ShowController.js.orig 120 KB

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  1. /*
  2. * Boomerang - ShowController.js
  3. * Copyright (c) 2009 Apple, Inc.
  4. * All rights reserved.
  5. *
  6. * Responsibility: jdmack
  7. */
  8. // Required Files:
  9. // ===============
  10. // Class: ShowController
  11. // ===============================================================
  12. var kDebugShowController = "ShowController";
  13. // States:
  14. // -------
  15. var kShowControllerState_Stopped = "Stopped";
  16. var kShowControllerState_Starting = "Starting";
  17. var kShowControllerState_DownloadingScript = "DownloadingScipt";
  18. var kShowControllerState_SettingUpScene = "SettingUpScene";
  19. var kShowControllerState_IdleAtFinalState = "IdleAtFinalState";
  20. var kShowControllerState_IdleAtInitialState = "IdleAtInitialState";
  21. var kShowControllerState_WaitingToJump = "WaitingToJump";
  22. var kShowControllerState_ReadyToJump = "ReadyToJump";
  23. var kShowControllerState_WaitingToDisplay = "WaitingToDisplay";
  24. var kShowControllerState_ReadyToDisplay = "ReadyToDisplay";
  25. var kShowControllerState_WaitingToPlay = "WaitingToPlay";
  26. var kShowControllerState_ReadyToPlay = "ReadyToPlay";
  27. var kShowControllerState_Playing = "Playing";
  28. // Events:
  29. // -------
  30. var kKeyDownEvent = "keydown";
  31. var ShowController = Class.create
  32. ({
  33. initialize : function()
  34. {
  35. var kDebugInitialize = "initialize";
  36. this.extractDelegateFromUrlParameter();
  37. // TODO: investigate moving this later on in the process
  38. // - it was in displayScene, which only happens after the KPF file is downloaded and the first scene is ready to go
  39. // - but there was some mysterious issue with it not initially displaying in the iframe inside heckler
  40. this.delegate.showDidLoad();
  41. this.showUrl = getUrlParameter( "showUrl" );
  42. debugMessage( kDebugShowController, kDebugInitialize, "showUrl: " + this.showUrl );
  43. // These must be created before the OrientationController as they subscribe to its event
  44. this.displayManager = new DisplayManager();
  45. this.scriptManager = new ScriptManager( this.showUrl );
  46. this.textureManager = new TextureManager( this.showUrl );
  47. this.stageManager = new StageManager( this.textureManager, this.scriptManager );
  48. this.touchController = new TouchController();
  49. this.animationManager = new AnimationManager();
  50. this.orientationController = new OrientationController();
  51. this.activeHyperlinks = null;
  52. this.script = null;
  53. this.currentSceneIndex = -1;
  54. this.nextSceneIndex = -1;
  55. this.sceneToJumpTo = -1;
  56. this.sceneToDisplay = -1;
  57. this.currentSlideIndex = -1;
  58. this.previousSlideIndex = -1;
  59. this.currentSoundTrackIndex = 0;
  60. this.transformOriginValue = "";
  61. this.accumulatingDigits = false;
  62. this.digitAccumulator = 0;
  63. this.firstSlide = true;
  64. this.embedMode = kEmbedModeNonEmbedded;
  65. this.accountID = "";
  66. this.guid = "";
  67. this.locale = "EN";
  68. this.isNavigationBarVisible = false;
  69. this.isFullscreen = false;
  70. this.volume = 3.0;
  71. this.muted = false;
  72. this.soundTrackPlayer = null;
  73. // Hookup event handlers to listen for events from helper classes
  74. var self = this;
  75. document.observe( kStageIsReadyEvent, function( event ) { self.handleStageIsReadyEvent( event ); }, false );
  76. document.observe( kScriptDidDownloadEvent, function( event ) { self.handleScriptDidDownloadEvent( event ); }, false );
  77. document.observe( kScriptDidNotDownloadEvent, function( event ) { self.handleScriptDidNotDownloadEvent( event ); }, false );
  78. document.observe( kSceneDidPreloadEvent, function( event ) { self.handleSceneDidPreloadEvent( event ); }, false );
  79. document.observe( kSceneDidNotPreloadEvent, function( event ) { self.handleSceneDidNotPreloadEvent( event ); }, false );
  80. document.observe( kSwipeEvent, function( event ) { self.handleSwipeEvent( event ); }, false );
  81. document.observe( kStageSizeDidChangeEvent, function( event ) { self.handleStageSizeDidChangeEvent( event ); }, false );
  82. document.observe( kKeyDownEvent, function( event ) { self.handleKeyDownEvent( event ); }, false );
  83. // Can't use event observer for tap events
  84. // - this would cause the handler to be on a seperate event loop invocation
  85. // - this would prevent us from doing this like opening new tabs (popup blocker logic kicks in)
  86. this.touchController.registerTapEventCallback( function( event ) { self.handleTapEvent( event ); } );
  87. // Initialize our state...
  88. this.changeState( kShowControllerState_Stopped );
  89. },
  90. extractDelegateFromUrlParameter : function()
  91. {
  92. var kDebugExtractDelegateFromUrlParameter = "";//"extractDelegateFromUrlParameter";
  93. var delegateParameter = getUrlParameter( "delegate" );
  94. if( (delegateParameter == "")
  95. || (delegateParameter == null)
  96. || (typeof(delegateParameter) == "undefined") )
  97. {
  98. debugMessage( kDebugShowController, kDebugExtractDelegateFromUrlParameter, "no delegate parameter specified in URL, using null delegate" );
  99. this.delegate = new NullDelegate();
  100. return;
  101. }
  102. debugMessage( kDebugShowController, kDebugExtractDelegateFromUrlParameter, "delegate: " + delegateParameter );
  103. var indexOfDot = delegateParameter.indexOf( "." );
  104. this.delegate = window;
  105. while( indexOfDot != -1 )
  106. {
  107. var nextPart = delegateParameter.substring( 0, indexOfDot );
  108. debugMessage( kDebugShowController, kDebugExtractDelegateFromUrlParameter, "- nextPart: " + nextPart );
  109. this.delegate = this.delegate[nextPart];
  110. delegateParameter = delegateParameter.substring( indexOfDot + 1 );
  111. indexOfDot = delegateParameter.indexOf( "." );
  112. }
  113. debugMessage( kDebugShowController, kDebugExtractDelegateFromUrlParameter, "- lasePart: " + delegateParameter );
  114. this.delegate = this.delegate[delegateParameter];
  115. },
  116. // Heckler <-> Player Interface Methods
  117. // ------------------------------------
  118. setDelegate : function( hecklerDelegate )
  119. {
  120. var kDebugSetDelegate = "";//"setDelegate";
  121. debugMessage( kDebugShowController, kDebugSetDelegate, "delegate has been set" );
  122. },
  123. setProperty : function( propertyName, propertyValue )
  124. {
  125. var kDebugSetProperty = "";//"setProperty";
  126. debugMessage( kDebugShowController, kDebugSetProperty, "setting '" + propertyName + "' to: " + propertyValue );
  127. switch( propertyName )
  128. {
  129. case kPropertyName_embedMode:
  130. switch( propertyValue )
  131. {
  132. case kEmbedModeEmbedded:
  133. case kEmbedModeNonEmbedded:
  134. this.embedMode = propertyValue;
  135. break;
  136. default:
  137. debugMessage( kDebugShowController, kDebugSetProperty, "invalid value specified for " + kPropertyName_embedMode + ": " + propertyValue );
  138. break;
  139. }
  140. break;
  141. case kPropertyName_presentationName:
  142. // TODO: determine if we need setProperty(presentationName)
  143. break;
  144. case kPropertyName_accountID:
  145. this.accountID = propertyValue;
  146. break;
  147. case kPropertyName_guid:
  148. this.guid = propertyValue;
  149. break;
  150. case kPropertyName_locale:
  151. this.locale = propertyValue;
  152. break;
  153. case kPropertyName_currentSlide:
  154. this.jumpToSlide( propertyValue );
  155. break;
  156. case kPropertyName_isNavigationBarVisible:
  157. this.isNavigationBarVisible = propertyValue;
  158. break;
  159. case kPropertyName_isFullscreen:
  160. break;
  161. case kPropertyName_volume:
  162. break;
  163. default:
  164. debugMessage( kDebugShowController, kDebugSetProperty, "- unknown property name" );
  165. break;
  166. }
  167. },
  168. getProperty : function( propertyName )
  169. {
  170. var kDebugGetProperty = "";//"getProperty";
  171. debugMessage( kDebugShowController, kDebugGetProperty );
  172. var propertyValue = null;
  173. switch( propertyName )
  174. {
  175. case kPropertyName_embedMode:
  176. propertyValue = this.embedMode;
  177. break;
  178. case kPropertyName_presentationName:
  179. propertyValue = this.showUrl;
  180. break;
  181. case kPropertyName_accountID:
  182. propertyValue = null;
  183. break;
  184. case kPropertyName_guid:
  185. propertyValue = null;
  186. break;
  187. case kPropertyName_locale:
  188. propertyValue = null;
  189. break;
  190. case kPropertyName_currentSlide:
  191. propertyValue = this.currentSlideIndex + 1;
  192. break;
  193. case kPropertyName_isNavigationBarVisible:
  194. propertyValue = null;
  195. break;
  196. case kPropertyName_isFullscreen:
  197. propertyValue = null;
  198. break;
  199. case kPropertyName_volume:
  200. propertyValue = null;
  201. break;
  202. default:
  203. debugMessage( kDebugShowController, kDebugSetProperty, "unknown property name" );
  204. break;
  205. }
  206. debugMessage( kDebugShowController, kDebugGetProperty, "getting '" + propertyName + "'... returning '" + propertyValue + "'" );
  207. return propertyValue;
  208. },
  209. gotoSlide : function( slideNumber )
  210. {
  211. var kDebugGotoSlide = "";//"gotoSlide";
  212. debugMessage( kDebugShowController, kDebugGotoSlide, "slideNumber: " + slideNumber );
  213. this.jumpToSlide( slideNumber );
  214. },
  215. pause : function()
  216. {
  217. var kDebugPause = "";//"pause";
  218. debugMessage( kDebugShowController, kDebugPause, "currently not implemented!" );
  219. },
  220. play : function()
  221. {
  222. var kDebugPlay = "";//"play";
  223. debugMessage( kDebugShowController, kDebugPlay, "currently not implemented!" );
  224. },
  225. /*debug*/ debugDiagnosticDump : function()
  226. /*debug*/ {
  227. /*debug*/ var kDebugDiagnosticsDump = "debugDiagnosticDump";
  228. /*debug*/
  229. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "*****************************************************" );
  230. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "*** S T A R T D I A G N O S T I C D U M P ****" );
  231. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "*****************************************************" );
  232. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- state: " + this.state );
  233. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- numSlides: " + this.script.slideCount );
  234. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- numScenes: " + this.script.numScenes );
  235. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- currentSceneIndex: " + this.currentSceneIndex );
  236. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- nextSceneIndex: " + this.nextSceneIndex );
  237. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- currentSlideIndex: " + this.currentSlideIndex );
  238. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- previousSlideIndex: " + this.previousSlideIndex );
  239. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- loopSlideshow: " + (this.script.loopSlideshow ? "yes" : "no") );
  240. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- hyperlinksOnly: " + (this.script.showMode == kShowModeHyperlinksOnly ? "yes" : "no") );
  241. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "-" );
  242. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- Pre-Built Texture Animations:" );
  243. /*debug*/
  244. /*debug*/ for( var textureId in this.textureAnimations )
  245. /*debug*/ {
  246. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- " + textureId );
  247. /*debug*/ }
  248. /*debug*/
  249. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- Active Hyperlinks:" );
  250. /*debug*/
  251. /*debug*/ var numHyperlinks = 0;
  252. /*debug*/ var iHyperlink;
  253. /*debug*/
  254. /*debug*/ if( this.activeHyperlinks != null )
  255. /*debug*/ {
  256. /*debug*/ numHyperlinks = this.activeHyperlinks.length;
  257. /*debug*/ }
  258. /*debug*/
  259. /*debug*/ if( numHyperlinks == 0 )
  260. /*debug*/ {
  261. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- none" );
  262. /*debug*/ }
  263. /*debug*/
  264. /*debug*/ for( iHyperlink = 0; iHyperlink < numHyperlinks; iHyperlink++ )
  265. /*debug*/ {
  266. /*debug*/ var hyperlink = this.activeHyperlinks[iHyperlink];
  267. /*debug*/
  268. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "- " + iHyperlink + ":: x:" + hyperlink.targetRectangle.x + " y:" + hyperlink.targetRectangle.y + " w:" + hyperlink.targetRectangle.width + " h:" + hyperlink.targetRectangle.height + " url:" + hyperlink.url );
  269. /*debug*/ }
  270. /*debug*/
  271. /*debug*/ this.textureManager.debugDumpCache();
  272. /*debug*/
  273. /*debug*/ this.stageManager.debugDumpTextures();
  274. /*debug*/
  275. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "*************************************************" );
  276. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "*** E N D D I A G N O S T I C D U M P ****" );
  277. /*debug*/ debugMessage( kDebugShowController, kDebugDiagnosticsDump, "*************************************************" );
  278. /*debug*/ },
  279. exitShow : function()
  280. {
  281. var kDebugExitShow = "exitShow";
  282. debugMessage( kDebugShowController, kDebugExitShow, "- exiting show..." );
  283. this.delegate.showExited();
  284. },
  285. onKeyPress : function( key, modifier )
  286. {
  287. var kDebugOnKeyPress = "";//"onKeyPress";
  288. debugMessage( kDebugShowController, kDebugOnKeyPress, "key: " + key + " modifier(s): " + (modifier.shiftKey ? "shift " : "" ) + (modifier.altKey ? "alt " : "" ) + (modifier.ctrlKey ? "ctrl " : "" ) + (modifier.metaKey ? "meta" : "" ) );
  289. if( (key >= kKeyCode_Numeric_0)
  290. && (key <= kKeyCode_Numeric_9) )
  291. {
  292. key = kKeyCode_0 + (key - kKeyCode_Numeric_0);
  293. }
  294. key += ( modifier.shiftKey ? kKeyModifier_Shift : 0 );
  295. key += ( modifier.altKey ? kKeyModifier_Alt : 0 );
  296. key += ( modifier.ctrlKey ? kKeyModifier_Ctrl : 0 );
  297. key += ( modifier.metaKey ? kKeyModifier_Meta : 0 );
  298. var digitEncountered = false;
  299. switch( key )
  300. {
  301. case kKeyCode_Escape:
  302. this.exitShow();
  303. break;
  304. /*debug*/ //case kKeyCode_Return + kKeyModifier_Ctrl:
  305. /*debug*/ // this.showWaitingIndicator();
  306. /*debug*/ // break;
  307. /*debug*/ case kKeyCode_Return + kKeyModifier_Meta:
  308. /*debug*/ this.debugDiagnosticDump();
  309. /*debug*/ break;
  310. case kKeyCode_Return:
  311. if( this.accumulatingDigits )
  312. {
  313. debugMessage( kDebugShowController, kDebugOnKeyPress, "- return pressed while accumulating digits, accumulator is now: " + this.digitAccumulator );
  314. this.accumulatingDigits = false;
  315. if( this.script.showMode == kShowModeHyperlinksOnly )
  316. {
  317. debugMessage( kDebugShowController, kDebugOnKeyPress, "- can't do it, we're in hyperlinks only mode" );
  318. }
  319. else
  320. {
  321. if( this.digitAccumulator <= this.script.slideCount )
  322. {
  323. this.jumpToSlide( this.digitAccumulator );
  324. }
  325. }
  326. break;
  327. }
  328. else
  329. {
  330. }
  331. // fall through
  332. case kKeyCode_N:
  333. case kKeyCode_Space:
  334. case kKeyCode_RightArrow:
  335. case kKeyCode_RightArrow + kKeyModifier_Shift:
  336. case kKeyCode_PageDown:
  337. debugMessage( kDebugShowController, kDebugOnKeyPress, "- advance to next build..." );
  338. this.advanceToNextBuild();
  339. break;
  340. case kKeyCode_DownArrow + kKeyModifier_Shift:
  341. case kKeyCode_PageDown + kKeyModifier_Shift:
  342. case kKeyCode_CloseBracket:
  343. debugMessage( kDebugShowController, kDebugOnKeyPress, "- advance to next slide..." );
  344. this.advanceToNextBuild();
  345. break;
  346. case kKeyCode_LeftArrow + kKeyModifier_Shift:
  347. case kKeyCode_PageUp + kKeyModifier_Shift:
  348. case kKeyCode_OpenBracket:
  349. debugMessage( kDebugShowController, kDebugOnKeyPress, "- go back to previous build..." );
  350. this.goBackToPreviousBuild();
  351. break;
  352. case kKeyCode_P:
  353. case kKeyCode_Delete:
  354. case kKeyCode_PageUp:
  355. case kKeyCode_LeftArrow:
  356. case kKeyCode_UpArrow:
  357. case kKeyCode_UpArrow + kKeyModifier_Shift:
  358. debugMessage( kDebugShowController, kDebugOnKeyPress, "- go back to previous slide..." );
  359. this.goBackToPreviousSlide();
  360. break;
  361. case kKeyCode_Home:
  362. debugMessage( kDebugShowController, kDebugOnKeyPress, "- go back to first slide..." );
  363. if( this.script.showMode == kShowModeHyperlinksOnly )
  364. {
  365. debugMessage( kDebugShowController, kDebugOnKeyPress, "- can't do it, we're in hyperlinks only mode" );
  366. }
  367. else
  368. {
  369. this.jumpToSlide( 1 );
  370. }
  371. break;
  372. case kKeyCode_End:
  373. debugMessage( kDebugShowController, kDebugOnKeyPress, "- go back to last slide..." );
  374. if( this.script.showMode == kShowModeHyperlinksOnly )
  375. {
  376. debugMessage( kDebugShowController, kDebugOnKeyPress, "- can't do it, we're in hyperlinks only mode" );
  377. }
  378. else
  379. {
  380. this.jumpToSlide( this.script.slideCount );
  381. }
  382. break;
  383. default:
  384. if( (key >= kKeyCode_0) && (key <= kKeyCode_9) )
  385. {
  386. digitEncountered = true;
  387. if( this.accumulatingDigits == false )
  388. {
  389. debugMessage( kDebugShowController, kDebugOnKeyPress, "- digit entered, start accumulating digits..." );
  390. this.accumulatingDigits = true;
  391. this.digitAccumulator = 0;
  392. }
  393. debugMessage( kDebugShowController, kDebugOnKeyPress, "- accumulator was: " + this.digitAccumulator );
  394. this.digitAccumulator *= 10;
  395. this.digitAccumulator += (key - kKeyCode_0);
  396. debugMessage( kDebugShowController, kDebugOnKeyPress, "- accumulator now: " + this.digitAccumulator );
  397. }
  398. break;
  399. }
  400. if( this.accumulatingDigits && (digitEncountered == false) )
  401. {
  402. debugMessage( kDebugShowController, kDebugOnKeyPress, "- non-digit entered, stop accumulating digits..." );
  403. this.accumulatingDigits = false;
  404. this.digitAccumulator = 0;
  405. }
  406. },
  407. // DOM Event Handlers:
  408. // ===================
  409. handleKeyDownEvent : function( event )
  410. {
  411. var kDebugHandleKeyDownEvent = "";//"handleKeyDownEvent";
  412. var key = event.charCode || event.keyCode;
  413. var modifiers =
  414. {
  415. altKey : !!event.altKey,
  416. ctrlKey : !!event.ctrlKey,
  417. shiftKey : !!event.shiftKey,
  418. metaKey : !!event.metaKey
  419. };
  420. debugMessage( kDebugShowController, kDebugHandleKeyDownEvent, "keyCode: " + key );
  421. event.stopPropagation();
  422. this.onKeyPress( key, modifiers );
  423. },
  424. handleClickEvent : function( event )
  425. {
  426. var kDebugHandleClickEvent = "";//"handleClickEvent";
  427. debugMessage( kDebugShowController, kDebugHandleClickEvent, "location: " + event.x + ", " + event.y);
  428. var displayCoOrds =
  429. {
  430. pointX : event.x,
  431. pointY : event.y
  432. };
  433. this.processClickOrTapAtDisplayCoOrds( displayCoOrds );
  434. },
  435. // Startup
  436. // =======
  437. incrementViewCount: function()
  438. {
  439. var kDebugIncrementViewCount = "";//"incrementViewCount";
  440. var showUrl = getUrlParameter( "showUrl" );
  441. // Obtain accountID and presentationName from showUrl
  442. // Match (p[0-9]{10}) for accountID
  443. // Match (.*\\.[^\/]*) for presentationName
  444. var params = showUrl.match('\/iw\/(p[0-9]{10})\/\/*(.*\\.[^\/]*)');
  445. if (params && params.length >= 3) {
  446. var accountID = params[1];
  447. // Strip out .iWork/Share/ from presentationName (if neccessary)
  448. var presentationName = params[2].replace(/.*\//,'');
  449. var viewCounterURL = ['/iw', accountID, '.Counters', encodeURIComponent(presentationName) + '?webdav-method=propget&counter'].join('/');
  450. debugMessage( kDebugShowController, kDebugIncrementViewCount, "issuing AJAX request to increment view count..." );
  451. new Ajax.Request( viewCounterURL,
  452. {
  453. method: "get",
  454. onSuccess: function( transport ) {
  455. debugMessage( kDebugShowController, kDebugIncrementViewCount, "view count increment succeeded");
  456. },
  457. onFailure: function( transport ) {
  458. debugMessage( kDebugShowController, kDebugIncrementViewCount, "view count increment failed");
  459. }
  460. });
  461. }
  462. },
  463. startShow : function()
  464. {
  465. this.changeState( kShowControllerState_DownloadingScript );
  466. this.scriptManager.downloadScript();
  467. if (gMode == kModeMobile && gIsPublicViewer) {
  468. this.incrementViewCount();
  469. }
  470. },
  471. // State Management
  472. // ================
  473. changeState : function( newState )
  474. {
  475. var kDebugChangeState = "changeState";
  476. if( newState != this.state )
  477. {
  478. debugMessage( kDebugShowController, kDebugChangeState, "leaving '" + this.state + "' entering '" + newState + "'" );
  479. this.accumulatingDigits = false;
  480. this.digitAccumulator = 0;
  481. this.leavingState();
  482. this.state = newState;
  483. this.enteringState();
  484. }
  485. },
  486. leavingState : function()
  487. {
  488. var kDebugLeavingState = "";//"leavingState";
  489. var debugMessageExtra = "";
  490. switch( this.state )
  491. {
  492. case kShowControllerState_Stopped:
  493. break;
  494. case kShowControllerState_Starting:
  495. break;
  496. case kShowControllerState_SettingUpScene:
  497. break;
  498. case kShowControllerState_IdleAtFinalState:
  499. break;
  500. case kShowControllerState_IdleAtInitialState:
  501. break;
  502. case kShowControllerState_WaitingToJump:
  503. break;
  504. case kShowControllerState_ReadyToJump:
  505. break;
  506. case kShowControllerState_WaitingToPlay:
  507. this.displayManager.hideWaitingIndicator();
  508. break;
  509. case kShowControllerState_ReadyToPlay:
  510. break;
  511. case kShowControllerState_Playing:
  512. break;
  513. }
  514. debugMessage( kDebugShowController, kDebugLeavingState, "leaving " + this.state + " currentSceneIndex: " + this.currentSceneIndex + " " + debugMessageExtra );
  515. },
  516. enteringState : function()
  517. {
  518. var kDebugEnteringState = "";//"enteringState";
  519. var debugMessageExtra = "";
  520. switch( this.state )
  521. {
  522. case kShowControllerState_Stopped:
  523. break;
  524. case kShowControllerState_Starting:
  525. this.showWaitingIndicator();
  526. break;
  527. case kShowControllerState_SettingUpScene:
  528. break;
  529. case kShowControllerState_IdleAtFinalState:
  530. this.updateSlideNumber();
  531. this.displayManager.hideWaitingIndicator();
  532. break;
  533. case kShowControllerState_IdleAtInitialState:
  534. this.updateSlideNumber();
  535. this.displayManager.hideWaitingIndicator();
  536. break;
  537. case kShowControllerState_WaitingToJump:
  538. this.showWaitingIndicator();
  539. break;
  540. case kShowControllerState_ReadyToJump:
  541. break;
  542. case kShowControllerState_WaitingToPlay:
  543. this.showWaitingIndicator();
  544. break;
  545. case kShowControllerState_ReadyToPlay:
  546. break;
  547. case kShowControllerState_Playing:
  548. break;
  549. }
  550. debugMessage( kDebugShowController, kDebugEnteringState, "entering " + this.state + " state, currentSceneIndex: " + this.currentSceneIndex + " " + debugMessageExtra );
  551. },
  552. updateSlideNumber : function()
  553. {
  554. var kDebugUpdateSlideNumber = "";//"updateSlideNumber";
  555. var adjustedSceneIndex = this.currentSceneIndex;
  556. debugMessage( kDebugShowController, kDebugUpdateSlideNumber, "this.currentSceneIndex: " + this.currentSceneIndex );
  557. if( this.state == kShowControllerState_IdleAtFinalState )
  558. {
  559. debugMessage( kDebugShowController, kDebugUpdateSlideNumber, "- but because we're waiting at end state, we need to add one..." );
  560. adjustedSceneIndex++;
  561. }
  562. var newSlideIndex = this.scriptManager.slideIndexFromSceneIndex( adjustedSceneIndex );
  563. if( this.firstSlide )
  564. {
  565. // TODO: see if we can get it to work here again
  566. // - we moved it back to "initialize()" (see comments there for reasoning)
  567. // this.delegate.showDidLoad();
  568. this.firstSlide = false;
  569. }
  570. debugMessage( kDebugShowController, kDebugUpdateSlideNumber, "- that makes slide index: " + newSlideIndex );
  571. if( this.currentSlideIndex != newSlideIndex )
  572. {
  573. debugMessage( kDebugShowController, kDebugUpdateSlideNumber, "- this differs from previous index of " + this.currentSlideIndex + ", update display and inform delegate..." );
  574. this.previousSlideIndex = this.currentSlideIndex;
  575. this.currentSlideIndex = newSlideIndex;
  576. this.displayManager.updateSlideNumber( this.currentSlideIndex + 1, this.script.slideCount );
  577. this.delegate.propertyChanged( kPropertyName_currentSlide, this.currentSlideIndex + 1 );
  578. }
  579. else
  580. {
  581. debugMessage( kDebugShowController, kDebugUpdateSlideNumber, "- this has not changed, nothing to do..." );
  582. }
  583. },
  584. showInfoPanel : function()
  585. {
  586. var kDebugShowInfoPanel = "";//"showInfoPanel";
  587. debugMessage( kDebugShowController, kDebugShowInfoPanel );
  588. this.displayManager.showInfoPanel();
  589. this.touchController.setTouchTrackingEnabled( false );
  590. },
  591. hideInfoPanel : function()
  592. {
  593. var kDebugHideInfoPanel ="";// "hideInfoPanel";
  594. debugMessage( kDebugShowController, kDebugHideInfoPanel, "hide the info panel and re-show the slides" );
  595. this.displayManager.hideInfoPanel();
  596. debugMessage( kDebugShowController, kDebugHideInfoPanel, "re-enable touch tracking" );
  597. this.touchController.setTouchTrackingEnabled( true );
  598. debugMessage( kDebugShowController, kDebugHideInfoPanel, "we're done" );
  599. },
  600. showWaitingIndicator : function()
  601. {
  602. var kDebugShowWaitingIndicator = "showWaitingIndicator";
  603. var currentTime = new Date();
  604. var lastPreloadStart = this.textureManager.lastPreloadStartTime();
  605. var timeSinceLastPreloadStart = currentTime.getTime() - lastPreloadStart;
  606. if( timeSinceLastPreloadStart < 0.5 )
  607. {
  608. debugMessage( kDebugShowController, kDebugShowWaitingIndicator, "0.5s has not elapsed since last preload, don't show spinner" );
  609. return;
  610. }
  611. this.displayManager.showWaitingIndicator();
  612. },
  613. handleStageSizeDidChangeEvent : function( event )
  614. {
  615. var kDebugHandleStageSizeDidChangeEvent = "handleStageSizeDidChangeEvent";
  616. debugMessage( kDebugShowController, kDebugHandleStageSizeDidChangeEvent, "need to update TouchController with new track area" );
  617. this.touchController.setTrackArea( event.memo.left, event.memo.top, event.memo.width, event.memo.height );
  618. },
  619. handleTapEvent : function( event )
  620. {
  621. var kDebugHandleTapEvent = "";//"handleTapEvent";
  622. debugMessage( kDebugShowController, kDebugHandleTapEvent, "fingers: " + event.memo.fingers );
  623. var displayCoOrds =
  624. {
  625. pointX : event.memo.pointX,
  626. pointY : event.memo.pointY
  627. };
  628. this.processClickOrTapAtDisplayCoOrds( displayCoOrds );
  629. },
  630. processClickOrTapAtDisplayCoOrds : function( displayCoOrds )
  631. {
  632. var kDebugProcessClickOrTapAtDisplayCoOrds = "";//"processClickOrTapAtDisplayCoOrds";
  633. var isHyperlink = false;
  634. var hyperlinkUrl = "";
  635. if( this.displayManager.isInfoPanelShowing() )
  636. {
  637. debugMessage( kDebugShowController, kDebugProcessClickOrTapAtDisplayCoOrds, "info panel is showing, ignore clicks and taps" );
  638. return;
  639. }
  640. debugMessage( kDebugShowController, kDebugProcessClickOrTapAtDisplayCoOrds, "display location: (" + displayCoOrds.pointX + "," + displayCoOrds.pointY + ")" );
  641. var showCoOrds = this.displayManager.convertDisplayCoOrdsToShowCoOrds( displayCoOrds );
  642. debugMessage( kDebugShowController, kDebugProcessClickOrTapAtDisplayCoOrds, "- show location: (" + showCoOrds.pointX + "," + showCoOrds.pointY + ")" );
  643. if( showCoOrds.pointX == -1 )
  644. {
  645. debugMessage( kDebugShowController, kDebugProcessClickOrTapAtDisplayCoOrds, "- outside of show area" );
  646. }
  647. else
  648. {
  649. hyperlinkUrl = this.findHyperlinkAtCoOrds( showCoOrds );
  650. isHyperlink = (hyperlinkUrl != "");
  651. }
  652. if( isHyperlink )
  653. {
  654. debugMessage( kDebugShowController, kDebugProcessClickOrTapAtDisplayCoOrds, "- hyperlink invokded. url: " + hyperlinkUrl );
  655. this.processHyperlinkUrl( hyperlinkUrl );
  656. }
  657. else
  658. {
  659. this.advanceToNextBuild();
  660. }
  661. },
  662. processHyperlinkUrl : function( hyperlinkUrl )
  663. {
  664. var kDebugProcessHyperlinkUrl = "";//"processHyperlinkUrl";
  665. debugMessage( kDebugShowController, kDebugProcessHyperlinkUrl, hyperlinkUrl );
  666. if( hyperlinkUrl.indexOf( "?slide=" ) == 0 )
  667. {
  668. var slideNumberText = hyperlinkUrl.substring( 7 );
  669. debugMessage( kDebugShowController, kDebugProcessHyperlinkUrl, "- it's a jump to slide " + slideNumberText );
  670. var newSlideIndex = parseInt( slideNumberText );
  671. this.jumpToSlide( newSlideIndex );
  672. }
  673. else if( hyperlinkUrl.indexOf( "?action=retreat" ) == 0 )
  674. {
  675. if( this.previousSlideIndex != -1 )
  676. {
  677. debugMessage( kDebugShowController, kDebugProcessHyperlinkUrl, "- it's a jump to the last viewed slide, which was " + this.previousSlideIndex + 1 );
  678. this.jumpToSlide( this.previousSlideIndex + 1 );
  679. }
  680. else
  681. {
  682. debugMessage( kDebugShowController, kDebugProcessHyperlinkUrl, "- it's a jump to the last viewed slide, but this is the first slide we've displayed" );
  683. }
  684. }
  685. else if( hyperlinkUrl.indexOf( "?id=" ) == 0 )
  686. {
  687. var slideNumberText = hyperlinkUrl.substring( 4 );
  688. debugMessage( kDebugShowController, kDebugProcessHyperlinkUrl, "- it's a jump to a slide number: " + slideNumberText );
  689. }
  690. else if( hyperlinkUrl.indexOf( "http:" ) == 0 )
  691. {
  692. debugMessage( kDebugShowController, kDebugProcessHyperlinkUrl, "- it's a jump to a web page: " + hyperlinkUrl );
  693. window.open( hyperlinkUrl, "_blank", null );
  694. }
  695. else if( hyperlinkUrl.indexOf( "playMovie:" ) == 0 )
  696. {
  697. var indexOfColon = hyperlinkUrl.indexOf( ":" );
  698. var movieObjectId = hyperlinkUrl.substring( indexOfColon + 1 );
  699. debugMessage( kDebugShowController, kDebugProcessHyperlinkUrl, "- it's a playMovie directive, movieObjectId: '" + movieObjectId + "'" );
  700. this.startMoviePlaying( movieObjectId );
  701. }
  702. else
  703. {
  704. debugMessage( kDebugShowController, kDebugProcessHyperlinkUrl, "- it's an unknown hyperlink type" );
  705. }
  706. },
  707. addHyperlink : function( targetRectangle, url )
  708. {
  709. var newHyperlink = { targetRectangle : targetRectangle, url : url };
  710. this.activeHyperlinks.push( newHyperlink );
  711. },
  712. clearAllHyperlinks : function()
  713. {
  714. var kDebugClearAllHyperlinks = "";//"clearAllHyperlinks";
  715. debugMessage( kDebugShowController, kDebugClearAllHyperlinks, "deleting old hyperlinks array and creating new one..." );
  716. this.stageManager.clearAllHyperlinks();
  717. delete this.activeHyperlinks;
  718. this.activeHyperlinks = new Array();
  719. },
  720. findHyperlinkAtCoOrds : function( showCoOrds )
  721. {
  722. var kDebugFindHyperlinkAtCoOrds = "";//"findHyperlinkAtCoOrds";
  723. var numHyperlinks = 0;
  724. var iHyperlink;
  725. if( this.activeHyperlinks != null )
  726. {
  727. numHyperlinks = this.activeHyperlinks.length;
  728. }
  729. debugMessage( kDebugShowController, kDebugFindHyperlinkAtCoOrds, "showCoOrds: (" + showCoOrds.pointX + "," + showCoOrds.pointY + ")" );
  730. debugMessage( kDebugShowController, kDebugFindHyperlinkAtCoOrds, "- looking through " + numHyperlinks + " hyperlinks..." );
  731. for( iHyperlink = numHyperlinks; iHyperlink > 0; iHyperlink-- )
  732. {
  733. var hyperlink = this.activeHyperlinks[iHyperlink-1];
  734. var hyperlinkRect = hyperlink.targetRectangle;
  735. hyperlinkLeft = hyperlinkRect.x;
  736. hyperlinkTop = hyperlinkRect.y;
  737. hyperlinkRight = hyperlinkLeft + hyperlinkRect.width;
  738. hyperlinkBottom = hyperlinkTop + hyperlinkRect.height;
  739. debugMessage( kDebugShowController, kDebugFindHyperlinkAtCoOrds, "- " + iHyperlink + ": (left: " + hyperlinkLeft + ", top:" + hyperlinkTop + ", right: " + hyperlinkRight + ", bottom: " + hyperlinkBottom + ", width: " + hyperlinkRect.width + ", height: " + hyperlinkRect.height + ")" );
  740. if( ( showCoOrds.pointX >= hyperlinkLeft )
  741. && ( showCoOrds.pointX <= hyperlinkRight )
  742. && ( showCoOrds.pointY >= hyperlinkTop )
  743. && ( showCoOrds.pointY <= hyperlinkBottom ) )
  744. {
  745. debugMessage( kDebugShowController, kDebugFindHyperlinkAtCoOrds, "---- found it: url: " + hyperlink.url );
  746. return hyperlink.url;
  747. }
  748. else
  749. {
  750. debugMessage( kDebugShowController, kDebugFindHyperlinkAtCoOrds, "---- not in this one..." );
  751. }
  752. }
  753. debugMessage( kDebugShowController, kDebugFindHyperlinkAtCoOrds, "- no hyperlink containing this point found." );
  754. return "";
  755. },
  756. handleSwipeEvent : function( event )
  757. {
  758. var kDebugHandleSwipeEvent = "";//"handleSwipeEvent";
  759. debugMessage( kDebugShowController, kDebugHandleSwipeEvent, "direction: " + event.memo.direction + " fingers: " + event.memo.fingers );
  760. if( event.memo.direction == "left" )
  761. {
  762. switch( event.memo.fingers )
  763. {
  764. case 1:
  765. this.advanceToNextBuild();
  766. break;
  767. case 2:
  768. this.advanceToNextSlide();
  769. break;
  770. default:
  771. break;
  772. }
  773. }
  774. else if( event.memo.direction == "right" )
  775. {
  776. switch( event.memo.fingers )
  777. {
  778. case 1:
  779. this.goBackToPreviousBuild();
  780. break;
  781. case 2:
  782. this.goBackToPreviousSlide();
  783. break;
  784. default:
  785. break;
  786. }
  787. }
  788. else
  789. {
  790. debugMessage( kDebugShowController, kDebugHandleSwipeEvent, "unsupported swipe" );
  791. }
  792. },
  793. toggleMute : function()
  794. {
  795. var kDebugToggleMute = "toggleMute";
  796. if( this.muted )
  797. {
  798. debugMessage( kDebugShowController, kDebugToggleMute, "turn sound on..." );
  799. this.muted = false;
  800. }
  801. else
  802. {
  803. debugMessage( kDebugShowController, kDebugToggleMute, "turn sound off..." );
  804. this.muted = true;
  805. }
  806. if( this.soundTrackPlayer )
  807. {
  808. debugMessage( kDebugShowController, kDebugToggleMute, "- setting mute state of running soundtrack..." );
  809. this.soundTrackPlayer.muted = this.muted;
  810. }
  811. else
  812. {
  813. debugMessage( kDebugShowController, kDebugToggleMute, "- there is no running soundtrack to mute/un-mute" );
  814. }
  815. debugMessage( kDebugShowController, kDebugToggleMute, "- check if there are any running videos..." );
  816. this.stageManager.setMutedStateOnAllVideoElements( this.muted );
  817. this.updateNavigationButtons(); // this will update the mute button
  818. debugMessage( kDebugShowController, kDebugToggleMute, "- and we're done!" );
  819. },
  820. advanceToNextSlide : function()
  821. {
  822. var kDebugAdvanceToNextSlide = "advanceToNextSlide";
  823. if( this.script.showMode == kShowModeHyperlinksOnly )
  824. {
  825. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "can't do it, we're in hyperlinks only mode" );
  826. return;
  827. }
  828. if( this.displayManager.infoPanelIsShowing )
  829. {
  830. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "can't do it, info panel is showing" );
  831. return;
  832. }
  833. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "================================================================================" );
  834. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "=== A D V A N C E T O N E X T S L I D E ===" );
  835. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "================================================================================" );
  836. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "- state: " + this.state );
  837. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "- currentSceneIndex: " + this.currentSceneIndex );
  838. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "- nextSceneIndex: " + this.nextSceneIndex );
  839. switch( this.state )
  840. {
  841. case kShowControllerState_IdleAtInitialState:
  842. case kShowControllerState_IdleAtFinalState:
  843. var currentSlideIndex = this.scriptManager.slideIndexFromSceneIndex( this.currentSceneIndex );
  844. var nextSlideIndex = currentSlideIndex + 1;
  845. if( nextSlideIndex == this.script.slideCount )
  846. {
  847. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "we're at the end of the show, check to see if it's a looping show..." );
  848. if( this.script.loopSlideshow )
  849. {
  850. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "- yes it is, set next slide to 0" );
  851. nextSlideIndex = 0;
  852. }
  853. /*debug*/ else
  854. /*debug*/ {
  855. /*debug*/ debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "- no it is NOT, i guess we're done here" );
  856. /*debug*/ }
  857. }
  858. if( nextSlideIndex < this.script.slideCount )
  859. {
  860. var sceneIndexOfNextSlide = this.scriptManager.sceneIndexFromSlideIndex( nextSlideIndex );
  861. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "this.currentSceneIndex: " + this.currentSceneIndex + " currentSlideIndex: " + currentSlideIndex );
  862. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "nextSlideIndex: " + nextSlideIndex + " sceneIndexOfNextSlide: " + sceneIndexOfNextSlide );
  863. if( this.textureManager.isScenePreloaded( sceneIndexOfNextSlide ) )
  864. {
  865. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "sceneIndex: " + sceneIndexOfNextSlide + " already preloaded, displaying now..." );
  866. this.displayScene( sceneIndexOfNextSlide, 0 );
  867. }
  868. else
  869. {
  870. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "sceneIndex: " + sceneIndexOfNextSlide + " not yet preloaded, issuing request and waiting..." );
  871. this.sceneToJumpTo = sceneIndexOfNextSlide;
  872. this.changeState( kShowControllerState_WaitingToJump );
  873. this.textureManager.preloadScene( sceneIndexOfNextSlide );
  874. }
  875. }
  876. else
  877. {
  878. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "can't advance, alrady at end of show" );
  879. }
  880. break;
  881. default:
  882. debugMessage( kDebugShowController, kDebugAdvanceToNextSlide, "can't advance now, not in an idle state (currently in '" + this.state + "' state)" );
  883. break;
  884. }
  885. },
  886. advanceToNextBuild : function()
  887. {
  888. var kDebugAdvanceToNextBuild = "advanceToNextBuild";
  889. if( this.script.showMode == kShowModeHyperlinksOnly )
  890. {
  891. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "can't do it, we're in hyperlinks only mode" );
  892. return;
  893. }
  894. if( this.displayManager.infoPanelIsShowing )
  895. {
  896. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "can't do it, info panel is showing" );
  897. return;
  898. }
  899. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "================================================================================" );
  900. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "=== A D V A N C E T O N E X T B U I L D ===" );
  901. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "================================================================================" );
  902. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "- state: " + this.state );
  903. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "- currentSceneIndex: " + this.currentSceneIndex );
  904. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "- nextSceneIndex: " + this.nextSceneIndex );
  905. switch( this.state )
  906. {
  907. case kShowControllerState_IdleAtFinalState:
  908. if( this.nextSceneIndex == -1 )
  909. {
  910. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "- this.nextSceneIndex is -1, that's the end!" );
  911. break;
  912. }
  913. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "- we're sitting idle on final state of " + this.currentSceneIndex + ", jump to next scene... (" + this.nextSceneIndex + ")" );
  914. var playAnimations;
  915. if( this.nextSceneIndex > this.currentSceneIndex )
  916. {
  917. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "next > current, we're NOT looping back to the start, so play animations after jump" );
  918. playAnimations = true;
  919. }
  920. else
  921. {
  922. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "next <= current, we ARE looping back to the start, so do NOT play animations after jump" );
  923. playAnimations = false;
  924. }
  925. this.jumpToScene( this.nextSceneIndex, playAnimations );
  926. this.textureManager.preloadScene( this.nextSceneIndex );
  927. break;
  928. case kShowControllerState_IdleAtInitialState:
  929. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "- we're sitting idle on initial state of " + this.currentSceneIndex + ", preload next scene (" + this.nextSceneIndex + "), and play current scene..." );
  930. this.textureManager.preloadScene( this.nextSceneIndex );
  931. this.playCurrentScene();
  932. break;
  933. default:
  934. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "nextSceneIndex: " + this.nextSceneIndex + " can't advance now, not in an idle state (currently in '" + this.state + "' state)" );
  935. break;
  936. }
  937. },
  938. goBackToPreviousSlide : function()
  939. {
  940. var kDebugGoBackToPreviousSlide = "goBackToPreviousSlide";
  941. if( this.script.showMode == kShowModeHyperlinksOnly )
  942. {
  943. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "can't do it, we're in hyperlinks only mode" );
  944. return;
  945. }
  946. if( this.displayManager.infoPanelIsShowing )
  947. {
  948. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "can't do it, info panel is showing" );
  949. return;
  950. }
  951. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "================================================================================" );
  952. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "=== G O B A C K T O P R E V I O U S S L I D E ===" );
  953. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "================================================================================" );
  954. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "- state: " + this.state );
  955. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "- currentSceneIndex: " + this.currentSceneIndex );
  956. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "- nextSceneIndex: " + this.nextSceneIndex );
  957. switch( this.state )
  958. {
  959. case kShowControllerState_IdleAtFinalState:
  960. case kShowControllerState_IdleAtInitialState:
  961. var sceneIndexToUse = this.currentSceneIndex;
  962. if( this.state == kShowControllerState_IdleAtFinalState )
  963. {
  964. sceneIndexToUse++;
  965. }
  966. if( (sceneIndexToUse == 0) && (this.script.loopSlideshow == false) )
  967. {
  968. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "- can't go back, already at start of show" );
  969. }
  970. else
  971. {
  972. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "- currentSceneIndex: " + this.currentSceneIndex );
  973. var currentSlideIndex = this.scriptManager.slideIndexFromSceneIndex( sceneIndexToUse );
  974. var previousSlideIndex = (currentSlideIndex > 0 ? currentSlideIndex - 1 : this.script.slideCount - 1);
  975. var sceneIndexOfPreviousSlide = this.scriptManager.sceneIndexFromSlideIndex( previousSlideIndex );
  976. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "- currentSlideIndex: " + currentSlideIndex );
  977. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "- previousSlideIndex: " + previousSlideIndex );
  978. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "- sceneIndexOfPreviousSlide: " + sceneIndexOfPreviousSlide + " jumping to it now..." );
  979. this.jumpToScene( sceneIndexOfPreviousSlide );
  980. }
  981. break;
  982. default:
  983. debugMessage( kDebugShowController, kDebugGoBackToPreviousSlide, "can't go back now, not in an idle state (currently in '" + this.state + "' state)" );
  984. break;
  985. }
  986. },
  987. goBackToPreviousBuild : function()
  988. {
  989. var kDebugGoBackToPreviousBuild = "goBackToPreviousBuild";
  990. if( this.script.showMode == kShowModeHyperlinksOnly )
  991. {
  992. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "can't do it, we're in hyperlinks only mode" );
  993. return;
  994. }
  995. if( this.displayManager.infoPanelIsShowing )
  996. {
  997. debugMessage( kDebugShowController, kDebugAdvanceToNextBuild, "can't do it, info panel is showing" );
  998. return;
  999. }
  1000. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "================================================================================" );
  1001. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "=== G O B A C K T O P R E V I O U S B U I L D ===" );
  1002. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "================================================================================" );
  1003. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "- state: " + this.state );
  1004. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "- currentSceneIndex: " + this.currentSceneIndex );
  1005. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "- nextSceneIndex: " + this.nextSceneIndex );
  1006. if( (this.currentSceneIndex == 0) && (this.script.loopSlideshow == false) )
  1007. {
  1008. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "can't go back, already at start of show" );
  1009. }
  1010. else
  1011. {
  1012. var previousSceneIndex;
  1013. if( this.currentSceneIndex == 0 )
  1014. {
  1015. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "was at first scene of show, going to last scene..." ); // or should it be last slide?
  1016. previousSceneIndex = this.script.numScenes - 1;
  1017. }
  1018. //else if( this.currentSceneIndex == this.script.page Count )
  1019. //{
  1020. // debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "was at black screen at end of show, going to last scene..." );
  1021. // previousSceneIndex = this.script.page Count - 1;
  1022. //}
  1023. else
  1024. {
  1025. switch( this.state )
  1026. {
  1027. case kShowControllerState_IdleAtFinalState:
  1028. previousSceneIndex = this.currentSceneIndex;
  1029. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "we're somewhere in the middle of the desk sitting on the final state of a scene, this.currentSceneIndex: " + this.currentSceneIndex + " previousSceneIndex: " + previousSceneIndex );
  1030. break;
  1031. case kShowControllerState_IdleAtInitialState:
  1032. previousSceneIndex = this.currentSceneIndex - 1;
  1033. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "we're somewhere in the middle of the desk sitting on the initial state of a scene, this.currentSceneIndex: " + this.currentSceneIndex + " previousSceneIndex: " + previousSceneIndex );
  1034. break;
  1035. default:
  1036. debugMessage( kDebugShowController, kDebugGoBackToPreviousBuild, "we're somewhere in the middle of the desk in stete: " + this.state + " - what do we do now?" );
  1037. break;
  1038. }
  1039. }
  1040. this.jumpToScene( previousSceneIndex, false );
  1041. }
  1042. },
  1043. handleStageIsReadyEvent : function( event )
  1044. {
  1045. var kDebugHandleStageIsReadyEvent = "";//"handleStageIsReadyEvent";
  1046. debugMessage( kDebugShowController, kDebugHandleStageIsReadyEvent );
  1047. },
  1048. handleScriptDidDownloadEvent : function( event )
  1049. {
  1050. var kDebugHandleScriptDidDownloadEvent = "handleScriptDidDownloadEvent";
  1051. debugMessage( kDebugShowController, kDebugHandleScriptDidDownloadEvent );
  1052. switch( this.state )
  1053. {
  1054. case kShowControllerState_DownloadingScript:
  1055. this.script = event.memo.script;
  1056. this.script.numScenes = this.script.eventTimelines.length - 1;
  1057. debugMessage( kDebugShowController, kDebugHandleScriptDidDownloadEvent, "- this.script.numScenes: " + this.script.numScenes );
  1058. debugMessage( kDebugShowController, kDebugHandleScriptDidDownloadEvent, "- switching to 'starting'..." );
  1059. this.changeState( kShowControllerState_Starting );
  1060. debugMessage( kDebugShowController, kDebugHandleScriptDidDownloadEvent, "- checking to see if a starting slide number was specified in url..." );
  1061. var startingSlide = getUrlParameter( "currentSlide" );
  1062. var startingSlideNumber;
  1063. if( this.script.showMode == kShowModeHyperlinksOnly )
  1064. {
  1065. this.displayManager.setHyperlinksOnlyMode();
  1066. }
  1067. if( startingSlide )
  1068. {
  1069. startingSlideNumber = parseInt( startingSlide );
  1070. }
  1071. else
  1072. {
  1073. debugMessage( kDebugShowController, kDebugHandleScriptDidDownloadEvent, "- nope, not there, use 1..." );
  1074. startingSlideNumber = 1;
  1075. }
  1076. this.jumpToSlide( startingSlideNumber );
  1077. break;
  1078. default:
  1079. debugMessage( kDebugShowController, kDebugHandleScriptDidDownloadEvent, "- hmmm we seem to have arrived here from an unpredicted state" );
  1080. break;
  1081. }
  1082. },
  1083. handleScriptDidNotDownloadEvent : function( event )
  1084. {
  1085. var kDebugHandleScriptDidNotDownloadEvent = "handleScriptDidNotDownloadEvent";
  1086. debugMessage( kDebugShowController, kDebugHandleScriptDidNotDownloadEvent );
  1087. var tryAgain = this.promptUserToTryAgain( kUnableToReachiWorkTryAgain );
  1088. if( tryAgain )
  1089. {
  1090. this.scriptManager.downloadScript();
  1091. }
  1092. else
  1093. {
  1094. // TODO: handle error condition here. Perhaps display some message like "cannot play show at current time"?
  1095. this.displayManager.hideWaitingIndicator();
  1096. }
  1097. },
  1098. startSoundTrack : function()
  1099. {
  1100. var kDebugStartSoundTrack = "startSoundTrack";
  1101. if( gMode == kModeMobile )
  1102. {
  1103. debugMessage( kDebugShowController, kDebugStartSoundTrack, "soundTrackMode are currently not supported on the phone..." );
  1104. return;
  1105. }
  1106. if( this.script.soundTrackMode == kSoundTrackModeOff )
  1107. {
  1108. debugMessage( kDebugShowController, kDebugStartSoundTrack, "soundTrackMode is 'off', nothing to do here..." );
  1109. return;
  1110. }
  1111. if( this.script.soundTrackMedia == null )
  1112. {
  1113. debugMessage( kDebugShowController, kDebugStartSoundTrack, "soundTrackMedia is null, nothing to do here..." );
  1114. return;
  1115. }
  1116. debugMessage( kDebugShowController, kDebugStartSoundTrack, "soundTrackMedia is present, start it playing... (There are " + this.script.soundTrackMedia.length + " items)" );
  1117. this.currentSoundTrackIndex = 0;
  1118. this.playNextItemInSoundTrack();
  1119. this.updateNavigationButtons(); // this will enable the mute button
  1120. },
  1121. playNextItemInSoundTrack : function()
  1122. {
  1123. var kDebugPlayNextItemInSoundTrack = "playNextItemInSoundTrack";
  1124. //debugMessage( kDebugShowController, kDebugPlayNextItemInSoundTrack, "look up ID and URL of next itme to play..." );
  1125. var itemId = this.script.soundTrackMedia[this.currentSoundTrackIndex];
  1126. var itemUrl = this.textureManager.urlForMovie( itemId );
  1127. //debugMessage( kDebugShowController, kDebugPlayNextItemInSoundTrack, "- itemId: " + itemId );
  1128. //debugMessage( kDebugShowController, kDebugPlayNextItemInSoundTrack, "- itemUrl: " + itemUrl );
  1129. debugMessage( kDebugShowController, kDebugPlayNextItemInSoundTrack, "time: " + Date().toString() + ", start item " + this.currentSoundTrackIndex + " playing..." );
  1130. this.soundTrackPlayer = new Audio();
  1131. var self = this;
  1132. this.soundTrackPlayer.muted = this.muted;
  1133. this.soundTrackPlayer.style.display = "none";
  1134. this.soundTrackPlayer.src = itemUrl;
  1135. this.soundTrackPlayer.observe( "ended", function( event ) { self.soundTrackItemDidComplete(); }, false );
  1136. this.soundTrackPlayer.load();
  1137. this.soundTrackPlayer.play();
  1138. },
  1139. soundTrackItemDidComplete : function()
  1140. {
  1141. var kDebugSoundTrackItemDidComplete = "soundTrackItemDidComplete";
  1142. debugMessage( kDebugShowController, kDebugSoundTrackItemDidComplete, "time: " + Date().toString() + ", item " + this.currentSoundTrackIndex + " completed playing, lets see if there's anything else to play..." );
  1143. this.currentSoundTrackIndex++;
  1144. if( this.currentSoundTrackIndex < this.script.soundTrackMedia.length )
  1145. {
  1146. debugMessage( kDebugShowController, kDebugSoundTrackItemDidComplete, "- why yes there is..." );
  1147. this.playNextItemInSoundTrack();
  1148. }
  1149. else
  1150. {
  1151. if( this.script.soundTrackMode == kSoundTrackModePlayOnce )
  1152. {
  1153. debugMessage( kDebugShowController, kDebugSoundTrackItemDidComplete, "- nope, that's it" );
  1154. this.soundTrackPlayer = null;
  1155. this.updateNavigationButtons(); // this will disable the mute button
  1156. }
  1157. else if( this.script.soundTrackMode == kSoundTrackModeLooping )
  1158. {
  1159. debugMessage( kDebugShowController, kDebugSoundTrackItemDidComplete, "- nope, but we're in loop mode so take it from the top..." );
  1160. this.startSoundTrack();
  1161. }
  1162. }
  1163. },
  1164. promptUserToTryAgain : function( message )
  1165. {
  1166. var kDebugPromptUserToTryAgain = "promptUserToTryAgain";
  1167. var tryAgain = false;
  1168. if( gMode == kModeMobile )
  1169. {
  1170. debugMessage( kDebugShowController, kDebugPromptUserToTryAgain, "we're in mobile mode, pop up a 'confirm' dialog..." );
  1171. tryAgain = confirm( kUnableToReachiWorkTryAgain );
  1172. }
  1173. else
  1174. {
  1175. debugMessage( kDebugShowController, kDebugPromptUserToTryAgain, "we're in desktop mode, pop up a 'confirm' dialog..." );
  1176. // TODO: interface with heckler to find out if user wants to try again
  1177. //tryAgain = ????
  1178. tryAgain = confirm( kUnableToReachiWorkTryAgain );
  1179. }
  1180. return tryAgain;
  1181. },
  1182. jumpToSlide : function( slideNumber )
  1183. {
  1184. var slideIndex = slideNumber - 1;
  1185. var sceneIndex = this.scriptManager.sceneIndexFromSlideIndex( slideIndex );
  1186. this.jumpToScene( sceneIndex, false );
  1187. },
  1188. jumpToScene : function( sceneIndex, playAnimations )
  1189. {
  1190. var kDebugJumpToScene = "jumpToScene";
  1191. /*debug*/ //kDebugJumpToScene = "";
  1192. debugMessage( kDebugShowController, kDebugJumpToScene, "sceneIndex: " + sceneIndex + " playAnimations: " + (playAnimations ? "true" : "false") + " state: " + this.state );
  1193. // TODO: rethink whether we need to test state in jumpToSlide
  1194. switch( this.state )
  1195. {
  1196. case kShowControllerState_Starting:
  1197. case kShowControllerState_IdleAtInitialState:
  1198. case kShowControllerState_IdleAtFinalState:
  1199. case kShowControllerState_ReadyToJump:
  1200. break;
  1201. default:
  1202. debugMessage( kDebugShowController, kDebugJumpToScene, "- '" + this.state + "' state does not supports jumping..." );
  1203. return;
  1204. }
  1205. if( this.textureManager.isScenePreloaded( sceneIndex ) == false )
  1206. {
  1207. debugMessage( kDebugShowController, kDebugJumpToScene, "- not yet preloaded, issuing request and waiting..." );
  1208. this.jumpParameters = { sceneToJumpTo : sceneIndex, playAnimationsAfterJumping : playAnimations };
  1209. this.changeState( kShowControllerState_WaitingToJump );
  1210. this.textureManager.preloadScene( sceneIndex );
  1211. return;
  1212. }
  1213. this.changeState( kShowControllerState_SettingUpScene );
  1214. debugMessage( kDebugShowController, kDebugJumpToScene, "- state changed (UI controls should disable), run partTwo in next event loop..." );
  1215. var self = this;
  1216. runInNextEventLoop( function() { self.jumpToScene_partTwo( sceneIndex, playAnimations ); } );
  1217. },
  1218. jumpToScene_partTwo : function( sceneIndex, playAnimations )
  1219. {
  1220. var kDebugJumpToScene = "jumpToScene_partTwo";
  1221. debugMessage( kDebugShowController, kDebugJumpToScene, "sceneIndex: " + sceneIndex + " playAnimations: " + playAnimations );
  1222. this.createAnimationsForScene( sceneIndex );
  1223. this.displayScene( sceneIndex, playAnimations ? 1 : 0 );
  1224. if( playAnimations )
  1225. {
  1226. debugMessage( kDebugShowController, kDebugJumpToScene, "- playAnimations was set to 'true' so let 'er rip..." );
  1227. this.playCurrentScene();
  1228. }
  1229. else
  1230. {
  1231. this.changeState( kShowControllerState_IdleAtInitialState );
  1232. }
  1233. },
  1234. calculateNextSceneIndex : function( sceneIndex )
  1235. {
  1236. var kDebugCalculateNextSceneIndex = "calculateNextSceneIndex";
  1237. var nextSceneIndex = this.calculateNextSceneIndex_internal( sceneIndex );
  1238. if( gMode == kModeMobile )
  1239. {
  1240. if( this.scriptManager.isOnlyActionInSceneAMovieStart( nextSceneIndex ) )
  1241. {
  1242. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "we're on a phone and the next build is only a movie start, go to one after that..." )
  1243. nextSceneIndex = this.calculateNextSceneIndex_internal( nextSceneIndex );
  1244. }
  1245. }
  1246. return nextSceneIndex;
  1247. },
  1248. calculateNextSceneIndex_internal : function( sceneIndex )
  1249. {
  1250. var kDebugCalculateNextSceneIndex = "calculateNextSceneIndex_internal";
  1251. var nextSceneIndex = -1;
  1252. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "using sceneIndex: " + sceneIndex );
  1253. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "- state: " + this.state );
  1254. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "- numSlides: " + this.script.slideCount );
  1255. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "- numScenes: " + this.script.numScenes );
  1256. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "- lastSceneIndex: " + this.script.lastSceneIndex );
  1257. if( sceneIndex < this.script.lastSceneIndex )
  1258. {
  1259. nextSceneIndex = sceneIndex + 1;
  1260. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "- we're NOT at the end, so set it to current + 1... (" + sceneIndex + " + 1 = " + nextSceneIndex + ")" );
  1261. }
  1262. else
  1263. {
  1264. if( this.script.loopSlideshow )
  1265. {
  1266. nextSceneIndex = 0;
  1267. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "- we're at the end, and we're looping so set it to 0..." );
  1268. }
  1269. else
  1270. {
  1271. nextSceneIndex = -1;
  1272. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "- we're at the end, and we're NOT looping so set it to -1..." );
  1273. }
  1274. }
  1275. debugMessage( kDebugShowController, kDebugCalculateNextSceneIndex, "---------- for sceneIndex: " + sceneIndex + " nextSceneIndex is: " + nextSceneIndex );
  1276. return nextSceneIndex;
  1277. },
  1278. assignNextSceneIndex : function()
  1279. {
  1280. var kDebugAssignNextSceneIndex = "assignNextSceneIndex";
  1281. debugMessage( kDebugShowController, kDebugAssignNextSceneIndex );
  1282. this.nextSceneIndex = this.calculateNextSceneIndex( this.currentSceneIndex );
  1283. this.textureManager.preloadScene( this.nextSceneIndex );
  1284. },
  1285. playCurrentScene : function()
  1286. {
  1287. var kDebugPlayCurrentScene = "";//"playCurrentScene";
  1288. debugMessage( kDebugShowController, kDebugPlayCurrentScene, "this.currentSceneIndex: " + this.currentSceneIndex + " this.overallEndTime: " + this.overallEndTime );
  1289. this.changeState( kShowControllerState_Playing );
  1290. var anyMovies = this.applyAnimationsForScene();
  1291. //if( anyMovies == false )
  1292. {
  1293. var self = this;
  1294. setTimeout( function() { self.currentSceneDidComplete(); }, this.overallEndTime * 1000 + 100 ); // convert seconds to milliseconds and add 100 ms to be safe
  1295. }
  1296. },
  1297. currentSceneDidComplete : function()
  1298. {
  1299. var kDebugCurrentSceneDidComplete = "";//"currentSceneDidComplete";
  1300. debugMessage( kDebugShowController, kDebugCurrentSceneDidComplete, "this.currentSceneIndex: " + this.currentSceneIndex );
  1301. this.changeState( kShowControllerState_IdleAtFinalState );
  1302. if( this.nextSceneIndex == -1 )
  1303. {
  1304. debugMessage( kDebugShowController, kDebugCurrentSceneDidComplete, "- next scene is -1, nothing to do except update navigation button status" );
  1305. this.updateNavigationButtons();
  1306. }
  1307. else if( this.script.eventTimelines[this.nextSceneIndex].automaticPlay == 1 )
  1308. {
  1309. debugMessage( kDebugShowController, kDebugCurrentSceneDidComplete, "- next scene (" + this.nextSceneIndex + ") is autoplay, invoking advanceToNextBuild() on next event loop..." );
  1310. var self = this;
  1311. runInNextEventLoop( function() { self.advanceToNextBuild(); } );
  1312. }
  1313. else
  1314. {
  1315. debugMessage( kDebugShowController, kDebugCurrentSceneDidComplete, "- we just finished animating, should be waiting on end state, update navigation button status and add hyperlinks of next scene..." );
  1316. this.updateNavigationButtons();
  1317. this.createHyperlinks( this.nextSceneIndex > this.currentSceneIndex ? this.nextSceneIndex : this.currentSceneIndex );
  1318. }
  1319. // TODO: if there's a movie in the next scene we should jump to it then stop without playing its animations
  1320. },
  1321. ensureInitialStateHasEmphasisTransform : function( sceneIndex, textureId, keyName, eventInitialStates, fromValue )
  1322. {
  1323. var kDebugEnsureInitialStateHasEmphasisTransform = "";//"ensureInitialStateHasEmphasisTransform";
  1324. var initialEmphasisTransformIsPresent = false;
  1325. var textureInitialState = this.initialStateForTexture( sceneIndex, textureId );
  1326. switch( keyName )
  1327. {
  1328. case "translationEmphasis":
  1329. initialEmphasisTransformIsPresent = (textureInitialState.translationEmphasis != null);
  1330. break;
  1331. case "rotationEmphasis":
  1332. initialEmphasisTransformIsPresent = (textureInitialState.rotationEmphasis != null);
  1333. break;
  1334. case "opacityMultiplier":
  1335. initialEmphasisTransformIsPresent = (textureInitialState.opacityMultiplier != null);
  1336. break;
  1337. case "scaleEmphasis":
  1338. initialEmphasisTransformIsPresent = (textureInitialState.scaleEmphasis != null);
  1339. break;
  1340. } // switch
  1341. if( initialEmphasisTransformIsPresent )
  1342. return;
  1343. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "textureId: '" + textureId + "' has no initial emphasis transform" );
  1344. switch( keyName )
  1345. {
  1346. case "translationEmphasis":
  1347. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "- using fromValue.translationEmphasis: (" + fromValue.translationEmphasis + ")" );
  1348. textureInitialState.translationEmphasis = fromValue.translationEmphasis;
  1349. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "- translationEmphasis is now: " + textureInitialState.translationEmphasis );
  1350. break;
  1351. case "rotationEmphasis":
  1352. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "- using fromValue.rotationEmphasis: (" + fromValue.rotationEmphasis + ")" );
  1353. textureInitialState.rotationEmphasis = fromValue.rotationEmphasis;
  1354. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "- rotationEmphasis is now: " + textureInitialState.rotationEmphasis );
  1355. break;
  1356. case "opacityMultiplier":
  1357. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "- using fromValue.opacityMultiplier: (" + fromValue.opacityMultiplier + ")" );
  1358. textureInitialState.opacityMultiplier = fromValue.opacityMultiplier;
  1359. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "- opacityMultiplier is now: " + textureInitialState.opacityMultiplier );
  1360. break;
  1361. case "scaleEmphasis":
  1362. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "- using fromValue.scaleEmphasis: (" + fromValue.scaleEmphasis + ")" );
  1363. textureInitialState.scaleEmphasis = fromValue.scaleEmphasis;
  1364. debugMessage( kDebugShowController, kDebugEnsureInitialStateHasEmphasisTransform, "- scaleEmphasis is now: " + textureInitialState.scaleEmphasis );
  1365. break;
  1366. } // switch
  1367. },
  1368. preProcessSceneAnimations : function( sceneIndex, eventAnimations, eventInitialStates )
  1369. {
  1370. var kDebugPreProcessSceneAnimations = "";//"preProcessSceneAnimations";
  1371. var debugTimer = new DebugTimer( "preProcessSceneAnimations" );
  1372. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations );
  1373. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------------------------------------------------------" );
  1374. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- First, calculate overall duration of eventTimeline -" );
  1375. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------------------------------------------------------" );
  1376. var iEventAnimation = 0;
  1377. var numEventAnimations = eventAnimations.length;
  1378. this.overallEndTime = 0;
  1379. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- numEventAnimations: " + numEventAnimations );
  1380. for( iEventAnimation = 0; iEventAnimation < numEventAnimations; iEventAnimation++ )
  1381. {
  1382. var eventAnimation = eventAnimations[iEventAnimation];
  1383. var beginTime = eventAnimation.beginTime;
  1384. var duration = eventAnimation.duration;
  1385. var endTime = beginTime + duration;
  1386. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- iEventAnimation: " + iEventAnimation + ": beginTime: " + beginTime + ": duration: " + duration + " endTime: " + endTime );
  1387. if( endTime > this.overallEndTime )
  1388. {
  1389. this.overallEndTime = endTime;
  1390. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- that's a new maximum, overallEndTime now " + this.overallEndTime );
  1391. }
  1392. } // for( iEventAnimation ) // first time
  1393. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "this.overallEndTime: " + this.overallEndTime );
  1394. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------------------------------------------------------------------------------" );
  1395. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- Second, build x-ref table between canvasObjectID and applicable textureIds -" );
  1396. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------------------------------------------------------------------------------" );
  1397. var canvasObjectToTextureLookupTable = {};
  1398. var iEventInitialState;
  1399. var numEventInitialStates = eventInitialStates.length;
  1400. for( iEventInitialState = 0; iEventInitialState < numEventInitialStates; iEventInitialState++ )
  1401. {
  1402. var eventInitialState = eventInitialStates[iEventInitialState];
  1403. var canvasObjectID = eventInitialState.canvasObjectID;
  1404. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- textureId: " + eventInitialState.texture );
  1405. if( canvasObjectID != null )
  1406. {
  1407. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "---- has a canvasObjectID: " + canvasObjectID );
  1408. var applicableTextures = canvasObjectToTextureLookupTable[canvasObjectID];
  1409. if( applicableTextures == null )
  1410. {
  1411. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------ this is the first texture with this canvasObjectID, creating entry in table..." );
  1412. applicableTextures = new Array();
  1413. canvasObjectToTextureLookupTable[canvasObjectID] = applicableTextures;
  1414. }
  1415. else
  1416. {
  1417. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------ there are already textures with this canvasObjectID..." );
  1418. }
  1419. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------ appending textureId to array for this canvasObjectID..." );
  1420. applicableTextures.push( eventInitialState.texture );
  1421. }
  1422. }
  1423. /*debug*/ debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- dumping table..." );
  1424. /*debug*/
  1425. /*debug*/ for( var canvasObjectID in canvasObjectToTextureLookupTable )
  1426. /*debug*/ {
  1427. /*debug*/ debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- canvasObjectID: " + canvasObjectID );
  1428. /*debug*/
  1429. /*debug*/ var applicableTextures = canvasObjectToTextureLookupTable[eventInitialState.canvasObjectID];
  1430. /*debug*/ var iTexture;
  1431. /*debug*/ var numTextures = applicableTextures.length;
  1432. /*debug*/
  1433. /*debug*/ for( iTexture = 0; iTexture < numTextures; iTexture++ )
  1434. /*debug*/ {
  1435. /*debug*/ var textureId = applicableTextures[iTexture];
  1436. /*debug*/ debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "--- textureId: " + textureId );
  1437. /*debug*/ }
  1438. /*debug*/ }
  1439. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------------------------------------------------------------------------------" );
  1440. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- Third, calculate individual delay and duration of each property animation -" );
  1441. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------------------------------------------------------------------------------" );
  1442. this.textureAnimations = {};
  1443. for( iEventAnimation = 0; iEventAnimation < numEventAnimations; iEventAnimation++ )
  1444. {
  1445. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- iEventAnimation: " + iEventAnimation );
  1446. var eventAnimation = eventAnimations[iEventAnimation];
  1447. var actions = eventAnimation.actions;
  1448. if( actions == null )
  1449. {
  1450. actions = eventAnimation.noPluginActions;
  1451. }
  1452. // Check if this is an "action build"...
  1453. var isActionBuild = false;
  1454. var textureArray = null;
  1455. if( ( eventAnimation.animationType != null )
  1456. && ( eventAnimation.animationType == "actionBuild" ) )
  1457. {
  1458. isActionBuild = true;
  1459. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "--- this one is an actionBuild..." );
  1460. var canvasObjectId = eventAnimation.canvasObjectID;
  1461. textureArray = canvasObjectToTextureLookupTable[canvasObjectId];
  1462. if( typeof(textureArray) == "undefined" )
  1463. {
  1464. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- textureArray is undefined, using empty array" );
  1465. textureArray = new Array();
  1466. }
  1467. }
  1468. var numActions = actions.length;
  1469. var iAction;
  1470. for( iAction = 0; iAction < numActions; iAction++ )
  1471. {
  1472. var action = actions[iAction];
  1473. // if this is NOT an actionBuild...
  1474. // - create an array with the single textureId this action applies to
  1475. if( isActionBuild == false )
  1476. {
  1477. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "--- this one is NOT an actionBuild, create an array with 1 texture in it..." );
  1478. var textureId = action.texture;
  1479. textureArray = new Array();
  1480. textureArray[0] = textureId;
  1481. }
  1482. // loop over all textures in the array
  1483. var iTexture;
  1484. var numTextures = textureArray.length;
  1485. for( iTexture = 0; iTexture < numTextures; iTexture++ )
  1486. {
  1487. var textureId = textureArray[iTexture];
  1488. var beginTime = action.beginTime;
  1489. var duration = action.duration;
  1490. var endTime = beginTime + duration;
  1491. var keyName = action.action;
  1492. // TODO: temp hack to work around z-position vs. z-order ambiguity issue in KPF
  1493. if( keyName == "transform.translation.z" )
  1494. {
  1495. if( eventAnimation.effect != "apple:revolve" )
  1496. {
  1497. keyName = "z.order"; // TODO: should this be "zIndex" instead of "z.order"?
  1498. }
  1499. }
  1500. // end hack
  1501. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- texure: " + textureId );
  1502. var textureAnimation = this.textureAnimations[textureId];
  1503. if( textureAnimation == null )
  1504. {
  1505. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- - was not in textureAnimations yet, adding now..." );
  1506. textureAnimation =
  1507. {
  1508. numAnimatedKeys : 0,
  1509. numRequiredDivs : 0,
  1510. keyAnimations: {}
  1511. };
  1512. this.textureAnimations[textureId] = textureAnimation;
  1513. }
  1514. var keyAnimation = textureAnimation.keyAnimations[keyName];
  1515. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- keyName: " + keyName );
  1516. if( keyAnimation == null )
  1517. {
  1518. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- - was not in textureAnimation.keyAnimations yet, adding now..." );
  1519. keyAnimation =
  1520. {
  1521. earliestBeginTime: 99999,
  1522. latestEndTime: -1,
  1523. keyActions: []
  1524. }
  1525. textureAnimation.keyAnimations[keyName] = keyAnimation;
  1526. textureAnimation.numAnimatedKeys++;
  1527. if( (keyName != "opacity" )
  1528. && (keyName != "isPlaying" )
  1529. && (keyName != "zOrderHint" )
  1530. && (keyName != "hidden" ) )
  1531. {
  1532. textureAnimation.numRequiredDivs++;
  1533. }
  1534. }
  1535. if( beginTime < keyAnimation.earliestBeginTime )
  1536. {
  1537. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- beginTime of " + beginTime + " is a new earlist, updating..." );
  1538. keyAnimation.earliestBeginTime = beginTime;
  1539. }
  1540. if( endTime > keyAnimation.latestEndTime )
  1541. {
  1542. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- endTime of " + endTime + " is a new latest, updating..." );
  1543. keyAnimation.latestEndTime = endTime;
  1544. }
  1545. } // for iTexture
  1546. } // for iAction
  1547. } // for( iEventAnimation ) // second time
  1548. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "-----------------------------------------------------------------------------------------------------------------------" );
  1549. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- Fourth, iterate over all actions in all eventAnimations, converting there begin/duration to % of individual duration -" );
  1550. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "-----------------------------------------------------------------------------------------------------------------------" );
  1551. for( iEventAnimation = 0; iEventAnimation < numEventAnimations; iEventAnimation++ )
  1552. {
  1553. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- iEventAnimation: " + iEventAnimation );
  1554. var eventAnimation = eventAnimations[iEventAnimation];
  1555. var actions = eventAnimation.actions;
  1556. if( actions == null )
  1557. {
  1558. actions = eventAnimation.noPluginActions;
  1559. }
  1560. // Check if this is an "action build"...
  1561. var isActionBuild = false;
  1562. var textureArray = null;
  1563. if( ( eventAnimation.animationType != null )
  1564. && ( eventAnimation.animationType == "actionBuild" ) )
  1565. {
  1566. isActionBuild = true;
  1567. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "--- this one is an actionBuild..." );
  1568. var canvasObjectId = eventAnimation.canvasObjectID;
  1569. textureArray = canvasObjectToTextureLookupTable[canvasObjectId];
  1570. if( typeof(textureArray) == "undefined" )
  1571. {
  1572. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- textureArray is undefined, using empty array" );
  1573. textureArray = new Array();
  1574. }
  1575. }
  1576. var numActions = actions.length;
  1577. var iAction;
  1578. for( iAction = 0; iAction < numActions; iAction++ )
  1579. {
  1580. var action = actions[iAction];
  1581. var beginTime = action.beginTime;
  1582. var duration = action.duration;
  1583. var endTime = beginTime + duration;
  1584. var keyName = action.action;
  1585. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "--- iAction: " + iAction + ", keyName: " + keyName );
  1586. // if this is NOT an actionBuild...
  1587. // - create an array with the single textureId this action applies to
  1588. if( isActionBuild == false )
  1589. {
  1590. var textureId = action.texture;
  1591. textureArray = new Array();
  1592. textureArray[0] = textureId;
  1593. }
  1594. // loop over all textures in the array
  1595. var iTexture;
  1596. var numTextures = textureArray.length;
  1597. for( iTexture = 0; iTexture < numTextures; iTexture++ )
  1598. {
  1599. var textureId = textureArray[iTexture];
  1600. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "------ iTexture: " + iTexture + ", textureId: " + textureId );
  1601. // TODO: temp hack to work around z-position vs. z-order ambiguity issue in KPF
  1602. if( keyName == "transform.translation.z" )
  1603. {
  1604. if( eventAnimation.effect != "apple:revolve" )
  1605. {
  1606. keyName = "z.order";
  1607. }
  1608. }
  1609. // end hack
  1610. // TODO: temp hack to ensure initial state has emphasis info
  1611. // - remove once eric fixes export to do this
  1612. if( (keyName == "translationEmphasis")
  1613. || (keyName == "rotationEmphasis")
  1614. || (keyName == "opacityMultiplier")
  1615. || (keyName == "scaleEmphasis") )
  1616. {
  1617. this.ensureInitialStateHasEmphasisTransform( sceneIndex, textureId, keyName, eventInitialStates, action.from );
  1618. }
  1619. // end hack
  1620. var textureAnimation = this.textureAnimations[textureId];
  1621. var keyAnimation = textureAnimation.keyAnimations[keyName];
  1622. var keyActions = keyAnimation.keyActions;
  1623. var animationDuration = keyAnimation.latestEndTime - keyAnimation.earliestBeginTime;
  1624. var adjustedBeginTime = (beginTime - keyAnimation.earliestBeginTime)
  1625. var adjustedEndTime = (endTime - keyAnimation.earliestBeginTime)
  1626. var startKeyframe = 0;
  1627. var endKeyframe = 100;
  1628. if( animationDuration > 0 )
  1629. {
  1630. //startKeyframe = Math.floor( 100 * adjustedBeginTime / animationDuration );
  1631. //endKeyframe = Math.ceil ( 100 * (endTime - keyAnimation.earliestBeginTime) / animationDuration );
  1632. startKeyframe = Math.floor( 100 * beginTime / this.overallEndTime );
  1633. endKeyframe = Math.floor ( 100 * endTime / this.overallEndTime );
  1634. }
  1635. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- Action: " + iAction );
  1636. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- textureId: " + textureId );
  1637. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- keyName: " + keyName );
  1638. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- overallEndTime: " + this.overallEndTime );
  1639. //debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- beginTime: " + beginTime + " adjustedBeginTime: " + adjustedBeginTime + " startKeyframe: "+ startKeyframe );
  1640. //debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- endTime: " + endTime + " adjustedEndTime: " + adjustedEndTime + " endKeyframe: " + endKeyframe );
  1641. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- beginTime: " + beginTime + " startKeyframe: "+ startKeyframe );
  1642. debugMessage( kDebugShowController, kDebugPreProcessSceneAnimations, "- endTime: " + endTime + " endKeyframe: " + endKeyframe );
  1643. var newAction =
  1644. {
  1645. startKeyframe: startKeyframe,
  1646. endKeyframe: endKeyframe,
  1647. from: action.from,
  1648. to: action.to,
  1649. timingFunction: action.timingFunction
  1650. }
  1651. if( action.timingFunction == "custom" )
  1652. {
  1653. newAction.timingControlPoint1x = action.timingControlPoint1x;
  1654. newAction.timingControlPoint1y = action.timingControlPoint1y;
  1655. newAction.timingControlPoint2x = action.timingControlPoint2x;
  1656. newAction.timingControlPoint2y = action.timingControlPoint2y;
  1657. }
  1658. keyActions.push( newAction );
  1659. } // for iTexture
  1660. } // for iAction
  1661. } // // for( iEventAnimation ) // third time
  1662. debugStopTimer( debugTimer );
  1663. },
  1664. /*
  1665. debugDumpPreProcessedEventAnimations : function()
  1666. {
  1667. var kDebugDumpPreProcessedEventAnimations = "";//"debugDumpPreProcessedEventAnimations";
  1668. if( kDebugDumpPreProcessedEventAnimations == "" )
  1669. return;
  1670. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "-------------------------------------------------------------------" );
  1671. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- D U M P O F P R E P R O C E S S S E D A N I M A T I O N S -" );
  1672. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "-------------------------------------------------------------------" );
  1673. for( var textureId in this.textureAnimations )
  1674. {
  1675. var textureAnimation = this.textureAnimations[textureId];
  1676. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "texture: " + textureId + " (" + textureAnimation.numAnimatedKeys + " animated key(s), Required Divs: " + textureAnimation.numRequiredDivs + ")" );
  1677. var iKey = 0;
  1678. for( var keyName in textureAnimation.keyAnimations )
  1679. {
  1680. var keyAnimation = textureAnimation.keyAnimations[keyName];
  1681. var keyActions = keyAnimation.keyActions;
  1682. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- key " + iKey + ": " + keyName + " (from t=" + keyAnimation.earliestBeginTime + " to t=" + keyAnimation.latestEndTime + " - " + keyActions.length + " actions)" );
  1683. for( var iAction = 0; iAction < keyActions.length; iAction++ )
  1684. {
  1685. var action = keyActions[iAction];
  1686. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- action: " + iAction );
  1687. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- curve: " + action.timingFunction );
  1688. if( action.timingFunction == "custom" )
  1689. {
  1690. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- cp1x: " + action.timingControlPoint1x );
  1691. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- cp1y: " + action.timingControlPoint1y );
  1692. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- cp2x: " + action.timingControlPoint2x );
  1693. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- cp2y: " + action.timingControlPoint2y );
  1694. }
  1695. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- start: " + action.startKeyframe + " at " + this.cssPropertyValueForActionValue( keyName, action.from ) );
  1696. debugMessage( kDebugShowController, kDebugDumpPreProcessedEventAnimations, "- end: " + action.endKeyframe + " at " + this.cssPropertyValueForActionValue( keyName, action.to ) );
  1697. }
  1698. iKey++;
  1699. }
  1700. }
  1701. },
  1702. */
  1703. cssPropertyNameForAction : function( actionName )
  1704. {
  1705. switch( actionName )
  1706. {
  1707. case "hidden":
  1708. return kVisibilityPropertyName;
  1709. case "anchorPoint":
  1710. return kTransformOriginPropertyName;
  1711. case "opacityMultiplier":
  1712. return kOpacityPropertyName;
  1713. case "translationEmphasis":
  1714. case "rotationEmphasis":
  1715. case "scaleEmphasis":
  1716. case "position":
  1717. case "transform":
  1718. case "transform.scale":
  1719. case "transform.rotation.x":
  1720. case "transform.rotation.y":
  1721. case "transform.rotation.z":
  1722. case "transform.translation.x":
  1723. case "transform.translation.y":
  1724. case "transform.translation.z":
  1725. return kTransformPropertyName;
  1726. case "zOrderHint":
  1727. return kZIndexPropertyName;
  1728. default:
  1729. return actionName;
  1730. }
  1731. },
  1732. cssPropertyValueForActionValue : function( actionName, actionValue )
  1733. {
  1734. switch( actionName )
  1735. {
  1736. case "hidden":
  1737. if( actionValue.scalar == true )
  1738. {
  1739. return "hidden";
  1740. }
  1741. else
  1742. {
  1743. return "visible";
  1744. }
  1745. case "anchorPoint":
  1746. return actionValue.pointX + " " + actionValue.pointY;
  1747. case "position":
  1748. return "translate(" + actionValue.pointX + "px," + actionValue.pointY + "px)";
  1749. case "translationEmphasis":
  1750. return "translateX(" + actionValue.translationEmphasis[0] + "px) translateY(" + actionValue.translationEmphasis[1] + "px) translateZ(" + actionValue.translationEmphasis[2] + ")";
  1751. case "rotationEmphasis":
  1752. return "rotateZ(" + actionValue.rotationEmphasis[6] + "rad)";
  1753. case "scaleEmphasis":
  1754. return "scale3d(" + ensureScaleFactorNotZero( actionValue.scaleEmphasis[3] ) + "," + ensureScaleFactorNotZero( actionValue.scaleEmphasis[4] ) + "," + ensureScaleFactorNotZero( actionValue.scaleEmphasis[5] ) + ")";
  1755. case "transform.scale":
  1756. return "scale(" + ensureScaleFactorNotZero( actionValue.scalar ) + ")";
  1757. case "transform.scale.x":
  1758. return "scaleX(" + ensureScaleFactorNotZero( actionValue.scalar ) + ")";
  1759. case "transform.scale.y":
  1760. return "scaleY(" + ensureScaleFactorNotZero( actionValue.scalar ) + ")";
  1761. case "transform.rotation.x":
  1762. return "rotateX(" + actionValue.scalar + "rad)";
  1763. case "transform.rotation.y":
  1764. return "rotateY(" + actionValue.scalar + "rad)";
  1765. case "transform.rotation.z":
  1766. return "rotateZ(" + actionValue.scalar + "rad)";
  1767. case "transform.translation.x":
  1768. return "translateX(" + actionValue.scalar + "px)";
  1769. case "transform.translation.y":
  1770. return "translateY(" + actionValue.scalar + "px)";
  1771. case "transform.translation.z":
  1772. return "translateZ(" + actionValue.scalar + "px)";
  1773. case "zOrderHint":
  1774. case "isPlaying":
  1775. case "zPosition":
  1776. case "opacity":
  1777. case "opacityMultiplier":
  1778. return actionValue.scalar + "";
  1779. case "transform":
  1780. return "matrix3d(" + actionValue.transform + ")";
  1781. default:
  1782. return "some value";
  1783. }
  1784. },
  1785. createTimingFunctionForAction : function( action )
  1786. {
  1787. switch( action.timingFunction )
  1788. {
  1789. case "easeIn":
  1790. return "ease-in";
  1791. case "easeOut":
  1792. return "ease-Out";
  1793. case "easeInOut":
  1794. case "easeInEaseOut":
  1795. return "ease-in-out";
  1796. case "custom":
  1797. return "cubic-bezier(" + action.timingControlPoint1x + "," + action.timingControlPoint1y + "," + action.timingControlPoint2x + "," + action.timingControlPoint2y + ")";
  1798. case "linear":
  1799. default:
  1800. return "linear";
  1801. }
  1802. },
  1803. initialStateForTexture : function( sceneIndex, textureId )
  1804. {
  1805. var kDebugInitialStateForTexture = "initialStateForTexture";
  1806. debugMessage( kDebugShowController, kDebugInitialStateForTexture, "looking for initial state of texture '" + textureId + "' in scene " + sceneIndex );
  1807. var eventTimeline = this.script.eventTimelines[sceneIndex];
  1808. var eventInitialStates = eventTimeline.eventInitialStates;
  1809. var numTextures = eventInitialStates.length;
  1810. var iTexture;
  1811. debugMessage( kDebugShowController, kDebugInitialStateForTexture, "- there are " + numTextures + " textures in this scene" );
  1812. for( iTexture = 0; iTexture < numTextures; iTexture++ )
  1813. {
  1814. var textureInitialState = eventInitialStates[iTexture];
  1815. var thisTextureId = textureInitialState.texture;
  1816. debugMessage( kDebugShowController, kDebugInitialStateForTexture, "- looking at: " + thisTextureId );
  1817. if( thisTextureId == textureId )
  1818. {
  1819. debugMessage( kDebugShowController, kDebugInitialStateForTexture, "- found it!" );
  1820. return textureInitialState;
  1821. }
  1822. }
  1823. debugMessage( kDebugShowController, kDebugInitialStateForTexture, "- not found!" );
  1824. return null;
  1825. },
  1826. createInitialKeyframeValue : function( sceneIndex, textureId, keyName, fromValue )
  1827. {
  1828. var kDebugCreateInitialKeyframeValue = "createInitialKeyframeValue";
  1829. debugMessage( kDebugShowController, kDebugCreateInitialKeyframeValue, "sceneIndex: " + sceneIndex + " textureId: " + textureId + " keyName: " + keyName );
  1830. var actionValue =
  1831. {
  1832. }
  1833. var textureInitialState = this.initialStateForTexture( sceneIndex, textureId );
  1834. switch( keyName )
  1835. {
  1836. case "opacity":
  1837. actionValue.scalar = textureInitialState.opacity;
  1838. break;
  1839. case "hidden":
  1840. actionValue.scalar = textureInitialState.hidden;
  1841. break;
  1842. case "position":
  1843. actionValue.pointX = fromValue.pointX;
  1844. actionValue.pointY = fromValue.pointY;
  1845. break;
  1846. case "translationEmphasis":
  1847. actionValue.translationEmphasis = textureInitialState.translationEmphasis;
  1848. debugMessage( kDebugShowController, kDebugCreateInitialKeyframeValue, "- got a translationEmphasis, hope this works! actionValue.translationEmphasis: " + actionValue.translationEmphasis );
  1849. break;
  1850. case "rotationEmphasis":
  1851. actionValue.rotationEmphasis = textureInitialState.rotationEmphasis;
  1852. debugMessage( kDebugShowController, kDebugCreateInitialKeyframeValue, "- got a rotationEmphasis, hope this works! actionValue.rotationEmphasis: " + actionValue.rotationEmphasis );
  1853. break;
  1854. case "scaleEmphasis":
  1855. actionValue.scaleEmphasis = textureInitialState.scaleEmphasis;
  1856. debugMessage( kDebugShowController, kDebugCreateInitialKeyframeValue, "- got a scaleEmphasis, hope this works! actionValue.scaleEmphasis: " + actionValue.scaleEmphasis );
  1857. break;
  1858. default:
  1859. actionValue.scalar = 0;
  1860. actionValue.pointX = 0;
  1861. actionValue.pointY = 0;
  1862. actionValue.transform = [ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 ]; // should never need this
  1863. break;
  1864. }
  1865. return actionValue;
  1866. },
  1867. createAnimationRuleForKeyframe : function( animation, keyframe, keyName, value, timingFunction )
  1868. {
  1869. var kDebugCreateAnimationRuleForKeyframe = "";//"createAnimationsForScene";
  1870. var animationRule = this.cssPropertyNameForAction( keyName ) + ": " + this.cssPropertyValueForActionValue( keyName, value ) + "; "
  1871. + (keyframe < 100 ? "-webkit-animation-timing-function: " + timingFunction + ";" : "" )
  1872. var transformOriginRule = ""
  1873. if( this.transformOriginValue != "" )
  1874. {
  1875. transformOriginRule = kTransformOriginPropertyName + ": " + this.transformOriginValue + ";"
  1876. }
  1877. else if( this.emphasisTransformOrigin != "" )
  1878. {
  1879. transformOriginRule = kTransformOriginPropertyName + ": " + this.emphasisTransformOrigin + ";"
  1880. debugMessage( kDebugShowController, kDebugCreateAnimationRuleForKeyframe, "emphasisTransformOrigin: " + this.emphasisTransformOrigin );
  1881. }
  1882. var ruleText = keyframe + "% "
  1883. + "{"
  1884. + transformOriginRule
  1885. + animationRule
  1886. + "}";
  1887. animation.insertRule( ruleText );
  1888. /*debug*/ if( this.transformOriginValue == "" )
  1889. /*debug*/ {
  1890. /*debug*/ debugMessage( kDebugShowController, kDebugCreateAnimationRuleForKeyframe, "- " + ruleText );
  1891. /*debug*/ }
  1892. /*debug*/ else
  1893. /*debug*/ {
  1894. /*debug*/ debugMessage( kDebugShowController, kDebugCreateAnimationRuleForKeyframe, "- " + keyframe + "%" );
  1895. /*debug*/ debugMessage( kDebugShowController, kDebugCreateAnimationRuleForKeyframe, "- {" );
  1896. /*debug*/ debugMessage( kDebugShowController, kDebugCreateAnimationRuleForKeyframe, "- " + transformOriginRule );
  1897. /*debug*/ debugMessage( kDebugShowController, kDebugCreateAnimationRuleForKeyframe, "- " + animationRule );
  1898. /*debug*/ debugMessage( kDebugShowController, kDebugCreateAnimationRuleForKeyframe, "- }" );
  1899. /*debug*/ }
  1900. },
  1901. createAnimationsForScene : function( sceneIndex )
  1902. {
  1903. var kDebugCreateAnimationsForScene = "";//"createAnimationsForScene";
  1904. var kDebugCreateAnimationsForScene_Adjustments = "";//"createAnimationsForScene";
  1905. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene );
  1906. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "---------------------------------------------------" );
  1907. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- c r e a t e A n i m a t i o n s F o r S c e n e -" );
  1908. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "---------------------------------------------------" );
  1909. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- sceneIndex: " + sceneIndex );
  1910. var eventTimeline = this.script.eventTimelines[sceneIndex];
  1911. var eventInitialStates = eventTimeline.eventInitialStates;
  1912. var eventAnimations = eventTimeline.eventAnimations;
  1913. this.preProcessSceneAnimations( sceneIndex, eventAnimations, eventInitialStates );
  1914. // this.debugDumpPreProcessedEventAnimations();
  1915. var debugTimer = new DebugTimer( "createAnimationsForScene" );
  1916. var kDelta = 1;
  1917. for( var textureId in this.textureAnimations )
  1918. {
  1919. var textureAnimation = this.textureAnimations[textureId];
  1920. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- texture: " + textureId );
  1921. this.transformOriginValue = "";
  1922. for( var keyName in textureAnimation.keyAnimations )
  1923. {
  1924. if( keyName == "playing" )
  1925. {
  1926. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- keyName: " + keyName + " - we don't animate this one..." );
  1927. continue;
  1928. }
  1929. var keyAnimation = textureAnimation.keyAnimations[keyName];
  1930. var keyActions = keyAnimation.keyActions;
  1931. var animationName = escapeTextureId( textureId ) + "-" + escapeTextureId( keyName );
  1932. var animation = this.animationManager.createAnimation( animationName );
  1933. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- @keyframe " + animationName );
  1934. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- {" );
  1935. if( keyName == "anchorPoint" )
  1936. {
  1937. /*debug*/ //debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- this is an anchor point action, need special case" );
  1938. var action = keyActions[0];
  1939. var width = this.scriptManager.script.slideWidth;
  1940. var height = this.scriptManager.script.slideHeight;
  1941. var originalOrigin = {};
  1942. var newOrigin = {};
  1943. var originOffset = {};
  1944. var offsetValue = {};
  1945. originalOrigin.x = width/2;
  1946. originalOrigin.y = height/2;
  1947. newOrigin.x = action.to.pointX * width;
  1948. newOrigin.y = action.to.pointY * height;
  1949. originOffset.deltaX = newOrigin.x - originalOrigin.x;
  1950. originOffset.deltaY = newOrigin.y - originalOrigin.y;
  1951. /*debug*/ //debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- originalOrigin: (" + originalOrigin.x + ", " + originalOrigin.y + ")" );
  1952. /*debug*/ //debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- newOrigin: (" + newOrigin.x + ", " + newOrigin.y + ")" );
  1953. /*debug*/ //debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- originOffset: (" + originOffset.deltaX + ", " + originOffset.deltaY + ")" );
  1954. offsetValue.pointX = -originOffset.deltaX;
  1955. offsetValue.pointY = -originOffset.deltaY;
  1956. this.createAnimationRuleForKeyframe( animation, 0, "position", offsetValue, "linear" );
  1957. this.createAnimationRuleForKeyframe( animation, 100, "position", offsetValue );
  1958. // now set the transformOriginValue to force all subsequent animations to have an -webkit-transform-origin value
  1959. this.transformOriginValue = newOrigin.x + "px " + newOrigin.y + "px";
  1960. }
  1961. else
  1962. {
  1963. // If first action does not start at keyframe 0%
  1964. // - insert 2 keyframes: 0 and N-1 (where N is the first keyframe in the array)
  1965. var action = keyActions[0];
  1966. if( action.startKeyframe != 0 )
  1967. {
  1968. var initialValue = this.createInitialKeyframeValue( sceneIndex, textureId, keyName, action.from );
  1969. if( keyName != "hidden" )
  1970. {
  1971. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> insert keyframe at 0 because 1st keyframe in list (" + action.startKeyframe + ") is not 0" );
  1972. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> and this is NOT a visibility animation" );
  1973. this.createAnimationRuleForKeyframe( animation, 0, keyName, initialValue, "linear" );
  1974. // this.createAnimationRuleForKeyframe( animation, action.startKeyframe - kDelta, keyName, initialValue, "linear" );
  1975. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> end of inserted keyframe(s)" );
  1976. }
  1977. else
  1978. {
  1979. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> insert keyframes at 0 and " + (action.startKeyframe - 1) + " because 1st keyframe in list (" + action.startKeyframe + ") is not 0" );
  1980. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> and this IS a visibility animation" );
  1981. this.createAnimationRuleForKeyframe( animation, 0, keyName, initialValue, "linear" );
  1982. this.createAnimationRuleForKeyframe( animation, action.startKeyframe - kDelta, keyName, initialValue, "linear" );
  1983. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> end of inserted keyframe(s)" );
  1984. }
  1985. }
  1986. var lastKeyframe = -1;
  1987. var lastToValue = null;
  1988. //debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- iterating over keyActions... there are " + keyActions.length );
  1989. for( var iAction = 0; iAction < keyActions.length; iAction++ )
  1990. {
  1991. action = keyActions[iAction];
  1992. if( keyName == "rotationEmphasis" )
  1993. {
  1994. this.emphasisTransformOrigin = action.from.rotationEmphasis[0] + "px " + action.from.rotationEmphasis[1] + "px";
  1995. }
  1996. else
  1997. {
  1998. this.emphasisTransformOrigin = "";
  1999. }
  2000. // If this action does not start where the last action ended
  2001. // - insert 1 keyframe: N-1 (where N is the start keyframe of the current action)
  2002. if( ( lastKeyframe != -1 )
  2003. && ( lastKeyframe != action.startKeyframe ) )
  2004. {
  2005. var insertedKeyFrame = action.startKeyframe - kDelta;
  2006. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> insert keyframe at " + insertedKeyFrame + " because previous 'end' keyframe (" + lastKeyframe + ") is not current 'start' keyframe (" + action.startKeyframe + ")" );
  2007. this.createAnimationRuleForKeyframe( animation, insertedKeyFrame, keyName, lastToValue, "linear" );
  2008. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> end of inserted keyframe(s)" );
  2009. }
  2010. var kDebugKeyFrameWasAdjusted = false;
  2011. if( lastKeyframe == action.startKeyframe )
  2012. {
  2013. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> this next keyframe was the same as last one, adjusting by adding 1... (" + action.startKeyframe + " -> " + (action.startKeyframe+1) + ")" );
  2014. /*debug*/ kDebugKeyFrameWasAdjusted = true;
  2015. action.startKeyframe += kDelta;
  2016. }
  2017. var timingFunction = this.createTimingFunctionForAction( action );
  2018. {
  2019. this.createAnimationRuleForKeyframe( animation, action.startKeyframe, keyName, action.from, timingFunction );
  2020. }
  2021. /*debug*/ if( kDebugKeyFrameWasAdjusted )
  2022. /*debug*/ {
  2023. /*debug*/ debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> end of adjusted keyframe(s)" );
  2024. /*debug*/ }
  2025. this.createAnimationRuleForKeyframe( animation, action.endKeyframe, keyName, action.to, "linear" );
  2026. lastToValue = action.to;
  2027. lastKeyframe = action.endKeyframe;
  2028. } // for( iAction )
  2029. // If last action does not end at keyframe 100%
  2030. // - insert 2 keyframes: N+1 and 100 (where N is the last keyframe in the array)
  2031. if( lastKeyframe != 100 )
  2032. {
  2033. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> inserting keyframes at " + (lastKeyframe + 1) + " and 100 because last keyframe in list (" + lastKeyframe + ") is not 100" );
  2034. this.createAnimationRuleForKeyframe( animation, lastKeyframe + kDelta, keyName, lastToValue, "linear" );
  2035. this.createAnimationRuleForKeyframe( animation, 100, keyName, lastToValue, "linear" );
  2036. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene_Adjustments, "---> end of inserted keyframe(s)" );
  2037. }
  2038. } // else - if( anchorPoint )
  2039. debugMessage( kDebugShowController, kDebugCreateAnimationsForScene, "- }" );
  2040. }
  2041. }
  2042. debugStopTimer( debugTimer );
  2043. },
  2044. applyAnimationsForScene : function()
  2045. {
  2046. var kDebugApplyAnimationsForScene = "";//"applyAnimationsForScene";
  2047. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene );
  2048. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "-------------------------------------------------" );
  2049. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- a p p l y A n i m a t i o n s F o r S c e n e -" );
  2050. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "-------------------------------------------------" );
  2051. var anyMovies = false;
  2052. for( var textureId in this.textureAnimations )
  2053. {
  2054. var textureAnimation = this.textureAnimations[textureId];
  2055. var escapedTextureId = escapeTextureId( textureId );
  2056. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- texture: " + textureId + " (escaped: " + escapedTextureId + ")" );
  2057. // TODO: TEMP HACK - some animations are NOT making their textures visible when the animation starts
  2058. // - for now, force all textures to be visible when the animation starts
  2059. var imageElement = document.getElementById( escapedTextureId + "-root" );
  2060. imageElement.style.visibility = "visible";
  2061. var clearInitialTransform = false;
  2062. // apply animations for each key
  2063. for( var keyName in textureAnimation.keyAnimations )
  2064. {
  2065. var keyAnimation = textureAnimation.keyAnimations[keyName];
  2066. /*
  2067. // TODO: re-evaluate what we do when we get a "playing" action
  2068. if( keyName == "playing" )
  2069. {
  2070. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "setting timeout to start movie '" + escapedTextureId + " in " + keyAnimation.earliestBeginTime + " seconds..." );
  2071. var self = this;
  2072. setTimeout( function() { self.startMoviePlaying( escapedTextureId ); }, keyAnimation.earliestBeginTime * 1000 );
  2073. continue;
  2074. }
  2075. */
  2076. var keyActions = keyAnimation.keyActions;
  2077. var lastAction = keyActions[keyActions.length - 1];
  2078. var animationName = escapedTextureId + "-" + escapeTextureId( keyName );
  2079. var propertyName = this.cssPropertyNameForAction( keyName );
  2080. var propertyValue = this.cssPropertyValueForActionValue( keyName, lastAction.to );
  2081. var animationDuration = keyAnimation.latestEndTime - keyAnimation.earliestBeginTime;
  2082. var elementId = "";
  2083. var isMovie = false;
  2084. switch( keyName )
  2085. {
  2086. case "opacity":
  2087. elementId = escapedTextureId;
  2088. break;
  2089. case "zOrderHint":
  2090. case "transform.translation.z":
  2091. case "hidden":
  2092. elementId = escapedTextureId + "-root";
  2093. break;
  2094. case "isPlaying":
  2095. elementId = escapedTextureId + "-movieObject";
  2096. isMovie = true;
  2097. anyMovies = true;
  2098. break;
  2099. case "position":
  2100. clearInitialTransform = true;
  2101. // fall through
  2102. case "transform.scale":
  2103. case "transform.scale.x":
  2104. case "transform.scale.y":
  2105. // fall through
  2106. default:
  2107. elementId = animationName;
  2108. break;
  2109. }
  2110. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- keyName: " + keyName );
  2111. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- animationName: " + animationName );
  2112. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- elementId: " + elementId );
  2113. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- duration: " + this.overallEndTime );
  2114. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- propertyName: " + propertyName );
  2115. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- final value: " + propertyValue );
  2116. var element = document.getElementById( elementId );
  2117. if( element )
  2118. {
  2119. if( isMovie )
  2120. {
  2121. if( gMode == kModeMobile )
  2122. {
  2123. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- this animation is an 'isPlaying' one, but we're on the phone so don't start the movie..." );
  2124. }
  2125. else
  2126. {
  2127. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- this animation is an 'isPlaying' one, start the movie..." );
  2128. this.startMoviePlaying( elementId );
  2129. this.updateNavigationButtons(); // we need to update the mute button state
  2130. }
  2131. }
  2132. else
  2133. {
  2134. element.style.setProperty( propertyName, propertyValue );
  2135. element.style.setProperty( kAnimationNamePropertyName, animationName );
  2136. element.style.setProperty( kAnimationDurationPropertyName, this.overallEndTime + "s" );
  2137. }
  2138. }
  2139. }
  2140. // if any of the keys were 2D translation, clear out "initial state" transform
  2141. if( clearInitialTransform )
  2142. {
  2143. debugMessage( kDebugShowController, kDebugApplyAnimationsForScene, "- clearing out 'initial state' transform" );
  2144. var textureElement = document.getElementById( escapedTextureId + "-root" );
  2145. textureElement.style.setProperty( kTransformPropertyName, "" );
  2146. }
  2147. }
  2148. return anyMovies;
  2149. },
  2150. startMoviePlaying : function( escapedTextureId )
  2151. {
  2152. var kDebugStartMoviePlaying = "startMoviePlaying";
  2153. debugMessage( kDebugShowController, kDebugStartMoviePlaying, "escapedTextureId: " + escapedTextureId );
  2154. var movieObject = document.getElementById( escapedTextureId );
  2155. if( movieObject )
  2156. {
  2157. if( movieObject.play )
  2158. {
  2159. debugMessage( kDebugShowController, kDebugStartMoviePlaying, "- movieObject.play() is valid, invoking..." );
  2160. var self = this;
  2161. movieObject.addEventListener( 'play', function( event ) { self.handleMovieDidStart( event, escapedTextureId ); } );
  2162. movieObject.addEventListener( 'ended', function( event ) { self.handleMovieDidEnd( event, escapedTextureId ); } );
  2163. movieObject.addEventListener( 'error', function( event ) { self.handleMovieError( event, escapedTextureId ); } );
  2164. movieObject.play();
  2165. debugMessage( kDebugShowController, kDebugStartMoviePlaying, "- movie should be playing now" );
  2166. }
  2167. else
  2168. {
  2169. debugMessage( kDebugShowController, kDebugStartMoviePlaying, "- movieObject.play() is null, that can't be good" );
  2170. }
  2171. }
  2172. else
  2173. {
  2174. debugMessage( kDebugShowController, kDebugStartMoviePlaying, "- could not find movie object by ID!" );
  2175. }
  2176. },
  2177. handleMovieDidStart : function( event, escapedTextureId )
  2178. {
  2179. var kDebugHandleMovieDidStart = "handleMovieDidStart";
  2180. debugMessage( kDebugShowController, kDebugHandleMovieDidStart, "textureId: " + escapedTextureId );
  2181. },
  2182. handleMovieDidEnd : function( event, escapedTextureId )
  2183. {
  2184. var kDebugHandleMovieDidEnd = "handleMovieDidEnd";
  2185. debugMessage( kDebugShowController, kDebugHandleMovieDidEnd, "textureId: " + escapedTextureId );
  2186. },
  2187. handleMovieError : function( event, escapedTextureId )
  2188. {
  2189. var kDebugHandleMovieError = "handleMovieError";
  2190. debugMessage( kDebugShowController, kDebugHandleMovieError, "textureId: " + escapedTextureId );
  2191. },
  2192. playScene : function( sceneIndex )
  2193. {
  2194. var kDebugPlayScene = "";//"playScene";
  2195. debugMessage( kDebugShowController, kDebugPlayScene, "sceneIndex: " + sceneIndex );
  2196. switch( this.state )
  2197. {
  2198. case kShowControllerState_IdleAtInitialState:
  2199. case kShowControllerState_IdleAtFinalState:
  2200. case kShowControllerState_ReadyToDisplay:
  2201. break;
  2202. default:
  2203. debugMessage( kDebugShowController, kDebugPlayScene, "- '" + this.state + "' state does not supports playing..." );
  2204. return;
  2205. }
  2206. if( this.textureManager.isScenePreloaded( sceneIndex ) == false )
  2207. {
  2208. debugMessage( kDebugShowController, kDebugPlayScene, "- not yet preloaded, issuing request and waiting..." );
  2209. this.sceneToPlay = sceneIndex;
  2210. this.changeState( kShowControllerState_WaitingToDisplay );
  2211. this.textureManager.preloadScene( sceneIndex );
  2212. return;
  2213. }
  2214. this.changeState( kShowControllerState_SettingUpScene );
  2215. debugMessage( kDebugShowController, kDebugJumpToScene, "- state changed (UI controls should disable), run partTwo in next event loop..." );
  2216. var self = this;
  2217. runInNextEventLoop( function() { self.jumpToScene_partTwo( sceneIndex, true ); } );
  2218. },
  2219. createHyperlinks : function( hyperlinkSceneIndex )
  2220. {
  2221. var kDebugCreateHyperlinks = "";//"createHyperlinks";
  2222. if( hyperlinkSceneIndex == -1 )
  2223. {
  2224. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "hyperlinkSceneIndex is -1, nothing to do" );
  2225. return;
  2226. }
  2227. debugMessage( kDebugShowController, kDebugCreateHyperlinks );
  2228. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- state: " + this.state );
  2229. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- currentSceneIndex: " + this.currentSceneIndex );
  2230. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- nextSceneIndex: " + this.nextSceneIndex );
  2231. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- hyperlinkSceneIndex: " + hyperlinkSceneIndex );
  2232. /*debug*/ //kDebugCreateHyperlinks = "";
  2233. var eventTimeLine = this.script.eventTimelines[hyperlinkSceneIndex];
  2234. if( eventTimeLine == null )
  2235. {
  2236. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "eventTimeLine for the specified scene index is null!" );
  2237. return;
  2238. }
  2239. var hyperlinks = eventTimeLine.hyperlinks;
  2240. if( hyperlinks == null )
  2241. {
  2242. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "hyperlinks property for the specified scene index is null!" );
  2243. return;
  2244. }
  2245. var numHyperlinks = hyperlinks.length;
  2246. var iHyperlink;
  2247. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- iterating over " + numHyperlinks + " hyperlinks..." );
  2248. var kMinHyperlinkWidth = 150;
  2249. var kMinHyperlinkHeight = 50;
  2250. var showWidth = this.displayManager.showWidth;
  2251. var showHeight = this.displayManager.showHeight;
  2252. for( iHyperlink = 0; iHyperlink < numHyperlinks; iHyperlink++ )
  2253. {
  2254. var hyperlink = hyperlinks[iHyperlink];
  2255. var hyperlinkRect = hyperlink.targetRectangle;
  2256. var activeHyperlink = { targetRectangle : hyperlinkRect, url: hyperlink.url };
  2257. var spaceOnLeft = hyperlinkRect.x;
  2258. var spaceOnTop = hyperlinkRect.y;
  2259. var spaceOnRight = showWidth - (hyperlinkRect.x + hyperlinkRect.width);
  2260. var spaceOnBottom = showHeight - (hyperlinkRect.y + hyperlinkRect.top);
  2261. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- " + iHyperlink + ": (x:" + hyperlinkRect.x + ", y:" + hyperlinkRect.y + ", w:" + hyperlinkRect.width + ", h:" + hyperlinkRect.height + ")" );
  2262. if( gMode == kModeMobile )
  2263. {
  2264. if( hyperlinkRect.width < kMinHyperlinkWidth )
  2265. {
  2266. var deltaWidth = kMinHyperlinkWidth - hyperlinkRect.width;
  2267. var leftShift = deltaWidth / 2;
  2268. var rightShift = deltaWidth / 2;
  2269. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- width too small by: " + deltaWidth );
  2270. if( spaceOnLeft < leftShift )
  2271. {
  2272. leftShift = spaceOnLeft;
  2273. }
  2274. else if( spaceOnRight < rightShift )
  2275. {
  2276. leftShift = leftShift + (rightShift - spaceOnRight);
  2277. }
  2278. activeHyperlink.targetRectangle.x -= leftShift;
  2279. activeHyperlink.targetRectangle.width += deltaWidth;
  2280. }
  2281. if( hyperlinkRect.height < kMinHyperlinkHeight )
  2282. {
  2283. var deltaHeight = kMinHyperlinkHeight - hyperlinkRect.height;
  2284. var topShift = deltaHeight / 2;
  2285. var bottomShift = deltaHeight / 2;
  2286. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- height too small by: " + deltaHeight );
  2287. if( spaceOnTop < topShift )
  2288. {
  2289. topShift = spaceOnTop;
  2290. }
  2291. else if( spaceOnBottom < bottomShift )
  2292. {
  2293. topShift = topShift + (rightShift - spaceOnRight);
  2294. }
  2295. activeHyperlink.targetRectangle.y -= topShift;
  2296. activeHyperlink.targetRectangle.height += deltaHeight;
  2297. }
  2298. }
  2299. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- adding hyperlink to stage..." );
  2300. this.stageManager.addHyperlink( activeHyperlink.targetRectangle );
  2301. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "- adding hyperlink struct to array..." );
  2302. this.activeHyperlinks[iHyperlink] = activeHyperlink;
  2303. }
  2304. debugMessage( kDebugShowController, kDebugCreateHyperlinks, "finished." );
  2305. },
  2306. updateNavigationButtons : function()
  2307. {
  2308. var kDebugUpdateNavigationButtons = "updateNavigationButtons";
  2309. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons );
  2310. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- state: " + this.state );
  2311. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- loopSlideshow: " + this.script.loopSlideshow );
  2312. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- currentSlideIndex: " + this.currentSlideIndex );
  2313. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- currentSceneIndex: " + this.currentSceneIndex );
  2314. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- nextSceneIndex: " + this.nextSceneIndex );
  2315. var enableBackwardButton = ( this.script.loopSlideshow || (this.currentSlideIndex > 0) );
  2316. var enableForwardButton = ( this.script.loopSlideshow || (this.state == kShowControllerState_IdleAtInitialState) || (this.nextSceneIndex != -1) );
  2317. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- backward button should be: " + (enableBackwardButton ? "enabled" : "disabled") );
  2318. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- forward button should be: " + (enableForwardButton ? "enabled" : "disabled") );
  2319. var anyVideo = this.stageManager.anyVideoElementsOnStage();
  2320. var anyAudio = (this.soundTrackPlayer != null);
  2321. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- any Video: " + (anyVideo ? "yes" : "no") );
  2322. debugMessage( kDebugShowController, kDebugUpdateNavigationButtons, "- any Audio: " + (anyAudio ? "yes" : "no") );
  2323. var muteButtonState = ((anyVideo || anyAudio) ? kMuteButtonState_Enabled : kMuteButtonState_Disabled) | (this.muted ? kMuteButtonState_Muted : kMuteButtonState_NotMuted);
  2324. this.displayManager.setPreviousButtonEnabled( enableBackwardButton );
  2325. this.displayManager.setNextButtonEnabled( enableForwardButton );
  2326. this.displayManager.setHudMuteButtonState( muteButtonState );
  2327. },
  2328. setCurrentSceneIndexTo : function( sceneIndex )
  2329. {
  2330. var kDebugSetCurrentSceneIndexTo = "setCurrentSceneIndexTo";
  2331. debugMessage( kDebugShowController, kDebugSetCurrentSceneIndexTo, "changing it from " + this.currentSceneIndex + " to " + sceneIndex );
  2332. this.currentSceneIndex = sceneIndex;
  2333. this.assignNextSceneIndex();
  2334. this.updateSlideNumber();
  2335. this.updateNavigationButtons();
  2336. },
  2337. displayScene : function( sceneIndex, hyperlinkSceneOffset )
  2338. {
  2339. var kDebugDisplayScene = "displayScene";
  2340. debugMessage( kDebugShowController, kDebugDisplayScene, "sceneIndex: " + sceneIndex );
  2341. if( sceneIndex == -1 )
  2342. {
  2343. debugMessage( kDebugShowController, kDebugDisplayScene, "- sceneIndex is -1, ignoring..." );
  2344. return;
  2345. }
  2346. if( this.firstSlide )
  2347. {
  2348. var self = this;
  2349. runInNextEventLoop( function() { self.startSoundTrack(); self.displayManager.clearLaunchMode(); } );
  2350. }
  2351. this.setCurrentSceneIndexTo( sceneIndex );
  2352. this.clearAllHyperlinks();
  2353. var eventTimeline = this.script.eventTimelines[sceneIndex];
  2354. var eventInitialStates = eventTimeline.eventInitialStates;
  2355. var numTextures = eventInitialStates.length;
  2356. var zOrder = 0;
  2357. var iTexture;
  2358. /*debug*/ kDebugDisplayScene = "";
  2359. debugMessage( kDebugShowController, kDebugDisplayScene, "eventTimeline: " + eventTimeline );
  2360. for( var property in eventTimeline )
  2361. {
  2362. debugMessage( kDebugShowController, kDebugDisplayScene, "- " + property + ": " + eventTimeline[property] );
  2363. }
  2364. debugMessage( kDebugShowController, kDebugDisplayScene, "precessing hyperlinks..." );
  2365. debugMessage( kDebugShowController, kDebugDisplayScene, "- hyperlinkSceneOffset: " + hyperlinkSceneOffset );
  2366. debugMessage( kDebugShowController, kDebugDisplayScene, "determing which existig textures to remove from stage... (remove everything but leave movies in place)" );
  2367. var stage = this.stageManager.stage;
  2368. var childNodesToRemove = new Array();
  2369. var moviesLeftInScene = {};
  2370. for( iTexture = 0; iTexture < stage.childNodes.length; iTexture++ )
  2371. {
  2372. var thisTexture = stage.childNodes[iTexture];
  2373. var textureId = thisTexture.id;
  2374. var removeChild = true;
  2375. debugMessage( kDebugShowController, kDebugDisplayScene, "- " + iTexture + ": " + textureId );
  2376. if( thisTexture && typeof thisTexture != "undefined" && typeof textureId != "undefined" && textureId != "" )
  2377. {
  2378. if( this.isMovie( textureId ) )
  2379. {
  2380. debugMessage( kDebugShowController, kDebugDisplayScene, "- this one's a movie, let's see if it's in the next scene..." );
  2381. if( this.scriptManager.isMovieInScene( this.calculateNextSceneIndex( sceneIndex ), textureId ) )
  2382. {
  2383. debugMessage( kDebugShowController, kDebugDisplayScene, "- it is! leave it in." );
  2384. removeChild = false;
  2385. }
  2386. }
  2387. }
  2388. if( removeChild )
  2389. {
  2390. debugMessage( kDebugShowController, kDebugDisplayScene, "- add it to list of textures to remove" );
  2391. childNodesToRemove.push( thisTexture );
  2392. }
  2393. else
  2394. {
  2395. debugMessage( kDebugShowController, kDebugDisplayScene, "- add it to list of movies left in scene" );
  2396. moviesLeftInScene[textureId] = true;
  2397. }
  2398. }
  2399. debugMessage( kDebugShowController, kDebugDisplayScene, "- iterating over list of movies we're keeping..." );
  2400. for( movieTextureId in moviesLeftInScene )
  2401. {
  2402. debugMessage( kDebugShowController, kDebugDisplayScene, "- " + movieTextureId );
  2403. }
  2404. debugMessage( kDebugShowController, kDebugDisplayScene, "- iterating over list of textures to remove..." );
  2405. for( iTexture = 0; iTexture < childNodesToRemove.length; iTexture++ )
  2406. {
  2407. var thisTexture = childNodesToRemove[iTexture];
  2408. var textureId = thisTexture.id;
  2409. debugMessage( kDebugShowController, kDebugDisplayScene, "- " + iTexture + ": " + textureId );
  2410. stage.removeChild( thisTexture );
  2411. }
  2412. /*debug*/ kDebugDisplayScene = "";
  2413. debugMessage( kDebugShowController, kDebugDisplayScene, "processing " + numTextures + " textures..." );
  2414. for( iTexture = 0; iTexture < numTextures; iTexture++ )
  2415. {
  2416. var textureInitialState = eventInitialStates[iTexture];
  2417. var textureId = textureInitialState.texture;
  2418. var textureAnimation = this.textureAnimations[textureId];
  2419. var escapedTextureId = escapeTextureId( textureId ) + "-root";
  2420. debugMessage( kDebugShowController, kDebugDisplayScene, "- " + iTexture + ": " + textureId + " (" + escapedTextureId + ")" );
  2421. if( moviesLeftInScene[escapedTextureId] )
  2422. {
  2423. debugMessage( kDebugShowController, "displayScene", "- this movie was in the last scene, no need to add it again..." );
  2424. continue;
  2425. }
  2426. var numRequiredDivs = 0;
  2427. if( textureAnimation != null )
  2428. {
  2429. numRequiredDivs = textureAnimation.numRequiredDivs
  2430. }
  2431. var visibility = (textureInitialState.hidden == 0 ? "visible" : "hidden");
  2432. var opacity = textureInitialState.opacity;
  2433. var textureTransform = "";
  2434. var textureProperties = this.script.textures[textureId];
  2435. var nativeWidth = textureProperties.width;
  2436. var nativeHeight = textureProperties.height;
  2437. var use3DTransforms = true;
  2438. zOrder = textureInitialState.zIndex;
  2439. if( (use3DTransforms == true)
  2440. && (typeof textureInitialState.transform != "undefined") )
  2441. {
  2442. textureTransform = "matrix3D(" + textureInitialState.transform + ")";
  2443. }
  2444. else
  2445. {
  2446. textureTransform = "matrix(" + textureInitialState.affineTransform + ")";
  2447. }
  2448. debugMessage( kDebugShowController, kDebugDisplayScene, " opacity: " + opacity );
  2449. debugMessage( kDebugShowController, kDebugDisplayScene, " visibility: " + visibility );
  2450. debugMessage( kDebugShowController, kDebugDisplayScene, " nativeWidth: " + nativeWidth );
  2451. debugMessage( kDebugShowController, kDebugDisplayScene, " nativeHeight: " + nativeHeight );
  2452. debugMessage( kDebugShowController, kDebugDisplayScene, " transform: " + textureTransform );
  2453. debugMessage( kDebugShowController, kDebugDisplayScene, " zOrder: " + zOrder );
  2454. debugMessage( kDebugShowController, kDebugDisplayScene, " num Divs: " + numRequiredDivs );
  2455. var divNames = new Array();
  2456. if( textureAnimation )
  2457. {
  2458. debugMessage( kDebugShowController, kDebugDisplayScene, "adding keyNames to divNames..." );
  2459. for( var keyName in textureAnimation.keyAnimations )
  2460. {
  2461. if( (keyName != "opacity" )
  2462. && (keyName != "isPlaying" )
  2463. && (keyName != "zOrderHint" )
  2464. && (keyName != "hidden" ) )
  2465. {
  2466. debugMessage( kDebugShowController, kDebugDisplayScene, "- " + keyName );
  2467. divNames.push( keyName );
  2468. }
  2469. else
  2470. {
  2471. debugMessage( kDebugShowController, kDebugDisplayScene, "- " + keyName + " (no div required for this key)" );
  2472. }
  2473. }
  2474. }
  2475. this.stageManager.addTextureToStage( textureId, nativeWidth, nativeHeight, visibility, opacity, zOrder, textureTransform, divNames, textureInitialState );
  2476. //zOrder += 0.1;
  2477. //zOrder += 1;
  2478. }
  2479. var hyperlinkSceneIndex;
  2480. switch( hyperlinkSceneOffset )
  2481. {
  2482. case 0:
  2483. debugMessage( kDebugShowController, kDebugDisplayScene, "- use hyperlinks from THIS scene" );
  2484. hyperlinkSceneIndex = this.currentSceneIndex;
  2485. break;
  2486. case 1:
  2487. debugMessage( kDebugShowController, kDebugDisplayScene, "- use hyperlinks from NEXT scene" );
  2488. hyperlinkSceneIndex = this.nextSceneIndex;
  2489. break;
  2490. default:
  2491. debugMessage( kDebugShowController, kDebugDisplayScene, "- not sure what we should do here" );
  2492. hyperlinkSceneIndex = -1;
  2493. break;
  2494. }
  2495. this.createHyperlinks( hyperlinkSceneIndex );
  2496. this.changeState( kShowControllerState_IdleAtInitialState );
  2497. this.textureManager.preloadScene( this.nextSceneIndex );
  2498. if( this.script.eventTimelines[this.currentSceneIndex].automaticPlay == 1 )
  2499. {
  2500. debugMessage( kDebugShowController, "displayScene", "this scene (" + this.currentSceneIndex + ") is autoplay, invoking advanceToNextBuild() on next event loop..." );
  2501. var self = this;
  2502. runInNextEventLoop( function() { self.advanceToNextBuild(); } );
  2503. }
  2504. this.updateNavigationButtons();
  2505. debugMessage( kDebugShowController, kDebugDisplayScene, "complete." );
  2506. },
  2507. isMovie : function( textureId )
  2508. {
  2509. return( textureId.indexOf( "movie" ) != -1 );
  2510. },
  2511. handleSceneDidPreloadEvent : function( event )
  2512. {
  2513. var kDebugHandleSceneDidPreloadEvent = "";//"handleSceneDidPreloadEvent";
  2514. debugMessage( kDebugShowController, kDebugHandleSceneDidPreloadEvent, "sceneIndex: " + event.memo.sceneIndex + " state: " + this.state );
  2515. this.displayManager.setNextButtonEnabled( this.currentSceneIndex < (this.script.pageCount - 1) );
  2516. switch( this.state )
  2517. {
  2518. case kShowControllerState_WaitingToJump:
  2519. if( event.memo.sceneIndex == this.jumpParameters.sceneToJumpTo )
  2520. {
  2521. debugMessage( kDebugShowController, kDebugHandleSceneDidPreloadEvent, "this is the scene we were waiting to jump to, jumping to it now..." );
  2522. this.changeState( kShowControllerState_ReadyToJump );
  2523. this.jumpToScene( this.jumpParameters.sceneToJumpTo, this.jumpParameters.playAnimationsAfterJumping );
  2524. }
  2525. else
  2526. {
  2527. debugMessage( kDebugShowController, kDebugHandleSceneDidPreloadEvent, "this (" + event.memo.sceneIndex + ") is NOT the scene we were waiting to jump to (" + this.jumpParameters.sceneToJumpTo + "), hmmm... what to do?" );
  2528. }
  2529. break;
  2530. case kShowControllerState_WaitingToDisplay:
  2531. if( event.memo.sceneIndex == this.sceneToDisplay )
  2532. {
  2533. debugMessage( kDebugShowController, kDebugHandleSceneDidPreloadEvent, "this is the scene we were waiting to display, displaying it now..." );
  2534. this.changeState( kShowControllerState_ReadyToDisplay );
  2535. this.displayScene( this.sceneToDisplay, 0 );
  2536. }
  2537. else
  2538. {
  2539. debugMessage( kDebugShowController, kDebugHandleSceneDidPreloadEvent, "this is NOT the scene we were waiting to display, hmmm... what to do?" )
  2540. }
  2541. break;
  2542. case kShowControllerState_WaitingToPlay:
  2543. if( event.memo.sceneIndex == this.nextSceneIndex )
  2544. {
  2545. debugMessage( kDebugShowController, kDebugHandleSceneDidPreloadEvent, "this is the next scene, we were waiting for this before we could play the current one, playing now..." )
  2546. this.changeState( kShowControllerState_ReadyToPlay );
  2547. this.playCurrentScene();
  2548. }
  2549. else
  2550. {
  2551. debugMessage( kDebugShowController, kDebugHandleSceneDidPreloadEvent, "this is NOT the next scene, we were waiting for that before we could play the current one, hmmm... what to do?" )
  2552. }
  2553. break;
  2554. }
  2555. },
  2556. handleSceneDidNotPreloadEvent : function( event )
  2557. {
  2558. var kDebugHandleSceneDidNotPreloadEvent = "handleSceneDidNotPreloadEvent";
  2559. debugMessage( kDebugShowController, kDebugHandleSceneDidNotPreloadEvent, "sceneIndex: " + event.memo.sceneIndex );
  2560. var tryAgain = this.promptUserToTryAgain( kUnableToReachiWorkTryAgain );
  2561. if( tryAgain )
  2562. {
  2563. this.textureManager.preloadScene( event.memo.sceneIndex );
  2564. }
  2565. else
  2566. {
  2567. }
  2568. // TODO: handle error condition: retry or enter
  2569. }
  2570. })