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@@ -50,19 +50,19 @@ import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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- * BatchNode holds geometrie that are batched version of all geometries that are in its sub scenegraph.
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+ * BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
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* There is one geometry per different material in the sub tree.
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- * this geometries are directly attached to the node in the scene graph.
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- * usage is like any other node except you have to call the {@link #batch()} method once all geoms have been attached to the sub scene graph and theire material set
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+ * The geometries are directly attached to the node in the scene graph.
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+ * Usage is like any other node except you have to call the {@link #batch()} method once all the geometries have been attached to the sub scene graph and their material set
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* (see todo more automagic for further enhancements)
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- * all the geometry that have been batched are set to {@link Spatial.CullHint#Always} to not render them.
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- * the sub geometries can be transformed as usual their transforms are used to update the mesh of the geometryBatch.
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- * sub geoms can be removed but it may be slower than the normal spatial removing
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- * Sub geoms can be added after the batch() method has been called but won't be batched and will be rendered as normal geometries.
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+ * All the geometries that have been batched are set to {@link CullHint#Always} to not render them.
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+ * The sub geometries can be transformed as usual, their transforms are used to update the mesh of the geometryBatch.
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+ * Sub geoms can be removed but it may be slower than the normal spatial removing
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+ * Sub geoms can be added after the batch() method has been called but won't be batched and will just be rendered as normal geometries.
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* To integrate them in the batch you have to call the batch() method again on the batchNode.
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*
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* TODO normal or tangents or both looks a bit weird
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- * TODO more automagic (batch when needed in the updateLigicalState)
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+ * TODO more automagic (batch when needed in the updateLogicalState)
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* @author Nehon
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*/
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public class BatchNode extends Node implements Savable {
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