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removed the mesh collision shape from HelloTerrainCollision.java

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10662 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
bre..om 12 years ago
parent
commit
08b27f7673
1 changed files with 3 additions and 6 deletions
  1. 3 6
      engine/src/test/jme3test/helloworld/HelloTerrainCollision.java

+ 3 - 6
engine/src/test/jme3test/helloworld/HelloTerrainCollision.java

@@ -145,12 +145,9 @@ public class HelloTerrainCollision extends SimpleApplication
     terrain.addControl(control);
     
     /** 6. Add physics: */ 
-    // We set up collision detection for the scene by creating a
-    // compound collision shape and a static RigidBodyControl with mass zero.*/
-    CollisionShape terrainShape =
-            CollisionShapeFactory.createMeshShape((Node) terrain);
-    landscape = new RigidBodyControl(terrainShape, 0);
-    terrain.addControl(landscape);
+    /* We set up collision detection for the scene by creating a static 
+     * RigidBodyControl with mass zero.*/
+    terrain.addControl(new RigidBodyControl(0));
     
     // We set up collision detection for the player by creating
     // a capsule collision shape and a CharacterControl.