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- = jME3 Headless Server
- :revnumber: 2.0
- :revdate: 2020/07/24
- :keywords: server, spidermonkey, headless, network, documentation
- When adding multiplayer to your game, you may find that your server needs to know about game state (e.g. where are players, objects? Was that a direct hit? etc.) You can code all this up yourself, but there's an easier way.
- It's very easy to change your current (client) game to function as a server as well.
- == What Does Headless Mean?
- A headless server…
- * does not display any output – no window opens, no audio plays, no graphics are rendered.
- * ignores all input – no input handling.
- * keeps game state – you can attach to, transform, and save the rootNode, although the scene is not displayed.
- * calls the `simpleUpdate()` loop – you can run tests and trigger events as usual.
- == Client Code
- First, let's take a look at the default way of creating a new game (in its simplest form):
- [source,java]
- ----
- public static void main(String[] args) {
- Application app = new Main();
- app.start();
- }
- ----
- == Headless Server Code
- Now, with a simple change you can start your game in Headless mode. This means that all input and audio/visual output will be ignored. That's a good thing for a server.
- [source,java]
- ----
- import com.jme3.system.JmeContext;
- import com.jme3.system.JmeContext.Type;
- public static void main(String[] args) {
- Application app = new Main();
- app.start(JmeContext.Type.Headless);
- }
- ----
- == Next steps
- Okay, so you can now start your game in a headless "`server mode`", where to go from here?
- * Parse `String[] args` from the `main`-method to enable server mode on demand (e.g. start your server like `java -jar mygame.jar –server`.
- * Integrate xref:networking.adoc[SpiderMonkey], to provide game updates to the server over a network.
- * Only execute code that's needed. (E.g. place all rendering code inside an `if (servermode)`-block) (or `if (!servermode)` for the client).
- * Add decent xref:tutorials:how-to/java/logging.adoc[logging] so your server actually makes sense.
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