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@@ -280,7 +280,7 @@ MaterialDef PBR Lighting {
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Technique Glow {
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Technique Glow {
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VertexShader GLSL300 GLSL150 GLSL100: Common/MatDefs/Misc/Unshaded.vert
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VertexShader GLSL300 GLSL150 GLSL100: Common/MatDefs/Misc/Unshaded.vert
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- FragmentShader GLSL300 GLSL150 GLSL100: Common/MatDefs/Light/Glow.frag
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+ FragmentShader GLSL300 GLSL150 GLSL100: Common/MatDefs/Light/PBRGlow.frag
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WorldParameters {
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WorldParameters {
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WorldViewProjectionMatrix
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WorldViewProjectionMatrix
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@@ -289,6 +289,8 @@ MaterialDef PBR Lighting {
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}
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}
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Defines {
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Defines {
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+ HAS_EMISSIVEMAP : EmissiveMap
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+ HAS_EMISSIVECOLOR : Emissive
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BOUND_DRAW_BUFFER: BoundDrawBuffer
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BOUND_DRAW_BUFFER: BoundDrawBuffer
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NEED_TEXCOORD1
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NEED_TEXCOORD1
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NUM_BONES : NumberOfBones
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NUM_BONES : NumberOfBones
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