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@@ -10,10 +10,15 @@ vec2 newTexCoord;
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uniform float m_AlphaDiscardThreshold;
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#endif
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+#ifdef DEBUG_VALUES_MODE
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+ uniform int m_DebugValuesMode;
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+#endif
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+
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varying vec3 wPosition;
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varying vec3 wNormal;
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varying vec4 wTangent;
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+
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#import "Common/ShaderLib/PBRLightingParamsReader.glsllib"
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#import "Common/ShaderLib/PBRLighting.glsllib"
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// It is important that these 2 glsllibs are referenced AFTER the other variables above have been declared.
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