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@@ -31,16 +31,71 @@
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*/
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package com.jme3.material;
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+import com.jme3.export.InputCapsule;
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+import com.jme3.export.JmeExporter;
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+import com.jme3.export.JmeImporter;
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+import com.jme3.export.OutputCapsule;
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+import com.jme3.scene.Spatial;
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import com.jme3.shader.VarType;
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+import java.io.IOException;
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+/**
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+ * <code>MatParamOverride</code> is a mechanism by which
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+ * {@link MatParam material parameters} can be overridden on the scene graph.
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+ * <p>
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+ * A scene branch which has a <code>MatParamOverride</code> applied to it will
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+ * cause all material parameters with the same name and type to have their value
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+ * replaced with the value set on the <code>MatParamOverride</code>. If those
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+ * parameters are mapped to a define, then the define will be overridden as well
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+ * using the same rules as the ones used for regular material parameters.
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+ * <p>
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+ * <code>MatParamOverrides</code> are applied to a {@link Spatial} via the
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+ * {@link Spatial#addMatParamOverride(com.jme3.material.MatParamOverride)}
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+ * method. They are propagated to child <code>Spatials</code> via
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+ * {@link Spatial#updateGeometricState()} similar to how lights are propagated.
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+ * <p>
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+ * Example:<br>
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+ * <pre>
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+ * {@code
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+ *
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+ * Geometry box = new Geometry("Box", new Box(1,1,1));
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+ * Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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+ * mat.setColor("Color", ColorRGBA.Blue);
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+ * box.setMaterial(mat);
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+ * rootNode.attachChild(box);
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+ *
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+ * // ... later ...
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+ * MatParamOverride override = new MatParamOverride(Type.Vector4, "Color", ColorRGBA.Red);
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+ * rootNode.addMatParamOverride(override);
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+ *
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+ * // After adding the override to the root node, the box becomes red.
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+ * }
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+ * </pre>
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+ *
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+ * @author Kirill Vainer
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+ * @see Spatial#addMatParamOverride(com.jme3.material.MatParamOverride)
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+ * @see Spatial#getWorldMatParamOverrides()
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+ */
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public final class MatParamOverride extends MatParam {
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private boolean enabled = true;
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+ /**
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+ * Serialization only. Do not use.
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+ */
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public MatParamOverride() {
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super();
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}
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+ /**
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+ * Create a new <code>MatParamOverride</code>.
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+ *
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+ * Overrides are created enabled by default.
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+ *
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+ * @param type The type of parameter.
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+ * @param name The name of the parameter.
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+ * @param value The value to set the material parameter to.
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+ */
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public MatParamOverride(VarType type, String name, Object value) {
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super(type, name, value);
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}
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@@ -56,10 +111,26 @@ public final class MatParamOverride extends MatParam {
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hash = 59 * hash + (enabled ? 1 : 0);
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return hash;
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}
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+
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+ /**
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+ * Determine if the <code>MatParamOverride</code> is enabled or disabled.
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+ *
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+ * @return true if enabled, false if disabled.
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+ * @see #setEnabled(boolean)
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+ */
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public boolean isEnabled() {
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return enabled;
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}
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+ /**
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+ * Enable or disable this <code>MatParamOverride</code>.
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+ *
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+ * When disabled, the override will continue to propagate through the scene
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+ * graph like before, but it will have no effect on materials. Overrides are
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+ * enabled by default.
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+ *
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+ * @param enabled Whether to enable or disable this override.
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+ */
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public void setEnabled(boolean enabled) {
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this.enabled = enabled;
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}
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