remove unnecessary assignment of norm, as normal will already = norm if a normalMap is not assigned, and norm isn't used anywhere else in this glslib so no need to pass it in
@@ -137,8 +137,6 @@ void readMatParamsAndTextures(in mat3 tbnMat, in vec3 vViewDir, inout vec4 albed
#endif
normal = normalize(tbnMat * normal);
//normal = normalize(normal * inverse(tbnMat));
- #else
- normal = norm;
//spec gloss tex reads: