|
@@ -25,6 +25,7 @@ out vec4 outFragColor;
|
|
|
# define texture3D texture
|
|
|
# define textureCube texture
|
|
|
# define texture2DLod textureLod
|
|
|
+# define shadow2D(a,b) vec4(texture(a,b))
|
|
|
# define textureCubeLod textureLod
|
|
|
# if defined VERTEX_SHADER
|
|
|
# define varying out
|