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  312. <button class="nav-item-toggle"></button>
  313. <span class="nav-text">Scene Graph</span>
  314. <ul class="nav-list">
  315. <li class="nav-item" data-depth="2">
  316. <a class="nav-link" href="../scene/traverse_scenegraph.html">Traverse SceneGraph</a>
  317. </li>
  318. <li class="nav-item" data-depth="2">
  319. <a class="nav-link" href="../scene/spatial.html">Spatial: Node vs Geometry</a>
  320. </li>
  321. <li class="nav-item" data-depth="2">
  322. <button class="nav-item-toggle"></button>
  323. <a class="nav-link" href="../scene/mesh.html">Mesh</a>
  324. <ul class="nav-list">
  325. <li class="nav-item" data-depth="3">
  326. <a class="nav-link" href="../scene/custom_meshes.html">Custom Meshes</a>
  327. </li>
  328. <li class="nav-item" data-depth="3">
  329. <a class="nav-link" href="../scene/shape/shape.html">Shape</a>
  330. </li>
  331. <li class="nav-item" data-depth="3">
  332. <a class="nav-link" href="../scene/3d_models.html">3D Models</a>
  333. </li>
  334. </ul>
  335. </li>
  336. <li class="nav-item" data-depth="2">
  337. <a class="nav-link" href="../asset/asset_manager.html">Asset Manager</a>
  338. </li>
  339. <li class="nav-item" data-depth="2">
  340. <a class="nav-link" href="../export/save_and_load.html">Saving and Loading Nodes</a>
  341. </li>
  342. <li class="nav-item" data-depth="2">
  343. <a class="nav-link" href="../collision/collision_and_intersection.html">Collision and Intersection</a>
  344. </li>
  345. <li class="nav-item" data-depth="2">
  346. <a class="nav-link" href="../scene/control/level_of_detail.html">Level of Detail</a>
  347. </li>
  348. </ul>
  349. </li>
  350. <li class="nav-item" data-depth="1">
  351. <button class="nav-item-toggle"></button>
  352. <span class="nav-text">Animation, Scene</span>
  353. <ul class="nav-list">
  354. <li class="nav-item" data-depth="2">
  355. <a class="nav-link" href="../animation/animation_new.html">Animation with AnimComposer</a>
  356. </li>
  357. <li class="nav-item" data-depth="2">
  358. <a class="nav-link" href="../animation/animation.html">Animation-Old (AnimControl)</a>
  359. </li>
  360. <li class="nav-item" data-depth="2">
  361. <a class="nav-link" href="../cinematic/cinematics.html">Cinematics (cutscenes, fake destruction physics)</a>
  362. </li>
  363. <li class="nav-item" data-depth="2">
  364. <a class="nav-link" href="../cinematic/motionpath.html">MotionPaths and Waypoints</a>
  365. </li>
  366. </ul>
  367. </li>
  368. <li class="nav-item" data-depth="1">
  369. <button class="nav-item-toggle"></button>
  370. <span class="nav-text">Material, Light, Shadow</span>
  371. <ul class="nav-list">
  372. <li class="nav-item" data-depth="2">
  373. <a class="nav-link" href="../material/how_to_use_materials.html">How to use Materials</a>
  374. </li>
  375. <li class="nav-item" data-depth="2">
  376. <a class="nav-link" href="../material/j3m_material_files.html">.j3m Material Files</a>
  377. </li>
  378. <li class="nav-item" data-depth="2">
  379. <a class="nav-link" href="../material/material_definitions.html">.j3md Material Definitions</a>
  380. </li>
  381. <li class="nav-item" data-depth="2">
  382. <a class="nav-link" href="../material/materials_overview.html">.j3md Properties</a>
  383. </li>
  384. <li class="nav-item" data-depth="2">
  385. <a class="nav-link" href="../shader/jme3_shaders.html">Shaders and JME3</a>
  386. </li>
  387. <li class="nav-item" data-depth="2">
  388. <a class="nav-link" href="../shader/jme3_shadernodes.html">Shader Node System</a>
  389. </li>
  390. <li class="nav-item" data-depth="2">
  391. <a class="nav-link" href="../shader/shader_video_tutorials.html">Shader Video Tutorials</a>
  392. </li>
  393. <li class="nav-item" data-depth="2">
  394. <a class="nav-link" href="../light/light_and_shadow.html">Light and Shadow</a>
  395. </li>
  396. <li class="nav-item" data-depth="2">
  397. <a class="nav-link" href="../texture/anisotropic_filtering.html">Anisotropic Filtering</a>
  398. </li>
  399. <li class="nav-item" data-depth="2">
  400. <a class="nav-link" href="../system/jme3_srgbpipeline.html">Gamma Correction</a>
  401. </li>
  402. <li class="nav-item" data-depth="2">
  403. <a class="nav-link" href="../material/normal_types.html">Normal Map Conventions</a>
  404. </li>
  405. </ul>
  406. </li>
  407. <li class="nav-item" data-depth="1">
  408. <button class="nav-item-toggle"></button>
  409. <span class="nav-text">Audio, Video</span>
  410. <ul class="nav-list">
  411. <li class="nav-item" data-depth="2">
  412. <a class="nav-link" href="../audio/audio.html">Playing Sounds</a>
  413. </li>
  414. <li class="nav-item" data-depth="2">
  415. <a class="nav-link" href="../audio/audio_environment_presets.html">Audio Environment Presets</a>
  416. </li>
  417. <li class="nav-item" data-depth="2">
  418. <a class="nav-link" href="../app/state/screenshots.html">Capture Screenshots</a>
  419. </li>
  420. <li class="nav-item" data-depth="2">
  421. <a class="nav-link" href="../app/state/capture_audio_video_to_a_file.html">Capture Audio/Video</a>
  422. </li>
  423. </ul>
  424. </li>
  425. <li class="nav-item" data-depth="1">
  426. <button class="nav-item-toggle"></button>
  427. <span class="nav-text">Filter, Effect</span>
  428. <ul class="nav-list">
  429. <li class="nav-item" data-depth="2">
  430. <a class="nav-link" href="../effect/effects_overview.html">Overview</a>
  431. </li>
  432. <li class="nav-item" data-depth="2">
  433. <a class="nav-link" href="../effect/bloom_and_glow.html">Bloom and Glow</a>
  434. </li>
  435. <li class="nav-item" data-depth="2">
  436. <a class="nav-link" href="../effect/particle_emitters.html">Particle Emitters</a>
  437. </li>
  438. </ul>
  439. </li>
  440. <li class="nav-item" data-depth="1">
  441. <button class="nav-item-toggle"></button>
  442. <span class="nav-text">Landscapes</span>
  443. <ul class="nav-list">
  444. <li class="nav-item" data-depth="2">
  445. <a class="nav-link" href="../util/sky.html">Sky</a>
  446. </li>
  447. <li class="nav-item" data-depth="2">
  448. <a class="nav-link" href="../terrain/terrain.html">Terrain (TerraMonkey)</a>
  449. </li>
  450. <li class="nav-item" data-depth="2">
  451. <a class="nav-link" href="../collision/terrain_collision.html">Terrain Collision</a>
  452. </li>
  453. <li class="nav-item" data-depth="2">
  454. <a class="nav-link" href="../effect/water.html">Simple Water</a>
  455. </li>
  456. <li class="nav-item" data-depth="2">
  457. <a class="nav-link" href="../effect/post-processor_water.html">Post-Processor Water</a>
  458. </li>
  459. </ul>
  460. </li>
  461. <li class="nav-item" data-depth="1">
  462. <button class="nav-item-toggle"></button>
  463. <span class="nav-text">Camera</span>
  464. <ul class="nav-list">
  465. <li class="nav-item" data-depth="2">
  466. <a class="nav-link" href="../renderer/camera.html">Camera</a>
  467. </li>
  468. <li class="nav-item" data-depth="2">
  469. <a class="nav-link" href="../renderer/making_the_camera_follow_a_character.html">Follow a Character</a>
  470. </li>
  471. <li class="nav-item" data-depth="2">
  472. <a class="nav-link" href="../renderer/remote-controlling_the_camera.html">Remote-Controlling</a>
  473. </li>
  474. <li class="nav-item" data-depth="2">
  475. <a class="nav-link" href="../renderer/multiple_camera_views.html">Multiple Camera Views</a>
  476. </li>
  477. <li class="nav-item" data-depth="2">
  478. <a class="nav-link" href="../renderer/jme3_renderbuckets.html">Render Buckets</a>
  479. </li>
  480. </ul>
  481. </li>
  482. <li class="nav-item" data-depth="1">
  483. <button class="nav-item-toggle"></button>
  484. <span class="nav-text">Rendering</span>
  485. <ul class="nav-list">
  486. <li class="nav-item" data-depth="2">
  487. <a class="nav-link" href="../renderer/render_pipeline.html">Render Pipelines</a>
  488. </li>
  489. </ul>
  490. </li>
  491. <li class="nav-item" data-depth="1">
  492. <button class="nav-item-toggle"></button>
  493. <span class="nav-text">User Interaction</span>
  494. <ul class="nav-list">
  495. <li class="nav-item" data-depth="2">
  496. <a class="nav-link" href="../input/input_handling.html">Input Handling</a>
  497. </li>
  498. <li class="nav-item" data-depth="2">
  499. <a class="nav-link" href="../input/combo_moves.html">Combo Moves</a>
  500. </li>
  501. <li class="nav-item" data-depth="2">
  502. <a class="nav-link" href="../input/mouse_picking.html">Mouse Picking</a>
  503. </li>
  504. </ul>
  505. </li>
  506. <li class="nav-item" data-depth="1">
  507. <button class="nav-item-toggle"></button>
  508. <a class="nav-link" href="topic_gui.html">Graphical User Interface</a>
  509. <ul class="nav-list">
  510. <li class="nav-item" data-depth="2">
  511. <button class="nav-item-toggle"></button>
  512. <span class="nav-text">Nifty GUI</span>
  513. <ul class="nav-list">
  514. <li class="nav-item" data-depth="3">
  515. <a class="nav-link" href="nifty_gui.html">Integration Tutorial</a>
  516. </li>
  517. <li class="nav-item" data-depth="3">
  518. <a class="nav-link" href="nifty_gui_best_practices.html">Best Practices</a>
  519. </li>
  520. <li class="nav-item" data-depth="3">
  521. <a class="nav-link" href="nifty_gui_scenarios.html">Scenarios</a>
  522. </li>
  523. </ul>
  524. </li>
  525. <li class="nav-item" data-depth="2">
  526. <a class="nav-link" href="../ui/hud.html">Head-Up Display (HUD)</a>
  527. </li>
  528. </ul>
  529. </li>
  530. <li class="nav-item" data-depth="1">
  531. <button class="nav-item-toggle"></button>
  532. <span class="nav-text">Virtual Reality</span>
  533. <ul class="nav-list">
  534. <li class="nav-item" data-depth="2">
  535. <a class="nav-link" href="../vr/virtualreality.html">Virtual Reality</a>
  536. </li>
  537. <li class="nav-item" data-depth="2">
  538. <a class="nav-link" href="../vr/legacyOpenVr.html">Virtual Reality Legacy Support</a>
  539. </li>
  540. <li class="nav-item" data-depth="2">
  541. <a class="nav-link" href="../vr/virtualrealitycontrollers.html">Virtual Reality Legacy Controller Support</a>
  542. </li>
  543. </ul>
  544. </li>
  545. </ul>
  546. </li>
  547. <li class="nav-item" data-depth="0">
  548. <ul class="nav-list">
  549. <li class="nav-item" data-depth="1">
  550. <button class="nav-item-toggle"></button>
  551. <a class="nav-link" href="../../physics/physics.html">Physics</a>
  552. <ul class="nav-list">
  553. <li class="nav-item" data-depth="2">
  554. <a class="nav-link" href="../../physics/bullet_multithreading.html">Multi-Threaded Physics</a>
  555. </li>
  556. <li class="nav-item" data-depth="2">
  557. <a class="nav-link" href="../../physics/collision/physics_listeners.html">Collision Detection</a>
  558. </li>
  559. <li class="nav-item" data-depth="2">
  560. <a class="nav-link" href="../../physics/joint/hinges_and_joints.html">Hinges and Joints</a>
  561. </li>
  562. <li class="nav-item" data-depth="2">
  563. <a class="nav-link" href="../../physics/control/walking_character.html">Walking Character</a>
  564. </li>
  565. <li class="nav-item" data-depth="2">
  566. <a class="nav-link" href="../../physics/control/ragdoll.html">Ragdoll</a>
  567. </li>
  568. <li class="nav-item" data-depth="2">
  569. <a class="nav-link" href="../../physics/control/vehicles.html">Vehicles</a>
  570. </li>
  571. <li class="nav-item" data-depth="2">
  572. <a class="nav-link" href="../../physics/control/softbody.html">Softbody</a>
  573. </li>
  574. <li class="nav-item" data-depth="2">
  575. <a class="nav-link" href="../../physics/bullet_pitfalls.html">Bullet Physics Pitfalls</a>
  576. </li>
  577. </ul>
  578. </li>
  579. </ul>
  580. </li>
  581. <li class="nav-item" data-depth="0">
  582. <ul class="nav-list">
  583. <li class="nav-item" data-depth="1">
  584. <button class="nav-item-toggle"></button>
  585. <span class="nav-text">Networking</span>
  586. <ul class="nav-list">
  587. <li class="nav-item" data-depth="2">
  588. <a class="nav-link" href="../../networking/networking.html">Networking (SpiderMonkey)</a>
  589. </li>
  590. <li class="nav-item" data-depth="2">
  591. <a class="nav-link" href="../../networking/headless_server.html">Headless Server</a>
  592. </li>
  593. <li class="nav-item" data-depth="2">
  594. <a class="nav-link" href="../../networking/monkey_zone.html">Multi-Player Demo Code</a>
  595. </li>
  596. <li class="nav-item" data-depth="2">
  597. <a class="nav-link" href="../../networking/networking_video_tutorials.html">Networking Video Tutorials</a>
  598. </li>
  599. </ul>
  600. </li>
  601. </ul>
  602. </li>
  603. <li class="nav-item" data-depth="0">
  604. <ul class="nav-list">
  605. <li class="nav-item" data-depth="1">
  606. <button class="nav-item-toggle"></button>
  607. <span class="nav-text">User Contributions</span>
  608. <ul class="nav-list">
  609. <li class="nav-item" data-depth="2">
  610. <a class="nav-link" href="../../contributions/contributions.html">User Made Utilities</a>
  611. </li>
  612. <li class="nav-item" data-depth="2">
  613. <button class="nav-item-toggle"></button>
  614. <span class="nav-text">Shader</span>
  615. <ul class="nav-list">
  616. <li class="nav-item" data-depth="3">
  617. <a class="nav-link" href="../../contributions/shader/shaderblow_project.html">ShaderBlow Project</a>
  618. </li>
  619. </ul>
  620. </li>
  621. <li class="nav-item" data-depth="2">
  622. <button class="nav-item-toggle"></button>
  623. <span class="nav-text">Landscapes</span>
  624. <ul class="nav-list">
  625. <li class="nav-item" data-depth="3">
  626. <a class="nav-link" href="../../contributions/lanscapes/vegetationsystem/vegetationsystem.html">Vegetation System</a>
  627. </li>
  628. </ul>
  629. </li>
  630. <li class="nav-item" data-depth="2">
  631. <button class="nav-item-toggle"></button>
  632. <span class="nav-text">Networking</span>
  633. <ul class="nav-list">
  634. <li class="nav-item" data-depth="3">
  635. <a class="nav-link" href="../../contributions/networking/open_game_finder.html">Open Game Finder</a>
  636. </li>
  637. </ul>
  638. </li>
  639. <li class="nav-item" data-depth="2">
  640. <button class="nav-item-toggle"></button>
  641. <span class="nav-text">Entity System</span>
  642. <ul class="nav-list">
  643. <li class="nav-item" data-depth="3">
  644. <a class="nav-link" href="#es/entitysystem.adoc">The Zay-ES Entity System</a>
  645. </li>
  646. </ul>
  647. </li>
  648. <li class="nav-item" data-depth="2">
  649. <button class="nav-item-toggle"></button>
  650. <span class="nav-text">Artificial Intelligence</span>
  651. <ul class="nav-list">
  652. <li class="nav-item" data-depth="3">
  653. <a class="nav-link" href="../../contributions/ai/recast.html">Recast Navigation</a>
  654. </li>
  655. <li class="nav-item" data-depth="3">
  656. <a class="nav-link" href="../../contributions/ai/building_recast.html">Updating and building Recast Native Bindings</a>
  657. </li>
  658. <li class="nav-item" data-depth="3">
  659. <a class="nav-link" href="../../contributions/ai/monkey_brains.html">Monkey Brains</a>
  660. </li>
  661. <li class="nav-item" data-depth="3">
  662. <a class="nav-link" href="../../contributions/ai/steer_behaviours.html">Steer Behaviours</a>
  663. </li>
  664. <li class="nav-item" data-depth="3">
  665. <a class="nav-link" href="../../contributions/ai/jme3_ai.html">jME3 Artificial Intelligence</a>
  666. </li>
  667. </ul>
  668. </li>
  669. <li class="nav-item" data-depth="2">
  670. <button class="nav-item-toggle"></button>
  671. <a class="nav-link" href="../../contributions/gui/topic_contributions_gui.html">GUI</a>
  672. <ul class="nav-list">
  673. <li class="nav-item" data-depth="3">
  674. <a class="nav-link" href="../../contributions/contributions.html#lemur-gui-library">Lemur - a native jME3 GUI library with scene graph tools</a>
  675. </li>
  676. <li class="nav-item" data-depth="3">
  677. <a class="nav-link" href="../../contributions/contributions.html#tonegodgui">tonegodGUI - a native jME3 GUI library</a>
  678. </li>
  679. <li class="nav-item" data-depth="3">
  680. <a class="nav-link" href="../../contributions/contributions.html#immediate-graphical-user-interface">Immediate graphical user interface</a>
  681. </li>
  682. </ul>
  683. </li>
  684. <li class="nav-item" data-depth="2">
  685. <button class="nav-item-toggle"></button>
  686. <span class="nav-text">Tools</span>
  687. <ul class="nav-list">
  688. <li class="nav-item" data-depth="3">
  689. <a class="nav-link" href="../../contributions/tools/navigation.html">Mercator Projection Tool (Marine Navigation)</a>
  690. </li>
  691. <li class="nav-item" data-depth="3">
  692. <a class="nav-link" href="../../contributions/tools/charts.html">Visualizing Maps in JME3 (Marine Charts)</a>
  693. </li>
  694. </ul>
  695. </li>
  696. <li class="nav-item" data-depth="2">
  697. <button class="nav-item-toggle"></button>
  698. <a class="nav-link" href="../../contributions/vr/topic_contributions_vr.html">Virtual Reality (And augmented reality)</a>
  699. <ul class="nav-list">
  700. <li class="nav-item" data-depth="3">
  701. <a class="nav-link" href="../../contributions/contributions.html#tamarin-openxr">Tamarin OpenXR</a>
  702. </li>
  703. </ul>
  704. </li>
  705. <li class="nav-item" data-depth="2">
  706. <button class="nav-item-toggle"></button>
  707. <span class="nav-text">Projects</span>
  708. <ul class="nav-list">
  709. <li class="nav-item" data-depth="3">
  710. <a class="nav-link" href="../../contributions/projects/rise_of_mutants_project.html">Rise of Mutants Project</a>
  711. </li>
  712. </ul>
  713. </li>
  714. </ul>
  715. </li>
  716. </ul>
  717. </li>
  718. <li class="nav-item" data-depth="0">
  719. <ul class="nav-list">
  720. <li class="nav-item" data-depth="1">
  721. <button class="nav-item-toggle"></button>
  722. <a class="nav-link" href="../../sdk/sdk.html">SDK</a>
  723. <ul class="nav-list">
  724. <li class="nav-item" data-depth="2">
  725. <button class="nav-item-toggle"></button>
  726. <span class="nav-text">Video Tutorials</span>
  727. <ul class="nav-list">
  728. <li class="nav-item" data-depth="3">
  729. <button class="nav-item-toggle"></button>
  730. <span class="nav-text">SDK Use Case Tutorials</span>
  731. <ul class="nav-list">
  732. <li class="nav-item" data-depth="4">
  733. <a class="nav-link" href="http://www.youtube.com/watch?v=-OzRZscLlHY">Demo 1 (Quixote demo)</a>
  734. </li>
  735. <li class="nav-item" data-depth="4">
  736. <a class="nav-link" href="http://www.youtube.com/watch?v=6-YWxD3JByE">Demo 2 (Models and Materials)</a>
  737. </li>
  738. </ul>
  739. </li>
  740. <li class="nav-item" data-depth="3">
  741. <button class="nav-item-toggle"></button>
  742. <span class="nav-text">SDK Tutorials</span>
  743. <ul class="nav-list">
  744. <li class="nav-item" data-depth="4">
  745. <a class="nav-link" href="http://www.youtube.com/watch?v=M1_0pbeyJzI">Basics</a>
  746. </li>
  747. <li class="nav-item" data-depth="4">
  748. <a class="nav-link" href="http://www.youtube.com/watch?v=nL7woH40i5c">Importing Models</a>
  749. </li>
  750. <li class="nav-item" data-depth="4">
  751. <a class="nav-link" href="http://www.youtube.com/watch?v=DUmgAjiNzhY">Dragging&amp;Dropping Nodes</a>
  752. </li>
  753. <li class="nav-item" data-depth="4">
  754. <a class="nav-link" href="http://www.youtube.com/watch?v=ntPAmtsQ6eM">Scene Composing</a>
  755. </li>
  756. <li class="nav-item" data-depth="4">
  757. <a class="nav-link" href="http://www.youtube.com/watch?v=zgPV3W6dD4s">Terrain with Collision Shape</a>
  758. </li>
  759. <li class="nav-item" data-depth="4">
  760. <a class="nav-link" href="http://www.youtube.com/watch?v=Feu3-mrpolc">Working with Materials</a>
  761. </li>
  762. <li class="nav-item" data-depth="4">
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  925. </li>
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  937. </li>
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  939. <a class="nav-link" href="../../sdk/development/model_loader.html">Create a new or custom model filetype and loader</a>
  940. </li>
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  948. </nav>
  949. </div>
  950. <div class="nav-panel-explore" data-panel="explore">
  951. <div class="context">
  952. <span class="title">JME</span>
  953. <span class="version">3.8</span>
  954. </div>
  955. <ul class="components">
  956. <li class="component is-current">
  957. <span class="title">JME</span>
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  994. <main class="article">
  995. <div class="toolbar" role="navigation">
  996. <button class="nav-toggle"></button>
  997. <nav class="breadcrumbs" aria-label="breadcrumbs">
  998. <ul>
  999. <li><a href="../../documentation.html">JME</a></li>
  1000. <li><a href="loading_screen.html">loading_screen</a></li>
  1001. </ul>
  1002. </nav>
  1003. <div class="page-versions">
  1004. <button class="version-menu-toggle" title="Show other versions of page">3.8</button>
  1005. <div class="version-menu">
  1006. <a class="version is-current" href="loading_screen.html">3.8</a>
  1007. <a class="version" href="../../../3.4/core/gui/loading_screen.html">3.4</a>
  1008. <a class="version" href="../../../3.3/core/gui/loading_screen.html">3.3</a>
  1009. <a class="version" href="../../../3.2/core/gui/loading_screen.html">3.2</a>
  1010. </div>
  1011. </div>
  1012. <div class="edit-this-page"><a href="https://github.com/jMonkeyEngine/wiki/edit/master/docs/modules/core/pages/gui/loading_screen.adoc">Edit this Page</a></div>
  1013. </div>
  1014. <div class="content">
  1015. <article class="doc">
  1016. <h1 class="page">loading_screen</h1>
  1017. <div class="sect1">
  1018. <h2 id="nifty-loading-screen-progress-bar"><a class="anchor" href="#nifty-loading-screen-progress-bar"></a>Nifty Loading Screen (Progress Bar)</h2>
  1019. <div class="sectionbody">
  1020. <div class="paragraph">
  1021. <p>This example will use the existing hello terrain as an example.
  1022. It will require these 2 images inside Assets/Interface/ (save them as border.png and inner.png respectively).</p>
  1023. </div>
  1024. <div class="paragraph">
  1025. <p><span class="image"><img src="../_images/gui/inner1.png" alt="inner1.png" width="" height=""></span></p>
  1026. </div>
  1027. <div class="paragraph">
  1028. <p><span class="image"><img src="../_images/gui/border1.png" alt="border1.png" width="" height=""></span></p>
  1029. </div>
  1030. <div class="paragraph">
  1031. <p>You need to add the jme3-niftygui and <a href="../../sdk/sample_code.html#jme3testdata-assets.adoc" class="xref page">jme3-test-data</a> libraries.</p>
  1032. </div>
  1033. <div class="paragraph">
  1034. <p>You will need to set your projects source to JDK 8.</p>
  1035. </div>
  1036. <div class="paragraph">
  1037. <p>This is the progress bar at 90%:</p>
  1038. </div>
  1039. <div class="paragraph">
  1040. <p><span class="image"><img src="../_images/gui/loadingscreen.png" alt="loadingscreen.png" width="" height=""></span></p>
  1041. </div>
  1042. <div class="paragraph">
  1043. <p>nifty_loading.xml</p>
  1044. </div>
  1045. <div class="listingblock">
  1046. <div class="content">
  1047. <pre class="highlightjs highlight"><code class="language-xml hljs" data-lang="xml">&lt;?xml version="1.0" encoding="UTF-8"?&gt;
  1048. &lt;nifty&gt;
  1049. &lt;useStyles filename="nifty-default-styles.xml" /&gt;
  1050. &lt;useControls filename="nifty-default-controls.xml" /&gt;
  1051. &lt;controlDefinition name = "loadingbar" controller = "jme3test.TestLoadingScreen"&gt;
  1052. &lt;image filename="Interface/border.png" childLayout="absolute"
  1053. imageMode="resize:15,2,15,15,15,2,15,2,15,2,15,15"&gt;
  1054. &lt;image id="progressbar" x="0" y="0" filename="Interface/inner.png" width="32px"
  1055. height="100%" imageMode="resize:15,2,15,15,15,2,15,2,15,2,15,15" /&gt;
  1056. &lt;/image&gt;
  1057. &lt;/controlDefinition&gt;
  1058. &lt;screen id="start" controller = "jme3test.TestLoadingScreen"&gt;
  1059. &lt;layer id="layer" childLayout="center"&gt;
  1060. &lt;panel id = "panel2" height="30%" width="50%" align="center" valign="center"
  1061. childLayout="vertical" visibleToMouse="true"&gt;
  1062. &lt;control id="startGame" name="button" backgroundColor="#0000" label="Load Game"
  1063. align="center"&gt;
  1064. &lt;interact onClick="showLoadingMenu()" /&gt;
  1065. &lt;/control&gt;
  1066. &lt;/panel&gt;
  1067. &lt;/layer&gt;
  1068. &lt;/screen&gt;
  1069. &lt;screen id="loadlevel" controller = "jme3test.TestLoadingScreen"&gt;
  1070. &lt;layer id="loadinglayer" childLayout="center" backgroundColor="#000000"&gt;
  1071. &lt;panel id = "loadingpanel" childLayout="vertical" align="center" valign="center"
  1072. height="32px" width="70%"&gt;
  1073. &lt;control name="loadingbar" align="center" valign="center" width="100%"
  1074. height="100%" /&gt;
  1075. &lt;control id="loadingtext" name="label" align="center"
  1076. text=" "/&gt;
  1077. &lt;/panel&gt;
  1078. &lt;/layer&gt;
  1079. &lt;/screen&gt;
  1080. &lt;screen id="end" controller = "jme3test.TestLoadingScreen"&gt;
  1081. &lt;/screen&gt;
  1082. &lt;/nifty&gt;</code></pre>
  1083. </div>
  1084. </div>
  1085. <div class="sect2">
  1086. <h3 id="understanding-nifty-xml"><a class="anchor" href="#understanding-nifty-xml"></a>Understanding Nifty XML</h3>
  1087. <div class="paragraph">
  1088. <p>The progress bar and text is done statically using nifty XML.
  1089. A custom control is created, which represents the progress bar.</p>
  1090. </div>
  1091. <div class="listingblock">
  1092. <div class="content">
  1093. <pre class="highlightjs highlight"><code class="language-xml hljs" data-lang="xml">&lt;controlDefinition name = "loadingbar" controller = "jme3test.TestLoadingScreen"&gt;
  1094. &lt;image filename="Interface/border.png" childLayout="absolute"
  1095. imageMode="resize:15,2,15,15,15,2,15,2,15,2,15,15"&gt;
  1096. &lt;image id="progressbar" x="0" y="0" filename="Interface/inner.png" width="32px"
  1097. height="100%" imageMode="resize:15,2,15,15,15,2,15,2,15,2,15,15"/&gt;
  1098. &lt;/image&gt;
  1099. &lt;/controlDefinition&gt;</code></pre>
  1100. </div>
  1101. </div>
  1102. <div class="paragraph">
  1103. <p>This screen simply displays a button in the middle of the screen, which could be seen as a simple main menu UI.</p>
  1104. </div>
  1105. <div class="listingblock">
  1106. <div class="content">
  1107. <pre class="highlightjs highlight"><code class="language-xml hljs" data-lang="xml">&lt;screen id="start" controller = "jme3test.TestLoadingScreen"&gt;
  1108. &lt;layer id="layer" childLayout="center"&gt;
  1109. &lt;panel id = "panel2" height="30%" width="50%" align="center" valign="center"
  1110. childLayout="vertical" visibleToMouse="true"&gt;
  1111. &lt;control id="startGame" name="button" backgroundColor="#0000" label="Load Game"
  1112. align="center"&gt; &lt;interact onClick="showLoadingMenu()" /&gt;
  1113. &lt;/control&gt;
  1114. &lt;/panel&gt;
  1115. &lt;/layer&gt;
  1116. &lt;/screen&gt;</code></pre>
  1117. </div>
  1118. </div>
  1119. <div class="paragraph">
  1120. <p>This screen displays our custom progress bar control with a text control.</p>
  1121. </div>
  1122. <div class="listingblock">
  1123. <div class="content">
  1124. <pre class="highlightjs highlight"><code class="language-xml hljs" data-lang="xml">&lt;screen id="loadlevel" controller = "jme3test.TestLoadingScreen"&gt;
  1125. &lt;layer id="loadinglayer" childLayout="center" backgroundColor="#000000"&gt;
  1126. &lt;panel id = "loadingpanel" childLayout="vertical" align="center" valign="center"
  1127. height="32px" width="400px"&gt;
  1128. &lt;control name="loadingbar" align="center" valign="center" width="400px"
  1129. height="32px" /&gt;
  1130. &lt;control id="loadingtext" name="label" align="center"
  1131. text=" "/&gt;
  1132. &lt;/panel&gt;
  1133. &lt;/layer&gt;
  1134. &lt;/screen&gt;</code></pre>
  1135. </div>
  1136. </div>
  1137. </div>
  1138. </div>
  1139. </div>
  1140. <div class="sect1">
  1141. <h2 id="creating-the-bindings-to-use-the-nifty-xml"><a class="anchor" href="#creating-the-bindings-to-use-the-nifty-xml"></a>Creating the bindings to use the Nifty XML</h2>
  1142. <div class="sectionbody">
  1143. <div class="paragraph">
  1144. <p>There are 3 main ways to update a progress bar. To understand why these methods are necessary, an understanding of the graphics pipeline is needed.</p>
  1145. </div>
  1146. <div class="paragraph">
  1147. <p>Something like this in a single thread will not work:</p>
  1148. </div>
  1149. <div class="listingblock">
  1150. <div class="content">
  1151. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">load_scene();
  1152. update_bar(30%);
  1153. load_characters();
  1154. update_bar(60%);
  1155. load_sounds();
  1156. update_bar(100%);</code></pre>
  1157. </div>
  1158. </div>
  1159. <div class="paragraph">
  1160. <p>If you do all of this in a single frame, then it is sent to the graphics card only after the whole code block has executed. By this time the bar has reached 100% and the game has already begun – for the user, the progressbar on the screen would not have visibly changed.</p>
  1161. </div>
  1162. <div class="paragraph">
  1163. <p>The 2 main good solutions are:</p>
  1164. </div>
  1165. <div class="olist arabic">
  1166. <ol class="arabic">
  1167. <li>
  1168. <p>Updating explicitly over many frames</p>
  1169. </li>
  1170. <li>
  1171. <p>Multi-threading</p>
  1172. </li>
  1173. </ol>
  1174. </div>
  1175. <div class="sect2">
  1176. <h3 id="updating-progress-bar-over-a-number-of-frames"><a class="anchor" href="#updating-progress-bar-over-a-number-of-frames"></a>Updating progress bar over a number of frames</h3>
  1177. <div class="paragraph">
  1178. <p>The idea is to break down the loading of the game into discrete parts.</p>
  1179. </div>
  1180. <div class="listingblock">
  1181. <div class="content">
  1182. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">package jme3test;
  1183. import com.jme3.app.SimpleApplication;
  1184. import com.jme3.material.Material;
  1185. import com.jme3.niftygui.NiftyJmeDisplay;
  1186. import static com.jme3.niftygui.NiftyJmeDisplay.newNiftyJmeDisplay;
  1187. import com.jme3.renderer.Camera;
  1188. import com.jme3.terrain.geomipmap.TerrainLodControl;
  1189. import com.jme3.terrain.geomipmap.TerrainQuad;
  1190. import com.jme3.terrain.heightmap.AbstractHeightMap;
  1191. import com.jme3.terrain.heightmap.ImageBasedHeightMap;
  1192. import com.jme3.texture.Texture;
  1193. import com.jme3.texture.Texture.WrapMode;
  1194. import de.lessvoid.nifty.Nifty;
  1195. import de.lessvoid.nifty.controls.Controller;
  1196. import de.lessvoid.nifty.controls.Parameters;
  1197. import de.lessvoid.nifty.elements.Element;
  1198. import de.lessvoid.nifty.elements.render.TextRenderer;
  1199. import de.lessvoid.nifty.input.NiftyInputEvent;
  1200. import de.lessvoid.nifty.screen.Screen;
  1201. import de.lessvoid.nifty.screen.ScreenController;
  1202. import de.lessvoid.nifty.tools.SizeValue;
  1203. import java.util.ArrayList;
  1204. import java.util.List;
  1205. /**
  1206. * This is the TestLoadingScreen Class of your Game. You should only do
  1207. * initialization here. Move your Logic into AppStates or Controls
  1208. *
  1209. * @author normenhansen
  1210. */
  1211. public class TestLoadingScreen extends SimpleApplication implements
  1212. ScreenController, Controller {
  1213. private NiftyJmeDisplay niftyDisplay;
  1214. private Nifty nifty;
  1215. private Element progressBarElement;
  1216. private TerrainQuad terrain;
  1217. private Material mat_terrain;
  1218. private float frameCount = 0;
  1219. private boolean load = false;
  1220. private TextRenderer textRenderer;
  1221. public static void main(String[] args) {
  1222. TestLoadingScreen app = new TestLoadingScreen();
  1223. app.start();
  1224. }
  1225. @Override
  1226. public void simpleInitApp() {
  1227. flyCam.setEnabled(false);
  1228. niftyDisplay = newNiftyJmeDisplay(assetManager,
  1229. inputManager,
  1230. audioRenderer,
  1231. guiViewPort);
  1232. nifty = niftyDisplay.getNifty();
  1233. nifty.fromXml("Interface/nifty_loading.xml", "start", this);
  1234. guiViewPort.addProcessor(niftyDisplay);
  1235. }
  1236. @Override
  1237. public void simpleUpdate(float tpf) {
  1238. if (load) { //loading is done over many frames
  1239. if (frameCount == 1) {
  1240. Element element = nifty.getScreen("loadlevel").findElementById(
  1241. "loadingtext");
  1242. textRenderer = element.getRenderer(TextRenderer.class);
  1243. mat_terrain = new Material(assetManager,
  1244. "Common/MatDefs/Terrain/Terrain.j3md");
  1245. mat_terrain.setTexture("Alpha", assetManager.loadTexture(
  1246. "Textures/Terrain/splat/alphamap.png"));
  1247. setProgress(0.2f, "Loading grass");
  1248. } else if (frameCount == 2) {
  1249. Texture grass = assetManager.loadTexture(
  1250. "Textures/Terrain/splat/grass.jpg");
  1251. grass.setWrap(WrapMode.Repeat);
  1252. mat_terrain.setTexture("Tex1", grass);
  1253. mat_terrain.setFloat("Tex1Scale", 64f);
  1254. setProgress(0.4f, "Loading dirt");
  1255. } else if (frameCount == 3) {
  1256. Texture dirt = assetManager.loadTexture(
  1257. "Textures/Terrain/splat/dirt.jpg");
  1258. dirt.setWrap(WrapMode.Repeat);
  1259. mat_terrain.setTexture("Tex2", dirt);
  1260. mat_terrain.setFloat("Tex2Scale", 32f);
  1261. setProgress(0.5f, "Loading rocks");
  1262. } else if (frameCount == 4) {
  1263. Texture rock = assetManager.loadTexture(
  1264. "Textures/Terrain/splat/road.jpg");
  1265. rock.setWrap(WrapMode.Repeat);
  1266. mat_terrain.setTexture("Tex3", rock);
  1267. mat_terrain.setFloat("Tex3Scale", 128f);
  1268. setProgress(0.6f, "Creating terrain");
  1269. } else if (frameCount == 5) {
  1270. AbstractHeightMap heightmap = null;
  1271. Texture heightMapImage = assetManager.loadTexture(
  1272. "Textures/Terrain/splat/mountains512.png");
  1273. heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
  1274. heightmap.load();
  1275. terrain = new TerrainQuad("my terrain", 65, 513, heightmap.
  1276. getHeightMap());
  1277. setProgress(0.8f, "Positioning terrain");
  1278. } else if (frameCount == 6) {
  1279. terrain.setMaterial(mat_terrain);
  1280. terrain.setLocalTranslation(0, -100, 0);
  1281. terrain.setLocalScale(2f, 1f, 2f);
  1282. rootNode.attachChild(terrain);
  1283. setProgress(0.9f, "Loading cameras");
  1284. } else if (frameCount == 7) {
  1285. List&lt;Camera&gt; cameras = new ArrayList&lt;&gt;();
  1286. cameras.add(getCamera());
  1287. TerrainLodControl control = new TerrainLodControl(terrain,
  1288. cameras);
  1289. terrain.addControl(control);
  1290. setProgress(1f, "Loading complete");
  1291. } else if (frameCount == 8) {
  1292. nifty.gotoScreen("end");
  1293. nifty.exit();
  1294. guiViewPort.removeProcessor(niftyDisplay);
  1295. flyCam.setEnabled(true);
  1296. flyCam.setMoveSpeed(50);
  1297. }
  1298. frameCount++;
  1299. }
  1300. }
  1301. public void setProgress(final float progress, String loadingText) {
  1302. final int MIN_WIDTH = 32;
  1303. int pixelWidth = (int) (MIN_WIDTH + (progressBarElement.getParent().
  1304. getWidth() - MIN_WIDTH) * progress);
  1305. progressBarElement.setConstraintWidth(new SizeValue(pixelWidth + "px"));
  1306. progressBarElement.getParent().layoutElements();
  1307. textRenderer.setText(loadingText);
  1308. }
  1309. public void showLoadingMenu() {
  1310. nifty.gotoScreen("loadlevel");
  1311. load = true;
  1312. }
  1313. @Override
  1314. public void onStartScreen() {
  1315. }
  1316. @Override
  1317. public void onEndScreen() {
  1318. }
  1319. @Override
  1320. public void bind(Nifty nifty, Screen screen) {
  1321. progressBarElement = nifty.getScreen("loadlevel").findElementById(
  1322. "progressbar");
  1323. }
  1324. // methods for Controller
  1325. @Override
  1326. public boolean inputEvent(final NiftyInputEvent inputEvent) {
  1327. return false;
  1328. }
  1329. @Override
  1330. public void onFocus(boolean getFocus) {
  1331. }
  1332. @Override
  1333. public void bind(Nifty nifty, Screen screen, Element elmnt,
  1334. Parameters prmtrs) {
  1335. progressBarElement = elmnt.findElementById("progressbar");
  1336. }
  1337. @Override
  1338. public void init(Parameters prmtrs) {
  1339. }
  1340. }</code></pre>
  1341. </div>
  1342. </div>
  1343. <div class="admonitionblock note">
  1344. <table>
  1345. <tr>
  1346. <td class="icon">
  1347. <i class="fa icon-note" title="Note"></i>
  1348. </td>
  1349. <td class="content">
  1350. Try and add all controls near the end, as their update loops may begin executing.
  1351. </td>
  1352. </tr>
  1353. </table>
  1354. </div>
  1355. </div>
  1356. <div class="sect2">
  1357. <h3 id="using-multithreading"><a class="anchor" href="#using-multithreading"></a>Using multithreading</h3>
  1358. <div class="paragraph">
  1359. <p>For more info on multithreading: <a href="../app/multithreading.html" class="xref page">The jME3 Threading Model</a></p>
  1360. </div>
  1361. <div class="paragraph">
  1362. <p>Make sure to change the XML file to point the controller to TestLoadingScreen*1*.</p>
  1363. </div>
  1364. <div class="listingblock">
  1365. <div class="content">
  1366. <pre class="highlightjs highlight"><code class="language-java hljs" data-lang="java">package jme3test;
  1367. import com.jme3.app.SimpleApplication;
  1368. import com.jme3.material.Material;
  1369. import com.jme3.niftygui.NiftyJmeDisplay;
  1370. import static com.jme3.niftygui.NiftyJmeDisplay.newNiftyJmeDisplay;
  1371. import com.jme3.renderer.Camera;
  1372. import com.jme3.terrain.geomipmap.TerrainLodControl;
  1373. import com.jme3.terrain.geomipmap.TerrainQuad;
  1374. import com.jme3.terrain.heightmap.AbstractHeightMap;
  1375. import com.jme3.terrain.heightmap.ImageBasedHeightMap;
  1376. import com.jme3.texture.Texture;
  1377. import com.jme3.texture.Texture.WrapMode;
  1378. import de.lessvoid.nifty.Nifty;
  1379. import de.lessvoid.nifty.controls.Controller;
  1380. import de.lessvoid.nifty.controls.Parameters;
  1381. import de.lessvoid.nifty.elements.Element;
  1382. import de.lessvoid.nifty.elements.render.TextRenderer;
  1383. import de.lessvoid.nifty.input.NiftyInputEvent;
  1384. import de.lessvoid.nifty.screen.Screen;
  1385. import de.lessvoid.nifty.screen.ScreenController;
  1386. import de.lessvoid.nifty.tools.SizeValue;
  1387. import java.util.ArrayList;
  1388. import java.util.List;
  1389. import java.util.concurrent.Callable;
  1390. import java.util.concurrent.ExecutorService;
  1391. import java.util.concurrent.Executors;
  1392. import java.util.concurrent.Future;
  1393. import java.util.concurrent.ScheduledExecutorService;
  1394. import java.util.concurrent.TimeUnit;
  1395. import java.util.logging.Level;
  1396. import java.util.logging.Logger;
  1397. public class TestLoadingScreen1 extends SimpleApplication implements
  1398. ScreenController, Controller {
  1399. private NiftyJmeDisplay niftyDisplay;
  1400. private Nifty nifty;
  1401. private Element progressBarElement;
  1402. private TerrainQuad terrain;
  1403. private Material mat_terrain;
  1404. private boolean load = false;
  1405. private ScheduledExecutorService exec = Executors.newScheduledThreadPool(2);
  1406. private Future loadFuture = null;
  1407. private TextRenderer textRenderer;
  1408. private static final Logger LOG = Logger.getLogger(TestLoadingScreen1.class.
  1409. getName());
  1410. public static void main(String[] args) {
  1411. TestLoadingScreen1 app = new TestLoadingScreen1();
  1412. app.start();
  1413. }
  1414. @Override
  1415. public void simpleInitApp() {
  1416. flyCam.setEnabled(false);
  1417. niftyDisplay = newNiftyJmeDisplay(assetManager,
  1418. inputManager,
  1419. audioRenderer,
  1420. guiViewPort);
  1421. nifty = niftyDisplay.getNifty();
  1422. nifty.fromXml("Interface/nifty_loading.xml", "start", this);
  1423. guiViewPort.addProcessor(niftyDisplay);
  1424. }
  1425. @Override
  1426. public void simpleUpdate(float tpf) {
  1427. if (load) {
  1428. if (loadFuture == null) {
  1429. //if we have not started loading, submit Callable to executor
  1430. loadFuture = exec.submit(loadingCallable);
  1431. }
  1432. //check if the execution on the other thread is done
  1433. if (loadFuture.isDone()) {
  1434. //these calls have to be done on the update loop thread,
  1435. //especially attaching the terrain to the rootNode
  1436. //after it is attached, it's managed by the update loop thread
  1437. // and may not be modified from any other thread anymore!
  1438. nifty.gotoScreen("end");
  1439. nifty.exit();
  1440. guiViewPort.removeProcessor(niftyDisplay);
  1441. flyCam.setEnabled(true);
  1442. flyCam.setMoveSpeed(50);
  1443. rootNode.attachChild(terrain);
  1444. load = false;
  1445. }
  1446. }
  1447. }
  1448. //This is the callable that contains the code that is run on the other
  1449. //thread.
  1450. //Since the assetmanager is threadsafe, it can be used to load data from
  1451. //any thread.
  1452. //We do *not* attach the objects to the rootNode here!
  1453. Callable&lt;Void&gt; loadingCallable = new Callable&lt;Void&gt;() {
  1454. @Override
  1455. public Void call() {
  1456. Element element = nifty.getScreen("loadlevel").findElementById(
  1457. "loadingtext");
  1458. textRenderer = element.getRenderer(TextRenderer.class);
  1459. mat_terrain = new Material(assetManager,
  1460. "Common/MatDefs/Terrain/Terrain.j3md");
  1461. mat_terrain.setTexture("Alpha", assetManager.loadTexture(
  1462. "Textures/Terrain/splat/alphamap.png"));
  1463. //setProgress is thread safe (see below)
  1464. setProgress(0.2f, "Loading grass");
  1465. Texture grass = assetManager.loadTexture(
  1466. "Textures/Terrain/splat/grass.jpg");
  1467. grass.setWrap(WrapMode.Repeat);
  1468. mat_terrain.setTexture("Tex1", grass);
  1469. mat_terrain.setFloat("Tex1Scale", 64f);
  1470. setProgress(0.4f, "Loading dirt");
  1471. Texture dirt = assetManager.loadTexture(
  1472. "Textures/Terrain/splat/dirt.jpg");
  1473. dirt.setWrap(WrapMode.Repeat);
  1474. mat_terrain.setTexture("Tex2", dirt);
  1475. mat_terrain.setFloat("Tex2Scale", 32f);
  1476. setProgress(0.5f, "Loading rocks");
  1477. Texture rock = assetManager.loadTexture(
  1478. "Textures/Terrain/splat/road.jpg");
  1479. rock.setWrap(WrapMode.Repeat);
  1480. mat_terrain.setTexture("Tex3", rock);
  1481. mat_terrain.setFloat("Tex3Scale", 128f);
  1482. setProgress(0.6f, "Creating terrain");
  1483. AbstractHeightMap heightmap = null;
  1484. Texture heightMapImage = assetManager.loadTexture(
  1485. "Textures/Terrain/splat/mountains512.png");
  1486. heightmap = new ImageBasedHeightMap(heightMapImage.getImage());
  1487. heightmap.load();
  1488. terrain = new TerrainQuad("my terrain", 65, 513, heightmap.
  1489. getHeightMap());
  1490. setProgress(0.8f, "Positioning terrain");
  1491. terrain.setMaterial(mat_terrain);
  1492. terrain.setLocalTranslation(0, -100, 0);
  1493. terrain.setLocalScale(2f, 1f, 2f);
  1494. setProgress(0.9f, "Loading cameras");
  1495. List&lt;Camera&gt; cameras = new ArrayList&lt;&gt;();
  1496. cameras.add(getCamera());
  1497. TerrainLodControl control = new TerrainLodControl(terrain, cameras);
  1498. terrain.addControl(control);
  1499. setProgress(1f, "Loading complete");
  1500. return null;
  1501. }
  1502. };
  1503. public void setProgress(final float progress, final String loadingText) {
  1504. //Since this method is called from another thread, we enqueue the
  1505. //changes to the progressbar to the update loop thread.
  1506. enqueue(() -&gt; {
  1507. final int MIN_WIDTH = 32;
  1508. int pixelWidth = (int) (MIN_WIDTH + (progressBarElement.getParent().
  1509. getWidth() - MIN_WIDTH) * progress);
  1510. progressBarElement.setConstraintWidth(new SizeValue(pixelWidth
  1511. + "px"));
  1512. progressBarElement.getParent().layoutElements();
  1513. textRenderer.setText(loadingText);
  1514. return null;
  1515. });
  1516. }
  1517. public void showLoadingMenu() {
  1518. nifty.gotoScreen("loadlevel");
  1519. load = true;
  1520. }
  1521. @Override
  1522. public void onStartScreen() {
  1523. }
  1524. @Override
  1525. public void onEndScreen() {
  1526. }
  1527. @Override
  1528. public void bind(Nifty nifty, Screen screen) {
  1529. progressBarElement = nifty.getScreen("loadlevel").findElementById(
  1530. "progressbar");
  1531. }
  1532. // methods for Controller
  1533. @Override
  1534. public boolean inputEvent(final NiftyInputEvent inputEvent) {
  1535. return false;
  1536. }
  1537. @Override
  1538. public void onFocus(boolean getFocus) {
  1539. }
  1540. @Override
  1541. public void destroy() {
  1542. super.destroy();
  1543. shutdownAndAwaitTermination(exec);
  1544. }
  1545. //standard shutdown process for executor
  1546. private void shutdownAndAwaitTermination(ExecutorService pool) {
  1547. pool.shutdown(); // Disable new tasks from being submitted
  1548. try {
  1549. // Wait a while for existing tasks to terminate
  1550. if (!pool.awaitTermination(6, TimeUnit.SECONDS)) {
  1551. pool.shutdownNow(); // Cancel currently executing tasks
  1552. // Wait a while for tasks to respond to being cancelled
  1553. if (!pool.awaitTermination(6, TimeUnit.SECONDS)) {
  1554. LOG.log(Level.SEVERE, "Pool did not terminate {0}", pool);
  1555. }
  1556. }
  1557. } catch (InterruptedException ie) {
  1558. // (Re-)Cancel if current thread also interrupted
  1559. pool.shutdownNow();
  1560. // Preserve interrupt status
  1561. Thread.currentThread().interrupt();
  1562. }
  1563. }
  1564. @Override
  1565. public void bind(Nifty nifty, Screen screen, Element elmnt,
  1566. Parameters prmtrs) {
  1567. progressBarElement = elmnt.findElementById("progressbar");
  1568. }
  1569. @Override
  1570. public void init(Parameters prmtrs) {
  1571. }
  1572. }</code></pre>
  1573. </div>
  1574. </div>
  1575. </div>
  1576. </div>
  1577. </div>
  1578. </article>
  1579. <aside class="toc sidebar" data-title="Contents" data-levels="2">
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