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Time in cinematic is now computed by stacking tpf

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9122 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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+ 2 - 2
engine/src/core/com/jme3/cinematic/events/AbstractCinematicEvent.java

@@ -133,8 +133,8 @@ public abstract class AbstractCinematicEvent implements CinematicEvent {
      */
     public void internalUpdate(float tpf) {
         if (playState == PlayState.Playing) {
-            //time = time+ (tpf * speed);
-            time = elapsedTimePause + (timer.getTimeInSeconds() - start) * speed;
+            time = time+ (tpf * speed);
+            //time = elapsedTimePause + (timer.getTimeInSeconds() - start) * speed;
 
             onUpdate(tpf);
             if (time >= initialDuration && loopMode == loopMode.DontLoop) {