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- remove depth func stuff from ios renderer (only stable branch)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/3.0final@11047 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 11 éve
szülő
commit
02841d4295

+ 15 - 14
engine/src/ios/com/jme3/renderer/ios/IGLESShaderRenderer.java

@@ -160,20 +160,21 @@ public class IGLESShaderRenderer implements Renderer {
         context.wireframe = false;
         }
          */
-        if (state.isDepthTest() && !context.depthTestEnabled) {
-            JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
-            JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
-            JmeIosGLES.checkGLError();
-            context.depthTestEnabled = true;
-        } else if (!state.isDepthTest() && context.depthTestEnabled) {
-            JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
-            JmeIosGLES.checkGLError();
-            context.depthTestEnabled = false;
-        }
-		if (state.getDepthFunc() != context.depthFunc) {
-			JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
-			context.depthFunc = state.getDepthFunc();
-		}
+        
+//        if (state.isDepthTest() && !context.depthTestEnabled) {
+//            JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
+//            JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
+//            JmeIosGLES.checkGLError();
+//            context.depthTestEnabled = true;
+//        } else if (!state.isDepthTest() && context.depthTestEnabled) {
+//            JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
+//            JmeIosGLES.checkGLError();
+//            context.depthTestEnabled = false;
+//        }
+//		if (state.getDepthFunc() != context.depthFunc) {
+//			JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
+//			context.depthFunc = state.getDepthFunc();
+//		}
 
         if (state.isDepthWrite() && !context.depthWriteEnabled) {
             JmeIosGLES.glDepthMask(true);