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- fix to HingeJoint (native bullet), thanks to @makeshift

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7885 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 14 年之前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      engine/src/bullet/native/com_jme3_bullet_joints_HingeJoint.cpp

+ 2 - 2
engine/src/bullet/native/com_jme3_bullet_joints_HingeJoint.cpp

@@ -215,8 +215,8 @@ extern "C" {
         btVector3 vec3 = btVector3();
         btVector3 vec4 = btVector3();
         jmeBulletUtil::convert(env, pivotA, &vec1);
-        jmeBulletUtil::convert(env, axisA, &vec2);
-        jmeBulletUtil::convert(env, pivotB, &vec3);
+        jmeBulletUtil::convert(env, pivotB, &vec2);
+        jmeBulletUtil::convert(env, axisA, &vec3);
         jmeBulletUtil::convert(env, axisB, &vec4);
         btHingeConstraint* joint = new btHingeConstraint(*bodyA, *bodyB, vec1, vec2, vec3, vec4);
         return (long) joint;