ul class="nav-list">
  714. <li class="nav-item" data-depth="1">
  715. <button class="nav-item-toggle"></button>
  716. <a class="nav-link" href="../../sdk/sdk.html">SDK</a>
  717. <ul class="nav-list">
  718. <li class="nav-item" data-depth="2">
  719. <button class="nav-item-toggle"></button>
  720. <span class="nav-text">Video Tutorials</span>
  721. <ul class="nav-list">
  722. <li class="nav-item" data-depth="3">
  723. <button class="nav-item-toggle"></button>
  724. <span class="nav-text">SDK Use Case Tutorials</span>
  725. <ul class="nav-list">
  726. <li class="nav-item" data-depth="4">
  727. <a class="nav-link" href="http://www.youtube.com/watch?v=-OzRZscLlHY">Demo 1 (Quixote demo)</a>
  728. </li>
  729. <li class="nav-item" data-depth="4">
  730. <a class="nav-link" href="http://www.youtube.com/watch?v=6-YWxD3JByE">Demo 2 (Models and Materials)</a>
  731. </li>
  732. </ul>
  733. </li>
  734. <li class="nav-item" data-depth="3">
  735. <button class="nav-item-toggle"></button>
  736. <span class="nav-text">SDK Tutorials</span>
  737. <ul class="nav-list">
  738. <li class="nav-item" data-depth="4">
  739. <a class="nav-link" href="http://www.youtube.com/watch?v=M1_0pbeyJzI">Basics</a>
  740. </li>
  741. <li class="nav-item" data-depth="4">
  742. <a class="nav-link" href="http://www.youtube.com/watch?v=nL7woH40i5c">Importing Models</a>
  743. </li>
  744. <li class="nav-item" data-depth="4">
  745. <a class="nav-link" href="http://www.youtube.com/watch?v=DUmgAjiNzhY">Dragging&amp;Dropping Nodes</a>
  746. </li>
  747. <li class="nav-item" data-depth="4">
  748. <a class="nav-link" href="http://www.youtube.com/watch?v=ntPAmtsQ6eM">Scene Composing</a>
  749. </li>
  750. <li class="nav-item" data-depth="4">
  751. <a class="nav-link" href="http://www.youtube.com/watch?v=zgPV3W6dD4s">Terrain with Collision Shape</a>
  752. </li>
  753. <li class="nav-item" data-depth="4">
  754. <a class="nav-link" href="http://www.youtube.com/watch?v=Feu3-mrpolc">Working with Materials</a>
  755. </li>
  756. <li class="nav-item" data-depth="4">
  757. <a class="nav-link" href="http://www.youtube.com/watch?v=MNDiZ9YHIpM">Custom Controls</a>
  758. </li>
  759. <li class="nav-item" data-depth="4">
  760. <a class="nav-link" href="http://www.youtube.com/watch?v=oZnssg8TBWQ">WebStart Deployment</a>
  761. </li>
  762. <li class="nav-item" data-depth="4">
  763. <a class="nav-link" href="http://www.youtube.com/watch?v=D7JM4VMKqPc">Animation and Effect TrackEditing</a>
  764. </li>
  765. </ul>
  766. </li>
  767. </ul>
  768. </li>
  769. <li class="nav-item" data-depth="2">
  770. <button class="nav-item-toggle"></button>
  771. <span class="nav-text">Getting Started</span>
  772. <ul class="nav-list">
  773. <li class="nav-item" data-depth="3">
  774. <a class="nav-link" href="../../sdk/update_center.html">Updating jMonkeyEngine SDK</a>
  775. </li>
  776. <li class="nav-item" data-depth="3">
  777. <a class="nav-link" href="../../sdk/troubleshooting.html">Troubleshooting</a>
  778. </li>
  779. </ul>
  780. </li>
  781. <li class="nav-item" data-depth="2">
  782. <button class="nav-item-toggle"></button>
  783. <span class="nav-text">Java Development Features</span>
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  1002. </div>
  1003. <div class="content">
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  1005. <h1 class="page">terrain_collision</h1>
  1006. <div class="sect1">
  1007. <h2 id="terrain-collision"><a class="anchor" href="#terrain-collision"></a>Terrain Collision</h2>
  1008. <div class="sectionbody">
  1009. <div class="paragraph">
  1010. <p>This tutorial expands the HelloTerrain tutorial and makes the terrain solid. You combine what you learned in <a href="../../tutorials/beginner/hello_terrain.html" class="xref page">Hello Terrain</a> and <a href="../../tutorials/beginner/hello_collision.html" class="xref page">Hello Collision</a> and add a CollisionShape to the terrain. The terrain&#8217;s CollisionShape lets the first-person player (who is also a CollisionShape) collide with the terrain, i.e. walk on it and stand on it.</p>
  1011. </div>
  1012. </div>
  1013. </div>
  1014. <div class="sect1">
  1015. <h2 id="sample-code"><a class="anchor" href="#sample-code"></a>Sample Code</h2>
  1016. <div class="sectionbody">
  1017. <div class="listingblock">
  1018. <div class="content">
  1019. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">package jme3test.helloworld;
  1020. import com.jme3.app.SimpleApplication;
  1021. import com.jme3.bullet.BulletAppState;
  1022. import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
  1023. import com.jme3.bullet.collision.shapes.CollisionShape;
  1024. import com.jme3.bullet.control.CharacterControl;
  1025. import com.jme3.bullet.control.RigidBodyControl;
  1026. import com.jme3.bullet.util.CollisionShapeFactory;
  1027. import com.jme3.input.KeyInput;
  1028. import com.jme3.input.controls.ActionListener;
  1029. import com.jme3.input.controls.KeyTrigger;
  1030. import com.jme3.material.Material;
  1031. import com.jme3.math.Vector3f;
  1032. import com.jme3.renderer.Camera;
  1033. import com.jme3.scene.Node;
  1034. import com.jme3.terrain.geomipmap.TerrainLodControl;
  1035. import com.jme3.terrain.heightmap.AbstractHeightMap;
  1036. import com.jme3.terrain.geomipmap.TerrainQuad;
  1037. import com.jme3.terrain.heightmap.ImageBasedHeightMap;
  1038. import com.jme3.texture.Texture;
  1039. import com.jme3.texture.Texture.WrapMode;
  1040. import java.util.ArrayList;
  1041. import java.util.List;
  1042. import jme3tools.converters.ImageToAwt;
  1043. /**
  1044. * This demo shows a terrain with collision detection,
  1045. * that you can walk around in with a first-person perspective.
  1046. * This code combines HelloCollision and HelloTerrain.
  1047. */
  1048. public class HelloTerrainCollision extends SimpleApplication
  1049. implements ActionListener {
  1050. private BulletAppState bulletAppState;
  1051. private RigidBodyControl landscape;
  1052. private CharacterControl player;
  1053. private Vector3f walkDirection = new Vector3f();
  1054. private boolean left = false, right = false, up = false, down = false;
  1055. private TerrainQuad terrain;
  1056. private Material mat_terrain;
  1057. public static void main(String[] args) {
  1058. HelloTerrainCollision app = new HelloTerrainCollision();
  1059. app.start();
  1060. }
  1061. @Override
  1062. public void simpleInitApp() {
  1063. /** Set up Physics */
  1064. bulletAppState = new BulletAppState();
  1065. stateManager.attach(bulletAppState);
  1066. //Uncomment for debugging.
  1067.   //bulletAppState.setDebugEnabled(true);
  1068. flyCam.setMoveSpeed(100);
  1069. setUpKeys();
  1070. /** 1. Create terrain material and load four textures into it. */
  1071. mat_terrain = new Material(assetManager,
  1072. "Common/MatDefs/Terrain/Terrain.j3md");
  1073. /** 1.1) Add ALPHA map (for red-blue-green coded splat textures) */
  1074. mat_terrain.setTexture("Alpha", assetManager.loadTexture(
  1075. "Textures/Terrain/splat/alphamap.png"));
  1076. /** 1.2) Add GRASS texture into the red layer (Tex1). */
  1077. Texture grass = assetManager.loadTexture(
  1078. "Textures/Terrain/splat/grass.jpg");
  1079. grass.setWrap(WrapMode.Repeat);
  1080. mat_terrain.setTexture("Tex1", grass);
  1081. mat_terrain.setFloat("Tex1Scale", 64f);
  1082. /** 1.3) Add DIRT texture into the green layer (Tex2) */
  1083. Texture dirt = assetManager.loadTexture(
  1084. "Textures/Terrain/splat/dirt.jpg");
  1085. dirt.setWrap(WrapMode.Repeat);
  1086. mat_terrain.setTexture("Tex2", dirt);
  1087. mat_terrain.setFloat("Tex2Scale", 32f);
  1088. /** 1.4) Add ROAD texture into the blue layer (Tex3) */
  1089. Texture rock = assetManager.loadTexture(
  1090. "Textures/Terrain/splat/road.jpg");
  1091. rock.setWrap(WrapMode.Repeat);
  1092. mat_terrain.setTexture("Tex3", rock);
  1093. mat_terrain.setFloat("Tex3Scale", 128f);
  1094. /** 2. Create the height map */
  1095. AbstractHeightMap heightmap = null;
  1096. Texture heightMapImage = assetManager.loadTexture(
  1097. "Textures/Terrain/splat/mountains512.png");
  1098. heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
  1099. heightmap.load();
  1100. /** 3. We have prepared material and heightmap.
  1101. * Now we create the actual terrain:
  1102. * 3.1) Create a TerrainQuad and name it "my terrain".
  1103. * 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
  1104. * 3.3) We prepared a heightmap of size 512x512 -- so we supply 512+1=513.
  1105. * 3.4) As LOD step scale we supply Vector3f(1,1,1).
  1106. * 3.5) We supply the prepared heightmap itself.
  1107. */
  1108. terrain = new TerrainQuad("my terrain", 65, 513, heightmap.getHeightMap());
  1109. /** 4. We give the terrain its material, position &amp; scale it, and attach it. */
  1110. terrain.setMaterial(mat_terrain);
  1111. terrain.setLocalTranslation(0, -100, 0);
  1112. terrain.setLocalScale(2f, 1f, 2f);
  1113. rootNode.attachChild(terrain);
  1114. /** 5. The LOD (level of detail) depends on were the camera is: */
  1115. List&lt;Camera&gt; cameras = new ArrayList&lt;Camera&gt;();
  1116. cameras.add(getCamera());
  1117. TerrainLodControl control = new TerrainLodControl(terrain, cameras);
  1118. terrain.addControl(control);
  1119. /** 6. Add physics:
  1120. * We set up collision detection for the scene by creating a static
  1121. * RigidBodyControl with mass zero.
  1122. */
  1123. terrain.addControl(new RigidBodyControl(0));
  1124. /**
  1125. * We set up collision detection for the player by creating
  1126. * a capsule collision shape and a CharacterControl.
  1127. * The CharacterControl offers extra settings for
  1128. * size, stepheight, jumping, falling, and gravity.
  1129. * We also put the player in its starting position.
  1130. */
  1131. CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
  1132. player = new CharacterControl(capsuleShape, 0.05f);
  1133. player.setJumpSpeed(20);
  1134. player.setFallSpeed(30);
  1135. player.setPhysicsLocation(new Vector3f(-10, 10, 10));
  1136. // We attach the scene and the player to the rootnode and the physics space,
  1137. // to make them appear in the game world.
  1138. bulletAppState.getPhysicsSpace().add(terrain);
  1139. bulletAppState.getPhysicsSpace().add(player);
  1140. // You can change the gravity of individual physics objects after they are
  1141. // added to the PhysicsSpace.
  1142. player.setGravity(new Vector3f(0,-30f,0));
  1143. }
  1144. /** We over-write some navigational key mappings here, so we can
  1145. * add physics-controlled walking and jumping: */
  1146. private void setUpKeys() {
  1147. inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_A));
  1148. inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_D));
  1149. inputManager.addMapping("Up", new KeyTrigger(KeyInput.KEY_W));
  1150. inputManager.addMapping("Down", new KeyTrigger(KeyInput.KEY_S));
  1151. inputManager.addMapping("Jump", new KeyTrigger(KeyInput.KEY_SPACE));
  1152. inputManager.addListener(this, "Left");
  1153. inputManager.addListener(this, "Right");
  1154. inputManager.addListener(this, "Up");
  1155. inputManager.addListener(this, "Down");
  1156. inputManager.addListener(this, "Jump");
  1157. }
  1158. /** These are our custom actions triggered by key presses.
  1159. * We do not walk yet, we just keep track of the direction the user pressed. */
  1160. public void onAction(String binding, boolean value, float tpf) {
  1161. if (binding.equals("Left")) {
  1162. if (value) { left = true; } else { left = false; }
  1163. } else if (binding.equals("Right")) {
  1164. if (value) { right = true; } else { right = false; }
  1165. } else if (binding.equals("Up")) {
  1166. if (value) { up = true; } else { up = false; }
  1167. } else if (binding.equals("Down")) {
  1168. if (value) { down = true; } else { down = false; }
  1169. } else if (binding.equals("Jump")) {
  1170. player.jump(new Vector3f(0,20f,0));
  1171. }
  1172. }
  1173. /**
  1174. * This is the main event loop--walking happens here.
  1175. * We check in which direction the player is walking by interpreting
  1176. * the camera direction forward (camDir) and to the side (camLeft).
  1177. * The setWalkDirection() command is what lets a physics-controlled player walk.
  1178. * We also make sure here that the camera moves with player.
  1179. */
  1180. @Override
  1181. public void simpleUpdate(float tpf) {
  1182. Vector3f camDir = cam.getDirection().clone().multLocal(0.6f);
  1183. Vector3f camLeft = cam.getLeft().clone().multLocal(0.4f);
  1184. walkDirection.set(0, 0, 0);
  1185. if (left) { walkDirection.addLocal(camLeft); }
  1186. if (right) { walkDirection.addLocal(camLeft.negate()); }
  1187. if (up) { walkDirection.addLocal(camDir); }
  1188. if (down) { walkDirection.addLocal(camDir.negate()); }
  1189. player.setWalkDirection(walkDirection);
  1190. cam.setLocation(player.getPhysicsLocation());
  1191. }
  1192. }</code></pre>
  1193. </div>
  1194. </div>
  1195. <div class="paragraph">
  1196. <p>To try this code, create a <code><span class="menuseq"><b class="menu">New Project</b>&#160;<i class="fa fa-angle-right caret"></i> <b class="submenu">JME3</b>&#160;<i class="fa fa-angle-right caret"></i> <b class="menuitem">BasicGame</b></span></code> using the default settings. Paste the sample code over the pregenerated Main.java class. Change the package to &#8216;mygame&#8217; if necessary. Open the <code><span class="menuseq"><b class="menu">File</b>&#160;<i class="fa fa-angle-right caret"></i> <b class="submenu">Project Properties</b>&#160;<i class="fa fa-angle-right caret"></i> <b class="menuitem">Libraries</b></span></code> and add the <code>jme3-test-data</code> library to make certain you have all the files.</p>
  1197. </div>
  1198. <div class="paragraph">
  1199. <p>Compile and run the code. You should see a terrain. You can use the WASD keys and the mouse to run up and down the hills.</p>
  1200. </div>
  1201. </div>
  1202. </div>
  1203. <div class="sect1">
  1204. <h2 id="understanding-the-code"><a class="anchor" href="#understanding-the-code"></a>Understanding the Code</h2>
  1205. <div class="sectionbody">
  1206. <div class="sect2">
  1207. <h3 id="the-terrain-code"><a class="anchor" href="#the-terrain-code"></a>The Terrain Code</h3>
  1208. <div class="paragraph">
  1209. <p>Read <a href="../../tutorials/beginner/hello_terrain.html" class="xref page">Hello Terrain</a> for details of the following parts that we reuse:</p>
  1210. </div>
  1211. <div class="olist arabic">
  1212. <ol class="arabic">
  1213. <li>
  1214. <p>The <code>AbstractHeightMap</code> is an efficient way to describe the shape of the terrain.</p>
  1215. </li>
  1216. <li>
  1217. <p>The <code>Terrain.j3md</code>-based Material and its texture layers let you colorize rocky mountain, grassy valleys, and a paved path criss-crossing over the landscape.</p>
  1218. </li>
  1219. <li>
  1220. <p>The TerrainQuad is the finished <code>terrain</code> Spatial that you attach to the rootNode.</p>
  1221. </li>
  1222. </ol>
  1223. </div>
  1224. </div>
  1225. <div class="sect2">
  1226. <h3 id="the-collision-detection-code"><a class="anchor" href="#the-collision-detection-code"></a>The Collision Detection Code</h3>
  1227. <div class="paragraph">
  1228. <p>Read <a href="../../tutorials/beginner/hello_collision.html" class="xref page">Hello Collision</a> for details of the following parts that we reuse:</p>
  1229. </div>
  1230. <div class="olist arabic">
  1231. <ol class="arabic">
  1232. <li>
  1233. <p>The <code>BulletAppState</code> lines activate physics.</p>
  1234. </li>
  1235. <li>
  1236. <p>The <code>ActionListener</code> (<code>onAction()</code>) lets you reconfigure the input handling for the first-person player, so it takes collision detection into account.</p>
  1237. </li>
  1238. <li>
  1239. <p>The custom <code>setUpKeys()</code> method loads your reconfigured input handlers. They now don&#8217;t just walk blindly, but calculate the <code>walkDirection</code> vector that we need for collision detection.</p>
  1240. </li>
  1241. <li>
  1242. <p><code>simpleUpdate()</code> uses the <code>walkDirection</code> vector and makes the character walk, while taking obstacles and solid walls/floor into account.</p>
  1243. </li>
  1244. </ol>
  1245. </div>
  1246. <div class="listingblock">
  1247. <div class="content">
  1248. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">player.setWalkDirection(walkDirection);</code></pre>
  1249. </div>
  1250. </div>
  1251. <div class="olist arabic">
  1252. <ol class="arabic">
  1253. <li>
  1254. <p>The RigidBodyControl <code>landscape</code> is the CollisionShape of the terrain.</p>
  1255. </li>
  1256. <li>
  1257. <p>The physical first-person player is a CapsuleCollisionShape with a CharacterControl.</p>
  1258. </li>
  1259. </ol>
  1260. </div>
  1261. </div>
  1262. <div class="sect2">
  1263. <h3 id="combining-the-two"><a class="anchor" href="#combining-the-two"></a>Combining the Two</h3>
  1264. <div class="paragraph">
  1265. <p>Here are the changed parts to combine the two:</p>
  1266. </div>
  1267. <div class="olist arabic">
  1268. <ol class="arabic">
  1269. <li>
  1270. <p>You create a static (zero-mass) RigidBodyControl.</p>
  1271. </li>
  1272. <li>
  1273. <p>Add the control to the <code>terrain</code> to make it physical.</p>
  1274. </li>
  1275. </ol>
  1276. </div>
  1277. <div class="listingblock">
  1278. <div class="content">
  1279. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">/** 6. Add physics: */
  1280. terrain.addControl(new RigidBodyControl(0));</code></pre>
  1281. </div>
  1282. </div>
  1283. <div class="paragraph">
  1284. <p>You attach the <code>terrain</code> and the first-person <code>player</code> to the rootNode, and to the physics space, to make them appear in the game world.</p>
  1285. </div>
  1286. <div class="listingblock">
  1287. <div class="content">
  1288. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java"> bulletAppState.getPhysicsSpace().add(terrain);
  1289. bulletAppState.getPhysicsSpace().add(player);</code></pre>
  1290. </div>
  1291. </div>
  1292. </div>
  1293. </div>
  1294. </div>
  1295. <div class="sect1">
  1296. <h2 id="conclusion"><a class="anchor" href="#conclusion"></a>Conclusion</h2>
  1297. <div class="sectionbody">
  1298. <div class="paragraph">
  1299. <p>You see that you can combine snippets of sample code (such as HelloTerrain and HelloCollision), and create a new application from it that combines two features into something new.</p>
  1300. </div>
  1301. <div class="paragraph">
  1302. <p>You should spawn high up in the area and fall down to the map, giving you a few seconds to survey the area. Then walk around and see how you like the lay of the land.</p>
  1303. </div>
  1304. <hr>
  1305. <div class="paragraph">
  1306. <p>See also:</p>
  1307. </div>
  1308. <div class="ulist">
  1309. <ul>
  1310. <li>
  1311. <p><a href="../../tutorials/beginner/hello_terrain.html" class="xref page">Hello Terrain</a>,</p>
  1312. </li>
  1313. <li>
  1314. <p><a href="../terrain/terrain.html" class="xref page">Terrain</a></p>
  1315. </li>
  1316. </ul>
  1317. </div>
  1318. </div>
  1319. </div>
  1320. <nav class="pagination">
  1321. <span class="prev"><a href="../terrain/terrain.html">Terrain (TerraMonkey)</a></span>
  1322. <span class="next"><a href="../effect/water.html">Simple Water</a></span>
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  1324. </article>
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