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Point Of Interest light probe blending start of implementation : basic structure, probes selection and blend factor computation.

Nehon 9 lat temu
rodzic
commit
1276dc583e

+ 1 - 1
jme3-core/src/main/java/com/jme3/light/LightProbe.java

@@ -253,7 +253,7 @@ public class LightProbe extends Light implements Savable {
 
     @Override
     public String toString() {
-        return "Light Probe : " + position ;
+        return "Light Probe : " + name + " at " + position + " / " + bounds;
     }
 
     @Override

+ 208 - 0
jme3-core/src/main/java/com/jme3/light/LightProbeBlendingProcessor.java

@@ -0,0 +1,208 @@
+ /*
+ * Copyright (c) 2009-2015 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.light;
+
+import com.jme3.bounding.BoundingSphere;
+import com.jme3.post.SceneProcessor;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.ViewPort;
+import com.jme3.renderer.queue.RenderQueue;
+import com.jme3.scene.Spatial;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.util.TempVars;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.List;
+
+/**
+ * this processor allows to blend several light probes maps together according to a Point of Interest.
+ * This is all based on this article by Sebastien lagarde
+ * https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
+ * @author Nehon
+ */
+public class LightProbeBlendingProcessor implements SceneProcessor {
+    
+    private ViewPort viewPort;
+    private LightFilter prevFilter;
+    private RenderManager renderManager;
+    private LightProbe probe = new LightProbe();
+    private Spatial poi;
+
+    public LightProbeBlendingProcessor(Spatial poi) {        
+        this.poi = poi;
+    }
+    
+    @Override
+    public void initialize(RenderManager rm, ViewPort vp) {
+        viewPort = vp;        
+        renderManager = rm;
+        prevFilter = rm.getLightFilter();
+        rm.setLightFilter(new PoiLightProbeLightFilter(this));        
+    }
+
+    @Override
+    public void reshape(ViewPort vp, int w, int h) {
+        
+    }
+
+    @Override
+    public boolean isInitialized() {
+        return viewPort != null;
+    }
+
+    @Override
+    public void preFrame(float tpf) {
+        
+    }
+    
+    /** 1. For POI take a spatial in the constructor and make all calculation against its world pos
+    *      - Alternatively compute an arbitrary POI by casting rays from the camera 
+    *        (one in the center and one for each corner and take the median point)
+    *   2. Take the 4 most weighted probes for default. Maybe allow the user to change this
+    *   3. For the inner influence radius take half of the radius for a start we'll see then how to change this.
+    *   
+    */
+    @Override
+    public void postQueue(RenderQueue rq) {
+        List<BlendFactor> blendFactors = new ArrayList<BlendFactor>();
+        float sumBlendFactors = computeBlendFactors(blendFactors);
+        
+        //Sort blend factors according to their weight
+        Collections.sort(blendFactors);        
+        
+        //normalize blend factors;
+        float normalizer = 1f / sumBlendFactors;
+        for (BlendFactor blendFactor : blendFactors) {
+            blendFactor.ndf *= normalizer;
+           // System.err.println(blendFactor);
+        }
+        
+        
+        //for now just pick the first probe.
+        if(!blendFactors.isEmpty()){
+            probe = blendFactors.get(0).lightProbe;            
+        }else{
+            probe = null;
+        }
+    }
+
+    private float computeBlendFactors(List<BlendFactor> blendFactors) {
+        float sumBlendFactors = 0;
+        for (Spatial scene : viewPort.getScenes()) {
+            for (Light light : scene.getWorldLightList()) {
+                if(light.getType() == Light.Type.Probe){
+                    LightProbe p = (LightProbe)light;
+                    TempVars vars = TempVars.get();
+                    boolean intersect = p.intersectsFrustum(viewPort.getCamera(), vars);
+                    vars.release();
+                    //check if the probe is inside the camera frustum
+                    if(intersect){
+
+                        //is the poi inside the bounds of this probe
+                        if(poi.getWorldBound().intersects(p.getBounds())){
+                            
+                            //computing the distance as we need it to check if th epoi in in the inner radius and later to compute the weight
+                            float outerRadius = ((BoundingSphere)p.getBounds()).getRadius();
+                            float innerRadius = outerRadius * 0.5f;
+                            float distance = p.getBounds().getCenter().distance(poi.getWorldTranslation());
+                            
+                            // if the poi in inside the inner range of this probe, then this probe is the only one that matters.
+                            if( distance < innerRadius ){
+                                blendFactors.clear();
+                                blendFactors.add(new BlendFactor(p, 1.0f));
+                                return 1.0f;
+                            }
+                            //else we need to compute the weight of this probe and collect it for blending
+                            float ndf = (distance - innerRadius) / (outerRadius - innerRadius);
+                            sumBlendFactors += ndf;
+                            blendFactors.add(new BlendFactor(p, ndf));
+                        }
+                    }
+                }
+            }
+        }
+        return sumBlendFactors;
+    }
+
+    @Override
+    public void postFrame(FrameBuffer out) {
+        
+    }
+
+    @Override
+    public void cleanup() {
+        viewPort = null;
+        renderManager.setLightFilter(prevFilter);
+    }
+
+    public void populateProbe(LightList lightList){
+        if(probe != null && probe.isReady()){
+            lightList.add(probe);
+        }
+    }
+
+    public Spatial getPoi() {
+        return poi;
+    }
+
+    public void setPoi(Spatial poi) {
+        this.poi = poi;
+    }
+    
+    
+    private class BlendFactor implements Comparable<BlendFactor>{
+        
+        LightProbe lightProbe;
+        float ndf;       
+
+        public BlendFactor(LightProbe lightProbe, float ndf) {
+            this.lightProbe = lightProbe;
+            this.ndf = ndf;
+        }
+
+        @Override
+        public String toString() {
+            return "BlendFactor{" + "lightProbe=" + lightProbe + ", ndf=" + ndf + '}';
+        }
+        
+        @Override
+        public int compareTo(BlendFactor o) {
+            if(o.ndf > ndf){
+                return -1;
+            }else if(o.ndf < ndf){
+                return 1;
+            }
+            return 0;
+        }
+        
+    }
+}

+ 107 - 0
jme3-core/src/main/java/com/jme3/light/PoiLightProbeLightFilter.java

@@ -0,0 +1,107 @@
+/*
+ * Copyright (c) 2009-2015 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.light;
+
+import com.jme3.bounding.BoundingBox;
+import com.jme3.bounding.BoundingSphere;
+import com.jme3.bounding.BoundingVolume;
+import com.jme3.renderer.Camera;
+import com.jme3.scene.Geometry;
+import com.jme3.util.TempVars;
+import java.util.HashSet;
+
+public final class PoiLightProbeLightFilter implements LightFilter {
+
+    private Camera camera;
+    private final HashSet<Light> processedLights = new HashSet<Light>();
+    private final LightProbeBlendingProcessor processor;
+
+    public PoiLightProbeLightFilter(LightProbeBlendingProcessor processor) {
+        this.processor = processor;
+    }
+
+    @Override
+    public void setCamera(Camera camera) {
+        this.camera = camera;
+        for (Light light : processedLights) {
+            light.frustumCheckNeeded = true;
+        }
+    }
+
+    @Override
+    public void filterLights(Geometry geometry, LightList filteredLightList) {
+        TempVars vars = TempVars.get();
+        try {
+            LightList worldLights = geometry.getWorldLightList();
+
+            for (int i = 0; i < worldLights.size(); i++) {
+                Light light = worldLights.get(i);
+
+                if (light.getType() == Light.Type.Probe) {
+                    continue;
+                }
+
+                if (light.frustumCheckNeeded) {
+                    processedLights.add(light);
+                    light.frustumCheckNeeded = false;
+                    light.intersectsFrustum = light.intersectsFrustum(camera, vars);
+                }
+
+                if (!light.intersectsFrustum) {
+                    continue;
+                }
+
+                BoundingVolume bv = geometry.getWorldBound();
+
+                if (bv instanceof BoundingBox) {
+                    if (!light.intersectsBox((BoundingBox) bv, vars)) {
+                        continue;
+                    }
+                } else if (bv instanceof BoundingSphere) {
+                    if (!Float.isInfinite(((BoundingSphere) bv).getRadius())) {
+                        if (!light.intersectsSphere((BoundingSphere) bv, vars)) {
+                            continue;
+                        }
+                    }
+                }
+                
+                filteredLightList.add(light);
+            }
+
+            processor.populateProbe(filteredLightList);           
+
+        } finally {
+            vars.release();
+        }
+    }
+
+}

+ 9 - 0
jme3-core/src/main/java/com/jme3/renderer/RenderManager.java

@@ -754,6 +754,15 @@ public class RenderManager {
     public void setLightFilter(LightFilter lightFilter) {
         this.lightFilter = lightFilter;
     }
+    
+    /**
+     * Returns the current LightFilter.
+     * 
+     * @return the current light filter 
+     */
+    public LightFilter getLightFilter() {
+        return this.lightFilter;
+    }
 
     /**
      * Defines what light mode will be selected when a technique offers several light modes.