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+/*
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+ * Copyright (c) 2009-2010 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3tools.optimize;
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+
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+import com.jme3.asset.AssetKey;
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+import com.jme3.texture.Image;
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+import com.jme3.texture.Image.Format;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.Texture2D;
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+import com.jme3.util.BufferUtils;
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+import java.nio.ByteBuffer;
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+import java.util.Map;
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+import java.util.TreeMap;
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+
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+/**
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+ *
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+ * @author Lukasz Bruun - lukasz.dk, normenhansen
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+ */
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+public class TextureAtlas {
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+
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+ private byte[] image;
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+ private int width, height;
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+ private Format format;
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+ private Node root;
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+ private Map<String, TextureLocation> rectangleMap;
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+
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+ public TextureAtlas(int width, int height) {
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+ this(Format.RGBA8, width, height);
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+ }
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+
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+ public TextureAtlas(Format format, int width, int height) {
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+ this.format = format;
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+ this.width = width;
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+ this.height = height;
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+ image = new byte[width * height * 4];//new Image(format, width, height, BufferUtils.createByteBuffer(width * height * 4));
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+ root = new Node(0, 0, width, height);
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+ rectangleMap = new TreeMap<String, TextureLocation>();
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+ }
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+
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+ public boolean addTexture(Texture texture) {
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+ AssetKey key = texture.getKey();
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+ if (texture.getImage() != null && key != null && key.getName() != null) {
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+ return addImage(texture.getImage(), key.getName());
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+ } else {
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+ return false;
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+ }
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+ }
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+
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+ private boolean addImage(Image image, String name) {
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+ Node node = root.insert(image);
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+ if (node == null) {
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+ return false;
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+ }
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+ rectangleMap.put(name, node.rect);
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+ drawImage(image, node.rect.getX(), node.rect.getY());
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+ return true;
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+ }
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+
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+ private void drawImage(Image source, int x, int y) {
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+ //TODO: all buffers
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+ ByteBuffer sourceData = source.getData(0);
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+ int height = source.getHeight();
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+ int width = source.getWidth();
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+ int index = 0;
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+ for (int yPos = y; yPos < height + y; yPos++) {
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+ for (int xPos = x; xPos < width + x; xPos++) {
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+ int i = (xPos + yPos * width) * 4;
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+ image[i] = sourceData.get(index); //r
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+ image[i + 1] = sourceData.get(index + 1); //g
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+ image[i + 2] = sourceData.get(index + 2); //b
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+ image[i + 3] = sourceData.get(index + 3); //a
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+ index += 4;
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+ }
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+ }
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+ }
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+
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+ public TextureLocation getTextureLocation(String assetName) {
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+ return rectangleMap.get(assetName);
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+ }
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+
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+ public Texture getAtlasTexture() {
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+ return new Texture2D(new Image(format, width, height, BufferUtils.createByteBuffer(image)));
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+ }
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+
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+ private static class Node {
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+
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+ public TextureLocation rect;
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+ public Node child[];
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+ public Image image;
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+
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+ public Node(int x, int y, int width, int height) {
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+ rect = new TextureLocation(x, y, width, height);
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+ child = new Node[2];
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+ child[0] = null;
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+ child[1] = null;
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+ image = null;
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+ }
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+
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+ public boolean isLeaf() {
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+ return child[0] == null && child[1] == null;
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+ }
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+
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+ // Algorithm from http://www.blackpawn.com/texts/lightmaps/
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+ public Node insert(Image image) {
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+ if (!isLeaf()) {
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+ Node newNode = child[0].insert(image);
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+
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+ if (newNode != null) {
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+ return newNode;
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+ }
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+
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+ return child[1].insert(image);
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+ } else {
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+ if (this.image != null) {
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+ return null; // occupied
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+ }
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+
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+ if (image.getWidth() > rect.getWidth() || image.getHeight() > rect.getHeight()) {
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+ return null; // does not fit
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+ }
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+
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+ if (image.getWidth() == rect.getWidth() && image.getHeight() == rect.getHeight()) {
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+ this.image = image; // perfect fit
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+ return this;
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+ }
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+
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+ int dw = rect.getWidth() - image.getWidth();
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+ int dh = rect.getHeight() - image.getHeight();
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+
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+ if (dw > dh) {
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+ child[0] = new Node(rect.getX(), rect.getY(), image.getWidth(), rect.getHeight());
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+ child[1] = new Node(rect.getX() + image.getWidth(), rect.getY(), rect.getWidth() - image.getWidth(), rect.getHeight());
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+ } else {
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+ child[0] = new Node(rect.getX(), rect.getY(), rect.getWidth(), image.getHeight());
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+ child[1] = new Node(rect.getX(), rect.getY() + image.getHeight(), rect.getWidth(), rect.getHeight() - image.getHeight());
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+ }
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+
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+ return child[0].insert(image);
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+ }
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+ }
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+ }
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+
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+ public static class TextureLocation {
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+
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+ private int x;
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+ private int y;
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+ private int width;
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+ private int height;
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+
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+ public TextureLocation(int x, int y, int width, int height) {
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+ this.x = x;
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+ this.y = y;
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+ this.width = width;
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+ this.height = height;
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+ }
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+
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+ public int getX() {
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+ return x;
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+ }
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+
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+ public int getY() {
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+ return y;
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+ }
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+
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+ public int getWidth() {
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+ return width;
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+ }
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+
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+ public int getHeight() {
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+ return height;
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+ }
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+ }
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+}
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