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@@ -32,9 +32,7 @@
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package com.jme3.material;
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import com.jme3.export.*;
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-import com.jme3.renderer.opengl.GL;
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import com.jme3.scene.Mesh;
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-import com.jme3.scene.Mesh.Mode;
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import java.io.IOException;
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/**
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@@ -206,6 +204,77 @@ public class RenderState implements Cloneable, Savable {
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*/
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Max
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}
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+
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+
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+ /**
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+ * <code>BlendFunc</code> defines the blending functions for use with
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+ * <code>BlendMode.Custom</code>.
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+ * Source color components are referred to as (R_s0, G_s0, B_s0, A_s0).
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+ * Destination color components are referred to as (R_d, G_d, B_d, A_d).
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+ */
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+ public enum BlendFunc {
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+ /**
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+ * RGB Factor (0, 0, 0), Alpha Factor (0)
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+ */
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+ Zero,
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+ /**
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+ * RGB Factor (1, 1, 1), Alpha Factor (1)
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+ */
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+ One,
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+ /**
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+ * RGB Factor (R_s0, G_s0, B_s0), Alpha Factor (A_s0)
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+ */
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+ Src_Color,
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+ /**
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+ * RGB Factor (1-R_s0, 1-G_s0, 1-B_s0), Alpha Factor (1-A_s0)
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+ */
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+ One_Minus_Src_Color,
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+ /**
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+ * RGB Factor (R_d, G_d, B_d), Alpha Factor (A_d)
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+ */
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+ Dst_Color,
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+ /**
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+ * RGB Factor (1-R_d, 1-G_d, 1-B_d), Alpha Factor (1-A_d)
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+ */
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+ One_Minus_Dst_Color,
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+ /**
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+ * RGB Factor (A_s0, A_s0, A_s0), Alpha Factor (A_s0)
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+ */
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+ Src_Alpha,
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+ /**
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+ * RGB Factor (1-A_s0, 1-A_s0, 1-A_s0), Alpha Factor (1-A_s0)
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+ */
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+ One_Minus_Src_Alpha,
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+ /**
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+ * RGB Factor (A_d, A_d, A_d), Alpha Factor (A_d)
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+ */
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+ Dst_Alpha,
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+ /**
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+ * RGB Factor (1-A_d, 1-A_d, 1-A_d), Alpha Factor (1-A_d)
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+ */
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+ One_Minus_Dst_Alpha,
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+ /**
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+ * RGB Factor (R_c, G_c, B_c), Alpha Factor (A_c)
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+ */
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+ //Constant_Color,
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+ /**
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+ * RGB Factor (1-R_c, 1-G_c, 1-B_c), Alpha Factor (1-A_c)
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+ */
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+ //One_Minus_Constant_Color,
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+ /**
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+ * RGB Factor (A_c, A_c, A_c), Alpha Factor (A_c)
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+ */
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+ //Constant_Alpha,
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+ /**
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+ * RGB Factor (1-A_c, 1-A_c, 1-A_c), Alpha Factor (A_c)
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+ */
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+ //One_Minus_Constant_Alpha,
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+ /**
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+ * RGB Factor (i, i, i), Alpha Factor (1)
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+ */
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+ Src_Alpha_Saturate
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+ }
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+
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/**
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* <code>BlendMode</code> specifies the blending operation to use.
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@@ -415,10 +484,10 @@ public class RenderState implements Cloneable, Savable {
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TestFunction frontStencilFunction = TestFunction.Always;
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TestFunction backStencilFunction = TestFunction.Always;
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int cachedHashCode = -1;
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- int sfactorRGB=GL.GL_ONE;
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- int dfactorRGB=GL.GL_ZERO;
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- int sfactorAlpha=GL.GL_ONE;
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- int dfactorAlpha=GL.GL_ZERO;
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+ BlendFunc sfactorRGB=BlendFunc.One;
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+ BlendFunc dfactorRGB=BlendFunc.Zero;
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+ BlendFunc sfactorAlpha=BlendFunc.One;
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+ BlendFunc dfactorAlpha=BlendFunc.Zero;
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public void write(JmeExporter ex) throws IOException {
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OutputCapsule oc = ex.getCapsule(this);
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@@ -445,10 +514,10 @@ public class RenderState implements Cloneable, Savable {
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oc.write(blendEquationAlpha, "blendEquationAlpha", BlendEquationAlpha.InheritColor);
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oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
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oc.write(lineWidth, "lineWidth", 1);
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- oc.write(sfactorRGB, "sfactorRGB", GL.GL_ONE);
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- oc.write(dfactorRGB, "dfactorRGB", GL.GL_ZERO);
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- oc.write(sfactorAlpha, "sfactorAlpha", GL.GL_ONE);
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- oc.write(dfactorAlpha, "dfactorAlpha", GL.GL_ZERO);
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+ oc.write(sfactorRGB, "sfactorRGB", sfactorRGB);
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+ oc.write(dfactorRGB, "dfactorRGB", dfactorRGB);
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+ oc.write(sfactorAlpha, "sfactorAlpha", sfactorAlpha);
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+ oc.write(dfactorAlpha, "dfactorAlpha", dfactorAlpha);
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// Only "additional render state" has them set to false by default
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oc.write(applyWireFrame, "applyWireFrame", true);
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@@ -489,10 +558,10 @@ public class RenderState implements Cloneable, Savable {
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blendEquationAlpha = ic.readEnum("blendEquationAlpha", BlendEquationAlpha.class, BlendEquationAlpha.InheritColor);
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depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
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lineWidth = ic.readFloat("lineWidth", 1);
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- sfactorRGB = ic.readInt("sfactorRGB", GL.GL_ONE);
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- dfactorAlpha = ic.readInt("dfactorRGB", GL.GL_ZERO);
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- sfactorRGB = ic.readInt("sfactorAlpha", GL.GL_ONE);
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- dfactorAlpha = ic.readInt("dfactorAlpha", GL.GL_ZERO);
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+ sfactorRGB = ic.readEnum("sfactorRGB", BlendFunc.class, BlendFunc.One);
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+ dfactorAlpha = ic.readEnum("dfactorRGB", BlendFunc.class, BlendFunc.Zero);
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+ sfactorRGB = ic.readEnum("sfactorAlpha", BlendFunc.class, BlendFunc.One);
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+ dfactorAlpha = ic.readEnum("dfactorAlpha", BlendFunc.class, BlendFunc.Zero);
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applyWireFrame = ic.readBoolean("applyWireFrame", true);
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@@ -774,14 +843,14 @@ public class RenderState implements Cloneable, Savable {
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/**
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* Sets the custom blend factors for <code>BlendMode.Custom</code> as
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- * defined by glBlendFuncSeparate.
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+ * defined by the appropriate <code>BlendFunc</code>.
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*
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* @param sfactorRGB The source blend factor for RGB components.
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* @param dfactorRGB The destination blend factor for RGB components.
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* @param sfactorAlpha The source blend factor for the alpha component.
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* @param dfactorAlpha The destination blend factor for the alpha component.
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*/
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- public void setCustomBlendFactors(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
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+ public void setCustomBlendFactors(BlendFunc sfactorRGB, BlendFunc dfactorRGB, BlendFunc sfactorAlpha, BlendFunc dfactorAlpha)
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{
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this.sfactorRGB = sfactorRGB;
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this.dfactorRGB = dfactorRGB;
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@@ -1138,7 +1207,7 @@ public class RenderState implements Cloneable, Savable {
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*
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* @return the custom source factor for RGB components.
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*/
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- public int getCustomSfactorRGB() {
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+ public BlendFunc getCustomSfactorRGB() {
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return sfactorRGB;
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}
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@@ -1148,7 +1217,7 @@ public class RenderState implements Cloneable, Savable {
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*
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* @return the custom destination factor for RGB components.
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*/
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- public int getCustomDfactorRGB() {
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+ public BlendFunc getCustomDfactorRGB() {
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return dfactorRGB;
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}
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@@ -1158,7 +1227,7 @@ public class RenderState implements Cloneable, Savable {
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*
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* @return the custom destination factor for alpha component.
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*/
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- public int getCustomSfactorAlpha() {
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+ public BlendFunc getCustomSfactorAlpha() {
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return sfactorAlpha;
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}
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@@ -1168,7 +1237,7 @@ public class RenderState implements Cloneable, Savable {
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*
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* @return the custom destination factor for alpha component.
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*/
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- public int getCustomDfactorAlpha() {
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+ public BlendFunc getCustomDfactorAlpha() {
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return dfactorAlpha;
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}
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@@ -1394,10 +1463,10 @@ public class RenderState implements Cloneable, Savable {
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hash = 79 * hash + (this.backStencilFunction != null ? this.backStencilFunction.hashCode() : 0);
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hash = 79 * hash + Float.floatToIntBits(this.lineWidth);
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- hash = 79 * hash + this.sfactorRGB;
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- hash = 79 * hash + this.dfactorRGB;
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- hash = 79 * hash + this.sfactorAlpha;
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- hash = 79 * hash + this.dfactorAlpha;
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+ hash = 79 * hash + this.sfactorRGB.hashCode();
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+ hash = 79 * hash + this.dfactorRGB.hashCode();
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+ hash = 79 * hash + this.sfactorAlpha.hashCode();
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+ hash = 79 * hash + this.dfactorAlpha.hashCode();
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cachedHashCode = hash;
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}
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return cachedHashCode;
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