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@@ -281,22 +281,22 @@ public interface GL {
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* <p>
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* Specifies the weighting factors used by the blend equation, for both RGB and alpha functions and for all draw buffers.
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*
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- * @param sfactor the source weighting factor.
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- * @param dfactor the destination weighting factor.
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+ * @param sFactor the source weighting factor.
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+ * @param dFactor the destination weighting factor.
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*/
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- public void glBlendFunc(int sfactor, int dfactor);
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+ public void glBlendFunc(int sFactor, int dFactor);
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/**
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* <p><a target="_blank" href="http://docs.gl/gl4/glBlendFuncSeparate">Reference Page</a></p>
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* <p>
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* Specifies pixel arithmetic for RGB and alpha components separately.
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*
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- * @param sfactorRGB how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
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- * @param dfactorRGB how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
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- * @param sfactorAlpha how the alpha source blending factor is computed. The initial value is GL_ONE.
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- * @param dfactorAlpha how the alpha destination blending factor is computed. The initial value is GL_ZERO.
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+ * @param sFactorRGB how the red, green, and blue blending factors are computed. The initial value is GL_ONE.
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+ * @param dFactorRGB how the red, green, and blue destination blending factors are computed. The initial value is GL_ZERO.
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+ * @param sFactorAlpha how the alpha source blending factor is computed. The initial value is GL_ONE.
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+ * @param dFactorAlpha how the alpha destination blending factor is computed. The initial value is GL_ZERO.
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*/
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- public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
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+ public void glBlendFuncSeparate(int sFactorRGB, int dFactorRGB, int sFactorAlpha, int dFactorAlpha);
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/**
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* <p><a target="_blank" href="http://docs.gl/gl4/glBufferData">Reference Page</a></p>
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