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@@ -70,23 +70,95 @@ public class SpotLight extends Light {
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protected float outerAngleCosSqr, outerAngleSinSqr;
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protected float outerAngleSinRcp, outerAngleSin, outerAngleCos;
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+ /**
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+ * Creates a SpotLight.
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+ */
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public SpotLight() {
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super();
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computeAngleParameters();
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}
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+ /**
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+ * Creates a SpotLight at the given position and with the given direction.
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+ * @param position the position in world space.
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+ * @param direction the direction of the light.
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+ */
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public SpotLight(Vector3f position, Vector3f direction) {
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this();
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setPosition(position);
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setDirection(direction);
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}
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+
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+ /**
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+ * Creates a SpotLight at the given position, with the given direction, and the
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+ * given range.
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+ * @param position the position in world space.
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+ * @param direction the direction of the light.
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+ * @param range the spot light range
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+ */
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+ public SpotLight(Vector3f position, Vector3f direction, float range) {
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+ this();
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+ setPosition(position);
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+ setDirection(direction);
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+ this.spotRange = range;
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+ }
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+ /**
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+ * Creates a SpotLight at the given position, with the given direction and
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+ * the given color.
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+ * @param position the position in world space.
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+ * @param direction the direction of the light.
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+ * @param color the light's color.
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+ */
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public SpotLight(Vector3f position, Vector3f direction, ColorRGBA color) {
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super(color);
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computeAngleParameters();
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setPosition(position);
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setDirection(direction);
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}
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+
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+
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+ /**
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+ * Creates a SpotLight at the given position, with the given direction,
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+ * the given range and the given color.
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+ * @param position the position in world space.
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+ * @param direction the direction of the light.
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+ * @param range the spot light range
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+ * @param color the light's color.
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+ */
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+ public SpotLight(Vector3f position, Vector3f direction, float range, ColorRGBA color) {
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+ super(color);
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+ computeAngleParameters();
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+ setPosition(position);
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+ setDirection(direction);
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+ this.spotRange = range;
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+ }
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+
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+ /**
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+ * Creates a SpotLight at the given position, with the given direction,
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+ * the given color and the given inner and outer angles
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+ * (controls the falloff of the light)
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+ *
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+ * @param position the position in world space.
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+ * @param direction the direction of the light.
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+ * @param range the spot light range
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+ * @param color the light's color.
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+ * @param innerAngle the inner angle of the spot light.
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+ * @param outerAngle the outer angle of the spot light.
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+ *
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+ * @see SpotLight#setSpotInnerAngle(float)
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+ * @see SpotLight#setSpotOuterAngle(float)
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+ */
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+ public SpotLight(Vector3f position, Vector3f direction, float range, ColorRGBA color, float innerAngle, float outerAngle) {
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+ super(color);
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+ this.spotInnerAngle = innerAngle;
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+ this.spotOuterAngle = outerAngle;
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+ computeAngleParameters();
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+ setPosition(position);
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+ setDirection(direction);
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+ this.spotRange = range;
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+ }
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+
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private void computeAngleParameters() {
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float innerCos = FastMath.cos(spotInnerAngle);
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@@ -203,7 +275,7 @@ public class SpotLight extends Light {
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return direction;
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}
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- public void setDirection(Vector3f direction) {
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+ public final void setDirection(Vector3f direction) {
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this.direction.set(direction);
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}
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@@ -211,7 +283,7 @@ public class SpotLight extends Light {
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return position;
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}
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- public void setPosition(Vector3f position) {
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+ public final void setPosition(Vector3f position) {
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this.position.set(position);
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}
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