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* When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9739 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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06d18c1366

+ 7 - 3
engine/src/ogre/com/jme3/scene/plugins/ogre/SceneLoader.java

@@ -302,9 +302,13 @@ public class SceneLoader extends DefaultHandler implements AssetLoader {
             Spatial ogreMesh = assetManager.loadModel(meshKey);
             entityNode.attachChild(ogreMesh);
         } catch (AssetNotFoundException ex) {
-            logger.log(Level.WARNING, "Cannot locate {0} for scene {1}", new Object[]{meshKey, key});
-            // Attach placeholder asset.
-            entityNode.attachChild(PlaceholderAssets.getPlaceholderModel(assetManager));
+            if (ex.getMessage().equals(meshFile)) {
+                logger.log(Level.WARNING, "Cannot locate {0} for scene {1}", new Object[]{meshKey, key});
+                // Attach placeholder asset.
+                entityNode.attachChild(PlaceholderAssets.getPlaceholderModel(assetManager));
+            } else {
+                throw ex;
+            }
         }
 
         node.attachChild(entityNode);