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@@ -64,6 +64,11 @@ public class HelloCollision extends SimpleApplication
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private CharacterControl player;
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private Vector3f walkDirection = new Vector3f();
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private boolean left = false, right = false, up = false, down = false;
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+
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+ //Temporary vectors used on each frame.
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+ //They here to avoid instanciating new vectors on each frame
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+ private Vector3f camDir = new Vector3f();
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+ private Vector3f camLeft = new Vector3f();
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public static void main(String[] args) {
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HelloCollision app = new HelloCollision();
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@@ -164,15 +169,23 @@ public class HelloCollision extends SimpleApplication
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* We also make sure here that the camera moves with player.
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*/
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@Override
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- public void simpleUpdate(float tpf) {
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- Vector3f camDir = cam.getDirection().clone().multLocal(0.6f);
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- Vector3f camLeft = cam.getLeft().clone().multLocal(0.4f);
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- walkDirection.set(0, 0, 0);
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- if (left) { walkDirection.addLocal(camLeft); }
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- if (right) { walkDirection.addLocal(camLeft.negate()); }
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- if (up) { walkDirection.addLocal(camDir); }
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- if (down) { walkDirection.addLocal(camDir.negate()); }
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- player.setWalkDirection(walkDirection);
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- cam.setLocation(player.getPhysicsLocation());
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- }
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+ public void simpleUpdate(float tpf) {
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+ camDir.set(cam.getDirection()).multLocal(0.6f);
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+ camLeft.set(cam.getLeft()).multLocal(0.4f);
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+ walkDirection.set(0, 0, 0);
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+ if (left) {
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+ walkDirection.addLocal(camLeft);
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+ }
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+ if (right) {
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+ walkDirection.addLocal(camLeft.negate());
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+ }
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+ if (up) {
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+ walkDirection.addLocal(camDir);
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+ }
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+ if (down) {
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+ walkDirection.addLocal(camDir.negate());
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+ }
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+ player.setWalkDirection(walkDirection);
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+ cam.setLocation(player.getPhysicsLocation());
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+ }
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}
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