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* Fix shader compile error in Sky.frag
* Fix shader compile error in PostShadowPSSM.vert

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7795 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

sha..rd преди 14 години
родител
ревизия
108e124323
променени са 2 файла, в които са добавени 7 реда и са изтрити 11 реда
  1. 1 0
      engine/src/core-data/Common/MatDefs/Misc/Sky.vert
  2. 6 11
      engine/src/core-data/Common/MatDefs/Shadow/PostShadowPSSM.vert

+ 1 - 0
engine/src/core-data/Common/MatDefs/Misc/Sky.vert

@@ -1,5 +1,6 @@
 uniform mat4 g_ViewMatrix;
 uniform mat4 g_ViewMatrix;
 uniform mat4 g_ProjectionMatrix;
 uniform mat4 g_ProjectionMatrix;
+uniform mat4 g_WorldMatrix;
 
 
 uniform vec3 m_NormalScale;
 uniform vec3 m_NormalScale;
 
 

+ 6 - 11
engine/src/core-data/Common/MatDefs/Shadow/PostShadowPSSM.vert

@@ -1,8 +1,3 @@
-///////////
-
-
-
-
 uniform mat4 m_LightViewProjectionMatrix0;
 uniform mat4 m_LightViewProjectionMatrix0;
 uniform mat4 m_LightViewProjectionMatrix1;
 uniform mat4 m_LightViewProjectionMatrix1;
 uniform mat4 m_LightViewProjectionMatrix2;
 uniform mat4 m_LightViewProjectionMatrix2;
@@ -11,14 +6,14 @@ uniform mat4 m_LightViewProjectionMatrix3;
 uniform mat4 g_WorldViewProjectionMatrix;
 uniform mat4 g_WorldViewProjectionMatrix;
 uniform mat4 g_WorldMatrix;
 uniform mat4 g_WorldMatrix;
 
 
-out vec4 projCoord0;
-out vec4 projCoord1;
-out vec4 projCoord2;
-out vec4 projCoord3;
+varying vec4 projCoord0;
+varying vec4 projCoord1;
+varying vec4 projCoord2;
+varying vec4 projCoord3;
 
 
-out float shadowPosition;
+varying float shadowPosition;
 
 
-in vec3 inPosition;
+attribute vec3 inPosition;
 
 
 const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
 const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
                           0.0, 0.5, 0.0, 0.0,
                           0.0, 0.5, 0.0, 0.0,