loading_screen.html 63 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width,initial-scale=1">
  6. <title>loading_screen :: jMonkeyEngine Docs</title>
  7. <link rel="canonical" href="https://wiki.jmonkeyengine.org/docs/3.8/core/gui/loading_screen.html">
  8. <meta name="generator" content="Antora 3.0.1">
  9. <link rel="stylesheet" href="../../../../_/css/site.css">
  10. <meta property="og:image" content="https://wiki.jmonkeyengine.org/_/img/iconx128.png">
  11. <meta property="og:description" content="loading_screen">
  12. <meta property="og:title" content="jMonkeyEngine Docs">
  13. <link rel="stylesheet" href="../../../../_/css/site-extra.css">
  14. <link rel="stylesheet" href="../../../../_/css/vendor/docsearch.min.css">
  15. <!-- fetched from https://cdn.jsdelivr.net/npm/docsearch.js@2/dist/cdn/docsearch.min.css -->
  16. <link rel="icon" href="../../../../_/img/favicon.ico" type="image/x-icon">
  17. </head>
  18. <body class="article">
  19. <header class="header">
  20. <nav class="navbar">
  21. <div class="navbar-brand">
  22. <a class="navbar-item" href="https://wiki.jmonkeyengine.org">
  23. <img alt="" src="../../../../_/img/jme-logo.png" height="32" type="image/x-icon">
  24. </a>
  25. <div class="navbar-item hide-for-print">
  26. <input id="search-input" type="text" placeholder="Search docs">
  27. </div>
  28. <button class="navbar-burger" data-target="topbar-nav">
  29. <span></span>
  30. <span></span>
  31. <span></span>
  32. </button>
  33. </div>
  34. <div id="topbar-nav" class="navbar-menu">
  35. <div class="navbar-end">
  36. <div class="navbar-item theme-switch-wrapper">
  37. <label class="theme-switch" for="checkbox">
  38. <input type="checkbox" id="checkbox" />
  39. <div class="slider round"></div>
  40. </label>
  41. </div>
  42. <a class="navbar-item" href="https://github.com/jmonkeyengine/wiki">Github</a>
  43. </div>
  44. </div>
  45. </nav>
  46. </header>
  47. <div class="body">
  48. <div class="nav-container" data-component="docs" data-version="3.4">
  49. <aside class="nav">
  50. <div class="panels">
  51. <div class="nav-panel-menu is-active" data-panel="menu">
  52. <nav class="nav-menu">
  53. <h3 class="title"><a href="../../documentation.html">JME</a></h3>
  54. <ul class="nav-list">
  55. <li class="nav-item" data-depth="0">
  56. <ul class="nav-list">
  57. <li class="nav-item" data-depth="1">
  58. <a class="nav-link" href="../../documentation.html">Getting Started</a>
  59. </li>
  60. <li class="nav-item" data-depth="1">
  61. <a class="nav-link" href="https://javadoc.jmonkeyengine.org/v3.4.1-stable">JavaDoc</a>
  62. </li>
  63. <li class="nav-item" data-depth="1">
  64. <a class="nav-link" href="../../release.html">Release Guide</a>
  65. </li>
  66. </ul>
  67. </li>
  68. <li class="nav-item" data-depth="0">
  69. <ul class="nav-list">
  70. <li class="nav-item" data-depth="1">
  71. <button class="nav-item-toggle"></button>
  72. <a class="nav-link" href="../../tutorials/beginner/beginner.html">Beginner Tutorials</a>
  73. <ul class="nav-list">
  74. <li class="nav-item" data-depth="2">
  75. <a class="nav-link" href="../../tutorials/beginner/hello_simpleapplication.html">Hello SimpleApplication</a>
  76. </li>
  77. <li class="nav-item" data-depth="2">
  78. <a class="nav-link" href="../../tutorials/beginner/hello_node.html">Hello Node</a>
  79. </li>
  80. <li class="nav-item" data-depth="2">
  81. <a class="nav-link" href="../../tutorials/beginner/hello_asset.html">Hello Asset</a>
  82. </li>
  83. <li class="nav-item" data-depth="2">
  84. <a class="nav-link" href="../../tutorials/beginner/hello_main_event_loop.html">Hello Update Loop</a>
  85. </li>
  86. <li class="nav-item" data-depth="2">
  87. <a class="nav-link" href="../../tutorials/beginner/hello_input_system.html">Hello Input System</a>
  88. </li>
  89. <li class="nav-item" data-depth="2">
  90. <a class="nav-link" href="../../tutorials/beginner/hello_material.html">Hello Material</a>
  91. </li>
  92. <li class="nav-item" data-depth="2">
  93. <a class="nav-link" href="../../tutorials/beginner/hello_animation.html">Hello Animation</a>
  94. </li>
  95. <li class="nav-item" data-depth="2">
  96. <a class="nav-link" href="../../tutorials/beginner/hello_picking.html">Hello Picking</a>
  97. </li>
  98. <li class="nav-item" data-depth="2">
  99. <a class="nav-link" href="../../tutorials/beginner/hello_collision.html">Hello Collision</a>
  100. </li>
  101. <li class="nav-item" data-depth="2">
  102. <a class="nav-link" href="../../tutorials/beginner/hello_terrain.html">Hello Terrain</a>
  103. </li>
  104. <li class="nav-item" data-depth="2">
  105. <a class="nav-link" href="../../tutorials/beginner/hello_audio.html">Hello Audio</a>
  106. </li>
  107. <li class="nav-item" data-depth="2">
  108. <a class="nav-link" href="../../tutorials/beginner/hello_effects.html">Hello Effects</a>
  109. </li>
  110. <li class="nav-item" data-depth="2">
  111. <a class="nav-link" href="../../tutorials/beginner/hello_physics.html">Hello Physics</a>
  112. </li>
  113. </ul>
  114. </li>
  115. <li class="nav-item" data-depth="1">
  116. <button class="nav-item-toggle"></button>
  117. <span class="nav-text">Key Concepts</span>
  118. <ul class="nav-list">
  119. <li class="nav-item" data-depth="2">
  120. <a class="nav-link" href="../../tutorials/concepts/best_practices.html">Best Practices</a>
  121. </li>
  122. <li class="nav-item" data-depth="2">
  123. <a class="nav-link" href="../../tutorials/concepts/optimization.html">Optimization</a>
  124. </li>
  125. <li class="nav-item" data-depth="2">
  126. <a class="nav-link" href="../../tutorials/concepts/faq.html">Frequently Asked Questions</a>
  127. </li>
  128. <li class="nav-item" data-depth="2">
  129. <a class="nav-link" href="../../tutorials/concepts/math_for_dummies.html">Math for Dummies</a>
  130. </li>
  131. <li class="nav-item" data-depth="2">
  132. <a class="nav-link" href="../../tutorials/concepts/math.html">Math overview</a>
  133. </li>
  134. <li class="nav-item" data-depth="2">
  135. <a class="nav-link" href="../../tutorials/concepts/math_cheet_sheet.html">3D math "cheat sheet"</a>
  136. </li>
  137. <li class="nav-item" data-depth="2">
  138. <a class="nav-link" href="../../tutorials/concepts/rotate.html">3-D Rotation</a>
  139. </li>
  140. <li class="nav-item" data-depth="2">
  141. <a class="nav-link" href="../../tutorials/concepts/math_video_tutorials.html">Math video tutorial series</a>
  142. </li>
  143. <li class="nav-item" data-depth="2">
  144. <a class="nav-link" href="../../tutorials/concepts/multi-media_asset_pipeline.html">Multi-Media Asset Pipeline</a>
  145. </li>
  146. <li class="nav-item" data-depth="2">
  147. <a class="nav-link" href="../../tutorials/concepts/the_scene_graph.html">The Scene Graph</a>
  148. </li>
  149. <li class="nav-item" data-depth="2">
  150. <a class="nav-link" href="../../tutorials/concepts/scenegraph_for_dummies.html">Scene Graph for Dummies</a>
  151. </li>
  152. <li class="nav-item" data-depth="2">
  153. <a class="nav-link" href="../../tutorials/concepts/terminology.html">3D Graphics Terminology</a>
  154. </li>
  155. <li class="nav-item" data-depth="2">
  156. <a class="nav-link" href="../../tutorials/concepts/transparency_sorting.html">Transparency Sorting</a>
  157. </li>
  158. </ul>
  159. </li>
  160. <li class="nav-item" data-depth="1">
  161. <button class="nav-item-toggle"></button>
  162. <span class="nav-text">Articles and How-to&#8217;s</span>
  163. <ul class="nav-list">
  164. <li class="nav-item" data-depth="2">
  165. <button class="nav-item-toggle"></button>
  166. <span class="nav-text">How to Model</span>
  167. <ul class="nav-list">
  168. <li class="nav-item" data-depth="3">
  169. <a class="nav-link" href="../../tutorials/how-to/modeling/3dsmax/3dsmax.html">3dsmax</a>
  170. </li>
  171. <li class="nav-item" data-depth="3">
  172. <button class="nav-item-toggle"></button>
  173. <a class="nav-link" href="../../tutorials/how-to/modeling/blender/blender.html">Blender</a>
  174. <ul class="nav-list">
  175. <li class="nav-item" data-depth="4">
  176. <a class="nav-link" href="../../tutorials/how-to/modeling/blender/blender_buffer_clearing.html">Buffer Clearing</a>
  177. </li>
  178. <li class="nav-item" data-depth="4">
  179. <a class="nav-link" href="../../tutorials/how-to/modeling/blender/blender_gltf.html">Export as GlTF</a>
  180. </li>
  181. <li class="nav-item" data-depth="4">
  182. <a class="nav-link" href="../../tutorials/how-to/modeling/blender/blender_ogre_export.html">Export as Ogre XML</a>
  183. </li>
  184. <li class="nav-item" data-depth="4">
  185. <a class="nav-link" href="../../tutorials/how-to/modeling/blender/blender_ogre_compatibility.html">Ogre Compatibility</a>
  186. </li>
  187. <li class="nav-item" data-depth="4">
  188. <a class="nav-link" href="../../tutorials/how-to/modeling/blender/makehuman.html">MakeHuman</a>
  189. </li>
  190. <li class="nav-item" data-depth="4">
  191. <a class="nav-link" href="../../tutorials/how-to/modeling/blender/makehuman_blender_ogrexml_toolchain.html">MakeHuman toolchain</a>
  192. </li>
  193. </ul>
  194. </li>
  195. </ul>
  196. </li>
  197. <li class="nav-item" data-depth="2">
  198. <button class="nav-item-toggle"></button>
  199. <span class="nav-text">How to Animate</span>
  200. <ul class="nav-list">
  201. <li class="nav-item" data-depth="3">
  202. <button class="nav-item-toggle"></button>
  203. <span class="nav-text">Mixamo</span>
  204. <ul class="nav-list">
  205. <li class="nav-item" data-depth="4">
  206. <a class="nav-link" href="../../tutorials/how-to/modeling/blender/mixamo.html">Blender Models</a>
  207. </li>
  208. <li class="nav-item" data-depth="4">
  209. <button class="nav-item-toggle"></button>
  210. <span class="nav-text">Video</span>
  211. <ul class="nav-list">
  212. <li class="nav-item" data-depth="5">
  213. <a class="nav-link" href="https://youtu.be/jHgAgTWIers?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS">Part 1- Download Model</a>
  214. </li>
  215. <li class="nav-item" data-depth="5">
  216. <a class="nav-link" href="https://youtu.be/GQJSrOpNQwI?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS">Part 2- Rig and Animate</a>
  217. </li>
  218. <li class="nav-item" data-depth="5">
  219. <a class="nav-link" href="https://youtu.be/JzRe2Dxbcmc?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS">Part 3- Import to JME</a>
  220. </li>
  221. <li class="nav-item" data-depth="5">
  222. <a class="nav-link" href="https://youtu.be/8wwDRDJop7k?list=PLv6qR9TGkz8RcUr-fOHI2SksWA4BAU9TS">Part 4- Play Animation</a>
  223. </li>
  224. </ul>
  225. </li>
  226. </ul>
  227. </li>
  228. </ul>
  229. </li>
  230. <li class="nav-item" data-depth="2">
  231. <a class="nav-link" href="../../tutorials/how-to/debugging.html">Debugging with Wireframes</a>
  232. </li>
  233. <li class="nav-item" data-depth="2">
  234. <a class="nav-link" href="../../tutorials/how-to/util/free_skymaps.html">How to create free skymaps</a>
  235. </li>
  236. <li class="nav-item" data-depth="2">
  237. <button class="nav-item-toggle"></button>
  238. <span class="nav-text">Java Tips</span>
  239. <ul class="nav-list">
  240. <li class="nav-item" data-depth="3">
  241. <a class="nav-link" href="../../tutorials/how-to/java/localization.html">Localization</a>
  242. </li>
  243. <li class="nav-item" data-depth="3">
  244. <a class="nav-link" href="../../tutorials/how-to/java/swing_canvas.html">Swing Canvas</a>
  245. </li>
  246. <li class="nav-item" data-depth="3">
  247. <a class="nav-link" href="../../tutorials/how-to/java/logging.html">Logging</a>
  248. </li>
  249. <li class="nav-item" data-depth="3">
  250. <a class="nav-link" href="../../tutorials/how-to/java/read_graphic_card_capabilites.html">Read Graphics Capabilities</a>
  251. </li>
  252. </ul>
  253. </li>
  254. <li class="nav-item" data-depth="2">
  255. <button class="nav-item-toggle"></button>
  256. <span class="nav-text">Articles</span>
  257. <ul class="nav-list">
  258. <li class="nav-item" data-depth="3">
  259. <button class="nav-item-toggle"></button>
  260. <span class="nav-text">Physically Based Rendering</span>
  261. <ul class="nav-list">
  262. <li class="nav-item" data-depth="4">
  263. <a class="nav-link" href="../../tutorials/how-to/articles/pbr/pbr_part1.html">PBR – Part one</a>
  264. </li>
  265. <li class="nav-item" data-depth="4">
  266. <a class="nav-link" href="../../tutorials/how-to/articles/pbr/pbr_part2.html">PBR – Part two</a>
  267. </li>
  268. <li class="nav-item" data-depth="4">
  269. <a class="nav-link" href="../../tutorials/how-to/articles/pbr/pbr_part3.html">PBR – Part three</a>
  270. </li>
  271. </ul>
  272. </li>
  273. </ul>
  274. </li>
  275. </ul>
  276. </li>
  277. </ul>
  278. </li>
  279. <li class="nav-item" data-depth="0">
  280. <ul class="nav-list">
  281. <li class="nav-item" data-depth="1">
  282. <button class="nav-item-toggle"></button>
  283. <span class="nav-text">Core Engine</span>
  284. <ul class="nav-list">
  285. <li class="nav-item" data-depth="2">
  286. <a class="nav-link" href="../app/simpleapplication.html">SimpleApplication</a>
  287. </li>
  288. <li class="nav-item" data-depth="2">
  289. <a class="nav-link" href="../system/appsettings.html">AppSettings</a>
  290. </li>
  291. </ul>
  292. </li>
  293. <li class="nav-item" data-depth="1">
  294. <button class="nav-item-toggle"></button>
  295. <span class="nav-text">Controlling Game Logic</span>
  296. <ul class="nav-list">
  297. <li class="nav-item" data-depth="2">
  298. <a class="nav-link" href="../app/update_loop.html">Update Loop</a>
  299. </li>
  300. <li class="nav-item" data-depth="2">
  301. <a class="nav-link" href="../app/state/application_states.html">Application States</a>
  302. </li>
  303. <li class="nav-item" data-depth="2">
  304. <button class="nav-item-toggle"></button>
  305. <a class="nav-link" href="../scene/control/custom_controls.html">Custom Controls</a>
  306. <ul class="nav-list">
  307. <li class="nav-item" data-depth="3">
  308. <button class="nav-item-toggle"></button>
  309. <span class="nav-text">Video</span>
  310. <ul class="nav-list">
  311. <li class="nav-item" data-depth="4">
  312. <a class="nav-link" href="https://www.youtube.com/watch?v=MNDiZ9YHIpM">Control any scene node</a>
  313. </li>
  314. <li class="nav-item" data-depth="4">
  315. <a class="nav-link" href="https://www.youtube.com/watch?v=-OzRZscLlHY">Control a character</a>
  316. </li>
  317. <li class="nav-item" data-depth="4">
  318. <a class="nav-link" href="https://wiki.jmonkeyengine.org/Scenes/SDK-UsecaseDemo_1.zip">Video Source Code</a>
  319. </li>
  320. </ul>
  321. </li>
  322. </ul>
  323. </li>
  324. <li class="nav-item" data-depth="2">
  325. <a class="nav-link" href="../app/multithreading.html">Multithreading</a>
  326. </li>
  327. </ul>
  328. </li>
  329. <li class="nav-item" data-depth="1">
  330. <button class="nav-item-toggle"></button>
  331. <span class="nav-text">Scene Graph</span>
  332. <ul class="nav-list">
  333. <li class="nav-item" data-depth="2">
  334. <a class="nav-link" href="../scene/traverse_scenegraph.html">Traverse SceneGraph</a>
  335. </li>
  336. <li class="nav-item" data-depth="2">
  337. <a class="nav-link" href="../scene/spatial.html">Spatial: Node vs Geometry</a>
  338. </li>
  339. <li class="nav-item" data-depth="2">
  340. <button class="nav-item-toggle"></button>
  341. <a class="nav-link" href="../scene/mesh.html">Mesh</a>
  342. <ul class="nav-list">
  343. <li class="nav-item" data-depth="3">
  344. <a class="nav-link" href="../scene/custom_meshes.html">Custom Meshes</a>
  345. </li>
  346. <li class="nav-item" data-depth="3">
  347. <a class="nav-link" href="../scene/shape/shape.html">Shape</a>
  348. </li>
  349. <li class="nav-item" data-depth="3">
  350. <a class="nav-link" href="../scene/3d_models.html">3D Models</a>
  351. </li>
  352. </ul>
  353. </li>
  354. <li class="nav-item" data-depth="2">
  355. <a class="nav-link" href="../asset/asset_manager.html">Asset Manager</a>
  356. </li>
  357. <li class="nav-item" data-depth="2">
  358. <a class="nav-link" href="../export/save_and_load.html">Saving and Loading Nodes</a>
  359. </li>
  360. <li class="nav-item" data-depth="2">
  361. <a class="nav-link" href="../collision/collision_and_intersection.html">Collision and Intersection</a>
  362. </li>
  363. <li class="nav-item" data-depth="2">
  364. <a class="nav-link" href="../scene/control/level_of_detail.html">Level of Detail</a>
  365. </li>
  366. </ul>
  367. </li>
  368. <li class="nav-item" data-depth="1">
  369. <button class="nav-item-toggle"></button>
  370. <span class="nav-text">Animation, Scene</span>
  371. <ul class="nav-list">
  372. <li class="nav-item" data-depth="2">
  373. <a class="nav-link" href="../animation/animation.html">Animation-Old</a>
  374. </li>
  375. <li class="nav-item" data-depth="2">
  376. <a class="nav-link" href="../cinematic/cinematics.html">Cinematics (cutscenes, fake destruction physics)</a>
  377. </li>
  378. <li class="nav-item" data-depth="2">
  379. <a class="nav-link" href="../cinematic/motionpath.html">MotionPaths and Waypoints</a>
  380. </li>
  381. </ul>
  382. </li>
  383. <li class="nav-item" data-depth="1">
  384. <button class="nav-item-toggle"></button>
  385. <span class="nav-text">Material, Light, Shadow</span>
  386. <ul class="nav-list">
  387. <li class="nav-item" data-depth="2">
  388. <a class="nav-link" href="../material/how_to_use_materials.html">How to use Materials</a>
  389. </li>
  390. <li class="nav-item" data-depth="2">
  391. <a class="nav-link" href="../material/j3m_material_files.html">.j3m Material Files</a>
  392. </li>
  393. <li class="nav-item" data-depth="2">
  394. <a class="nav-link" href="../material/material_definitions.html">.j3md Material Definitions</a>
  395. </li>
  396. <li class="nav-item" data-depth="2">
  397. <a class="nav-link" href="../material/materials_overview.html">.j3md Properties</a>
  398. </li>
  399. <li class="nav-item" data-depth="2">
  400. <a class="nav-link" href="../shader/jme3_shaders.html">Shaders and JME3</a>
  401. </li>
  402. <li class="nav-item" data-depth="2">
  403. <a class="nav-link" href="../shader/jme3_shadernodes.html">Shader Node System</a>
  404. </li>
  405. <li class="nav-item" data-depth="2">
  406. <a class="nav-link" href="../shader/shader_video_tutorials.html">Shader Video Tutorials</a>
  407. </li>
  408. <li class="nav-item" data-depth="2">
  409. <a class="nav-link" href="../light/light_and_shadow.html">Light and Shadow</a>
  410. </li>
  411. <li class="nav-item" data-depth="2">
  412. <a class="nav-link" href="../texture/anisotropic_filtering.html">Anisotropic Filtering</a>
  413. </li>
  414. <li class="nav-item" data-depth="2">
  415. <a class="nav-link" href="../system/jme3_srgbpipeline.html">Gamma Correction</a>
  416. </li>
  417. </ul>
  418. </li>
  419. <li class="nav-item" data-depth="1">
  420. <button class="nav-item-toggle"></button>
  421. <span class="nav-text">Audio, Video</span>
  422. <ul class="nav-list">
  423. <li class="nav-item" data-depth="2">
  424. <a class="nav-link" href="../audio/audio.html">Playing Sounds</a>
  425. </li>
  426. <li class="nav-item" data-depth="2">
  427. <a class="nav-link" href="../audio/audio_environment_presets.html">Audio Environment Presets</a>
  428. </li>
  429. <li class="nav-item" data-depth="2">
  430. <a class="nav-link" href="../app/state/screenshots.html">Capture Screenshots</a>
  431. </li>
  432. <li class="nav-item" data-depth="2">
  433. <a class="nav-link" href="../app/state/capture_audio_video_to_a_file.html">Capture Audio/Video</a>
  434. </li>
  435. </ul>
  436. </li>
  437. <li class="nav-item" data-depth="1">
  438. <button class="nav-item-toggle"></button>
  439. <span class="nav-text">Filter, Effect</span>
  440. <ul class="nav-list">
  441. <li class="nav-item" data-depth="2">
  442. <a class="nav-link" href="../effect/effects_overview.html">Overview</a>
  443. </li>
  444. <li class="nav-item" data-depth="2">
  445. <a class="nav-link" href="../effect/bloom_and_glow.html">Bloom and Glow</a>
  446. </li>
  447. <li class="nav-item" data-depth="2">
  448. <a class="nav-link" href="../effect/particle_emitters.html">Particle Emitters</a>
  449. </li>
  450. </ul>
  451. </li>
  452. <li class="nav-item" data-depth="1">
  453. <button class="nav-item-toggle"></button>
  454. <span class="nav-text">Landscapes</span>
  455. <ul class="nav-list">
  456. <li class="nav-item" data-depth="2">
  457. <a class="nav-link" href="../util/sky.html">Sky</a>
  458. </li>
  459. <li class="nav-item" data-depth="2">
  460. <a class="nav-link" href="../terrain/terrain.html">Terrain (TerraMonkey)</a>
  461. </li>
  462. <li class="nav-item" data-depth="2">
  463. <a class="nav-link" href="../collision/terrain_collision.html">Terrain Collision</a>
  464. </li>
  465. <li class="nav-item" data-depth="2">
  466. <a class="nav-link" href="../effect/water.html">Simple Water</a>
  467. </li>
  468. <li class="nav-item" data-depth="2">
  469. <a class="nav-link" href="../effect/post-processor_water.html">Post-Processor Water</a>
  470. </li>
  471. </ul>
  472. </li>
  473. <li class="nav-item" data-depth="1">
  474. <button class="nav-item-toggle"></button>
  475. <span class="nav-text">Camera</span>
  476. <ul class="nav-list">
  477. <li class="nav-item" data-depth="2">
  478. <a class="nav-link" href="../renderer/camera.html">Camera</a>
  479. </li>
  480. <li class="nav-item" data-depth="2">
  481. <a class="nav-link" href="../renderer/making_the_camera_follow_a_character.html">Follow a Character</a>
  482. </li>
  483. <li class="nav-item" data-depth="2">
  484. <a class="nav-link" href="../renderer/remote-controlling_the_camera.html">Remote-Controlling</a>
  485. </li>
  486. <li class="nav-item" data-depth="2">
  487. <a class="nav-link" href="../renderer/multiple_camera_views.html">Multiple Camera Views</a>
  488. </li>
  489. <li class="nav-item" data-depth="2">
  490. <a class="nav-link" href="../renderer/jme3_renderbuckets.html">Render Buckets</a>
  491. </li>
  492. </ul>
  493. </li>
  494. <li class="nav-item" data-depth="1">
  495. <button class="nav-item-toggle"></button>
  496. <span class="nav-text">User Interaction</span>
  497. <ul class="nav-list">
  498. <li class="nav-item" data-depth="2">
  499. <a class="nav-link" href="../input/input_handling.html">Input Handling</a>
  500. </li>
  501. <li class="nav-item" data-depth="2">
  502. <a class="nav-link" href="../input/combo_moves.html">Combo Moves</a>
  503. </li>
  504. <li class="nav-item" data-depth="2">
  505. <a class="nav-link" href="../input/mouse_picking.html">Mouse Picking</a>
  506. </li>
  507. </ul>
  508. </li>
  509. <li class="nav-item" data-depth="1">
  510. <button class="nav-item-toggle"></button>
  511. <a class="nav-link" href="topic_gui.html">Graphical User Interface</a>
  512. <ul class="nav-list">
  513. <li class="nav-item" data-depth="2">
  514. <button class="nav-item-toggle"></button>
  515. <span class="nav-text">Nifty GUI</span>
  516. <ul class="nav-list">
  517. <li class="nav-item" data-depth="3">
  518. <a class="nav-link" href="nifty_gui.html">Integration Tutorial</a>
  519. </li>
  520. <li class="nav-item" data-depth="3">
  521. <a class="nav-link" href="nifty_gui_best_practices.html">Best Practices</a>
  522. </li>
  523. <li class="nav-item" data-depth="3">
  524. <a class="nav-link" href="nifty_gui_scenarios.html">Scenarios</a>
  525. </li>
  526. </ul>
  527. </li>
  528. <li class="nav-item" data-depth="2">
  529. <a class="nav-link" href="../ui/hud.html">Head-Up Display (HUD)</a>
  530. </li>
  531. </ul>
  532. </li>
  533. <li class="nav-item" data-depth="1">
  534. <button class="nav-item-toggle"></button>
  535. <span class="nav-text">Virtual Reality</span>
  536. <ul class="nav-list">
  537. <li class="nav-item" data-depth="2">
  538. <a class="nav-link" href="../vr/virtualreality.html">Virtual Reality</a>
  539. </li>
  540. <li class="nav-item" data-depth="2">
  541. <a class="nav-link" href="../vr/virtualrealitycontrollers.html">Virtual Reality Controllers</a>
  542. </li>
  543. </ul>
  544. </li>
  545. </ul>
  546. </li>
  547. <li class="nav-item" data-depth="0">
  548. <ul class="nav-list">
  549. <li class="nav-item" data-depth="1">
  550. <button class="nav-item-toggle"></button>
  551. <a class="nav-link" href="../../physics/physics.html">Physics</a>
  552. <ul class="nav-list">
  553. <li class="nav-item" data-depth="2">
  554. <a class="nav-link" href="../../physics/bullet_multithreading.html">Multi-Threaded Physics</a>
  555. </li>
  556. <li class="nav-item" data-depth="2">
  557. <a class="nav-link" href="../../physics/collision/physics_listeners.html">Collision Detection</a>
  558. </li>
  559. <li class="nav-item" data-depth="2">
  560. <a class="nav-link" href="../../physics/joint/hinges_and_joints.html">Hinges and Joints</a>
  561. </li>
  562. <li class="nav-item" data-depth="2">
  563. <a class="nav-link" href="../../physics/control/walking_character.html">Walking Character</a>
  564. </li>
  565. <li class="nav-item" data-depth="2">
  566. <a class="nav-link" href="../../physics/control/ragdoll.html">Ragdoll</a>
  567. </li>
  568. <li class="nav-item" data-depth="2">
  569. <a class="nav-link" href="../../physics/control/vehicles.html">Vehicles</a>
  570. </li>
  571. <li class="nav-item" data-depth="2">
  572. <a class="nav-link" href="../../physics/control/softbody.html">Softbody</a>
  573. </li>
  574. <li class="nav-item" data-depth="2">
  575. <a class="nav-link" href="../../physics/bullet_pitfalls.html">Bullet Physics Pitfalls</a>
  576. </li>
  577. </ul>
  578. </li>
  579. </ul>
  580. </li>
  581. <li class="nav-item" data-depth="0">
  582. <ul class="nav-list">
  583. <li class="nav-item" data-depth="1">
  584. <button class="nav-item-toggle"></button>
  585. <span class="nav-text">Networking</span>
  586. <ul class="nav-list">
  587. <li class="nav-item" data-depth="2">
  588. <a class="nav-link" href="../../networking/networking.html">Networking (SpiderMonkey)</a>
  589. </li>
  590. <li class="nav-item" data-depth="2">
  591. <a class="nav-link" href="../../networking/headless_server.html">Headless Server</a>
  592. </li>
  593. <li class="nav-item" data-depth="2">
  594. <a class="nav-link" href="../../networking/monkey_zone.html">Multi-Player Demo Code</a>
  595. </li>
  596. <li class="nav-item" data-depth="2">
  597. <a class="nav-link" href="../../networking/networking_video_tutorials.html">Networking Video Tutorials</a>
  598. </li>
  599. </ul>
  600. </li>
  601. </ul>
  602. </li>
  603. <li class="nav-item" data-depth="0">
  604. <ul class="nav-list">
  605. <li class="nav-item" data-depth="1">
  606. <button class="nav-item-toggle"></button>
  607. <span class="nav-text">User Contributions</span>
  608. <ul class="nav-list">
  609. <li class="nav-item" data-depth="2">
  610. <a class="nav-link" href="../../contributions/contributions.html">User Made Utilities</a>
  611. </li>
  612. <li class="nav-item" data-depth="2">
  613. <button class="nav-item-toggle"></button>
  614. <span class="nav-text">Shader</span>
  615. <ul class="nav-list">
  616. <li class="nav-item" data-depth="3">
  617. <a class="nav-link" href="../../contributions/shader/shaderblow_project.html">ShaderBlow Project</a>
  618. </li>
  619. </ul>
  620. </li>
  621. <li class="nav-item" data-depth="2">
  622. <button class="nav-item-toggle"></button>
  623. <span class="nav-text">Landscapes</span>
  624. <ul class="nav-list">
  625. <li class="nav-item" data-depth="3">
  626. <a class="nav-link" href="../../contributions/lanscapes/vegetationsystem/vegetationsystem.html">Vegetation System</a>
  627. </li>
  628. </ul>
  629. </li>
  630. <li class="nav-item" data-depth="2">
  631. <button class="nav-item-toggle"></button>
  632. <span class="nav-text">Networking</span>
  633. <ul class="nav-list">
  634. <li class="nav-item" data-depth="3">
  635. <a class="nav-link" href="../../contributions/networking/open_game_finder.html">Open Game Finder</a>
  636. </li>
  637. </ul>
  638. </li>
  639. <li class="nav-item" data-depth="2">
  640. <button class="nav-item-toggle"></button>
  641. <span class="nav-text">Entity System</span>
  642. <ul class="nav-list">
  643. <li class="nav-item" data-depth="3">
  644. <a class="nav-link" href="#es/entitysystem.adoc">The Zay-ES Entity System</a>
  645. </li>
  646. </ul>
  647. </li>
  648. <li class="nav-item" data-depth="2">
  649. <button class="nav-item-toggle"></button>
  650. <span class="nav-text">Artificial Intelligence</span>
  651. <ul class="nav-list">
  652. <li class="nav-item" data-depth="3">
  653. <a class="nav-link" href="../../contributions/ai/recast.html">Recast Navigation</a>
  654. </li>
  655. <li class="nav-item" data-depth="3">
  656. <a class="nav-link" href="../../contributions/ai/building_recast.html">Updating and building Recast Native Bindings</a>
  657. </li>
  658. <li class="nav-item" data-depth="3">
  659. <a class="nav-link" href="../../contributions/ai/monkey_brains.html">Monkey Brains</a>
  660. </li>
  661. <li class="nav-item" data-depth="3">
  662. <a class="nav-link" href="../../contributions/ai/steer_behaviours.html">Steer Behaviours</a>
  663. </li>
  664. <li class="nav-item" data-depth="3">
  665. <a class="nav-link" href="../../contributions/ai/jme3_ai.html">jME3 Artificial Intelligence</a>
  666. </li>
  667. </ul>
  668. </li>
  669. <li class="nav-item" data-depth="2">
  670. <button class="nav-item-toggle"></button>
  671. <a class="nav-link" href="../../contributions/gui/topic_contributions_gui.html">GUI</a>
  672. <ul class="nav-list">
  673. <li class="nav-item" data-depth="3">
  674. <a class="nav-link" href="../../contributions/contributions.html#lemur-gui-library">Lemur - a native jME3 GUI library with scene graph tools</a>
  675. </li>
  676. <li class="nav-item" data-depth="3">
  677. <a class="nav-link" href="../../contributions/contributions.html#tonegodgui">tonegodGUI - a native jME3 GUI library</a>
  678. </li>
  679. <li class="nav-item" data-depth="3">
  680. <a class="nav-link" href="../../contributions/contributions.html#immediate-graphical-user-interface">Immediate graphical user interface</a>
  681. </li>
  682. </ul>
  683. </li>
  684. <li class="nav-item" data-depth="2">
  685. <button class="nav-item-toggle"></button>
  686. <span class="nav-text">Tools</span>
  687. <ul class="nav-list">
  688. <li class="nav-item" data-depth="3">
  689. <a class="nav-link" href="../../contributions/tools/navigation.html">Mercator Projection Tool (Marine Navigation)</a>
  690. </li>
  691. <li class="nav-item" data-depth="3">
  692. <a class="nav-link" href="../../contributions/tools/charts.html">Visualizing Maps in JME3 (Marine Charts)</a>
  693. </li>
  694. </ul>
  695. </li>
  696. <li class="nav-item" data-depth="2">
  697. <button class="nav-item-toggle"></button>
  698. <span class="nav-text">Projects</span>
  699. <ul class="nav-list">
  700. <li class="nav-item" data-depth="3">
  701. <a class="nav-link" href="../../contributions/projects/rise_of_mutants_project.html">Rise of Mutants Project</a>
  702. </li>
  703. </ul>
  704. </li>
  705. </ul>
  706. </li>
  707. </ul>
  708. </li>
  709. <li class="nav-item" data-depth="0">
  710. <ul class="nav-list">
  711. <li class="nav-item" data-depth="1">
  712. <button class="nav-item-toggle"></button>
  713. <a class="nav-link" href="../../sdk/sdk.html">SDK</a>
  714. <ul class="nav-list">
  715. <li class="nav-item" data-depth="2">
  716. <button class="nav-item-toggle"></button>
  717. <span class="nav-text">Video Tutorials</span>
  718. <ul class="nav-list">
  719. <li class="nav-item" data-depth="3">
  720. <button class="nav-item-toggle"></button>
  721. <span class="nav-text">SDK Use Case Tutorials</span>
  722. <ul class="nav-list">
  723. <li class="nav-item" data-depth="4">
  724. <a class="nav-link" href="http://www.youtube.com/watch?v=-OzRZscLlHY">Demo 1 (Quixote demo)</a>
  725. </li>
  726. <li class="nav-item" data-depth="4">
  727. <a class="nav-link" href="http://www.youtube.com/watch?v=6-YWxD3JByE">Demo 2 (Models and Materials)</a>
  728. </li>
  729. </ul>
  730. </li>
  731. <li class="nav-item" data-depth="3">
  732. <button class="nav-item-toggle"></button>
  733. <span class="nav-text">SDK Tutorials</span>
  734. <ul class="nav-list">
  735. <li class="nav-item" data-depth="4">
  736. <a class="nav-link" href="http://www.youtube.com/watch?v=M1_0pbeyJzI">Basics</a>
  737. </li>
  738. <li class="nav-item" data-depth="4">
  739. <a class="nav-link" href="http://www.youtube.com/watch?v=nL7woH40i5c">Importing Models</a>
  740. </li>
  741. <li class="nav-item" data-depth="4">
  742. <a class="nav-link" href="http://www.youtube.com/watch?v=DUmgAjiNzhY">Dragging&amp;Dropping Nodes</a>
  743. </li>
  744. <li class="nav-item" data-depth="4">
  745. <a class="nav-link" href="http://www.youtube.com/watch?v=ntPAmtsQ6eM">Scene Composing</a>
  746. </li>
  747. <li class="nav-item" data-depth="4">
  748. <a class="nav-link" href="http://www.youtube.com/watch?v=zgPV3W6dD4s">Terrain with Collision Shape</a>
  749. </li>
  750. <li class="nav-item" data-depth="4">
  751. <a class="nav-link" href="http://www.youtube.com/watch?v=Feu3-mrpolc">Working with Materials</a>
  752. </li>
  753. <li class="nav-item" data-depth="4">
  754. <a class="nav-link" href="http://www.youtube.com/watch?v=MNDiZ9YHIpM">Custom Controls</a>
  755. </li>
  756. <li class="nav-item" data-depth="4">
  757. <a class="nav-link" href="http://www.youtube.com/watch?v=oZnssg8TBWQ">WebStart Deployment</a>
  758. </li>
  759. <li class="nav-item" data-depth="4">
  760. <a class="nav-link" href="http://www.youtube.com/watch?v=D7JM4VMKqPc">Animation and Effect TrackEditing</a>
  761. </li>
  762. </ul>
  763. </li>
  764. </ul>
  765. </li>
  766. <li class="nav-item" data-depth="2">
  767. <button class="nav-item-toggle"></button>
  768. <span class="nav-text">Getting Started</span>
  769. <ul class="nav-list">
  770. <li class="nav-item" data-depth="3">
  771. <a class="nav-link" href="../../sdk/update_center.html">Updating jMonkeyEngine SDK</a>
  772. </li>
  773. <li class="nav-item" data-depth="3">
  774. <a class="nav-link" href="../../sdk/troubleshooting.html">Troubleshooting</a>
  775. </li>
  776. </ul>
  777. </li>
  778. <li class="nav-item" data-depth="2">
  779. <button class="nav-item-toggle"></button>
  780. <span class="nav-text">Java Development Features</span>
  781. <ul class="nav-list">
  782. <li class="nav-item" data-depth="3">
  783. <a class="nav-link" href="../../sdk/project_creation.html">Project Creation</a>
  784. </li>
  785. <li class="nav-item" data-depth="3">
  786. <a class="nav-link" href="../../sdk/code_editor.html">Code Editor and Palette</a>
  787. </li>
  788. <li class="nav-item" data-depth="3">
  789. <a class="nav-link" href="../../sdk/version_control.html">File Version Control</a>
  790. </li>
  791. <li class="nav-item" data-depth="3">
  792. <a class="nav-link" href="../../sdk/debugging_profiling_testing.html">Debug, Profile, Test</a>
  793. </li>
  794. <li class="nav-item" data-depth="3">
  795. <button class="nav-item-toggle"></button>
  796. <a class="nav-link" href="../../sdk/application_deployment.html">Application Deployment</a>
  797. <ul class="nav-list">
  798. <li class="nav-item" data-depth="4">
  799. <a class="nav-link" href="../../sdk/default_build_script.html">Default Build Script</a>
  800. </li>
  801. <li class="nav-item" data-depth="4">
  802. <a class="nav-link" href="../../sdk/android.html">Android</a>
  803. </li>
  804. <li class="nav-item" data-depth="4">
  805. <a class="nav-link" href="../../sdk/android_cheat_sheet.html">Android Cheat Sheet</a>
  806. </li>
  807. <li class="nav-item" data-depth="4">
  808. <a class="nav-link" href="../../sdk/ios.html">iOS</a>
  809. </li>
  810. </ul>
  811. </li>
  812. </ul>
  813. </li>
  814. <li class="nav-item" data-depth="2">
  815. <button class="nav-item-toggle"></button>
  816. <span class="nav-text">Unique Features</span>
  817. <ul class="nav-list">
  818. <li class="nav-item" data-depth="3">
  819. <button class="nav-item-toggle"></button>
  820. <a class="nav-link" href="../../sdk/model_loader_and_viewer.html">Import, View, Convert Models</a>
  821. <ul class="nav-list">
  822. <li class="nav-item" data-depth="4">
  823. <a class="nav-link" href="../../sdk/asset_packs.html">Asset Packs</a>
  824. </li>
  825. </ul>
  826. </li>
  827. <li class="nav-item" data-depth="3">
  828. <a class="nav-link" href="../../sdk/scene_explorer.html">The SceneExplorer</a>
  829. </li>
  830. <li class="nav-item" data-depth="3">
  831. <a class="nav-link" href="../../sdk/scene_composer.html">Composing a Scene</a>
  832. </li>
  833. <li class="nav-item" data-depth="3">
  834. <a class="nav-link" href="../../sdk/terrain_editor.html">Terrain Editor</a>
  835. </li>
  836. <li class="nav-item" data-depth="3">
  837. <a class="nav-link" href="../../sdk/sample_code.html">Sample Code</a>
  838. </li>
  839. <li class="nav-item" data-depth="3">
  840. <a class="nav-link" href="../../sdk/material_editing.html">Material Editing</a>
  841. </li>
  842. <li class="nav-item" data-depth="3">
  843. <a class="nav-link" href="../../sdk/font_creation.html">Creating Bitmap Fonts</a>
  844. </li>
  845. <li class="nav-item" data-depth="3">
  846. <button class="nav-item-toggle"></button>
  847. <a class="nav-link" href="https://hub.jmonkeyengine.org/t/effecttrack-and-audiotrack-editing-in-the-sdk/23378">Audio and Effect Track Editing</a>
  848. <ul class="nav-list">
  849. <li class="nav-item" data-depth="4">
  850. <a class="nav-link" href="https://www.youtube.com/watch?v=D7JM4VMKqPc">Video: Effect and AudioTrack editing in jMonkeyEngine 3 sdk</a>
  851. </li>
  852. </ul>
  853. </li>
  854. <li class="nav-item" data-depth="3">
  855. <a class="nav-link" href="../../sdk/filters.html">Post-Processor Filter Editor and Viewer</a>
  856. </li>
  857. <li class="nav-item" data-depth="3">
  858. <a class="nav-link" href="../app/state/application_states.html">Application States</a>
  859. </li>
  860. <li class="nav-item" data-depth="3">
  861. <a class="nav-link" href="../scene/control/custom_controls.html">Custom Controls</a>
  862. </li>
  863. <li class="nav-item" data-depth="3">
  864. <a class="nav-link" href="../../sdk/vehicle_creator.html">Vehicle Creator</a>
  865. </li>
  866. </ul>
  867. </li>
  868. <li class="nav-item" data-depth="2">
  869. <button class="nav-item-toggle"></button>
  870. <span class="nav-text">Advanced Usage</span>
  871. <ul class="nav-list">
  872. <li class="nav-item" data-depth="3">
  873. <a class="nav-link" href="../../sdk/build_platform.html">Building jMonkeyEngine SDK</a>
  874. </li>
  875. <li class="nav-item" data-depth="3">
  876. <a class="nav-link" href="../../sdk/use_own_jme.html#.adoc">Using your own (modified) version of jME3 in jMonkeyEngine SDK</a>
  877. </li>
  878. <li class="nav-item" data-depth="3">
  879. <a class="nav-link" href="../../sdk/increasing_heap_memory.html">Increasing Heap Memory</a>
  880. </li>
  881. <li class="nav-item" data-depth="3">
  882. <a class="nav-link" href="../../sdk/log_files.html">Log Files</a>
  883. </li>
  884. </ul>
  885. </li>
  886. <li class="nav-item" data-depth="2">
  887. <button class="nav-item-toggle"></button>
  888. <span class="nav-text">Available external plugins</span>
  889. <ul class="nav-list">
  890. <li class="nav-item" data-depth="3">
  891. <a class="nav-link" href="../../contributions/contributions.html">Contributions</a>
  892. </li>
  893. <li class="nav-item" data-depth="3">
  894. <a class="nav-link" href="../../sdk/neotexture.html">Neo Texture Editor for procedural textures</a>
  895. </li>
  896. <li class="nav-item" data-depth="3">
  897. <a class="nav-link" href="http://www.youtube.com/watch?v=yS9a9o4WzL8">Video: Mesh Tool &amp; Physics Editor</a>
  898. </li>
  899. </ul>
  900. </li>
  901. <li class="nav-item" data-depth="2">
  902. <button class="nav-item-toggle"></button>
  903. <a class="nav-link" href="../../sdk/development.html">Developing plugins for jMonkeyEngine SDK</a>
  904. <ul class="nav-list">
  905. <li class="nav-item" data-depth="3">
  906. <a class="nav-link" href="../../sdk/development/setup.html">Creating a plugin</a>
  907. </li>
  908. <li class="nav-item" data-depth="3">
  909. <a class="nav-link" href="../../sdk/development/general.html">Creating components</a>
  910. </li>
  911. <li class="nav-item" data-depth="3">
  912. <a class="nav-link" href="../../sdk/development/scene.html">The Main Scene</a>
  913. </li>
  914. <li class="nav-item" data-depth="3">
  915. <a class="nav-link" href="../../sdk/development/sceneexplorer.html">The Scene Explorer</a>
  916. </li>
  917. <li class="nav-item" data-depth="3">
  918. <a class="nav-link" href="../../sdk/development/projects_assets.html">Projects and Assets</a>
  919. </li>
  920. <li class="nav-item" data-depth="3">
  921. <a class="nav-link" href="../../sdk/development/extension_library.html">Create a library plugin from a jar file</a>
  922. </li>
  923. <li class="nav-item" data-depth="3">
  924. <a class="nav-link" href="../../sdk/development/model_loader.html">Create a new or custom model filetype and loader</a>
  925. </li>
  926. </ul>
  927. </li>
  928. </ul>
  929. </li>
  930. </ul>
  931. </li>
  932. </ul>
  933. </nav>
  934. </div>
  935. <div class="nav-panel-explore" data-panel="explore">
  936. <div class="context">
  937. <span class="title">JME</span>
  938. <span class="version">3.4</span>
  939. </div>
  940. <ul class="components">
  941. <li class="component is-current">
  942. <span class="title">JME</span>
  943. <ul class="versions">
  944. <li class="version">
  945. <a href="../../../3.8/documentation.html">3.8</a>
  946. </li>
  947. <li class="version is-current">
  948. <a href="../../documentation.html">3.4</a>
  949. </li>
  950. <li class="version">
  951. <a href="../../../3.3/documentation.html">3.3</a>
  952. </li>
  953. <li class="version">
  954. <a href="../../../3.2/documentation.html">3.2</a>
  955. </li>
  956. </ul>
  957. </li>
  958. <li class="component">
  959. <span class="title">Wiki Contribution</span>
  960. <ul class="versions">
  961. <li class="version">
  962. <a href="../../../../docs-wiki/3.8/wiki_contributor.html">3.8</a>
  963. </li>
  964. </ul>
  965. </li>
  966. <li class="component">
  967. <span class="title">Wiki UI</span>
  968. <ul class="versions">
  969. <li class="version">
  970. <a href="../../../../wiki-ui/index.html">master</a>
  971. </li>
  972. </ul>
  973. </li>
  974. </ul>
  975. </div>
  976. </div>
  977. </aside>
  978. </div>
  979. <main class="article">
  980. <div class="toolbar" role="navigation">
  981. <button class="nav-toggle"></button>
  982. <nav class="breadcrumbs" aria-label="breadcrumbs">
  983. <ul>
  984. <li><a href="../../documentation.html">JME</a></li>
  985. <li><a href="loading_screen.html">loading_screen</a></li>
  986. </ul>
  987. </nav>
  988. <div class="page-versions">
  989. <button class="version-menu-toggle" title="Show other versions of page">3.4</button>
  990. <div class="version-menu">
  991. <a class="version" href="../../../3.8/core/gui/loading_screen.html">3.8</a>
  992. <a class="version is-current" href="loading_screen.html">3.4</a>
  993. <a class="version" href="../../../3.3/core/gui/loading_screen.html">3.3</a>
  994. <a class="version" href="../../../3.2/core/gui/loading_screen.html">3.2</a>
  995. </div>
  996. </div>
  997. <div class="edit-this-page"><a href="https://github.com/jMonkeyEngine/wiki/edit/v3.4/docs/modules/core/pages/gui/loading_screen.adoc">Edit this Page</a></div>
  998. </div>
  999. <div class="content">
  1000. <article class="doc">
  1001. <h1 class="page">loading_screen</h1>
  1002. <div class="sect1">
  1003. <h2 id="nifty-loading-screen-progress-bar"><a class="anchor" href="#nifty-loading-screen-progress-bar"></a>Nifty Loading Screen (Progress Bar)</h2>
  1004. <div class="sectionbody">
  1005. <div class="paragraph">
  1006. <p>This example will use the existing hello terrain as an example.
  1007. It will require these 2 images inside Assets/Interface/ (save them as border.png and inner.png respectively).</p>
  1008. </div>
  1009. <div class="paragraph">
  1010. <p><span class="image"><img src="../_images/gui/inner1.png" alt="inner1.png" width="" height=""></span></p>
  1011. </div>
  1012. <div class="paragraph">
  1013. <p><span class="image"><img src="../_images/gui/border1.png" alt="border1.png" width="" height=""></span></p>
  1014. </div>
  1015. <div class="paragraph">
  1016. <p>You need to add the jme3-niftygui and <a href="../../sdk/sample_code.html#jme3testdata-assets.adoc" class="xref page">jme3-test-data</a> libraries.</p>
  1017. </div>
  1018. <div class="paragraph">
  1019. <p>You will need to set your projects source to JDK 8.</p>
  1020. </div>
  1021. <div class="paragraph">
  1022. <p>This is the progress bar at 90%:</p>
  1023. </div>
  1024. <div class="paragraph">
  1025. <p><span class="image"><img src="../_images/gui/loadingscreen.png" alt="loadingscreen.png" width="" height=""></span></p>
  1026. </div>
  1027. <div class="paragraph">
  1028. <p>nifty_loading.xml</p>
  1029. </div>
  1030. <div class="listingblock">
  1031. <div class="content">
  1032. <pre class="highlightjs highlight"><code class="language-xml hljs" data-lang="xml">&lt;?xml version="1.0" encoding="UTF-8"?&gt;
  1033. &lt;nifty&gt;
  1034. &lt;useStyles filename="nifty-default-styles.xml" /&gt;
  1035. &lt;useControls filename="nifty-default-controls.xml" /&gt;
  1036. &lt;controlDefinition name = "loadingbar" controller = "jme3test.TestLoadingScreen"&gt;
  1037. &lt;image filename="Interface/border.png" childLayout="absolute"
  1038. imageMode="resize:15,2,15,15,15,2,15,2,15,2,15,15"&gt;
  1039. &lt;image id="progressbar" x="0" y="0" filename="Interface/inner.png" width="32px"
  1040. height="100%" imageMode="resize:15,2,15,15,15,2,15,2,15,2,15,15" /&gt;
  1041. &lt;/image&gt;
  1042. &lt;/controlDefinition&gt;
  1043. &lt;screen id="start" controller = "jme3test.TestLoadingScreen"&gt;
  1044. &lt;layer id="layer" childLayout="center"&gt;
  1045. &lt;panel id = "panel2" height="30%" width="50%" align="center" valign="center"
  1046. childLayout="vertical" visibleToMouse="true"&gt;
  1047. &lt;control id="startGame" name="button" backgroundColor="#0000" label="Load Game"
  1048. align="center"&gt;
  1049. &lt;interact onClick="showLoadingMenu()" /&gt;
  1050. &lt;/control&gt;
  1051. &lt;/panel&gt;
  1052. &lt;/layer&gt;
  1053. &lt;/screen&gt;
  1054. &lt;screen id="loadlevel" controller = "jme3test.TestLoadingScreen"&gt;
  1055. &lt;layer id="loadinglayer" childLayout="center" backgroundColor="#000000"&gt;
  1056. &lt;panel id = "loadingpanel" childLayout="vertical" align="center" valign="center"
  1057. height="32px" width="70%"&gt;
  1058. &lt;control name="loadingbar" align="center" valign="center" width="100%"
  1059. height="100%" /&gt;
  1060. &lt;control id="loadingtext" name="label" align="center"
  1061. text=" "/&gt;
  1062. &lt;/panel&gt;
  1063. &lt;/layer&gt;
  1064. &lt;/screen&gt;
  1065. &lt;screen id="end" controller = "jme3test.TestLoadingScreen"&gt;
  1066. &lt;/screen&gt;
  1067. &lt;/nifty&gt;</code></pre>
  1068. </div>
  1069. </div>
  1070. <div class="sect2">
  1071. <h3 id="understanding-nifty-xml"><a class="anchor" href="#understanding-nifty-xml"></a>Understanding Nifty XML</h3>
  1072. <div class="paragraph">
  1073. <p>The progress bar and text is done statically using nifty XML.
  1074. A custom control is created, which represents the progress bar.</p>
  1075. </div>
  1076. <div class="listingblock">
  1077. <div class="content">
  1078. <pre class="highlightjs highlight"><code class="language-xml hljs" data-lang="xml">&lt;controlDefinition name = "loadingbar" controller = "jme3test.TestLoadingScreen"&gt;
  1079. &lt;image filename="Interface/border.png" childLayout="absolute"
  1080. imageMode="resize:15,2,15,15,15,2,15,2,15,2,15,15"&gt;
  1081. &lt;image id="progressbar" x="0" y="0" filename="Interface/inner.png" width="32px"
  1082. height="100%" imageMode="resize:15,2,15,15,15,2,15,2,15,2,15,15"/&gt;
  1083. &lt;/image&gt;
  1084. &lt;/controlDefinition&gt;</code></pre>
  1085. </div>
  1086. </div>
  1087. <div class="paragraph">
  1088. <p>This screen simply displays a button in the middle of the screen, which could be seen as a simple main menu UI.</p>
  1089. </div>
  1090. <div class="listingblock">
  1091. <div class="content">
  1092. <pre class="highlightjs highlight"><code class="language-xml hljs" data-lang="xml">&lt;screen id="start" controller = "jme3test.TestLoadingScreen"&gt;
  1093. &lt;layer id="layer" childLayout="center"&gt;
  1094. &lt;panel id = "panel2" height="30%" width="50%" align="center" valign="center"
  1095. childLayout="vertical" visibleToMouse="true"&gt;
  1096. &lt;control id="startGame" name="button" backgroundColor="#0000" label="Load Game"
  1097. align="center"&gt; &lt;interact onClick="showLoadingMenu()" /&gt;
  1098. &lt;/control&gt;
  1099. &lt;/panel&gt;
  1100. &lt;/layer&gt;
  1101. &lt;/screen&gt;</code></pre>
  1102. </div>
  1103. </div>
  1104. <div class="paragraph">
  1105. <p>This screen displays our custom progress bar control with a text control.</p>
  1106. </div>
  1107. <div class="listingblock">
  1108. <div class="content">
  1109. <pre class="highlightjs highlight"><code class="language-xml hljs" data-lang="xml">&lt;screen id="loadlevel" controller = "jme3test.TestLoadingScreen"&gt;
  1110. &lt;layer id="loadinglayer" childLayout="center" backgroundColor="#000000"&gt;
  1111. &lt;panel id = "loadingpanel" childLayout="vertical" align="center" valign="center"
  1112. height="32px" width="400px"&gt;
  1113. &lt;control name="loadingbar" align="center" valign="center" width="400px"
  1114. height="32px" /&gt;
  1115. &lt;control id="loadingtext" name="label" align="center"
  1116. text=" "/&gt;
  1117. &lt;/panel&gt;
  1118. &lt;/layer&gt;
  1119. &lt;/screen&gt;</code></pre>
  1120. </div>
  1121. </div>
  1122. </div>
  1123. </div>
  1124. </div>
  1125. <div class="sect1">
  1126. <h2 id="creating-the-bindings-to-use-the-nifty-xml"><a class="anchor" href="#creating-the-bindings-to-use-the-nifty-xml"></a>Creating the bindings to use the Nifty XML</h2>
  1127. <div class="sectionbody">
  1128. <div class="paragraph">
  1129. <p>There are 3 main ways to update a progress bar. To understand why these methods are necessary, an understanding of the graphics pipeline is needed.</p>
  1130. </div>
  1131. <div class="paragraph">
  1132. <p>Something like this in a single thread will not work:</p>
  1133. </div>
  1134. <div class="listingblock">
  1135. <div class="content">
  1136. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">load_scene();
  1137. update_bar(30%);
  1138. load_characters();
  1139. update_bar(60%);
  1140. load_sounds();
  1141. update_bar(100%);</code></pre>
  1142. </div>
  1143. </div>
  1144. <div class="paragraph">
  1145. <p>If you do all of this in a single frame, then it is sent to the graphics card only after the whole code block has executed. By this time the bar has reached 100% and the game has already begun – for the user, the progressbar on the screen would not have visibly changed.</p>
  1146. </div>
  1147. <div class="paragraph">
  1148. <p>The 2 main good solutions are:</p>
  1149. </div>
  1150. <div class="olist arabic">
  1151. <ol class="arabic">
  1152. <li>
  1153. <p>Updating explicitly over many frames</p>
  1154. </li>
  1155. <li>
  1156. <p>Multi-threading</p>
  1157. </li>
  1158. </ol>
  1159. </div>
  1160. <div class="sect2">
  1161. <h3 id="updating-progress-bar-over-a-number-of-frames"><a class="anchor" href="#updating-progress-bar-over-a-number-of-frames"></a>Updating progress bar over a number of frames</h3>
  1162. <div class="paragraph">
  1163. <p>The idea is to break down the loading of the game into discrete parts.</p>
  1164. </div>
  1165. <div class="listingblock">
  1166. <div class="content">
  1167. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">package jme3test;
  1168. import com.jme3.app.SimpleApplication;
  1169. import com.jme3.material.Material;
  1170. import com.jme3.niftygui.NiftyJmeDisplay;
  1171. import static com.jme3.niftygui.NiftyJmeDisplay.newNiftyJmeDisplay;
  1172. import com.jme3.renderer.Camera;
  1173. import com.jme3.terrain.geomipmap.TerrainLodControl;
  1174. import com.jme3.terrain.geomipmap.TerrainQuad;
  1175. import com.jme3.terrain.heightmap.AbstractHeightMap;
  1176. import com.jme3.terrain.heightmap.ImageBasedHeightMap;
  1177. import com.jme3.texture.Texture;
  1178. import com.jme3.texture.Texture.WrapMode;
  1179. import de.lessvoid.nifty.Nifty;
  1180. import de.lessvoid.nifty.controls.Controller;
  1181. import de.lessvoid.nifty.controls.Parameters;
  1182. import de.lessvoid.nifty.elements.Element;
  1183. import de.lessvoid.nifty.elements.render.TextRenderer;
  1184. import de.lessvoid.nifty.input.NiftyInputEvent;
  1185. import de.lessvoid.nifty.screen.Screen;
  1186. import de.lessvoid.nifty.screen.ScreenController;
  1187. import de.lessvoid.nifty.tools.SizeValue;
  1188. import java.util.ArrayList;
  1189. import java.util.List;
  1190. /**
  1191. * This is the TestLoadingScreen Class of your Game. You should only do
  1192. * initialization here. Move your Logic into AppStates or Controls
  1193. *
  1194. * @author normenhansen
  1195. */
  1196. public class TestLoadingScreen extends SimpleApplication implements
  1197. ScreenController, Controller {
  1198. private NiftyJmeDisplay niftyDisplay;
  1199. private Nifty nifty;
  1200. private Element progressBarElement;
  1201. private TerrainQuad terrain;
  1202. private Material mat_terrain;
  1203. private float frameCount = 0;
  1204. private boolean load = false;
  1205. private TextRenderer textRenderer;
  1206. public static void main(String[] args) {
  1207. TestLoadingScreen app = new TestLoadingScreen();
  1208. app.start();
  1209. }
  1210. @Override
  1211. public void simpleInitApp() {
  1212. flyCam.setEnabled(false);
  1213. niftyDisplay = newNiftyJmeDisplay(assetManager,
  1214. inputManager,
  1215. audioRenderer,
  1216. guiViewPort);
  1217. nifty = niftyDisplay.getNifty();
  1218. nifty.fromXml("Interface/nifty_loading.xml", "start", this);
  1219. guiViewPort.addProcessor(niftyDisplay);
  1220. }
  1221. @Override
  1222. public void simpleUpdate(float tpf) {
  1223. if (load) { //loading is done over many frames
  1224. if (frameCount == 1) {
  1225. Element element = nifty.getScreen("loadlevel").findElementById(
  1226. "loadingtext");
  1227. textRenderer = element.getRenderer(TextRenderer.class);
  1228. mat_terrain = new Material(assetManager,
  1229. "Common/MatDefs/Terrain/Terrain.j3md");
  1230. mat_terrain.setTexture("Alpha", assetManager.loadTexture(
  1231. "Textures/Terrain/splat/alphamap.png"));
  1232. setProgress(0.2f, "Loading grass");
  1233. } else if (frameCount == 2) {
  1234. Texture grass = assetManager.loadTexture(
  1235. "Textures/Terrain/splat/grass.jpg");
  1236. grass.setWrap(WrapMode.Repeat);
  1237. mat_terrain.setTexture("Tex1", grass);
  1238. mat_terrain.setFloat("Tex1Scale", 64f);
  1239. setProgress(0.4f, "Loading dirt");
  1240. } else if (frameCount == 3) {
  1241. Texture dirt = assetManager.loadTexture(
  1242. "Textures/Terrain/splat/dirt.jpg");
  1243. dirt.setWrap(WrapMode.Repeat);
  1244. mat_terrain.setTexture("Tex2", dirt);
  1245. mat_terrain.setFloat("Tex2Scale", 32f);
  1246. setProgress(0.5f, "Loading rocks");
  1247. } else if (frameCount == 4) {
  1248. Texture rock = assetManager.loadTexture(
  1249. "Textures/Terrain/splat/road.jpg");
  1250. rock.setWrap(WrapMode.Repeat);
  1251. mat_terrain.setTexture("Tex3", rock);
  1252. mat_terrain.setFloat("Tex3Scale", 128f);
  1253. setProgress(0.6f, "Creating terrain");
  1254. } else if (frameCount == 5) {
  1255. AbstractHeightMap heightmap = null;
  1256. Texture heightMapImage = assetManager.loadTexture(
  1257. "Textures/Terrain/splat/mountains512.png");
  1258. heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
  1259. heightmap.load();
  1260. terrain = new TerrainQuad("my terrain", 65, 513, heightmap.
  1261. getHeightMap());
  1262. setProgress(0.8f, "Positioning terrain");
  1263. } else if (frameCount == 6) {
  1264. terrain.setMaterial(mat_terrain);
  1265. terrain.setLocalTranslation(0, -100, 0);
  1266. terrain.setLocalScale(2f, 1f, 2f);
  1267. rootNode.attachChild(terrain);
  1268. setProgress(0.9f, "Loading cameras");
  1269. } else if (frameCount == 7) {
  1270. List&lt;Camera&gt; cameras = new ArrayList&lt;&gt;();
  1271. cameras.add(getCamera());
  1272. TerrainLodControl control = new TerrainLodControl(terrain,
  1273. cameras);
  1274. terrain.addControl(control);
  1275. setProgress(1f, "Loading complete");
  1276. } else if (frameCount == 8) {
  1277. nifty.gotoScreen("end");
  1278. nifty.exit();
  1279. guiViewPort.removeProcessor(niftyDisplay);
  1280. flyCam.setEnabled(true);
  1281. flyCam.setMoveSpeed(50);
  1282. }
  1283. frameCount++;
  1284. }
  1285. }
  1286. public void setProgress(final float progress, String loadingText) {
  1287. final int MIN_WIDTH = 32;
  1288. int pixelWidth = (int) (MIN_WIDTH + (progressBarElement.getParent().
  1289. getWidth() - MIN_WIDTH) * progress);
  1290. progressBarElement.setConstraintWidth(new SizeValue(pixelWidth + "px"));
  1291. progressBarElement.getParent().layoutElements();
  1292. textRenderer.setText(loadingText);
  1293. }
  1294. public void showLoadingMenu() {
  1295. nifty.gotoScreen("loadlevel");
  1296. load = true;
  1297. }
  1298. @Override
  1299. public void onStartScreen() {
  1300. }
  1301. @Override
  1302. public void onEndScreen() {
  1303. }
  1304. @Override
  1305. public void bind(Nifty nifty, Screen screen) {
  1306. progressBarElement = nifty.getScreen("loadlevel").findElementById(
  1307. "progressbar");
  1308. }
  1309. // methods for Controller
  1310. @Override
  1311. public boolean inputEvent(final NiftyInputEvent inputEvent) {
  1312. return false;
  1313. }
  1314. @Override
  1315. public void onFocus(boolean getFocus) {
  1316. }
  1317. @Override
  1318. public void bind(Nifty nifty, Screen screen, Element elmnt,
  1319. Parameters prmtrs) {
  1320. progressBarElement = elmnt.findElementById("progressbar");
  1321. }
  1322. @Override
  1323. public void init(Parameters prmtrs) {
  1324. }
  1325. }</code></pre>
  1326. </div>
  1327. </div>
  1328. <div class="admonitionblock note">
  1329. <table>
  1330. <tr>
  1331. <td class="icon">
  1332. <i class="fa icon-note" title="Note"></i>
  1333. </td>
  1334. <td class="content">
  1335. Try and add all controls near the end, as their update loops may begin executing.
  1336. </td>
  1337. </tr>
  1338. </table>
  1339. </div>
  1340. </div>
  1341. <div class="sect2">
  1342. <h3 id="using-multithreading"><a class="anchor" href="#using-multithreading"></a>Using multithreading</h3>
  1343. <div class="paragraph">
  1344. <p>For more info on multithreading: <a href="../app/multithreading.html" class="xref page">The jME3 Threading Model</a></p>
  1345. </div>
  1346. <div class="paragraph">
  1347. <p>Make sure to change the XML file to point the controller to TestLoadingScreen*1*.</p>
  1348. </div>
  1349. <div class="listingblock">
  1350. <div class="content">
  1351. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">package jme3test;
  1352. import com.jme3.app.SimpleApplication;
  1353. import com.jme3.material.Material;
  1354. import com.jme3.niftygui.NiftyJmeDisplay;
  1355. import static com.jme3.niftygui.NiftyJmeDisplay.newNiftyJmeDisplay;
  1356. import com.jme3.renderer.Camera;
  1357. import com.jme3.terrain.geomipmap.TerrainLodControl;
  1358. import com.jme3.terrain.geomipmap.TerrainQuad;
  1359. import com.jme3.terrain.heightmap.AbstractHeightMap;
  1360. import com.jme3.terrain.heightmap.ImageBasedHeightMap;
  1361. import com.jme3.texture.Texture;
  1362. import com.jme3.texture.Texture.WrapMode;
  1363. import de.lessvoid.nifty.Nifty;
  1364. import de.lessvoid.nifty.controls.Controller;
  1365. import de.lessvoid.nifty.controls.Parameters;
  1366. import de.lessvoid.nifty.elements.Element;
  1367. import de.lessvoid.nifty.elements.render.TextRenderer;
  1368. import de.lessvoid.nifty.input.NiftyInputEvent;
  1369. import de.lessvoid.nifty.screen.Screen;
  1370. import de.lessvoid.nifty.screen.ScreenController;
  1371. import de.lessvoid.nifty.tools.SizeValue;
  1372. import java.util.ArrayList;
  1373. import java.util.List;
  1374. import java.util.concurrent.Callable;
  1375. import java.util.concurrent.ExecutorService;
  1376. import java.util.concurrent.Executors;
  1377. import java.util.concurrent.Future;
  1378. import java.util.concurrent.ScheduledExecutorService;
  1379. import java.util.concurrent.TimeUnit;
  1380. import java.util.logging.Level;
  1381. import java.util.logging.Logger;
  1382. public class TestLoadingScreen1 extends SimpleApplication implements
  1383. ScreenController, Controller {
  1384. private NiftyJmeDisplay niftyDisplay;
  1385. private Nifty nifty;
  1386. private Element progressBarElement;
  1387. private TerrainQuad terrain;
  1388. private Material mat_terrain;
  1389. private boolean load = false;
  1390. private ScheduledExecutorService exec = Executors.newScheduledThreadPool(2);
  1391. private Future loadFuture = null;
  1392. private TextRenderer textRenderer;
  1393. private static final Logger LOG = Logger.getLogger(TestLoadingScreen1.class.
  1394. getName());
  1395. public static void main(String[] args) {
  1396. TestLoadingScreen1 app = new TestLoadingScreen1();
  1397. app.start();
  1398. }
  1399. @Override
  1400. public void simpleInitApp() {
  1401. flyCam.setEnabled(false);
  1402. niftyDisplay = newNiftyJmeDisplay(assetManager,
  1403. inputManager,
  1404. audioRenderer,
  1405. guiViewPort);
  1406. nifty = niftyDisplay.getNifty();
  1407. nifty.fromXml("Interface/nifty_loading.xml", "start", this);
  1408. guiViewPort.addProcessor(niftyDisplay);
  1409. }
  1410. @Override
  1411. public void simpleUpdate(float tpf) {
  1412. if (load) {
  1413. if (loadFuture == null) {
  1414. //if we have not started loading, submit Callable to executor
  1415. loadFuture = exec.submit(loadingCallable);
  1416. }
  1417. //check if the execution on the other thread is done
  1418. if (loadFuture.isDone()) {
  1419. //these calls have to be done on the update loop thread,
  1420. //especially attaching the terrain to the rootNode
  1421. //after it is attached, it's managed by the update loop thread
  1422. // and may not be modified from any other thread anymore!
  1423. nifty.gotoScreen("end");
  1424. nifty.exit();
  1425. guiViewPort.removeProcessor(niftyDisplay);
  1426. flyCam.setEnabled(true);
  1427. flyCam.setMoveSpeed(50);
  1428. rootNode.attachChild(terrain);
  1429. load = false;
  1430. }
  1431. }
  1432. }
  1433. //This is the callable that contains the code that is run on the other
  1434. //thread.
  1435. //Since the assetmanager is threadsafe, it can be used to load data from
  1436. //any thread.
  1437. //We do *not* attach the objects to the rootNode here!
  1438. Callable&lt;Void&gt; loadingCallable = new Callable&lt;Void&gt;() {
  1439. @Override
  1440. public Void call() {
  1441. Element element = nifty.getScreen("loadlevel").findElementById(
  1442. "loadingtext");
  1443. textRenderer = element.getRenderer(TextRenderer.class);
  1444. mat_terrain = new Material(assetManager,
  1445. "Common/MatDefs/Terrain/Terrain.j3md");
  1446. mat_terrain.setTexture("Alpha", assetManager.loadTexture(
  1447. "Textures/Terrain/splat/alphamap.png"));
  1448. //setProgress is thread safe (see below)
  1449. setProgress(0.2f, "Loading grass");
  1450. Texture grass = assetManager.loadTexture(
  1451. "Textures/Terrain/splat/grass.jpg");
  1452. grass.setWrap(WrapMode.Repeat);
  1453. mat_terrain.setTexture("Tex1", grass);
  1454. mat_terrain.setFloat("Tex1Scale", 64f);
  1455. setProgress(0.4f, "Loading dirt");
  1456. Texture dirt = assetManager.loadTexture(
  1457. "Textures/Terrain/splat/dirt.jpg");
  1458. dirt.setWrap(WrapMode.Repeat);
  1459. mat_terrain.setTexture("Tex2", dirt);
  1460. mat_terrain.setFloat("Tex2Scale", 32f);
  1461. setProgress(0.5f, "Loading rocks");
  1462. Texture rock = assetManager.loadTexture(
  1463. "Textures/Terrain/splat/road.jpg");
  1464. rock.setWrap(WrapMode.Repeat);
  1465. mat_terrain.setTexture("Tex3", rock);
  1466. mat_terrain.setFloat("Tex3Scale", 128f);
  1467. setProgress(0.6f, "Creating terrain");
  1468. AbstractHeightMap heightmap = null;
  1469. Texture heightMapImage = assetManager.loadTexture(
  1470. "Textures/Terrain/splat/mountains512.png");
  1471. heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
  1472. heightmap.load();
  1473. terrain = new TerrainQuad("my terrain", 65, 513, heightmap.
  1474. getHeightMap());
  1475. setProgress(0.8f, "Positioning terrain");
  1476. terrain.setMaterial(mat_terrain);
  1477. terrain.setLocalTranslation(0, -100, 0);
  1478. terrain.setLocalScale(2f, 1f, 2f);
  1479. setProgress(0.9f, "Loading cameras");
  1480. List&lt;Camera&gt; cameras = new ArrayList&lt;&gt;();
  1481. cameras.add(getCamera());
  1482. TerrainLodControl control = new TerrainLodControl(terrain, cameras);
  1483. terrain.addControl(control);
  1484. setProgress(1f, "Loading complete");
  1485. return null;
  1486. }
  1487. };
  1488. public void setProgress(final float progress, final String loadingText) {
  1489. //Since this method is called from another thread, we enqueue the
  1490. //changes to the progressbar to the update loop thread.
  1491. enqueue(() -&gt; {
  1492. final int MIN_WIDTH = 32;
  1493. int pixelWidth = (int) (MIN_WIDTH + (progressBarElement.getParent().
  1494. getWidth() - MIN_WIDTH) * progress);
  1495. progressBarElement.setConstraintWidth(new SizeValue(pixelWidth
  1496. + "px"));
  1497. progressBarElement.getParent().layoutElements();
  1498. textRenderer.setText(loadingText);
  1499. return null;
  1500. });
  1501. }
  1502. public void showLoadingMenu() {
  1503. nifty.gotoScreen("loadlevel");
  1504. load = true;
  1505. }
  1506. @Override
  1507. public void onStartScreen() {
  1508. }
  1509. @Override
  1510. public void onEndScreen() {
  1511. }
  1512. @Override
  1513. public void bind(Nifty nifty, Screen screen) {
  1514. progressBarElement = nifty.getScreen("loadlevel").findElementById(
  1515. "progressbar");
  1516. }
  1517. // methods for Controller
  1518. @Override
  1519. public boolean inputEvent(final NiftyInputEvent inputEvent) {
  1520. return false;
  1521. }
  1522. @Override
  1523. public void onFocus(boolean getFocus) {
  1524. }
  1525. @Override
  1526. public void destroy() {
  1527. super.destroy();
  1528. shutdownAndAwaitTermination(exec);
  1529. }
  1530. //standard shutdown process for executor
  1531. private void shutdownAndAwaitTermination(ExecutorService pool) {
  1532. pool.shutdown(); // Disable new tasks from being submitted
  1533. try {
  1534. // Wait a while for existing tasks to terminate
  1535. if (!pool.awaitTermination(6, TimeUnit.SECONDS)) {
  1536. pool.shutdownNow(); // Cancel currently executing tasks
  1537. // Wait a while for tasks to respond to being cancelled
  1538. if (!pool.awaitTermination(6, TimeUnit.SECONDS)) {
  1539. LOG.log(Level.SEVERE, "Pool did not terminate {0}", pool);
  1540. }
  1541. }
  1542. } catch (InterruptedException ie) {
  1543. // (Re-)Cancel if current thread also interrupted
  1544. pool.shutdownNow();
  1545. // Preserve interrupt status
  1546. Thread.currentThread().interrupt();
  1547. }
  1548. }
  1549. @Override
  1550. public void bind(Nifty nifty, Screen screen, Element elmnt,
  1551. Parameters prmtrs) {
  1552. progressBarElement = elmnt.findElementById("progressbar");
  1553. }
  1554. @Override
  1555. public void init(Parameters prmtrs) {
  1556. }
  1557. }</code></pre>
  1558. </div>
  1559. </div>
  1560. </div>
  1561. </div>
  1562. </div>
  1563. </article>
  1564. <aside class="toc sidebar" data-title="Contents" data-levels="2">
  1565. <div class="toc-menu"></div>
  1566. </aside>
  1567. </div>
  1568. </main>
  1569. </div>
  1570. <footer class="footer">
  1571. <p>Copyright 2020 jMonkeyEngine Wiki Contributors. Licensed BSD-3.</p>
  1572. </footer>
  1573. <script src="../../../../_/js/vendor/docsearch.min.js"></script>
  1574. <!-- fetched from https://cdn.jsdelivr.net/npm/docsearch.js@2/dist/cdn/docsearch.min.js -->
  1575. <script>
  1576. var search = docsearch({
  1577. apiKey: 'a736b6d93de805e26ec2f49b55013fbd',
  1578. indexName: 'jmonkeyengine',
  1579. inputSelector: '#search-input',
  1580. autocompleteOptions: { hint: false, keyboardShortcuts: ['s'] },
  1581. algoliaOptions: { hitsPerPage: 10 }
  1582. }).autocomplete
  1583. search.on('autocomplete:closed', function () { search.autocomplete.setVal() })
  1584. function focusSearchInput () { document.querySelector('#search-input').focus() }
  1585. if (document.querySelector('.home-link.is-current')) window.addEventListener('load', focusSearchInput)
  1586. </script>
  1587. <script src="../../../../_/js/site.js"></script>
  1588. <script async src="../../../../_/js/vendor/highlight.js"></script>
  1589. </body>
  1590. </html>