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@@ -230,6 +230,7 @@ public class TextureUtil {
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internalFormat = ARBTextureFloat.GL_LUMINANCE_ALPHA16F_ARB;
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format = GL_LUMINANCE_ALPHA;
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dataType = GL_UNSIGNED_BYTE;
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+ break;
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case Intensity8:
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internalFormat = GL_INTENSITY8;
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format = GL_INTENSITY;
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@@ -249,10 +250,12 @@ public class TextureUtil {
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internalFormat = GL_LUMINANCE8_ALPHA8;
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format = GL_LUMINANCE_ALPHA;
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dataType = GL_UNSIGNED_BYTE;
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+ break;
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case Luminance16Alpha16:
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internalFormat = GL_LUMINANCE16_ALPHA16;
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format = GL_LUMINANCE_ALPHA;
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dataType = GL_UNSIGNED_BYTE;
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+ break;
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case Luminance16:
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internalFormat = GL_LUMINANCE16;
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format = GL_LUMINANCE;
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