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Fixed issue when BatchNode's light list flag was not cleared

Nehon 10 лет назад
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Сommit
1616b08c5b
1 измененных файлов с 1 добавлено и 0 удалено
  1. 1 0
      jme3-core/src/main/java/com/jme3/scene/BatchNode.java

+ 1 - 0
jme3-core/src/main/java/com/jme3/scene/BatchNode.java

@@ -131,6 +131,7 @@ public class BatchNode extends GeometryGroupNode implements Savable {
             updateWorldTransforms();
         }
 
+        refreshFlags &= ~RF_CHILD_LIGHTLIST;
         if (!children.isEmpty()) {
             // the important part- make sure child geometric state is refreshed
             // first before updating own world bound. This saves