瀏覽代碼

Avoid some teeny-tiny per frame allocations by
only creating a new Plane() and setting the water
height uniform when the water height changes.
Also got rid of the redundant dot() product and
Vector3f allocation in the process.

pspeed42 11 年之前
父節點
當前提交
1185d2099b
共有 1 個文件被更改,包括 10 次插入3 次删除
  1. 10 3
      jme3-effects/src/main/java/com/jme3/water/WaterFilter.java

+ 10 - 3
jme3-effects/src/main/java/com/jme3/water/WaterFilter.java

@@ -152,11 +152,11 @@ public class WaterFilter extends Filter {
         biasMatrix.mult(sceneCam.getViewProjectionMatrix(), textureProjMatrix);
         material.setMatrix4("TextureProjMatrix", textureProjMatrix);
         material.setVector3("CameraPosition", sceneCam.getLocation());
-        material.setFloat("WaterHeight", waterHeight);
+        //material.setFloat("WaterHeight", waterHeight);
 
         //update reflection cam      
-        plane = new Plane(Vector3f.UNIT_Y, new Vector3f(0, waterHeight, 0).dot(Vector3f.UNIT_Y));
-        reflectionProcessor.setReflectionClipPlane(plane);        
+        //plane = new Plane(Vector3f.UNIT_Y, new Vector3f(0, waterHeight, 0).dot(Vector3f.UNIT_Y));
+        //reflectionProcessor.setReflectionClipPlane(plane);        
         WaterUtils.updateReflectionCam(reflectionCam, plane, sceneCam);
       
 
@@ -393,6 +393,13 @@ public class WaterFilter extends Filter {
      */
     public void setWaterHeight(float waterHeight) {
         this.waterHeight = waterHeight;
+        this.plane = new Plane(Vector3f.UNIT_Y, waterHeight);
+        if (material != null) {
+            material.setFloat("WaterHeight", waterHeight);
+        }
+        if (reflectionProcessor != null) {
+            reflectionProcessor.setReflectionClipPlane(plane);
+        }                
     }
 
     /**