|
@@ -191,7 +191,7 @@ public class TangentBinormalGenerator {
|
|
|
|
|
|
|
|
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData();
|
|
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData();
|
|
|
|
|
|
|
|
- VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3);
|
|
|
|
|
|
|
+ VertexData[] vertices = initVertexData(vertexBuffer.limit() / 3);
|
|
|
|
|
|
|
|
for (int i = 0; i < indexBuffer.size() / 3; i++) {
|
|
for (int i = 0; i < indexBuffer.size() / 3; i++) {
|
|
|
for (int j = 0; j < 3; j++) {
|
|
for (int j = 0; j < 3; j++) {
|
|
@@ -217,7 +217,7 @@ public class TangentBinormalGenerator {
|
|
|
FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
|
|
FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
|
|
|
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData();
|
|
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData();
|
|
|
|
|
|
|
|
- VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3);
|
|
|
|
|
|
|
+ VertexData[] vertices = initVertexData(vertexBuffer.limit() / 3);
|
|
|
|
|
|
|
|
index[0] = indexBuffer.get(0);
|
|
index[0] = indexBuffer.get(0);
|
|
|
index[1] = indexBuffer.get(1);
|
|
index[1] = indexBuffer.get(1);
|
|
@@ -265,7 +265,7 @@ public class TangentBinormalGenerator {
|
|
|
FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
|
|
FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData();
|
|
|
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData();
|
|
FloatBuffer textureBuffer = (FloatBuffer) mesh.getBuffer(Type.TexCoord).getData();
|
|
|
|
|
|
|
|
- VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3);
|
|
|
|
|
|
|
+ VertexData[] vertices = initVertexData(vertexBuffer.limit() / 3);
|
|
|
|
|
|
|
|
index[0] = indexBuffer.get(0);
|
|
index[0] = indexBuffer.get(0);
|
|
|
index[1] = indexBuffer.get(1);
|
|
index[1] = indexBuffer.get(1);
|
|
@@ -276,7 +276,7 @@ public class TangentBinormalGenerator {
|
|
|
populateFromBuffer(t[0], textureBuffer, index[0]);
|
|
populateFromBuffer(t[0], textureBuffer, index[0]);
|
|
|
populateFromBuffer(t[1], textureBuffer, index[1]);
|
|
populateFromBuffer(t[1], textureBuffer, index[1]);
|
|
|
|
|
|
|
|
- for (int i = 2; i < vertexBuffer.capacity() / 3; i++) {
|
|
|
|
|
|
|
+ for (int i = 2; i < vertexBuffer.limit() / 3; i++) {
|
|
|
index[2] = indexBuffer.get(i);
|
|
index[2] = indexBuffer.get(i);
|
|
|
populateFromBuffer(v[2], vertexBuffer, index[2]);
|
|
populateFromBuffer(v[2], vertexBuffer, index[2]);
|
|
|
populateFromBuffer(t[2], textureBuffer, index[2]);
|
|
populateFromBuffer(t[2], textureBuffer, index[2]);
|
|
@@ -406,7 +406,7 @@ public class TangentBinormalGenerator {
|
|
|
Vector3f normal = new Vector3f();
|
|
Vector3f normal = new Vector3f();
|
|
|
Vector2f texCoord = new Vector2f();
|
|
Vector2f texCoord = new Vector2f();
|
|
|
|
|
|
|
|
- final int size = vertexBuffer.capacity() / 3;
|
|
|
|
|
|
|
+ final int size = vertexBuffer.limit() / 3;
|
|
|
for (int i = 0; i < size; i++) {
|
|
for (int i = 0; i < size; i++) {
|
|
|
|
|
|
|
|
populateFromBuffer(position, vertexBuffer, i);
|
|
populateFromBuffer(position, vertexBuffer, i);
|
|
@@ -638,10 +638,10 @@ public class TangentBinormalGenerator {
|
|
|
Vector3f origin = new Vector3f();
|
|
Vector3f origin = new Vector3f();
|
|
|
Vector3f point = new Vector3f();
|
|
Vector3f point = new Vector3f();
|
|
|
|
|
|
|
|
- FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.capacity() * 2);
|
|
|
|
|
- FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.capacity() / 3 * 4 * 2);
|
|
|
|
|
|
|
+ FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.limit() * 2);
|
|
|
|
|
+ FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.limit() / 3 * 4 * 2);
|
|
|
|
|
|
|
|
- for (int i = 0; i < vertexBuffer.capacity() / 3; i++) {
|
|
|
|
|
|
|
+ for (int i = 0; i < vertexBuffer.limit() / 3; i++) {
|
|
|
populateFromBuffer(origin, vertexBuffer, i);
|
|
populateFromBuffer(origin, vertexBuffer, i);
|
|
|
populateFromBuffer(point, normalBuffer, i);
|
|
populateFromBuffer(point, normalBuffer, i);
|
|
|
|
|
|
|
@@ -687,14 +687,14 @@ public class TangentBinormalGenerator {
|
|
|
Vector3f tangent = new Vector3f();
|
|
Vector3f tangent = new Vector3f();
|
|
|
Vector3f normal = new Vector3f();
|
|
Vector3f normal = new Vector3f();
|
|
|
|
|
|
|
|
- IntBuffer lineIndex = BufferUtils.createIntBuffer(vertexBuffer.capacity() / 3 * 6);
|
|
|
|
|
- FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.capacity() * 4);
|
|
|
|
|
- FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.capacity() / 3 * 4 * 4);
|
|
|
|
|
|
|
+ IntBuffer lineIndex = BufferUtils.createIntBuffer(vertexBuffer.limit() / 3 * 6);
|
|
|
|
|
+ FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.limit() * 4);
|
|
|
|
|
+ FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.limit() / 3 * 4 * 4);
|
|
|
|
|
|
|
|
boolean hasParity = mesh.getBuffer(Type.Tangent).getNumComponents() == 4;
|
|
boolean hasParity = mesh.getBuffer(Type.Tangent).getNumComponents() == 4;
|
|
|
float tangentW = 1;
|
|
float tangentW = 1;
|
|
|
|
|
|
|
|
- for (int i = 0; i < vertexBuffer.capacity() / 3; i++) {
|
|
|
|
|
|
|
+ for (int i = 0; i < vertexBuffer.limit() / 3; i++) {
|
|
|
populateFromBuffer(origin, vertexBuffer, i);
|
|
populateFromBuffer(origin, vertexBuffer, i);
|
|
|
populateFromBuffer(normal, normalBuffer, i);
|
|
populateFromBuffer(normal, normalBuffer, i);
|
|
|
|
|
|