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@@ -39,20 +39,23 @@ import com.jme3.texture.image.ColorSpace;
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import java.nio.ByteBuffer;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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-import org.lwjgl.opengl.ARBTextureFloat;
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-import org.lwjgl.opengl.ARBTextureMultisample;
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+import static org.lwjgl.opengl.ARBDepthBufferFloat.*;
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+import static org.lwjgl.opengl.ARBHalfFloatPixel.*;
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+import static org.lwjgl.opengl.ARBTextureFloat.*;
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+import static org.lwjgl.opengl.ARBTextureMultisample.*;
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import org.lwjgl.opengl.ContextCapabilities;
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-import org.lwjgl.opengl.EXTTextureArray;
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-import org.lwjgl.opengl.EXTTextureCompressionLATC;
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-import org.lwjgl.opengl.EXTTextureCompressionS3TC;
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-import org.lwjgl.opengl.EXTTextureSRGB;
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-import org.lwjgl.opengl.GL11;
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-import org.lwjgl.opengl.GL12;
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-import org.lwjgl.opengl.GL13;
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-import org.lwjgl.opengl.GL14;
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-import org.lwjgl.opengl.GL21;
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-import org.lwjgl.opengl.GL30;
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-import org.lwjgl.opengl.GLContext;
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+import static org.lwjgl.opengl.EXTPackedDepthStencil.*;
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+import static org.lwjgl.opengl.EXTPackedFloat.*;
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+import static org.lwjgl.opengl.EXTTextureArray.*;
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+import static org.lwjgl.opengl.EXTTextureCompressionLATC.*;
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+import static org.lwjgl.opengl.EXTTextureCompressionS3TC.*;
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+import static org.lwjgl.opengl.EXTTextureSRGB.*;
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+import static org.lwjgl.opengl.EXTTextureSharedExponent.*;
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+import static org.lwjgl.opengl.GL11.*;
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+import static org.lwjgl.opengl.GL12.*;
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+import static org.lwjgl.opengl.GL13.*;
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+import static org.lwjgl.opengl.GL14.*;
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+import static org.lwjgl.opengl.GL20.*;
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class TextureUtil {
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@@ -79,80 +82,80 @@ class TextureUtil {
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static {
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// Alpha formats
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- setFormat(Format.Alpha8, GL11.GL_ALPHA8, GL11.GL_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
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- setFormat(Format.Alpha16, GL11.GL_ALPHA16, GL11.GL_ALPHA, GL11.GL_UNSIGNED_SHORT, false);
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+ setFormat(Format.Alpha8, GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, false);
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+ setFormat(Format.Alpha16, GL_ALPHA16, GL_ALPHA, GL_UNSIGNED_SHORT, false);
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// Luminance formats
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- setFormat(Format.Luminance8, GL11.GL_LUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
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- setFormat(Format.Luminance16, GL11.GL_LUMINANCE16, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_SHORT, false);
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- setFormat(Format.Luminance16F, ARBTextureFloat.GL_LUMINANCE16F_ARB, GL11.GL_LUMINANCE, GL30.GL_HALF_FLOAT, false);
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- setFormat(Format.Luminance32F, ARBTextureFloat.GL_LUMINANCE32F_ARB, GL11.GL_LUMINANCE, GL11.GL_FLOAT, false);
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+ setFormat(Format.Luminance8, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
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+ setFormat(Format.Luminance16, GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT, false);
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+ setFormat(Format.Luminance16F, GL_LUMINANCE16F_ARB, GL_LUMINANCE, GL_HALF_FLOAT_ARB, false);
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+ setFormat(Format.Luminance32F, GL_LUMINANCE32F_ARB, GL_LUMINANCE, GL_FLOAT, false);
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// Luminance alpha formats
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- setFormat(Format.Luminance8Alpha8, GL11.GL_LUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
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- setFormat(Format.Luminance16Alpha16, GL11.GL_LUMINANCE16_ALPHA16, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_SHORT, false);
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- setFormat(Format.Luminance16FAlpha16F, ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB, GL11.GL_LUMINANCE_ALPHA, GL30.GL_HALF_FLOAT, false);
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+ setFormat(Format.Luminance8Alpha8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
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+ setFormat(Format.Luminance16Alpha16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT, false);
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+ setFormat(Format.Luminance16FAlpha16F, GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_ARB, false);
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// Depth formats
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- setFormat(Format.Depth, GL11.GL_DEPTH_COMPONENT, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_BYTE, false);
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- setFormat(Format.Depth16, GL14.GL_DEPTH_COMPONENT16, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_SHORT, false);
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- setFormat(Format.Depth24, GL14.GL_DEPTH_COMPONENT24, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_INT, false);
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- setFormat(Format.Depth32, GL14.GL_DEPTH_COMPONENT32, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_INT, false);
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- setFormat(Format.Depth32F, GL30.GL_DEPTH_COMPONENT32F, GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, false);
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+ setFormat(Format.Depth, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, false);
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+ setFormat(Format.Depth16, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false);
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+ setFormat(Format.Depth24, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
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+ setFormat(Format.Depth32, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false);
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+ setFormat(Format.Depth32F, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false);
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// Depth stencil formats
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- setFormat(Format.Depth24Stencil8, GL30.GL_DEPTH24_STENCIL8, GL30.GL_DEPTH_STENCIL, GL30.GL_UNSIGNED_INT_24_8, false);
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+ setFormat(Format.Depth24Stencil8, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, false);
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// RGB formats
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- setFormat(Format.BGR8, GL11.GL_RGB8, GL12.GL_BGR, GL11.GL_UNSIGNED_BYTE, false);
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- setFormat(Format.ARGB8, GL11.GL_RGBA8, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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- setFormat(Format.BGRA8, GL11.GL_RGBA8, GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, false);
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- setFormat(Format.RGB8, GL11.GL_RGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
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-// setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
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- setFormat(Format.RGB16, GL11.GL_RGB16, GL11.GL_RGB, GL11.GL_UNSIGNED_SHORT, false);
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- setFormat(Format.RGB16F, GL30.GL_RGB16F, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
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- setFormat(Format.RGB32F, GL30.GL_RGB32F, GL11.GL_RGB, GL11.GL_FLOAT, false);
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+ setFormat(Format.BGR8, GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE, false);
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+ setFormat(Format.ARGB8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
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+ setFormat(Format.BGRA8, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false);
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+ setFormat(Format.RGB8, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, false);
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+// setFormat(Format.RGB10, GL_RGB10, GL_RGB, GL_UNSIGNED_INT_10_10_10_2, false);
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+ setFormat(Format.RGB16, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, false);
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+ setFormat(Format.RGB16F, GL_RGB16F_ARB, GL_RGB, GL_HALF_FLOAT_ARB, false);
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+ setFormat(Format.RGB32F, GL_RGB32F_ARB, GL_RGB, GL_FLOAT, false);
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// Special RGB formats
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- setFormat(Format.RGB111110F, GL30.GL_R11F_G11F_B10F, GL11.GL_RGB, GL30.GL_UNSIGNED_INT_10F_11F_11F_REV, false);
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- setFormat(Format.RGB9E5, GL30.GL_RGB9_E5, GL11.GL_RGB, GL30.GL_UNSIGNED_INT_5_9_9_9_REV, false);
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- setFormat(Format.RGB16F_to_RGB111110F, GL30.GL_R11F_G11F_B10F, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
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- setFormat(Format.RGB16F_to_RGB9E5, GL30.GL_RGB9_E5, GL11.GL_RGB, GL30.GL_HALF_FLOAT, false);
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- setFormat(Format.RGB10_A2, GL11.GL_RGB10_A2, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
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+ setFormat(Format.RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, false);
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+ setFormat(Format.RGB9E5, GL_RGB9_E5_EXT, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV_EXT, false);
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+ setFormat(Format.RGB16F_to_RGB111110F, GL_R11F_G11F_B10F_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
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+ setFormat(Format.RGB16F_to_RGB9E5, GL_RGB9_E5_EXT, GL_RGB, GL_HALF_FLOAT_ARB, false);
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+ setFormat(Format.RGB10_A2, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, false);
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// RGBA formats
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- setFormat(Format.ABGR8, GL11.GL_RGBA8, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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- setFormat(Format.RGB5A1, GL11.GL_RGB5_A1, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_5_5_5_1, false);
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- setFormat(Format.ARGB4444,GL11.GL_RGBA4, GL11.GL_RGBA, GL12.GL_UNSIGNED_SHORT_4_4_4_4_REV, false);
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- setFormat(Format.RGBA8, GL11.GL_RGBA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
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- setFormat(Format.RGBA16, GL11.GL_RGBA16, GL11.GL_RGBA, GL11.GL_UNSIGNED_SHORT, false); // might be incorrect
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- setFormat(Format.RGBA16F, GL30.GL_RGBA16F, GL11.GL_RGBA, GL30.GL_HALF_FLOAT, false);
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- setFormat(Format.RGBA32F, GL30.GL_RGBA32F, GL11.GL_RGBA, GL11.GL_FLOAT, false);
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+ setFormat(Format.ABGR8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
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+ setFormat(Format.RGB5A1, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false);
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+ setFormat(Format.ARGB4444,GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false);
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+ setFormat(Format.RGBA8, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false);
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+ setFormat(Format.RGBA16, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false); // might be incorrect
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+ setFormat(Format.RGBA16F, GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT_ARB, false);
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+ setFormat(Format.RGBA32F, GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, false);
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// DXT formats
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- setFormat(Format.DXT1, EXTTextureCompressionS3TC.GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
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- setFormat(Format.DXT1A, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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- setFormat(Format.DXT3, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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- setFormat(Format.DXT5, EXTTextureCompressionS3TC.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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+ setFormat(Format.DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_BYTE, true);
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+ setFormat(Format.DXT1A, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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+ setFormat(Format.DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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+ setFormat(Format.DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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// LTC/LATC/3Dc formats
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- setFormat(Format.LTC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, true);
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- setFormat(Format.LATC, EXTTextureCompressionLATC.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, true);
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+ setFormat(Format.LTC, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, true);
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+ setFormat(Format.LATC, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, true);
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}
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//sRGB formats
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- private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL21.GL_SRGB8, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, false);
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- private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, false);
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- private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL21.GL_SLUMINANCE8, GL11.GL_LUMINANCE, GL11.GL_UNSIGNED_BYTE, false);
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- private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL21.GL_SLUMINANCE8_ALPHA8, GL11.GL_LUMINANCE_ALPHA, GL11.GL_UNSIGNED_BYTE, false);
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- private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL21.GL_SRGB8, GL12.GL_BGR, GL11.GL_UNSIGNED_BYTE, false);
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- private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL11.GL_RGBA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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- private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8, false);
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- private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat(GL21.GL_SRGB8_ALPHA8, GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, false);
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- private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, true);
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- private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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- private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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- private static final GLImageFormat sRGB_DXT5 = new GLImageFormat(EXTTextureSRGB.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, true);
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+ private static final GLImageFormat sRGB_RGB8 = new GLImageFormat(GL_SRGB8_EXT, GL_RGB, GL_UNSIGNED_BYTE, false);
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+ private static final GLImageFormat sRGB_RGBA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_BYTE, false);
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+ private static final GLImageFormat sRGB_Luminance8 = new GLImageFormat(GL_SLUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, false);
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+ private static final GLImageFormat sRGB_LuminanceAlpha8 = new GLImageFormat(GL_SLUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false);
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+ private static final GLImageFormat sRGB_BGR8 = new GLImageFormat(GL_SRGB8_EXT, GL_BGR, GL_UNSIGNED_BYTE, false);
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+ private static final GLImageFormat sRGB_ABGR8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, false);
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+ private static final GLImageFormat sRGB_ARGB8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
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+ private static final GLImageFormat sRGB_BGRA8 = new GLImageFormat(GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_BYTE, false);
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+ private static final GLImageFormat sRGB_DXT1 = new GLImageFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,GL_RGB, GL_UNSIGNED_BYTE, true);
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+ private static final GLImageFormat sRGB_DXT1A = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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+ private static final GLImageFormat sRGB_DXT3 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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+ private static final GLImageFormat sRGB_DXT5 = new GLImageFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, true);
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public static GLImageFormat getImageFormat(ContextCapabilities caps, Format fmt, boolean isSrgb){
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switch (fmt){
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@@ -164,14 +167,6 @@ class TextureUtil {
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return null;
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}
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break;
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- case Depth:
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- case Depth16:
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- case Depth24:
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- case Depth32:
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- if (!caps.OpenGL14 && !caps.GL_ARB_depth_texture){
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- return null;
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- }
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- break;
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case Depth24Stencil8:
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if (!caps.OpenGL30 && !caps.GL_EXT_packed_depth_stencil){
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return null;
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@@ -219,8 +214,8 @@ class TextureUtil {
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}
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}
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- public static GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) {
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- GLImageFormat glFmt = getImageFormat(GLContext.getCapabilities(), fmt, isSrgb);
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+ public static GLImageFormat getImageFormatWithError(ContextCapabilities caps, Format fmt, boolean isSrgb) {
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+ GLImageFormat glFmt = getImageFormat(caps, fmt, isSrgb);
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if (glFmt == null) {
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throw new RendererException("Image format '" + fmt + "' is unsupported by the video hardware.");
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}
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@@ -259,14 +254,15 @@ class TextureUtil {
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}
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}
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- public static void uploadTexture(Image image,
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+ public static void uploadTexture(ContextCapabilities caps,
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+ Image image,
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int target,
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int index,
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int border,
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boolean linearizeSrgb){
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Image.Format fmt = image.getFormat();
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|
- GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
|
|
+ GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
|
|
|
|
|
ByteBuffer data;
|
|
|
if (index >= 0 && image.getData() != null && image.getData().size() > 0){
|
|
@@ -280,7 +276,7 @@ class TextureUtil {
|
|
|
int depth = image.getDepth();
|
|
|
|
|
|
if (data != null) {
|
|
|
- GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
}
|
|
|
|
|
|
int[] mipSizes = image.getMipMapSizes();
|
|
@@ -307,63 +303,63 @@ class TextureUtil {
|
|
|
}
|
|
|
|
|
|
if (glFmt.compressed && data != null){
|
|
|
- if (target == GL12.GL_TEXTURE_3D){
|
|
|
- GL13.glCompressedTexImage3D(target,
|
|
|
- i,
|
|
|
- glFmt.internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- mipDepth,
|
|
|
- border,
|
|
|
- data);
|
|
|
+ if (target == GL_TEXTURE_3D){
|
|
|
+ glCompressedTexImage3D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ mipDepth,
|
|
|
+ border,
|
|
|
+ data);
|
|
|
}else{
|
|
|
//all other targets use 2D: array, cubemap, 2d
|
|
|
- GL13.glCompressedTexImage2D(target,
|
|
|
- i,
|
|
|
- glFmt.internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- border,
|
|
|
- data);
|
|
|
+ glCompressedTexImage2D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ border,
|
|
|
+ data);
|
|
|
}
|
|
|
}else{
|
|
|
- if (target == GL12.GL_TEXTURE_3D){
|
|
|
- GL12.glTexImage3D(target,
|
|
|
- i,
|
|
|
- glFmt.internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- mipDepth,
|
|
|
- border,
|
|
|
- glFmt.format,
|
|
|
- glFmt.dataType,
|
|
|
- data);
|
|
|
- }else if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
+ if (target == GL_TEXTURE_3D){
|
|
|
+ glTexImage3D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ mipDepth,
|
|
|
+ border,
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
+ }else if (target == GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
// prepare data for 2D array
|
|
|
// or upload slice
|
|
|
if (index == -1){
|
|
|
- GL12.glTexImage3D(target,
|
|
|
- i,
|
|
|
- glFmt.internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- image.getData().size(), //# of slices
|
|
|
- border,
|
|
|
- glFmt.format,
|
|
|
- glFmt.dataType,
|
|
|
- data);
|
|
|
+ glTexImage3D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ image.getData().size(), //# of slices
|
|
|
+ border,
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}else{
|
|
|
- GL12.glTexSubImage3D(target,
|
|
|
- i, // level
|
|
|
- 0, // xoffset
|
|
|
- 0, // yoffset
|
|
|
- index, // zoffset
|
|
|
- width, // width
|
|
|
- height, // height
|
|
|
- 1, // depth
|
|
|
- glFmt.format,
|
|
|
- glFmt.dataType,
|
|
|
- data);
|
|
|
+ glTexSubImage3D(target,
|
|
|
+ i, // level
|
|
|
+ 0, // xoffset
|
|
|
+ 0, // yoffset
|
|
|
+ index, // zoffset
|
|
|
+ width, // width
|
|
|
+ height, // height
|
|
|
+ 1, // depth
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}
|
|
|
}else{
|
|
|
if (subtex){
|
|
@@ -371,31 +367,31 @@ class TextureUtil {
|
|
|
throw new IllegalStateException("Cannot update multisample textures");
|
|
|
}
|
|
|
|
|
|
- GL11.glTexSubImage2D(target,
|
|
|
- i,
|
|
|
- 0, 0,
|
|
|
- mipWidth, mipHeight,
|
|
|
- glFmt.format,
|
|
|
- glFmt.dataType,
|
|
|
- data);
|
|
|
+ glTexSubImage2D(target,
|
|
|
+ i,
|
|
|
+ 0, 0,
|
|
|
+ mipWidth, mipHeight,
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}else{
|
|
|
if (samples > 1){
|
|
|
- ARBTextureMultisample.glTexImage2DMultisample(target,
|
|
|
- samples,
|
|
|
- glFmt.internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- true);
|
|
|
+ glTexImage2DMultisample(target,
|
|
|
+ samples,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ true);
|
|
|
}else{
|
|
|
- GL11.glTexImage2D(target,
|
|
|
- i,
|
|
|
- glFmt.internalFormat,
|
|
|
- mipWidth,
|
|
|
- mipHeight,
|
|
|
- border,
|
|
|
- glFmt.format,
|
|
|
- glFmt.dataType,
|
|
|
- data);
|
|
|
+ glTexImage2D(target,
|
|
|
+ i,
|
|
|
+ glFmt.internalFormat,
|
|
|
+ mipWidth,
|
|
|
+ mipHeight,
|
|
|
+ border,
|
|
|
+ glFmt.format,
|
|
|
+ glFmt.dataType,
|
|
|
+ data);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -416,6 +412,7 @@ class TextureUtil {
|
|
|
* @param y the y position where to put the image in the texture
|
|
|
*/
|
|
|
public static void uploadSubTexture(
|
|
|
+ ContextCapabilities caps,
|
|
|
Image image,
|
|
|
int target,
|
|
|
int index,
|
|
@@ -423,7 +420,7 @@ class TextureUtil {
|
|
|
int y,
|
|
|
boolean linearizeSrgb) {
|
|
|
Image.Format fmt = image.getFormat();
|
|
|
- GLImageFormat glFmt = getImageFormatWithError(fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
|
|
+ GLImageFormat glFmt = getImageFormatWithError(caps, fmt, image.getColorSpace() == ColorSpace.sRGB && linearizeSrgb);
|
|
|
|
|
|
ByteBuffer data = null;
|
|
|
if (index >= 0 && image.getData() != null && image.getData().size() > 0) {
|
|
@@ -435,7 +432,7 @@ class TextureUtil {
|
|
|
int depth = image.getDepth();
|
|
|
|
|
|
if (data != null) {
|
|
|
- GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
}
|
|
|
|
|
|
int[] mipSizes = image.getMipMapSizes();
|
|
@@ -471,29 +468,29 @@ class TextureUtil {
|
|
|
int glFmtDataType = glFmt.dataType;
|
|
|
|
|
|
if (glFmt.compressed && data != null){
|
|
|
- if (target == GL12.GL_TEXTURE_3D){
|
|
|
- GL13.glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
|
|
|
+ if (target == GL_TEXTURE_3D){
|
|
|
+ glCompressedTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtInternal, data);
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
// all other targets use 2D: array, cubemap, 2d
|
|
|
- GL13.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
|
|
|
+ glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtInternal, data);
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
- if (target == GL12.GL_TEXTURE_3D){
|
|
|
- GL12.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
|
|
+ if (target == GL_TEXTURE_3D){
|
|
|
+ glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
- if (target == EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
+ if (target == GL_TEXTURE_2D_ARRAY_EXT){
|
|
|
// prepare data for 2D array or upload slice
|
|
|
if (index == -1){
|
|
|
- GL12.glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
|
|
+ glTexSubImage3D(target, i, x, y, index, mipWidth, mipHeight, mipDepth, glFmtFormat, glFmtDataType, data);
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
- GL12.glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
|
|
|
+ glTexSubImage3D(target, i, x, y, index, width, height, 1, glFmtFormat, glFmtDataType, data);
|
|
|
continue;
|
|
|
}
|
|
|
|
|
@@ -501,8 +498,7 @@ class TextureUtil {
|
|
|
throw new IllegalStateException("Cannot update multisample textures");
|
|
|
}
|
|
|
|
|
|
- GL11.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
|
|
|
- continue;
|
|
|
+ glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, glFmtFormat, glFmtDataType, data);
|
|
|
}
|
|
|
}
|
|
|
}
|