@@ -136,11 +136,6 @@ vec4 main_multiSample(in int numSample){
void main(){
- #if !defined( RENDER_SHADOWS )
- outFragColor = fetchTextureSample(m_Texture,texCoord,0);
- return;
- #endif
-
#ifdef RESOLVE_MS
vec4 color = vec4(0.0);
for (int i = 0; i < m_NumSamples; i++){