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@@ -388,8 +388,6 @@
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#ifdef USE_PACKED_SG
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vec4 specularColor = texture2D(m_SpecularGlossinessMap, newTexCoord);
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glossiness *= specularColor.a;
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- specularColor *= m_Specular;
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- surface.specularColor = specularColor.rgb;
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#else
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#ifdef SPECULARMAP
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vec4 specularColor = texture2D(m_SpecularMap, newTexCoord);
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@@ -399,10 +397,10 @@
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#ifdef GLOSSINESSMAP
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glossiness *= texture2D(m_GlossinesMap, newTexCoord).r;
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#endif
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- specularColor *= m_Specular;
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- surface.specularColor = specularColor.rgb;
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- surface.roughness = 1.0 - glossiness;
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#endif
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+ specularColor *= m_Specular;
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+ surface.specularColor = specularColor.rgb;
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+ surface.roughness = 1.0 - glossiness;
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#endif
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vec3 ao = vec3(1.0);
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