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* Fix spelling/grammer errors in BatchNode javadoc

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9401 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Sha..rd 13 年之前
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共有 1 個文件被更改,包括 8 次插入8 次删除
  1. 8 8
      engine/src/core/com/jme3/scene/BatchNode.java

+ 8 - 8
engine/src/core/com/jme3/scene/BatchNode.java

@@ -50,19 +50,19 @@ import java.util.logging.Level;
 import java.util.logging.Logger;
 
 /**
- * BatchNode holds geometrie that are batched version of all geometries that are in its sub scenegraph.
+ * BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
  * There is one geometry per different material in the sub tree.
- * this geometries are directly attached to the node in the scene graph.
- * usage is like any other node except you have to call the {@link #batch()} method once all geoms have been attached to the sub scene graph and theire material set
+ * The geometries are directly attached to the node in the scene graph.
+ * Usage is like any other node except you have to call the {@link #batch()} method once all the geometries have been attached to the sub scene graph and their material set
  * (see todo more automagic for further enhancements)
- * all the geometry that have been batched are set to {@link Spatial.CullHint#Always} to not render them.
- * the sub geometries can be transformed as usual their transforms are used to update the mesh of the geometryBatch.
- * sub geoms can be removed but it may be slower than the normal spatial removing
- * Sub geoms can be added after the batch() method has been called but won't be batched and will be rendered as normal geometries.
+ * All the geometries that have been batched are set to {@link CullHint#Always} to not render them.
+ * The sub geometries can be transformed as usual, their transforms are used to update the mesh of the geometryBatch.
+ * Sub geoms can be removed but it may be slower than the normal spatial removing
+ * Sub geoms can be added after the batch() method has been called but won't be batched and will just be rendered as normal geometries.
  * To integrate them in the batch you have to call the batch() method again on the batchNode.
  * 
  * TODO normal or tangents or both looks a bit weird
- * TODO more automagic (batch when needed in the updateLigicalState)
+ * TODO more automagic (batch when needed in the updateLogicalState)
  * @author Nehon
  */
 public class BatchNode extends Node implements Savable {