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* Problem: Slow. Solution? Speed.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9742 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Sha..rd 13 năm trước cách đây
mục cha
commit
105d27fddf

+ 44 - 39
engine/src/core/com/jme3/texture/image/DefaultImageRaster.java

@@ -36,64 +36,69 @@ public class DefaultImageRaster extends ImageRaster {
     
     @Override
     public void setPixel(int x, int y, ColorRGBA color) {
-        rangeCheck(x, y);
+//        rangeCheck(x, y);
         
         // Check flags for grayscale
-        if ((codec.flags & ImageCodec.FLAG_GRAY) != 0) {
+        if (codec.isGray) {
             float gray = color.r * 0.27f + color.g * 0.67f + color.b * 0.06f;
             color = new ColorRGBA(gray, gray, gray, color.a);
         }
 
-        if ((codec.flags & ImageCodec.FLAG_F16) != 0) {
-            components[0] = (int) FastMath.convertFloatToHalf(color.a);
-            components[1] = (int) FastMath.convertFloatToHalf(color.r);
-            components[2] = (int) FastMath.convertFloatToHalf(color.g);
-            components[3] = (int) FastMath.convertFloatToHalf(color.b);
-        } else if ((codec.flags & ImageCodec.FLAG_F32) != 0) {
-            components[0] = (int) Float.floatToIntBits(color.a);
-            components[1] = (int) Float.floatToIntBits(color.r);
-            components[2] = (int) Float.floatToIntBits(color.g);
-            components[3] = (int) Float.floatToIntBits(color.b);
-        } else {
-            // Convert color to bits by multiplying by size
-            components[0] = Math.min( (int) (color.a * codec.maxAlpha + 0.5f), codec.maxAlpha);
-            components[1] = Math.min( (int) (color.r * codec.maxRed + 0.5f), codec.maxRed);
-            components[2] = Math.min( (int) (color.g * codec.maxGreen + 0.5f), codec.maxGreen);
-            components[3] = Math.min( (int) (color.b * codec.maxBlue + 0.5f), codec.maxBlue);
+        switch (codec.type) {
+            case ImageCodec.FLAG_F16:
+                components[0] = (int) FastMath.convertFloatToHalf(color.a);
+                components[1] = (int) FastMath.convertFloatToHalf(color.r);
+                components[2] = (int) FastMath.convertFloatToHalf(color.g);
+                components[3] = (int) FastMath.convertFloatToHalf(color.b);
+                break;
+            case ImageCodec.FLAG_F32:
+                components[0] = (int) Float.floatToIntBits(color.a);
+                components[1] = (int) Float.floatToIntBits(color.r);
+                components[2] = (int) Float.floatToIntBits(color.g);
+                components[3] = (int) Float.floatToIntBits(color.b);
+                break;
+            case 0:
+                // Convert color to bits by multiplying by size
+                components[0] = Math.min( (int) (color.a * codec.maxAlpha + 0.5f), codec.maxAlpha);
+                components[1] = Math.min( (int) (color.r * codec.maxRed + 0.5f), codec.maxRed);
+                components[2] = Math.min( (int) (color.g * codec.maxGreen + 0.5f), codec.maxGreen);
+                components[3] = Math.min( (int) (color.b * codec.maxBlue + 0.5f), codec.maxBlue);
+                break;
         }
-
         codec.writeComponents(buffer, x, y, width, components, temp);
-        
         image.setUpdateNeeded();
     }
     
     @Override
     public ColorRGBA getPixel(int x, int y, ColorRGBA store) {
-        rangeCheck(x, y);
+//        rangeCheck(x, y);
         
         codec.readComponents(buffer, x, y, width, components, temp);
-     
         if (store == null) {
             store = new ColorRGBA();
         }
-        if ((codec.flags & ImageCodec.FLAG_F16) != 0) {
-            store.set(FastMath.convertHalfToFloat((short)components[1]),
-                      FastMath.convertHalfToFloat((short)components[2]),
-                      FastMath.convertHalfToFloat((short)components[3]),
-                      FastMath.convertHalfToFloat((short)components[0]));
-        } else if ((codec.flags & ImageCodec.FLAG_F32) != 0) {
-            store.set(Float.intBitsToFloat((int)components[1]),
-                      Float.intBitsToFloat((int)components[2]),
-                      Float.intBitsToFloat((int)components[3]),
-                      Float.intBitsToFloat((int)components[0]));
-        } else {
-            // Convert to float and divide by bitsize to get into range 0.0 - 1.0.
-            store.set((float)components[1] / codec.maxRed,
-                      (float)components[2] / codec.maxGreen,
-                      (float)components[3] / codec.maxBlue,
-                      (float)components[0] / codec.maxAlpha);
+        switch (codec.type) {
+            case ImageCodec.FLAG_F16:
+                store.set(FastMath.convertHalfToFloat((short)components[1]),
+                          FastMath.convertHalfToFloat((short)components[2]),
+                          FastMath.convertHalfToFloat((short)components[3]),
+                          FastMath.convertHalfToFloat((short)components[0]));
+                break;
+            case ImageCodec.FLAG_F32:
+                store.set(Float.intBitsToFloat((int)components[1]),
+                          Float.intBitsToFloat((int)components[2]),
+                          Float.intBitsToFloat((int)components[3]),
+                          Float.intBitsToFloat((int)components[0]));
+                break;
+            case 0:
+                // Convert to float and divide by bitsize to get into range 0.0 - 1.0.
+                store.set((float)components[1] / codec.maxRed,
+                          (float)components[2] / codec.maxGreen,
+                          (float)components[3] / codec.maxBlue,
+                          (float)components[0] / codec.maxAlpha);
+                break;
         }
-        if ((codec.flags & ImageCodec.FLAG_GRAY) != 0) {
+        if (codec.isGray) {
             store.g = store.b = store.r;
         } else {
             if (codec.maxRed == 0) {

+ 5 - 3
engine/src/core/com/jme3/texture/image/ImageCodec.java

@@ -7,14 +7,16 @@ import java.util.EnumMap;
 
 abstract class ImageCodec {
     
-    public static final int FLAG_F16 = 1, FLAG_F32 = 2, FLAG_GRAY = 4, FLAG_ALPHAONLY = 8, FLAG_SHAREDEXP = 16;
+    public static final int FLAG_F16 = 1, FLAG_F32 = 2, FLAG_GRAY = 4; //, FLAG_ALPHAONLY = 8, FLAG_SHAREDEXP = 16;
     private static final EnumMap<Image.Format, ImageCodec> params = new EnumMap<Image.Format, ImageCodec>(Image.Format.class);
     
-    protected final int bpp, flags, maxAlpha, maxRed, maxGreen, maxBlue;
+    protected final int bpp, type, maxAlpha, maxRed, maxGreen, maxBlue;
+    protected final boolean isGray;
 
     public ImageCodec(int bpp, int flags, int maxAlpha, int maxRed, int maxGreen, int maxBlue) {
         this.bpp = bpp;
-        this.flags = flags;
+        this.isGray = (flags & FLAG_GRAY) != 0;
+        this.type = flags & ~FLAG_GRAY;
         this.maxAlpha = maxAlpha;
         this.maxRed = maxRed;
         this.maxGreen = maxGreen;