MaterialDef Colored Textured {

    MaterialParameters {
        Texture2D ColorMap
        Color Color (Color)
    }

    Technique {
        VertexShader GLSL100:   Common/MatDefs/Misc/ColoredTextured.vert
        FragmentShader GLSL100: Common/MatDefs/Misc/ColoredTextured.frag

        WorldParameters {
            WorldViewProjectionMatrix
        }
    }

    Technique {
    }

}