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* fix terrain grid camera offset problem
* updated TerrainFractalGridTest to use physics again

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8569 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

bre..ns hace 14 años
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0dddd8613f

+ 2 - 4
engine/src/terrain/com/jme3/terrain/geomipmap/TerrainGrid.java

@@ -33,7 +33,6 @@ package com.jme3.terrain.geomipmap;
 
 import com.jme3.scene.control.UpdateControl;
 import com.jme3.bullet.PhysicsSpace;
-import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
 import com.jme3.bullet.control.RigidBodyControl;
 import com.jme3.terrain.heightmap.HeightMap;
 import java.util.HashMap;
@@ -47,8 +46,6 @@ import com.jme3.math.FastMath;
 import com.jme3.math.Vector2f;
 import com.jme3.math.Vector3f;
 import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
-import com.jme3.terrain.geomipmap.lodcalc.LodCalculatorFactory;
-import com.jme3.terrain.geomipmap.lodcalc.LodDistanceCalculatorFactory;
 import com.jme3.terrain.heightmap.HeightMapGrid;
 import java.util.concurrent.Callable;
 
@@ -203,7 +200,8 @@ public class TerrainGrid extends TerrainQuad {
     }
 
     public Vector3f getCell(Vector3f location) {
-        final Vector3f v = location.clone().divideLocal(this.getLocalScale().mult(this.quadSize - 1)).add(0.5f, 0, 0.5f);
+        final Vector3f v = location.add(this.getWorldScale().mult((this.quadSize - 1)/2)).divide(this.getWorldScale().mult(this.quadSize - 1)).add(0.5f, 0, 0.5f);
+        
         return new Vector3f(FastMath.floor(v.x), 0, FastMath.floor(v.z));
     }
 

+ 3 - 5
engine/src/test/jme3test/terrain/TerrainFractalGridTest.java

@@ -42,7 +42,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
     private float grassScale = 64;
     private float dirtScale = 16;
     private float rockScale = 128;
-    private boolean usePhysics = false;
+    private boolean usePhysics = true;
 
     public static void main(final String[] args) {
         TerrainFractalGridTest app = new TerrainFractalGridTest();
@@ -143,9 +143,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
         this.terrain.setLocalScale(2f, 1f, 2f);
         this.rootNode.attachChild(this.terrain);
 
-        List<Camera> cameras = new ArrayList<Camera>();
-        cameras.add(this.getCamera());
-        TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
+        TerrainLodControl control = new TerrainLodControl(this.terrain, this.getCamera());
         control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
         this.terrain.addControl(control);
 
@@ -153,7 +151,7 @@ public class TerrainFractalGridTest extends SimpleApplication {
         stateManager.attach(bulletAppState);
 
 
-        this.getCamera().setLocation(new Vector3f(0, 0, 0));
+        this.getCamera().setLocation(new Vector3f(0, 300, 0));
 
         this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
 

+ 1 - 1
engine/src/test/jme3test/terrain/TerrainGridTest.java

@@ -103,7 +103,7 @@ public class TerrainGridTest extends SimpleApplication {
 
         this.terrain.setMaterial(this.mat_terrain);
         this.terrain.setLocalTranslation(0, 0, 0);
-        this.terrain.setLocalScale(2f, 1f, 2f);
+        this.terrain.setLocalScale(1f, 1f, 1f);
         this.rootNode.attachChild(this.terrain);
 
         TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());